Merge pull request 'Animation fixes' (#5) from Onek8/LNXSDK:main into main

Reviewed-on: LeenkxTeam/LNXSDK#5
This commit is contained in:
2025-03-24 16:30:58 +00:00
4 changed files with 40 additions and 40 deletions

View File

@ -10,7 +10,7 @@ class BlendActionNode(LnxLogicTreeNode):
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxNodeSocketAnimTree', 'Action 1')
self.add_input('LnxNodeSocketAnimTree', 'Action 2')
self.add_input('ArmFactorSocket', 'Factor', default_value = 0.5)
self.add_input('LnxFactorSocket', 'Factor', default_value = 0.5)
self.add_input('LnxIntSocket', 'Bone Group', default_value = -1)
self.add_output('LnxNodeSocketAnimTree', 'Result')

View File

@ -112,8 +112,8 @@ class BlendSpaceNode(LnxLogicTreeNode):
def lnx_init(self, context):
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxNodeSocketArray', 'Actions')
self.add_input('ArmBlendSpaceSocket', 'Cursor X')
self.add_input('ArmBlendSpaceSocket', 'Cursor Y')
self.add_input('LnxBlendSpaceSocket', 'Cursor X')
self.add_input('LnxBlendSpaceSocket', 'Cursor Y')
self.add_output('LnxNodeSocketAnimTree', 'Out')
def add_advanced_draw(self):

View File

@ -45,7 +45,7 @@ class BoneIKNode(LnxLogicTreeNode):
self.add_input('LnxBoolSocket', 'Enable Pole')
self.add_input('LnxVectorSocket', 'Pole Position')
self.add_input('LnxFloatSocket', 'Roll Angle')
self.add_input('ArmFactorSocket', 'Influence', default_value = 1.0)
self.add_input('LnxFactorSocket', 'Influence', default_value = 1.0)
self.add_input('LnxIntSocket', 'Bone Group', default_value = 0)
self.add_output('LnxNodeSocketAnimTree', 'Result')

View File

@ -32,8 +32,8 @@ socket_colors = {
'LnxVectorSocket': (0.39, 0.39, 0.78, 1.0),
'LnxAnySocket': (0.9, 0.9, 0.9, 1),
'LnxNodeSocketAnimTree': (0.3, 0.1, 0.0, 1.0),
'ArmFactorSocket': (0.631, 0.631, 0.631, 1.0),
'ArmBlendSpaceSocket': (0.631, 0.631, 0.631, 1.0)
'LnxFactorSocket': (0.631, 0.631, 0.631, 1.0),
'LnxBlendSpaceSocket': (0.631, 0.631, 0.631, 1.0)
}
@ -591,8 +591,8 @@ class LnxAnimTreeSocket(LnxCustomSocket):
def draw_color(self, context, node):
return socket_colors[self.bl_idname]
class ArmFactorSocket(LnxCustomSocket):
bl_idname = 'ArmFactorSocket'
class LnxFactorSocket(LnxCustomSocket):
bl_idname = 'LnxFactorSocket'
bl_label = 'Factor Socket'
lnx_socket_type = 'FACTOR'
@ -614,8 +614,8 @@ class ArmFactorSocket(LnxCustomSocket):
def get_default_value(self):
return self.default_value_raw
class ArmBlendSpaceSocket(LnxCustomSocket):
bl_idname = 'ArmBlendSpaceSocket'
class LnxBlendSpaceSocket(LnxCustomSocket):
bl_idname = 'LnxBlendSpaceSocket'
bl_label = 'Blend Space Socket'
lnx_socket_type = 'FACTOR'
@ -718,8 +718,8 @@ LnxStringSocketInterface = _make_socket_interface('LnxStringSocketInterface', 'L
LnxVectorSocketInterface = _make_socket_interface('LnxVectorSocketInterface', 'LnxVectorSocket')
LnxAnySocketInterface = _make_socket_interface('LnxAnySocketInterface', 'LnxAnySocket')
LnxAnimTreeSocketInterface = _make_socket_interface('LnxAnimTreeSocketInterface', 'LnxNodeSocketAnimTree')
ArmFactorSocketInterface = _make_socket_interface('ArmFactorSocketInterface', 'ArmFactorSocket')
ArmBlendSpaceSocketInterface = _make_socket_interface('ArmBlendSpaceSocketInterface', 'ArmBlendSpaceSocket')
LnxFactorSocketInterface = _make_socket_interface('LnxFactorSocketInterface', 'LnxFactorSocket')
LnxBlendSpaceSocketInterface = _make_socket_interface('LnxBlendSpaceSocketInterface', 'LnxBlendSpaceSocket')
__REG_CLASSES = (
LnxActionSocketInterface,
@ -736,8 +736,8 @@ __REG_CLASSES = (
LnxVectorSocketInterface,
LnxAnySocketInterface,
LnxAnimTreeSocketInterface,
ArmFactorSocketInterface,
ArmBlendSpaceSocketInterface,
LnxFactorSocketInterface,
LnxBlendSpaceSocketInterface,
LnxActionSocket,
LnxAnimActionSocket,
@ -753,7 +753,7 @@ __REG_CLASSES = (
LnxVectorSocket,
LnxAnySocket,
LnxAnimTreeSocket,
ArmFactorSocket,
ArmBlendSpaceSocket,
LnxFactorSocket,
LnxBlendSpaceSocket,
)
register, unregister = bpy.utils.register_classes_factory(__REG_CLASSES)