forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/logicnode/animation/LN_bone_ik.py
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@ -45,7 +45,7 @@ class BoneIKNode(LnxLogicTreeNode):
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self.add_input('LnxBoolSocket', 'Enable Pole')
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self.add_input('LnxVectorSocket', 'Pole Position')
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self.add_input('LnxFloatSocket', 'Roll Angle')
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self.add_input('ArmFactorSocket', 'Influence', default_value = 1.0)
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self.add_input('LnxFactorSocket', 'Influence', default_value = 1.0)
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self.add_input('LnxIntSocket', 'Bone Group', default_value = 0)
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self.add_output('LnxNodeSocketAnimTree', 'Result')
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