forked from LeenkxTeam/LNXSDK
t3du - Clean Compositor
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@ -508,9 +508,7 @@ fragColor.rgb = min(fragColor.rgb, 65504 * 0.5);
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fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
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} else if (PPComp4.x == 10){
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fragColor.rgb = tonemapAgXFull(fragColor.rgb);
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} else {
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fragColor.rgb = vec3(0,1,0); //ERROR
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}
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} //else { fragColor.rgb = vec3(0,1,0); //ERROR}
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#endif
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#else
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