Update leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl

This commit is contained in:
2025-05-21 00:55:14 +00:00
parent f8d0e67f33
commit a5b512f20b

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@ -89,7 +89,7 @@ void main() {
vec3 viewNormal = V3 * n;
vec3 viewPos = getPosView(viewRay, d, cameraProj);
vec3 refracted = refract(normalize(viewPos), viewNormal, 1.0 / ior);
vec3 refracted = refract(viewPos, viewNormal, 1.0 / ior);
hitCoord = viewPos;
vec3 dir = refracted * (1.0 - rand(texCoord) * ss_refractionJitter * roughness) * 2.0;