18 Commits

Author SHA1 Message Date
5357b5ce25 Update leenkx/blender/lnx/material/node_meta.py 2026-03-05 01:32:33 +00:00
1372c687f0 Update leenkx/blender/lnx/material/cycles_nodes/nodes_texture.py 2026-03-05 01:31:22 +00:00
6a914782a5 Update leenkx/blender/lnx/lightmapper/utility/gui/Viewport.py 2026-03-05 01:28:23 +00:00
f4ada6ba50 Update leenkx/blender/lnx/lightmapper/utility/encoding.py 2026-03-05 01:27:45 +00:00
4211317c03 HaxeJolt 2026-03-04 00:50:15 -08:00
9126175569 patch 2026-03-04 00:14:45 -08:00
394ab38a80 patch 2026-02-27 00:54:58 -08:00
cc95912a7e Next patch 2026-02-24 23:46:31 -08:00
85a44b930d Node patch 2026-02-24 23:04:47 -08:00
cd3090817a Next patch 2026-02-24 21:30:00 -08:00
d45c632dcd Patch_2 2026-02-24 17:35:26 -08:00
1c3c30e6ce Patch_2 2026-02-24 11:44:01 -08:00
c9839c9be6 Merge pull request 'Patch_2' (#2) from e2002e_0 into main
Reviewed-on: #2
2026-02-24 18:54:11 +00:00
0adcafd697 Patch_1 2026-02-21 22:17:44 -08:00
423807c62f merge upstream 2026-02-21 22:47:25 +00:00
232ae3e7bc Upload files to "Krom" 2026-02-21 07:50:44 +00:00
a861665c98 Delete Krom/Krom.exe 2026-02-21 07:49:27 +00:00
4852a40848 Delete Krom/Krom 2026-02-21 07:49:09 +00:00
699 changed files with 133024 additions and 2996 deletions

2
.gitignore vendored
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@ -1,3 +1,5 @@
__pycache__/ __pycache__/
*.pyc *.pyc
*.DS_Store *.DS_Store
**/workspace.xml
**/vcs.xml

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@ -227,7 +227,7 @@ class SystemImpl {
} }
static inline var maxGamepads: Int = 4; static inline var maxGamepads: Int = 4;
static var frame: Framebuffer; public static var frame: Framebuffer;
static var keyboard: Keyboard = null; static var keyboard: Keyboard = null;
static var mouse: kha.input.Mouse; static var mouse: kha.input.Mouse;
static var surface: Surface; static var surface: Surface;
@ -388,7 +388,8 @@ class SystemImpl {
{ {
alpha: false, alpha: false,
antialias: options.framebuffer.samplesPerPixel > 1, antialias: options.framebuffer.samplesPerPixel > 1,
stencil: true stencil: true,
xrCompatible: true
}); // preserveDrawingBuffer: true } ); Warning: preserveDrawingBuffer can cause huge performance issues on mobile browsers }); // preserveDrawingBuffer: true } ); Warning: preserveDrawingBuffer can cause huge performance issues on mobile browsers
SystemImpl.gl.pixelStorei(GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1); SystemImpl.gl.pixelStorei(GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
@ -417,7 +418,8 @@ class SystemImpl {
{ {
alpha: false, alpha: false,
antialias: options.framebuffer.samplesPerPixel > 1, antialias: options.framebuffer.samplesPerPixel > 1,
stencil: true stencil: true,
xrCompatible: true
}); // preserveDrawingBuffer: true } ); WARNING: preserveDrawingBuffer causes huge performance issues (on mobile browser)! }); // preserveDrawingBuffer: true } ); WARNING: preserveDrawingBuffer causes huge performance issues (on mobile browser)!
