forked from LeenkxTeam/LNXSDK
		
	t3du - Add material texture filter node
This commit is contained in:
		| @ -450,9 +450,10 @@ class LnxRPListItem(bpy.types.PropertyGroup): | ||||
|     lnx_ssrs: BoolProperty(name="SSRS", description="Screen-space ray-traced shadows", default=False, update=assets.invalidate_shader_cache) | ||||
|     lnx_micro_shadowing: BoolProperty(name="Micro Shadowing", description="Use the shaders' occlusion parameter to compute micro shadowing for the scene's sun lamp. This option is not available for render paths using mobile or solid material models", default=False, update=assets.invalidate_shader_cache) | ||||
|     lnx_texture_filter: EnumProperty( | ||||
|         items=[('Anisotropic', 'Anisotropic', 'Anisotropic'), | ||||
|                ('Linear', 'Linear', 'Linear'), | ||||
|         items=[('Linear', 'Linear', 'Linear'), | ||||
|                ('Point', 'Closest', 'Point'), | ||||
|                ('Cubic', 'Cubic', 'Cubic'), | ||||
|                ('Anisotropic', 'Smart', 'Anisotropic'), | ||||
|                ('Manual', 'Manual', 'Manual')], | ||||
|         name="Texture Filtering", description="Set Manual to honor interpolation setting on Image Texture node", default='Anisotropic') | ||||
|     lnx_material_model: EnumProperty( | ||||
|  | ||||
		Reference in New Issue
	
	Block a user