t3du - Add material texture filter node

This commit is contained in:
2025-06-10 18:34:09 +00:00
parent 4238f0b2a0
commit 1c472155e2

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@ -450,9 +450,10 @@ class LnxRPListItem(bpy.types.PropertyGroup):
lnx_ssrs: BoolProperty(name="SSRS", description="Screen-space ray-traced shadows", default=False, update=assets.invalidate_shader_cache)
lnx_micro_shadowing: BoolProperty(name="Micro Shadowing", description="Use the shaders' occlusion parameter to compute micro shadowing for the scene's sun lamp. This option is not available for render paths using mobile or solid material models", default=False, update=assets.invalidate_shader_cache)
lnx_texture_filter: EnumProperty(
items=[('Anisotropic', 'Anisotropic', 'Anisotropic'),
('Linear', 'Linear', 'Linear'),
items=[('Linear', 'Linear', 'Linear'),
('Point', 'Closest', 'Point'),
('Cubic', 'Cubic', 'Cubic'),
('Anisotropic', 'Smart', 'Anisotropic'),
('Manual', 'Manual', 'Manual')],
name="Texture Filtering", description="Set Manual to honor interpolation setting on Image Texture node", default='Anisotropic')
lnx_material_model: EnumProperty(