Update leenkx/blender/lnx/material/make_shader.py

This commit is contained in:
Onek8 2025-05-21 22:56:05 +00:00
parent 99806b8069
commit c9dd46c5e3

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@ -209,8 +209,7 @@ def make_instancing_and_skinning(mat: Material, mat_users: Dict[Material, List[O
global_elems.append({'name': 'ipos', 'data': 'float3'})
if 'Rot' in inst:
global_elems.append({'name': 'irot', 'data': 'float3'})
#HACK: checking `mat.arm_particle_flag` to force appending 'iscl' to the particle's vertex shader
if 'Scale' in inst or mat.arm_particle_flag:
if 'Scale' in inst:
global_elems.append({'name': 'iscl', 'data': 'float3'})
elif inst == 'Off':