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leenkx/Sources/leenkx/logicnode/AddParticleToObjectNode.hx
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99
leenkx/Sources/leenkx/logicnode/AddParticleToObjectNode.hx
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package leenkx.logicnode;
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import iron.data.SceneFormat.TSceneFormat;
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import iron.data.Data;
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import iron.object.Object;
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class AddParticleToObjectNode extends LogicNode {
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public var property0: String;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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#if lnx_particles
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if (property0 == 'Scene Active'){
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var objFrom: Object = inputs[1].get();
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var slot: Int = inputs[2].get();
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var objTo: Object = inputs[3].get();
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if (objFrom == null || objTo == null) return;
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var mobjFrom = cast(objFrom, iron.object.MeshObject);
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var psys = mobjFrom.particleSystems != null ? mobjFrom.particleSystems[slot] :
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mobjFrom.particleOwner != null && mobjFrom.particleOwner.particleSystems != null ? mobjFrom.particleOwner.particleSystems[slot] : null;
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if (psys == null) return;
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var mobjTo = cast(objTo, iron.object.MeshObject);
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mobjTo.setupParticleSystem(iron.Scene.active.raw.name, {name: 'LnxPS', seed: 0, particle: psys.r.name});
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mobjTo.render_emitter = inputs[4].get();
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iron.Scene.active.spawnObject(psys.data.raw.instance_object, null, function(o: Object) {
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if (o != null) {
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var c: iron.object.MeshObject = cast o;
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if (mobjTo.particleChildren == null) mobjTo.particleChildren = [];
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mobjTo.particleChildren.push(c);
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c.particleOwner = mobjTo;
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c.particleIndex = mobjTo.particleChildren.length - 1;
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}
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});
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var oslot: Int = mobjTo.particleSystems.length-1;
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var opsys = mobjTo.particleSystems[oslot];
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opsys.setupGeomGpu(mobjTo.particleChildren[oslot], mobjTo);
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} else {
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var sceneName: String = inputs[1].get();
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var objectName: String = inputs[2].get();
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var slot: Int = inputs[3].get();
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var mobjTo: Object = inputs[4].get();
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var mobjTo = cast(mobjTo, iron.object.MeshObject);
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#if lnx_json
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sceneName += ".json";
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#elseif lnx_compress
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sceneName += ".lz4";
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#end
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Data.getSceneRaw(sceneName, (rawScene: TSceneFormat) -> {
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for (obj in rawScene.objects) {
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if (obj.name == objectName) {
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mobjTo.setupParticleSystem(sceneName, obj.particle_refs[slot]);
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mobjTo.render_emitter = inputs[5].get();
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iron.Scene.active.spawnObject(rawScene.particle_datas[slot].instance_object, null, function(o: Object) {
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if (o != null) {
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var c: iron.object.MeshObject = cast o;
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if (mobjTo.particleChildren == null) mobjTo.particleChildren = [];
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mobjTo.particleChildren.push(c);
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c.particleOwner = mobjTo;
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c.particleIndex = mobjTo.particleChildren.length - 1;
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}
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}, true, rawScene);
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var oslot: Int = mobjTo.particleSystems.length-1;
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var opsys = mobjTo.particleSystems[oslot];
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opsys.setupGeomGpu(mobjTo.particleChildren[oslot], mobjTo);
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break;
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}
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}
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});
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}
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#end
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runOutput(0);
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}
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}
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66
leenkx/Sources/leenkx/logicnode/GetParticleDataNode.hx
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leenkx/Sources/leenkx/logicnode/GetParticleDataNode.hx
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package leenkx.logicnode;
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import iron.object.Object;
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class GetParticleDataNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function get(from: Int): Dynamic {
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var object: Object = inputs[0].get();
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var slot: Int = inputs[1].get();
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if (object == null) return null;
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#if lnx_particles
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var mo = cast(object, iron.object.MeshObject);
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var psys = mo.particleSystems != null ? mo.particleSystems[slot] :
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mo.particleOwner != null && mo.particleOwner.particleSystems != null ? mo.particleOwner.particleSystems[slot] : null;
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if (psys == null) return null;
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return switch (from) {
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case 0:
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psys.r.name;
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case 1:
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psys.r.particle_size;
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case 2:
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psys.r.frame_start;
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case 3:
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psys.r.frame_end;
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case 4:
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psys.lifetime;
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case 5:
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psys.r.lifetime;
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case 6:
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psys.r.emit_from;
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case 7:
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new iron.math.Vec3(psys.alignx*2, psys.aligny*2, psys.alignz*2);
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case 8:
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psys.r.factor_random;
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case 9:
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new iron.math.Vec3(psys.gx, psys.gy, psys.gz);
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case 10:
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psys.r.weight_gravity;
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case 11:
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psys.speed;
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case 12:
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psys.time;
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case 13:
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psys.lap;
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case 14:
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psys.lapTime;
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case 15:
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psys.count;
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default:
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null;
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}
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#end
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return null;
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}
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}
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38
leenkx/Sources/leenkx/logicnode/GetParticleNode.hx
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leenkx/Sources/leenkx/logicnode/GetParticleNode.hx
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package leenkx.logicnode;
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import iron.object.Object;
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class GetParticleNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function get(from: Int): Dynamic {
