forked from LeenkxTeam/LNXSDK
t3du - Add material texture filter node
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@ -450,9 +450,10 @@ class LnxRPListItem(bpy.types.PropertyGroup):
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lnx_ssrs: BoolProperty(name="SSRS", description="Screen-space ray-traced shadows", default=False, update=assets.invalidate_shader_cache)
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lnx_micro_shadowing: BoolProperty(name="Micro Shadowing", description="Use the shaders' occlusion parameter to compute micro shadowing for the scene's sun lamp. This option is not available for render paths using mobile or solid material models", default=False, update=assets.invalidate_shader_cache)
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lnx_texture_filter: EnumProperty(
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items=[('Anisotropic', 'Anisotropic', 'Anisotropic'),
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('Linear', 'Linear', 'Linear'),
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items=[('Linear', 'Linear', 'Linear'),
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('Point', 'Closest', 'Point'),
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('Cubic', 'Cubic', 'Cubic'),
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('Anisotropic', 'Smart', 'Anisotropic'),
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('Manual', 'Manual', 'Manual')],
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name="Texture Filtering", description="Set Manual to honor interpolation setting on Image Texture node", default='Anisotropic')
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lnx_material_model: EnumProperty(
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