SystemImpl.gl.pixelStorei(GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1); SystemImpl.gl.pixelStorei(GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
SystemImpl.gl.getExtension("OES_texture_float"); SystemImpl.gl.getExtension("OES_texture_float");
@ -547,6 +549,12 @@ class SystemImpl {
]; ];
function animate(timestamp) { function animate(timestamp) {
if (untyped Browser.window._khaSkipWindowRender == true) {
if (requestAnimationFrame != null)
requestAnimationFrame(animate);
return;
}
if (requestAnimationFrame == null) if (requestAnimationFrame == null)
Browser.window.setTimeout(animate, 1000.0 / 60.0); Browser.window.setTimeout(animate, 1000.0 / 60.0);
else else

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@ -47,6 +47,7 @@ class Graphics implements kha.graphics4.Graphics {
static var current: Graphics = null; static var current: Graphics = null;
static var useVertexAttributes: Int = 0; static var useVertexAttributes: Int = 0;
public static var vrFramebufferBound: Bool = false;
public function new(renderTarget: Canvas = null) { public function new(renderTarget: Canvas = null) {
this.renderTarget = renderTarget; this.renderTarget = renderTarget;
@ -89,8 +90,10 @@ class Graphics implements kha.graphics4.Graphics {
SystemImpl.gl.enable(GL.BLEND); SystemImpl.gl.enable(GL.BLEND);
SystemImpl.gl.blendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA); SystemImpl.gl.blendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA);
if (renderTarget == null) { if (renderTarget == null) {
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, null); if (!vrFramebufferBound) {
SystemImpl.gl.viewport(0, 0, System.windowWidth(), System.windowHeight()); SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, null);
SystemImpl.gl.viewport(0, 0, System.windowWidth(), System.windowHeight());
}
} }
else { else {
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, renderTargetFrameBuffer); SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, renderTargetFrameBuffer);

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@ -13,10 +13,29 @@ import kha.SystemImpl;
class VrInterface extends kha.vr.VrInterface { class VrInterface extends kha.vr.VrInterface {
var vrEnabled: Bool = false; var vrEnabled: Bool = false;
var isWebXR: Bool = false;
var vrDisplay: Dynamic; var vrDisplay: Dynamic;
var frameData: Dynamic; var frameData: Dynamic;
var xrSession: Dynamic;
var xrRefSpace: Dynamic;
public var xrGLLayer: Dynamic;
public var currentFrame: Dynamic;
public var currentViews: Dynamic;
public var currentViewerPose: Dynamic;
public var currentInputSources: Dynamic;
var xrAnimationFrameHandle: Int = -1;
public var _glContext: Dynamic;
public var _leftViewport: Dynamic;
public var _rightViewport: Dynamic;
public var _cachedViewsLength: Int = 0;
var savedCanvasWidth: Int = 0;
var savedCanvasHeight: Int = 0;
var browserRAFId: Int = -1;
var leftProjectionMatrix: FastMatrix4 = FastMatrix4.identity(); var leftProjectionMatrix: FastMatrix4 = FastMatrix4.identity();
var rightProjectionMatrix: FastMatrix4 = FastMatrix4.identity(); var rightProjectionMatrix: FastMatrix4 = FastMatrix4.identity();
var leftViewMatrix: FastMatrix4 = FastMatrix4.identity(); var leftViewMatrix: FastMatrix4 = FastMatrix4.identity();
@ -30,7 +49,20 @@ class VrInterface extends kha.vr.VrInterface {
public function new() { public function new() {
super(); super();
#if kha_webvr #if kha_webvr
var displayEnabled: Bool = Syntax.code("navigator.getVRDisplays"); var webXREnabled: Bool = Syntax.code("navigator.xr");
if (webXREnabled) {
isWebXR = true;
vrEnabled = true;
}
else {
var displayEnabled: Bool = Syntax.code("navigator.getVRDisplays");
if (displayEnabled) {
isWebXR = false;
vrEnabled = true;
getVRDisplays();
trace("WebVR 1.1 API detected");
}
}
#else #else
var displayEnabled = false; var displayEnabled = false;
#end #end
@ -64,27 +96,475 @@ class VrInterface extends kha.vr.VrInterface {
} }
public override function onVRRequestPresent() { public override function onVRRequestPresent() {
if (isWebXR) {
requestWebXRSession();
} else {
// WebVR 1.1
try {
vrDisplay.requestPresent([{source: SystemImpl.khanvas}]).then(function() {
onResize();
vrDisplay.requestAnimationFrame(onAnimationFrame);
