forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/props_renderpath.py
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5d78eabf94
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@ -65,7 +65,7 @@ def update_preset(self, context):
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rpdat.rp_background = 'World'
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rpdat.rp_stereo = False
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rpdat.rp_voxelgi_resolution = '32'
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rpdat.lnx_voxelgi_size = 0.25
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rpdat.lnx_voxelgi_size = 0.125
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rpdat.rp_voxels = 'Voxel AO'
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rpdat.rp_render_to_texture = True
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rpdat.rp_supersampling = '1'
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@ -142,8 +142,8 @@ def update_preset(self, context):
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rpdat.rp_stereo = False
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rpdat.rp_voxels = 'Voxel GI'
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rpdat.rp_voxelgi_resolution = '64'
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rpdat.lnx_voxelgi_size = 0.25
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rpdat.lnx_voxelgi_step = 0.25
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rpdat.lnx_voxelgi_size = 0.125
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rpdat.lnx_voxelgi_step = 0.01
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rpdat.lnx_voxelgi_revoxelize = False
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rpdat.lnx_voxelgi_camera = False
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rpdat.rp_voxelgi_emission = False
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@ -531,7 +531,7 @@ class LnxRPListItem(bpy.types.PropertyGroup):
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lnx_voxelgi_shad: FloatProperty(name="Shadows", description="Contrast for voxels shadows", default=1.0, update=assets.invalidate_shader_cache)
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lnx_voxelgi_occ: FloatProperty(name="Occlusion", description="", default=1.0, update=assets.invalidate_shader_cache)
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lnx_voxelgi_size: FloatProperty(name="Size", description="Voxel size", default=0.25, update=assets.invalidate_shader_cache)
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lnx_voxelgi_step: FloatProperty(name="Step", description="Step size", default=0.25, update=assets.invalidate_shader_cache)
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lnx_voxelgi_step: FloatProperty(name="Step", description="Step size", default=1.0, update=assets.invalidate_shader_cache)
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lnx_voxelgi_range: FloatProperty(name="Range", description="Maximum range", default=100.0, update=assets.invalidate_shader_cache)
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lnx_voxelgi_offset: FloatProperty(name="Offset", description="Multiplicative Offset for dealing with self occlusion", default=1.0, update=assets.invalidate_shader_cache)
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lnx_voxelgi_aperture: FloatProperty(name="Aperture", description="Cone aperture for shadow trace", default=0.0, update=assets.invalidate_shader_cache)
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