forked from LeenkxTeam/LNXSDK
		
	Update leenkx/Sources/iron/object/Uniforms.hx
This commit is contained in:
		| @ -181,11 +181,15 @@ class Uniforms { | ||||
| 						// Multiple voxel volumes, always set params | ||||
| 						g.setImageTexture(context.textureUnits[j], rt.image); // image2D/3D | ||||
| 						if (rt.raw.name.startsWith("voxels_")) { | ||||
| 							g.setTextureParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.NoMipFilter); | ||||
| 							g.setTextureParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.LinearMipFilter); | ||||
| 						} | ||||
| 						else if (rt.raw.name.startsWith("voxelsSDF")) | ||||
| 						{ | ||||
| 							g.setTexture3DParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.PointFilter, TextureFilter.PointFilter, MipMapFilter.NoMipFilter); | ||||
| 						} | ||||
| 						else if (rt.raw.name.startsWith("voxels")) | ||||
| 						{ | ||||
| 							g.setTexture3DParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.NoMipFilter); | ||||
| 							g.setTexture3DParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.PointMipFilter); | ||||
| 						} | ||||
| 						else | ||||
| 						{ | ||||
|  | ||||
		Reference in New Issue
	
	Block a user