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PuzzlePocalypse_LNX.blend
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BIN
PuzzlePocalypse_LNX.blend
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@ -2,22 +2,20 @@
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package;
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class Main {
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public static inline var projectName = 'PuzzlePocalypse';
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public static inline var projectVersion = '1.0.4';
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public static inline var projectName = 'PuzzlePocalypse_LNX';
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public static inline var projectVersion = '1.0.0';
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public static inline var projectPackage = 'lnx';
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public static function main() {
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iron.object.BoneAnimation.skinMaxBones = 8;
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iron.object.LightObject.cascadeCount = 4;
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iron.object.LightObject.cascadeSplitFactor = 0.800000011920929;
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leenkx.system.Starter.numAssets = 17;
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leenkx.system.Starter.drawLoading = armory.trait.internal.LoadingScreen.render;
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leenkx.system.Starter.main(
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'Scene',
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0,
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false,
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true,
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true,
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true,
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false,
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1920,
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1080,
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1,
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