forked from LeenkxTeam/LNXSDK
		
	Update leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py
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		| @ -250,7 +250,7 @@ def parse_bsdfglass(node: bpy.types.ShaderNodeBsdfGlass, out_socket: NodeSocket, | ||||
|         c.write_normal(node.inputs[3]) | ||||
|         state.out_roughness = c.parse_value_input(node.inputs[1]) | ||||
|     if state.parse_opacity: | ||||
|         state.out_opacity = '0.1' | ||||
|         state.out_opacity = '1.0' | ||||
|         state.out_ior = c.parse_value_input(node.inputs[2]) | ||||
|  | ||||
|  | ||||
| @ -270,7 +270,7 @@ def parse_bsdfrefraction(node: bpy.types.ShaderNodeBsdfRefraction, out_socket: N | ||||
|         c.write_normal(node.inputs[3]) | ||||
|         state.out_roughness = c.parse_value_input(node.inputs[1]) | ||||
|     if state.parse_opacity: | ||||
|         state.out_opacity = '0.0' | ||||
|         state.out_opacity = '1.0' | ||||
|         state.out_ior = c.parse_value_input(node.inputs[2]) | ||||
|  | ||||
| def parse_subsurfacescattering(node: bpy.types.ShaderNodeSubsurfaceScattering, out_socket: NodeSocket, state: ParserState) -> None: | ||||
|  | ||||
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