});
}
catch (err:Dynamic) {
trace("Failed to requestPresent WebVR: " + err);
}
}
}
function requestWebXRSession() {
var vrScaleFactor = 1.0;
#if lnx_vr
vrScaleFactor = leenkx.renderpath.Inc.getSuperSampling();
trace("[VR] Using renderpath superSample as framebufferScaleFactor: " + vrScaleFactor);
#end
try { try {
vrDisplay.requestPresent([{source: SystemImpl.khanvas}]).then(function() { Syntax.code("
onResize();
vrDisplay.requestAnimationFrame(onAnimationFrame);
}); let gl = null;
let canvas = null;
try {
if (typeof kha_SystemImpl !== 'undefined') {
gl = kha_SystemImpl.gl;
canvas = kha_SystemImpl.khanvas;
}
} catch (e) {
trace('kha_SystemImpl access failed: ' + e.message;
}
if (!canvas) {
canvas = document.querySelector('canvas');
}
if (canvas && !gl) {
const contextAttributes = { xrCompatible: true, antialias: true, alpha: false };
gl = canvas.getContext('webgl2', contextAttributes) ||
canvas.getContext('webgl', contextAttributes) ||
canvas.getContext('experimental-webgl', contextAttributes);
}
if (!canvas) {
canvas = document.getElementById('khanvas');
if (canvas && !gl) {
gl = canvas.getContext('webgl2') || canvas.getContext('webgl');
}
}
if (!gl) {
return;
}
const self = this;
const glContext = gl;
self._glContext = glContext;
");
Syntax.code("
self._vrRenderCallback = function() {
self.vrRenderCallback();
};
const checkAndRequestSession = async () => {
try {
const supported = await navigator.xr.isSessionSupported('immersive-vr');
if (!supported) {
trace('immersive-vr session not supported');
}
} catch (e) {
trace('WARN: isSessionSupported failed: ' + e.message);
// Continue anyway as some browsers do not support the check itself
}
return await navigator.xr.requestSession('immersive-vr', {
optionalFeatures: ['local-floor', 'hand-tracking', 'bounded-floor']
});
};
checkAndRequestSession().then(async (session) => {
self.xrSession = session;
if (typeof window !== 'undefined') {
window._khaSkipWindowRender = true;
}
const contextAttributes = glContext.getContextAttributes();
if (!contextAttributes || !contextAttributes.xrCompatible) {
await glContext.makeXRCompatible();
}
self.xrGLLayer = new XRWebGLLayer(session, glContext, {
depth: true, // Essential for depth testing
stencil: false, // Not needed, wastes memory
alpha: false, // Not needed in VR wastes
antialias: true, // Smooth rendering
framebufferScaleFactor: {0} // VR resolution quality from renderpath
});
if (self.xrGLLayer.framebufferWidth === 0 || self.xrGLLayer.framebufferHeight === 0) {
trace('XRWebGLLayer framebuffer has invalid dimensions');
}
session.updateRenderState({
baseLayer: self.xrGLLayer
});
const handlers = {};
handlers.end = () => {
self.onSessionEnd();
};
session.addEventListener('end', handlers.end);
handlers.select = (event) => {
if (self.onSelect) self.onSelect(event);
};
session.addEventListener('select', handlers.select);
handlers.selectstart = (event) => {
if (self.onSelectStart) self.onSelectStart(event);
};
session.addEventListener('selectstart', handlers.selectstart);
handlers.selectend = (event) => {
if (self.onSelectEnd) self.onSelectEnd(event);
};
session.addEventListener('selectend', handlers.selectend);
handlers.squeeze = (event) => {
if (self.onSqueeze) self.onSqueeze(event);
};
session.addEventListener('squeeze', handlers.squeeze);
handlers.squeezestart = (event) => {
if (self.onSqueezeStart) self.onSqueezeStart(event);
};
session.addEventListener('squeezestart', handlers.squeezestart);
handlers.squeezeend = (event) => {
if (self.onSqueezeEnd) self.onSqueezeEnd(event);
};
session.addEventListener('squeezeend', handlers.squeezeend);
session.addEventListener('inputsourceschange', handlers.inputsourceschange);
handlers.visibilitychange = (event) => {
const state = event.session.visibilityState;
};
session.addEventListener('visibilitychange', handlers.visibilitychange);
self._eventHandlers = handlers;
const requestRefSpace = async () => {
const spaces = ['local-floor', 'local'];
for (const space of spaces) {
try {
const refSpace = await session.requestReferenceSpace(space);
return refSpace;
} catch (e) {
trace(space + ' not supported');
}
}
trace('No reference space supported');
};
requestRefSpace().then((refSpace) => {
self.xrRefSpace = refSpace;
