forked from LeenkxTeam/LNXSDK
moisesjpelaez - Fix pausing and resuming updates
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@ -1,7 +1,13 @@
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package iron.system;
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class Time {
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public static var scale = 1.0;
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static var frequency: Null<Int> = null;
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static function initFrequency() {
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frequency = kha.Display.primary != null ? kha.Display.primary.frequency : 60;
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}
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public static var step(get, never): Float;
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static function get_step(): Float {
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if (frequency == null) initFrequency();
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@ -14,37 +20,39 @@ class Time {
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return _fixedStep;
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}
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public static function initFixedStep(value: Float = 1 / 60) {
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_fixedStep = value;
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}
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static var lastTime = 0.0;
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public static var delta = 0.0;
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static var _delta = 0.0;
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public static var delta(get, never): Float;
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static function get_delta(): Float {
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return _delta;
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}
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static var lastRenderTime = 0.0;
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public static var renderDelta = 0.0;
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static var _renderDelta = 0.0;
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public static var renderDelta(get, never): Float;
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static function get_renderDelta(): Float {
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return _renderDelta;
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}
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public static inline function time(): Float {
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return kha.Scheduler.time();
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}
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public static inline function realTime(): Float {
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return kha.Scheduler.realTime();
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}
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static var frequency: Null<Int> = null;
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static function initFrequency() {
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frequency = kha.Display.primary != null ? kha.Display.primary.frequency : 60;
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}
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public static function update() {
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delta = (realTime() - lastTime) * scale;
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_delta = realTime() - lastTime;
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lastTime = realTime();
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}
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public static function render() {
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renderDelta = (realTime() - lastRenderTime) * scale;
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_renderDelta = realTime() - lastRenderTime;
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lastRenderTime = realTime();
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}
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}
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