moisesjpelaez - Include external blend files on build

This commit is contained in:
2025-09-19 19:03:22 +00:00
parent 5f2acb209e
commit 9b76f8cca9

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@ -142,6 +142,8 @@ def init_properties():
bpy.types.World.lnx_project_version = StringProperty(name="Version", description="Exported project version", default="1.0.0", update=assets.invalidate_compiler_cache, set=set_version, get=get_version)
bpy.types.World.lnx_project_version_autoinc = BoolProperty(name="Auto-increment Build Number", description="Auto-increment build number", default=True, update=assets.invalidate_compiler_cache)
bpy.types.World.lnx_project_bundle = StringProperty(name="Bundle", description="Exported project bundle", default="org.leenkx3d", update=assets.invalidate_compiler_cache, set=set_project_bundle, get=get_project_bundle)
# External Blend Files
bpy.types.World.lnx_external_blends_path = StringProperty(name="External Blends", description="Directory containing external blend files to include in export", default="", subtype='DIR_PATH', update=assets.invalidate_compiler_cache)
# Android Settings
bpy.types.World.lnx_project_android_sdk_min = IntProperty(name="Minimal Version SDK", description="Minimal Version Android SDK", default=23, min=14, max=30, update=assets.invalidate_compiler_cache)
bpy.types.World.lnx_project_android_sdk_target = IntProperty(name="Target Version SDK", description="Target Version Android SDK", default=26, min=26, max=30, update=assets.invalidate_compiler_cache)