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var object: Object = inputs[0].get();
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if (object == null) return null;
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#if lnx_particles
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var mo = cast(object, iron.object.MeshObject);
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switch (from) {
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case 0:
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var names: Array<String> = [];
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if (mo.particleSystems != null)
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for (psys in mo.particleSystems)
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names.push(psys.r.name);
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return names;
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case 1:
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return mo.particleSystems != null ? mo.particleSystems.length : 0;
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case 2:
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return mo.render_emitter;
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default:
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null;
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}
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#end
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return null;
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}
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}
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package leenkx.logicnode;
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import iron.object.Object;
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class RemoveParticleFromObjectNode extends LogicNode {
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public var property0: String;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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#if lnx_particles
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var object: Object = inputs[1].get();
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if (object == null) return;
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var mo = cast(object, iron.object.MeshObject);
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if (mo.particleSystems == null) return;
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if (property0 == 'All'){
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mo.particleSystems = null;
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for (c in mo.particleChildren) c.remove();
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mo.particleChildren = null;
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mo.particleOwner = null;
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mo.render_emitter = true;
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}
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else {
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var slot: Int = -1;
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if (property0 == 'Name'){
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var name: String = inputs[2].get();
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for (i => psys in mo.particleSystems){
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if (psys.r.name == name){ slot = i; break; }
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}
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}
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else slot = inputs[2].get();
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if (mo.particleSystems.length > slot){
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for (i in slot+1...mo.particleSystems.length){
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var mi = cast(mo.particleChildren[i], iron.object.MeshObject);
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mi.particleIndex = mi.particleIndex - 1;
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}
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mo.particleSystems.splice(slot, 1);
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mo.particleChildren[slot].remove();
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mo.particleChildren.splice(slot, 1);
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}
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if (slot == 0){
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mo.particleSystems = null;
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mo.particleChildren = null;
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mo.particleOwner = null;
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mo.render_emitter = true;
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}
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}
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#end
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runOutput(0);
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}
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}
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leenkx/Sources/leenkx/logicnode/SetParticleDataNode.hx
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leenkx/Sources/leenkx/logicnode/SetParticleDataNode.hx
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package leenkx.logicnode;
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import iron.object.Object;
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class SetParticleDataNode extends LogicNode {
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public var property0: String;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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#if lnx_particles
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var object: Object = inputs[1].get();
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var slot: Int = inputs[2].get();
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if (object == null) return;
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var mo = cast(object, iron.object.MeshObject);
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var psys = mo.particleSystems != null ? mo.particleSystems[slot] :
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mo.particleOwner != null && mo.particleOwner.particleSystems != null ? mo.particleOwner.particleSystems[slot] : null; if (psys == null) return;
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switch (property0) {
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case 'Particle Size':
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psys.r.particle_size = inputs[3].get();
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case 'Frame Start':
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psys.r.frame_start = inputs[3].get();
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psys.animtime = (psys.r.frame_end - psys.r.frame_start) / psys.frameRate;
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psys.spawnRate = ((psys.r.frame_end - psys.r.frame_start) / psys.count) / psys.frameRate;
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case 'Frame End':
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psys.r.frame_end = inputs[3].get();
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psys.animtime = (psys.r.frame_end - psys.r.frame_start) / psys.frameRate;
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psys.spawnRate = ((psys.r.frame_end - psys.r.frame_start) / psys.count) / psys.frameRate;
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case 'Lifetime':
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psys.lifetime = inputs[3].get() / psys.frameRate;
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case 'Lifetime Random':
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psys.r.lifetime_random = inputs[3].get();
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case 'Emit From':
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var emit_from: Int = inputs[3].get();
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if (emit_from == 0 || emit_from == 1 || emit_from == 2) {
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psys.r.emit_from = emit_from;
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psys.setupGeomGpu(mo.particleChildren != null ? mo.particleChildren[slot] : cast(iron.Scene.active.getChild(psys.data.raw.instance_object), iron.object.MeshObject), mo);
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}
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case 'Velocity':
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var vel: iron.math.Vec3 = inputs[3].get();
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psys.alignx = vel.x / 2;
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psys.aligny = vel.y / 2;
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psys.alignz = vel.z / 2;
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case 'Velocity Random':
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psys.r.factor_random = inputs[3].get();
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case 'Weight Gravity':
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psys.r.weight_gravity = inputs[3].get();
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if (iron.Scene.active.raw.gravity != null) {
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psys.gx = iron.Scene.active.raw.gravity[0] * psys.r.weight_gravity;
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psys.gy = iron.Scene.active.raw.gravity[1] * psys.r.weight_gravity;
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psys.gz = iron.Scene.active.raw.gravity[2] * psys.r.weight_gravity;
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}
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else {
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psys.gx = 0;
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psys.gy = 0;
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psys.gz = -9.81 * psys.r.weight_gravity;
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}
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case 'Speed':
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psys.speed = inputs[3].get();
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default:
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null;
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}
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#end
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runOutput(0);
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}
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}
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