forked from LeenkxTeam/LNXSDK
merge upstream
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@ -838,7 +838,7 @@ class DebugConsole extends Trait {
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highLightNext(kha.Color.fromFloats(0.447, 0.247, 0.188));
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highLightNext(kha.Color.fromFloats(0.447, 0.247, 0.188));
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ui.text('Not enough space in atlas for ${atlas.rejectedLights.length} light${atlas.rejectedLights.length > 1 ? "s" : ""}:');
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ui.text('Not enough space in atlas for ${atlas.rejectedLights.length} light${atlas.rejectedLights.length > 1 ? "s" : ""}:');
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ui.indent();
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ui.indent();
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ui.text(${rejectedLightsNames});
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ui.text(rejectedLightsNames);
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ui.unindent(false);
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ui.unindent(false);
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}
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}
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@ -348,7 +348,7 @@ class LnxRPListItem(bpy.types.PropertyGroup):
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rp_shadowmap_atlas_auto: BoolProperty(name="Automatic Atlasing", description="Automatically compute atlas sizes based on max lights and shadow map sizes", default=True, update=update_renderpath)
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rp_shadowmap_atlas_auto: BoolProperty(name="Automatic Atlasing", description="Automatically compute atlas sizes based on max lights and shadow map sizes", default=True, update=update_renderpath)
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rp_shadowmap_atlas_single_map: BoolProperty(name="Shadow Map Atlas single map", description="Use a single texture for all different light types.", default=False, update=update_renderpath)
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rp_shadowmap_atlas_single_map: BoolProperty(name="Shadow Map Atlas single map", description="Use a single texture for all different light types.", default=False, update=update_renderpath)
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rp_shadowmap_atlas_lod: BoolProperty(name="Shadow Map Atlas LOD (Experimental)", description="When enabled, the size of the shadow map will be determined on runtime based on the distance of the light to the camera", default=False, update=update_renderpath)
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rp_shadowmap_atlas_lod: BoolProperty(name="Shadow Map Atlas LOD (Experimental)", description="When enabled, the size of the shadow map will be determined on runtime based on the distance of the light to the camera", default=False, update=update_renderpath)
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rp_shadowmap_transparent: BoolProperty(name="Transparency", description="Enable shadows for transparent objects", default=False, update=update_renderpath)
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rp_shadowmap_transparent: BoolProperty(name="Transparency", description="Enable shadows for transparent objects", default=True, update=update_renderpath)
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rp_shadowmap_atlas_lod_subdivisions: EnumProperty(
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rp_shadowmap_atlas_lod_subdivisions: EnumProperty(
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items=[('2', '2', '2'),
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items=[('2', '2', '2'),
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('3', '3', '3'),
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('3', '3', '3'),
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