forked from LeenkxTeam/LNXSDK
Update leenkx/Sources/iron/object/Uniforms.hx
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@ -181,11 +181,15 @@ class Uniforms {
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// Multiple voxel volumes, always set params
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g.setImageTexture(context.textureUnits[j], rt.image); // image2D/3D
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if (rt.raw.name.startsWith("voxels_")) {
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.NoMipFilter);
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.LinearMipFilter);
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}
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else if (rt.raw.name.startsWith("voxelsSDF"))
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{
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g.setTexture3DParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.PointFilter, TextureFilter.PointFilter, MipMapFilter.NoMipFilter);
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}
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else if (rt.raw.name.startsWith("voxels"))
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{
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g.setTexture3DParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.NoMipFilter);
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g.setTexture3DParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.PointMipFilter);
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}
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else
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{
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