if (canvas && canvas.width) {
self.savedCanvasWidth = canvas.width;
self.savedCanvasHeight = canvas.height;
} else {
const canvasFallback = document.querySelector('canvas');
if (canvasFallback) {
self.savedCanvasWidth = canvasFallback.width;
self.savedCanvasHeight = canvasFallback.height;
}
}
const onFrame = (time, frame) => {
try {
if (self.xrSession) {
self.xrAnimationFrameHandle = self.xrSession.requestAnimationFrame(onFrame);
}
if (!self._lastFrameTime) self._lastFrameTime = time;
const deltaTime = time - self._lastFrameTime;
self._lastFrameTime = time;
if (!window._xrFrameCount) window._xrFrameCount = 0;
window._xrFrameCount++;
if (glContext && self.xrSession && self.xrSession.renderState && self.xrSession.renderState.baseLayer) {
const layer = self.xrSession.renderState.baseLayer;
if (layer.framebuffer) {
const pose = frame.getViewerPose(self.xrRefSpace);
if (pose && pose.views && pose.views.length > 0) {
glContext.bindFramebuffer(glContext.FRAMEBUFFER, layer.framebuffer);
let bgR = 0, bgG = 0, bgB = 0;
if (typeof iron !== 'undefined' && iron.Scene && iron.Scene.active && iron.Scene.active.world && iron.Scene.active.world.raw) {
const bgColor = iron.Scene.active.world.raw.background_color;
if (bgColor !== undefined) {
bgR = ((bgColor >> 16) & 255) / 255;
bgG = ((bgColor >> 8) & 255) / 255;
bgB = (bgColor & 255) / 255;
}
}
for (const view of pose.views) {
const vp = layer.getViewport(view);
glContext.viewport(vp.x, vp.y, vp.width, vp.height);
glContext.scissor(vp.x, vp.y, vp.width, vp.height);
glContext.enable(glContext.SCISSOR_TEST);
glContext.clearColor(bgR, bgG, bgB, 1.0);
glContext.clear(glContext.COLOR_BUFFER_BIT | glContext.DEPTH_BUFFER_BIT);
}
glContext.disable(glContext.SCISSOR_TEST);
}
}
}
if (!self.xrSession) {
return;
}
const pose = frame.getViewerPose(self.xrRefSpace);
if (!pose) {
return;
}
if (pose.emulatedPosition && !self._emulatedPosLogged) {
self._emulatedPosLogged = true;
}
const views = pose.views;
if (!self.xrSession.renderState || !self.xrSession.renderState.baseLayer) {
if (!self._noRenderStateLogged) {
self._noRenderStateLogged = true;
}
return;
}
const glLayer = self.xrSession.renderState.baseLayer;
if (!views || views.length === 0) {
return;
}
if (self.xrSession.visibilityState === 'hidden') {
return;
}
self.currentFrame = frame;
self.currentViews = views;
self.currentViewerPose = pose; /
if (self.xrSession && self.xrSession.inputSources) {
self.currentInputSources = self.xrSession.inputSources;
}
if (glContext.isContextLost()) {
return;
}
if (!glContext || !glLayer || !glLayer.framebuffer) {
return;
}
if (glContext.bindVertexArray) {
glContext.bindVertexArray(null);
}
while (glContext.getError() !== glContext.NO_ERROR) {
// Drain error queue
}
glContext.bindFramebuffer(glContext.FRAMEBUFFER, glLayer.framebuffer);
const bindError = glContext.getError();
if (bindError !== glContext.NO_ERROR && !self._bindErrorLogged) {
self._bindErrorLogged = true;
}
const fbStatus = glContext.checkFramebufferStatus(glContext.FRAMEBUFFER);
if (fbStatus !== glContext.FRAMEBUFFER_COMPLETE) {
return;
}
glContext.enable(glContext.DEPTH_TEST);
glContext.depthFunc(glContext.LEQUAL);
glContext.depthMask(true);
glContext.colorMask(true, true, true, true);
glContext.disable(glContext.BLEND);
glContext.enable(glContext.CULL_FACE);
glContext.cullFace(glContext.BACK);
glContext.frontFace(glContext.CCW);
glContext.disable(glContext.STENCIL_TEST);
glContext.disable(glContext.POLYGON_OFFSET_FILL);
if (!self._fbLogged && p) {
const depthTest = glContext.isEnabled(glContext.DEPTH_TEST);
const cullFace = glContext.isEnabled(glContext.CULL_FACE);
const blend = glContext.isEnabled(glContext.BLEND);
self._fbLogged = true;
}
if (views.length === 0) {
return;
}
if (views.length >= 1) {
try {
self._leftViewport = glLayer.getViewport(views[0]);
self._rightViewport = views.length >= 2 ? glLayer.getViewport(views[1]) : null;
self._cachedViewsLength = views.length;
if (!self._leftViewport) {
return;
}
} catch (e) {
return;
}
}
if (views.length >= 1) {
self.leftProjectionMatrix = self.createMatrixFromArray(views[0].projectionMatrix);
self.leftViewMatrix = self.createMatrixFromArray(views[0].transform.inverse.matrix);
}
if (views.length >= 2) {
