forked from LeenkxTeam/LNXSDK
t3du - Add material texture filter node
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from lnx.logicnode.lnx_nodes import *
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class SetMaterialTextureFilterNode(LnxLogicTreeNode):
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"""Sets texture filter interpolation."""
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bl_idname = 'LNSetMaterialTextureFilterNode'
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bl_label = 'Set Object Material Texture Filter'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxDynamicSocket', 'Material')
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self.add_input('LnxIntSocket', 'Slot')
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self.add_input('LnxStringSocket', 'Node')
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self.add_input('LnxIntSocket', 'Texture Filter')
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self.add_output('LnxNodeSocketAction', 'Out')
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def draw_buttons(self, context, layout):
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layout.label(text='Tex Filter 0: Linear')
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layout.label(text='Tex Filter 1: Closest')
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layout.label(text='Tex Filter 2: Cubic')
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layout.label(text='Tex Filter 3: Smart')
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