Files
LNXSDK/leenkx/Shaders/clear_depth_pass/clear_depth_pass.frag.glsl
2025-04-29 14:33:13 -06:00

9 lines
90 B
GLSL

#version 450
in vec2 texCoord;
out vec4 fragColor;
void main() {
gl_FragDepth = 0.0;
}