forked from LeenkxTeam/LNXSDK
moisesjpelaez - Add fixedUpdate for Physics
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@ -136,10 +136,10 @@ class PhysicsWorld extends Trait {
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conMap = new Map();
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active = this;
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// Ensure physics are updated first in the lateUpdate list
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_lateUpdate = [lateUpdate];
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@:privateAccess iron.App.traitLateUpdates.insert(0, lateUpdate);
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// Ensure physics are updated first in the fixedUpdate list
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_fixedUpdate = [fixedUpdate];
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@:privateAccess iron.App.traitFixedUpdates.insert(0, fixedUpdate);
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setDebugDrawMode(debugDrawMode);
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iron.Scene.active.notifyOnRemove(function() {
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@ -298,7 +298,7 @@ class PhysicsWorld extends Trait {
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return rb;
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}
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function lateUpdate() {
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function fixedUpdate() {
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var t = Time.delta * timeScale;
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if (t == 0.0) return; // Simulation paused
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@ -312,9 +312,9 @@ class PhysicsWorld extends Trait {
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var fixedTime = 1.0 / 60;
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//This condition must be satisfied to not loose time
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var currMaxSteps = t < (fixedTime * maxSteps) ? maxSteps : 1;
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var currMaxSteps = t < (Time.fixedStep * maxSteps) ? maxSteps : 1;
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world.stepSimulation(t, currMaxSteps, fixedTime);
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world.stepSimulation(t, currMaxSteps, Time.fixedStep);
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updateContacts();
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for (rb in rbMap) @:privateAccess rb.physicsUpdate();
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