forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/material/make_shader.py
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@ -209,8 +209,7 @@ def make_instancing_and_skinning(mat: Material, mat_users: Dict[Material, List[O
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global_elems.append({'name': 'ipos', 'data': 'float3'})
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if 'Rot' in inst:
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global_elems.append({'name': 'irot', 'data': 'float3'})
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#HACK: checking `mat.arm_particle_flag` to force appending 'iscl' to the particle's vertex shader
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if 'Scale' in inst or mat.arm_particle_flag:
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if 'Scale' in inst:
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global_elems.append({'name': 'iscl', 'data': 'float3'})
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elif inst == 'Off':
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