forked from LeenkxTeam/LNXSDK
		
	Add leenkx/Sources/leenkx/logicnode/SetAudioPositionNode.hx
This commit is contained in:
		
							
								
								
									
										23
									
								
								leenkx/Sources/leenkx/logicnode/SetAudioPositionNode.hx
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								leenkx/Sources/leenkx/logicnode/SetAudioPositionNode.hx
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,23 @@
 | 
			
		||||
package leenkx.logicnode;
 | 
			
		||||
 | 
			
		||||
import aura.Aura;
 | 
			
		||||
import aura.Types;
 | 
			
		||||
 | 
			
		||||
class SetAudioPositionNode extends LogicNode {
 | 
			
		||||
 | 
			
		||||
	public function new(tree: LogicTree) {
 | 
			
		||||
		super(tree);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	override function run(from: Int) {
 | 
			
		||||
		var audio = inputs[1].get();
 | 
			
		||||
		if (audio == null) return;
 | 
			
		||||
		
 | 
			
		||||
		var positionInSeconds:Float = inputs[2].get();
 | 
			
		||||
		if (positionInSeconds < 0.0) positionInSeconds = 0.0;
 | 
			
		||||
		
 | 
			
		||||
		audio.channel.floatPosition = positionInSeconds * audio.channel.sampleRate;
 | 
			
		||||
 | 
			
		||||
		runOutput(0);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user