forked from LeenkxTeam/LNXSDK
		
	t3du - Fix DoF references and small changes
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		| @ -144,7 +144,7 @@ float ConvertEV100ToExposure(float EV100) { | ||||
|     return 1/0.8 * exp2(-EV100); | ||||
| } | ||||
| float ComputeEV(float avgLuminance) { | ||||
|     const float sqAperture = PPComp1[0].x * PPComp1.x; | ||||
|     const float sqAperture = PPComp1.x * PPComp1.x; | ||||
|     const float shutterTime = 1.0 / PPComp1.y; | ||||
|     const float ISO = PPComp1.z; | ||||
|     const float EC = PPComp2.x; | ||||
|  | ||||
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