Update leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py

This commit is contained in:
2025-07-10 09:03:26 +00:00
parent 6ff7804ec1
commit da666e6d23

View File

@ -250,7 +250,7 @@ def parse_bsdfglass(node: bpy.types.ShaderNodeBsdfGlass, out_socket: NodeSocket,
c.write_normal(node.inputs[3])
state.out_roughness = c.parse_value_input(node.inputs[1])
if state.parse_opacity:
state.out_opacity = '0.1'
state.out_opacity = '1.0'
state.out_ior = c.parse_value_input(node.inputs[2])
@ -270,7 +270,7 @@ def parse_bsdfrefraction(node: bpy.types.ShaderNodeBsdfRefraction, out_socket: N
c.write_normal(node.inputs[3])
state.out_roughness = c.parse_value_input(node.inputs[1])
if state.parse_opacity:
state.out_opacity = '0.0'
state.out_opacity = '1.0'
state.out_ior = c.parse_value_input(node.inputs[2])
def parse_subsurfacescattering(node: bpy.types.ShaderNodeSubsurfaceScattering, out_socket: NodeSocket, state: ParserState) -> None: