forked from LeenkxTeam/LNXSDK
Merge pull request 'moisesjpelaez - Fix pausing and resuming updates' (#59) from Onek8/LNXSDK:main into main
Reviewed-on: LeenkxTeam/LNXSDK#59
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commit
4af244e3e2
@ -52,9 +52,9 @@ class App {
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static function update() {
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if (Scene.active == null || !Scene.active.ready) return;
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if (pauseUpdates) return;
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iron.system.Time.update();
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if (pauseUpdates) return;
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#if lnx_debug
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startTime = kha.Scheduler.realTime();
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@ -22,10 +22,10 @@ class ParticleSystem {
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var ready: Bool;
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var frameRate = 24;
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var lifetime = 0.0;
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var looptime = 0.0;
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var animtime = 0.0;
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var time = 0.0;
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var spawnRate = 0.0;
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var looptime = 0.0;
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var seed = 0;
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var r: TParticleData;
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@ -124,7 +124,8 @@ class ParticleSystem {
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public function update(object: MeshObject, owner: MeshObject) {
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if (!ready || object == null || speed == 0.0) return;
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if (iron.App.pauseUpdates) return;
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var prevLap = lap;
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// Copy owner world transform but discard scale
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@ -1,7 +1,13 @@
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package iron.system;
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class Time {
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public static var scale = 1.0;
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static var frequency: Null<Int> = null;
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static function initFrequency() {
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frequency = kha.Display.primary != null ? kha.Display.primary.frequency : 60;
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}
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public static var step(get, never): Float;
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static function get_step(): Float {
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if (frequency == null) initFrequency();
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@ -14,37 +20,39 @@ class Time {
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return _fixedStep;
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}
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public static function initFixedStep(value: Float = 1 / 60) {
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_fixedStep = value;
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}
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static var lastTime = 0.0;
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public static var delta = 0.0;
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static var _delta = 0.0;
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public static var delta(get, never): Float;
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static function get_delta(): Float {
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return _delta;
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}
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static var lastRenderTime = 0.0;
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public static var renderDelta = 0.0;
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static var _renderDelta = 0.0;
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public static var renderDelta(get, never): Float;
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static function get_renderDelta(): Float {
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return _renderDelta;
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}
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public static inline function time(): Float {
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return kha.Scheduler.time();
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}
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public static inline function realTime(): Float {
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return kha.Scheduler.realTime();
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}
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static var frequency: Null<Int> = null;
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static function initFrequency() {
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frequency = kha.Display.primary != null ? kha.Display.primary.frequency : 60;
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}
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public static function update() {
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delta = (realTime() - lastTime) * scale;
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_delta = realTime() - lastTime;
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lastTime = realTime();
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}
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public static function render() {
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renderDelta = (realTime() - lastRenderTime) * scale;
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_renderDelta = realTime() - lastRenderTime;
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lastRenderTime = realTime();
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}
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}
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