forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
 | |
| 
 | |
| #include <kinc/global.h>
 | |
| 
 | |
| #include <kinc/backend/graphics5/shader.h>
 | |
| 
 | |
| #include <stddef.h>
 | |
| 
 | |
| /*! \file shader.h
 | |
|     \brief Provides functions for creating and destroying shaders.
 | |
| */
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| extern "C" {
 | |
| #endif
 | |
| 
 | |
| typedef enum kinc_g5_shader_type {
 | |
| 	KINC_G5_SHADER_TYPE_FRAGMENT,
 | |
| 	KINC_G5_SHADER_TYPE_VERTEX,
 | |
| 	KINC_G5_SHADER_TYPE_COMPUTE,
 | |
| 	KINC_G5_SHADER_TYPE_GEOMETRY,
 | |
| 	KINC_G5_SHADER_TYPE_TESSELLATION_CONTROL,
 | |
| 	KINC_G5_SHADER_TYPE_TESSELLATION_EVALUATION,
 | |
| 
 | |
| 	KINC_G5_SHADER_TYPE_COUNT
 | |
| } kinc_g5_shader_type_t;
 | |
| 
 | |
| typedef struct kinc_g5_shader {
 | |
| 	Shader5Impl impl;
 | |
| } kinc_g5_shader_t;
 | |
| 
 | |
| /// <summary>
 | |
| /// Initializes a shader based on system-specific shader-data. The system-specific shader-data is usually created per system by the krafix-shader-compiler which
 | |
| /// is automatically called by kincmake.
 | |
| /// </summary>
 | |
| /// <param name="shader">The shader to initialize</param>
 | |
| /// <param name="data">The system-specific shader-data</param>
 | |
| /// <param name="length">The length of the system-specific shader-data in bytes</param>
 | |
| /// <param name="type">The type of the shader</param>
 | |
| KINC_FUNC void kinc_g5_shader_init(kinc_g5_shader_t *shader, const void *source, size_t length, kinc_g5_shader_type_t type);
 | |
| 
 | |
| /// <summary>
 | |
| /// Destroys a shader.
 | |
| /// </summary>
 | |
| /// <param name="shader">The shader to destroy</param>
 | |
| KINC_FUNC void kinc_g5_shader_destroy(kinc_g5_shader_t *shader);
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 |