Animation system - Bone animation update #7
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When armatures are not set to autobake, the bone animation system will crash. Current workaround is to add a set of 2 keyframes on an armature action so the animation system proceeds.
Trace: TypeError: Cannot read properties of undefined (reading 'tracks')
at iron_object_BoneAnimation.updateActionTrack (:11090:40)
at iron_object_BoneAnimation.update (:9575:10)
at iron_object_BoneAnimation.update (:10346:9)
at iron_Scene.updateFrame (:2725:9)
at update (:1589:21)
at kha_TimeTask.task (:30319:4)
at kha_Scheduler.executeTimeTasks (:30202:76)
at kha_Scheduler.executeFrame (:30152:18)
at renderCallback (:31081:17)
Resolved in
ca8fd0b357