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0430e06acd
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merge upstream
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2025-07-16 05:57:15 +00:00 |
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f4077e461b
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Merge pull request 'Tangazo - Once Node + Set Object Delayed Location Node [ Additional Clean Handler ]' (#99) from Onek8/LNXSDK:main into main
Reviewed-on: LeenkxTeam/LNXSDK#99
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2025-07-16 05:23:34 +00:00 |
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28943f1522
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Add leenkx/Sources/leenkx/logicnode/SetObjectDelayedLocationNode.hx
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2025-07-16 05:15:59 +00:00 |
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df4feac132
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Add leenkx/blender/lnx/logicnode/object/LN_set_object_delayed_location.py
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2025-07-16 05:14:28 +00:00 |
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82412dbf81
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Add leenkx/Sources/leenkx/logicnode/OnceNode.hx
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2025-07-15 22:07:02 +00:00 |
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6afc209db7
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Add leenkx/blender/lnx/logicnode/logic/LN_once.py
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2025-07-15 22:06:11 +00:00 |
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e9aae53be9
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t3du - Fix attribute error rp_gi
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2025-07-15 19:05:14 +00:00 |
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a65675ef75
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Update leenkx/blender/lnx/handlers.py
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2025-07-15 17:57:38 +00:00 |
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8f073c5ae1
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merge upstream
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2025-07-15 17:56:41 +00:00 |
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08d08e42d9
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Merge pull request 'improved mouse look node and added missing rigid body settings in Properties > physics > leenkx Props' (#98) from wuaieyo/LNXSDK:main into main
Reviewed-on: LeenkxTeam/LNXSDK#98
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2025-07-15 02:59:53 +00:00 |
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a1ee335c68
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removed the translation daping and rotation dampign because they would override the alreayd existedt under Dynamics panel
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2025-07-13 04:23:51 +02:00 |
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de6bf8a08a
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added last needed important rigid body settings in the blender RB leenkx settings for game engine ? like min max velocity,damping and lock translation and rotationboolean settings
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2025-07-11 19:21:01 +02:00 |
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9622f35b73
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Update leenkx/Shaders/std/brdf.glsl
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2025-07-10 09:10:43 +00:00 |
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da666e6d23
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Update leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py
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2025-07-10 09:03:26 +00:00 |
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6ff7804ec1
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Update leenkx/Shaders/ssrefr_pass/ssrefr_pass.json
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2025-07-10 09:01:58 +00:00 |
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0265ef5b64
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Update leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl
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2025-07-10 09:01:28 +00:00 |
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53c5000975
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Update leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl
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2025-07-10 09:00:12 +00:00 |
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7647231696
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Update leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl
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2025-07-10 08:59:53 +00:00 |
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1e583a795d
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Update leenkx/blender/lnx/props_renderpath.py
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2025-07-10 05:10:54 +00:00 |
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da25d8c313
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Update leenkx/Shaders/voxel_resolve_diffuse/voxel_resolve_diffuse.comp.glsl
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2025-07-10 01:16:02 +00:00 |
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70695b3b31
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Update leenkx/Shaders/deferred_light/deferred_light.frag.glsl
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2025-07-10 01:14:03 +00:00 |
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858537d54c
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revert 2998a5585e
revert Update leenkx/Shaders/ssao_pass/ssao_pass.frag.glsl
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2025-07-10 00:58:53 +00:00 |
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2998a5585e
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Update leenkx/Shaders/ssao_pass/ssao_pass.frag.glsl
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2025-07-10 00:57:07 +00:00 |
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c35c59e6a9
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Update leenkx/Shaders/voxel_temporal/voxel_temporal.comp.glsl
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2025-07-10 00:10:46 +00:00 |
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15ac833f2c
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Update leenkx/Shaders/std/constants.glsl
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2025-07-10 00:09:21 +00:00 |
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8077f00ada
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Update leenkx/blender/lnx/props_renderpath.py
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2025-07-09 23:53:56 +00:00 |
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b9848cd2dc
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revert e922cc38e6
revert Update leenkx/Shaders/std/shadows.glsl
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2025-07-09 23:20:46 +00:00 |
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58140ad583
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Update leenkx/Shaders/std/shadows.glsl
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2025-07-09 23:18:52 +00:00 |
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e922cc38e6
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Update leenkx/Shaders/std/shadows.glsl
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2025-07-09 23:17:55 +00:00 |
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9e2b601445
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revert 0439dde4a8
revert Update leenkx/Shaders/deferred_light/deferred_light.frag.glsl
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2025-07-09 23:16:54 +00:00 |
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0439dde4a8
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Update leenkx/Shaders/deferred_light/deferred_light.frag.glsl
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2025-07-09 23:15:54 +00:00 |
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57f0e937d0
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fixed properties numbering, comments and LNXfactor to LNXFloat
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2025-07-08 22:48:16 +02:00 |
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e234c8615c
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merge upstream
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2025-07-08 20:01:27 +00:00 |
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2e7ccb5151
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merge upstream
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2025-07-06 17:41:02 +00:00 |
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e594518e57
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Merge pull request 'main' (#96) from Onek8/LNXSDK:main into main
Reviewed-on: LeenkxTeam/LNXSDK#96
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2025-07-06 17:29:11 +00:00 |
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a41be0f436
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Update leenkx/blender/lnx/material/cycles_nodes/nodes_input.py
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2025-07-06 17:23:04 +00:00 |
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1306033b36
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Update leenkx/Sources/leenkx/logicnode/SetParticleDataNode.hx
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2025-07-05 22:03:54 +00:00 |
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eee0011cdd
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Update leenkx/Sources/leenkx/logicnode/GetWorldOrientationNode.hx
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2025-07-05 21:52:57 +00:00 |
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315ac0bd16
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Update lib/aura/Sources/aura/dsp/panner/StereoPanner.hx
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2025-07-05 21:49:10 +00:00 |
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f289e6f89c
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merge upstream
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2025-07-03 07:46:23 +00:00 |
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b89ebfd9c6
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Update leenkx/blender/lnx/material/make_refract.py
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2025-07-03 04:34:04 +00:00 |
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a142b248ef
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merge upstream
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2025-07-03 04:30:45 +00:00 |
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700d236bf1
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Merge pull request 'main' (#94) from Onek8/LNXSDK:main into main
Reviewed-on: LeenkxTeam/LNXSDK#94
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2025-07-03 04:12:51 +00:00 |
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f228eab8d3
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Add leenkx/Sources/leenkx/logicnode/SetAudioPositionNode.hx
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2025-07-03 03:55:23 +00:00 |
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863d884b76
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Add leenkx/Sources/leenkx/logicnode/GetAudioPositionNode.hx
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2025-07-03 03:54:54 +00:00 |
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34e0f5a282
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Add leenkx/blender/lnx/logicnode/custom/LN_set_audio_position.py
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2025-07-03 03:53:59 +00:00 |
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45e2e52008
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Add leenkx/blender/lnx/logicnode/custom/LN_get_audio_position.py
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2025-07-03 03:52:39 +00:00 |
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444a215e63
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made default resolution adaptive sensiticity because makes more sense, removed other things since no difference and dunno
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2025-07-03 05:27:24 +02:00 |
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fb2d2a1a7c
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Add leenkx/Sources/leenkx/logicnode/SetPositionSpeakerNode.hx
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2025-07-03 01:23:13 +00:00 |
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f88c04abea
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Add leenkx/Sources/leenkx/logicnode/GetPositionSpeakerNode.hx
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2025-07-03 01:22:44 +00:00 |
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