LNXSDK/Kha/Tools/macos/std/js/html/webgl/extension/WEBGLCompressedTextureEtc.hx
2025-01-22 16:18:30 +01:00

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Haxe

/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
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* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!
package js.html.webgl.extension;
/**
The `WEBGL_compressed_texture_etc` extension is part of the WebGL API and exposes 10 ETC/EAC compressed texture formats.
Documentation [WEBGL_compressed_texture_etc](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
@see <https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc>
**/
@:native("WEBGL_compressed_texture_etc")
extern class WEBGLCompressedTextureEtc {
/**
One-channel (red) unsigned format compression.
**/
static inline var COMPRESSED_R11_EAC : Int = 37488;
/**
One-channel (red) signed format compression.
**/
static inline var COMPRESSED_SIGNED_R11_EAC : Int = 37489;
/**
Two-channel (red and green) unsigned format compression.
**/
static inline var COMPRESSED_RG11_EAC : Int = 37490;
/**
Two-channel (red and green) signed format compression.
**/
static inline var COMPRESSED_SIGNED_RG11_EAC : Int = 37491;
/**
Compresses RGB8 data with no alpha channel.
**/
static inline var COMPRESSED_RGB8_ETC2 : Int = 37492;
/**
Compresses sRGB8 data with no alpha channel.
**/
static inline var COMPRESSED_SRGB8_ETC2 : Int = 37493;
/**
Similar to `RGB8_ETC`, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
**/
static inline var COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Int = 37494;
/**
Similar to `SRGB8_ETC`, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
**/
static inline var COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Int = 37495;
/**
Compresses RGBA8 data. The RGB part is encoded the same as `RGB_ETC2`, but the alpha part is encoded separately.
**/
static inline var COMPRESSED_RGBA8_ETC2_EAC : Int = 37496;
/**
Compresses sRGBA8 data. The sRGB part is encoded the same as `SRGB_ETC2`, but the alpha part is encoded separately.
**/
static inline var COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : Int = 37497;
}