forked from LeenkxTeam/LNXSDK
moisesjpelaez - Physics Improvements
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@ -101,7 +101,7 @@ class PhysicsWorld extends Trait {
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public function new(timeScale = 1.0, maxSteps = 10, solverIterations = 10, debugDrawMode: DebugDrawMode = NoDebug) {
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public function new(timeScale = 1.0, maxSteps = 10, solverIterations = 10, fixedStep = 1 / 60, debugDrawMode: DebugDrawMode = NoDebug) {
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super();
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if (nullvec) {
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@ -120,6 +120,7 @@ class PhysicsWorld extends Trait {
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this.timeScale = timeScale;
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this.maxSteps = maxSteps;
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this.solverIterations = solverIterations;
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Time.initFixedStep(fixedStep);
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// First scene
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if (active == null) {
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@ -299,7 +300,7 @@ class PhysicsWorld extends Trait {
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}
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function fixedUpdate() {
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var t = Time.delta * timeScale;
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var t = Time.fixedStep * timeScale * Time.scale;
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if (t == 0.0) return; // Simulation paused
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#if lnx_debug
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@ -308,9 +309,6 @@ class PhysicsWorld extends Trait {
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if (preUpdates != null) for (f in preUpdates) f();
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//Bullet physics fixed timescale
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var fixedTime = 1.0 / 60;
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//This condition must be satisfied to not loose time
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var currMaxSteps = t < (Time.fixedStep * maxSteps) ? maxSteps : 1;
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