forked from LeenkxTeam/LNXSDK
		
	Update leenkx/Shaders/voxel_offsetprev/voxel_offsetprev.comp.glsl
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		| @ -27,14 +27,14 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; | |||||||
| #include "std/math.glsl" | #include "std/math.glsl" | ||||||
| #include "std/gbuffer.glsl" | #include "std/gbuffer.glsl" | ||||||
| #include "std/imageatomic.glsl" | #include "std/imageatomic.glsl" | ||||||
| #include "std/voxels_constants.glsl" | #include "std/constants.glsl" | ||||||
|  |  | ||||||
| #ifdef _VoxelGI | #ifdef _VoxelGI | ||||||
| uniform layout(rgba8) image3D voxelsB; | uniform layout(rgba16f) image3D voxelsB; | ||||||
| uniform layout(rgba8) image3D voxelsOut; | uniform layout(rgba16f) image3D voxelsOut; | ||||||
| #else | #else | ||||||
| uniform layout(r16) image3D voxelsB; | uniform layout(r16f) image3D voxelsB; | ||||||
| uniform layout(r16) image3D voxelsOut; | uniform layout(r16f) image3D voxelsOut; | ||||||
| #endif | #endif | ||||||
|  |  | ||||||
| uniform int clipmapLevel; | uniform int clipmapLevel; | ||||||
|  | |||||||
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