self.rightProjectionMatrix = self.createMatrixFromArray(views[1].projectionMatrix);
self.rightViewMatrix = self.createMatrixFromArray(views[1].transform.inverse.matrix);
} else if (views.length === 1) {
self.rightProjectionMatrix = self.leftProjectionMatrix;
self.rightViewMatrix = self.leftViewMatrix;
}
if (self._vrRenderCallback) {
self._vrRenderCallback();
}
} catch (err) {
console.error('XR Frame Error:', err);
} finally {
self.currentFrame = null;
self.currentViews = null;
self.currentInputSources = null;
}
};
self.xrAnimationFrameHandle = session.requestAnimationFrame(onFrame);
}).catch((err) => {
trace('REF SPACE FAILED: ' + err.message );
});
}).catch((err) => {
trace('SESSION FAILED: ' + err);
});
", vrScaleFactor);
} }
catch (err:Dynamic) { catch (err:Dynamic) {
trace("Failed to requestPresent."); trace("Failed to requestSession (WebXR).");
trace(err); trace(err);
} }
} }
public override function onVRExitPresent() { function onSessionEnd() {
try { var canvas = SystemImpl.khanvas;
vrDisplay.exitPresent([{source: SystemImpl.khanvas}]).then(function() { if (canvas == null) {
onResize(); canvas = Syntax.code("document.querySelector('canvas')");
});
} }
catch (err:Dynamic) {
trace("Failed to exitPresent."); if (canvas != null && savedCanvasWidth > 0 && savedCanvasHeight > 0) {
trace(err); canvas.width = savedCanvasWidth;
canvas.height = savedCanvasHeight;
}
if (xrSession != null) {
Syntax.code("
if (this.xrAnimationFrameHandle !== -1 && this.xrSession) {
this.xrSession.cancelAnimationFrame(this.xrAnimationFrameHandle);
this.xrAnimationFrameHandle = -1;
}
if (this._eventHandlers && this.xrSession) {
const handlers = this._eventHandlers;
const events = ['end', 'select', 'selectstart', 'selectend', 'squeeze', 'squeezestart', 'squeezeend', 'inputsourceschange', 'visibilitychange'];
for (const event of events) {
if (handlers[event]) {
this.xrSession.removeEventListener(event, handlers[event]);
}
}
this._eventHandlers = null;
}
");
}
Syntax.code("
const gl = this._glContext;
if (gl) {
gl.bindFramebuffer(gl.FRAMEBUFFER, null); // Restore default framebuffer
gl.disable(gl.SCISSOR_TEST);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
}
if (typeof window !== 'undefined') {
window._khaSkipWindowRender = false;
}
this.xrSession = null;
this.xrRefSpace = null;
this.xrGLLayer = null;
this.currentFrame = null;
this.currentViews = null;
this.currentInputSources = null;
this._lastFrameTime = null;
if (typeof window !== 'undefined') {
delete window._xrFrameCount;
delete window._ironRenderCount;
delete window._slowFrameCount;
}
");
}
public override function onVRExitPresent() {
if (isWebXR) {
try {
if (xrSession != null) {
Syntax.code("
if (this.xrSession) {
this.xrSession.end().then(() => {
trace('Session ended');
}).catch((err) => {
trace('Session.end() failed:', err);
});
}
");
xrSession = null;
xrRefSpace = null;
xrGLLayer = null;
}
}
catch (err:Dynamic) {
trace("Failed to exitPresent in WebXR");
trace(err);
}
}
else {
// WebVR 1.1
try {
vrDisplay.exitPresent([{source: SystemImpl.khanvas}]).then(function() {
onResize();
});
}
catch (err:Dynamic) {
trace("Failed to exitPresent");
trace(err);
}
} }
} }
@ -116,13 +596,25 @@ class VrInterface extends kha.vr.VrInterface {
} }
function onResize() { function onResize() {
if (vrDisplay != null && vrDisplay.isPresenting) { if (isWebXR) {
SystemImpl.khanvas.width = vrWidth; return;
SystemImpl.khanvas.height = vrHeight;
} }
else { else {
SystemImpl.khanvas.width = width; // WebVR 1.1
SystemImpl.khanvas.height = height; if (vrDisplay != null && vrDisplay.isPresenting) {
var canvas = SystemImpl.khanvas;
if (canvas != null) {
canvas.width = vrWidth;
canvas.height = vrHeight;
}
}
else {
var canvas = SystemImpl.khanvas;
if (canvas != null) {
canvas.width = width;
canvas.height = height;
}
}
} }
} }
@ -174,9 +666,11 @@ class VrInterface extends kha.vr.VrInterface {
} }
public override function IsPresenting(): Bool { public override function IsPresenting(): Bool {
var presenting = false;
if (vrDisplay != null) if (vrDisplay != null)
return vrDisplay.isPresenting; presenting = vrDisplay.isPresenting;
return false; }
return presenting;
} }
public override function IsVrEnabled(): Bool { public override function IsVrEnabled(): Bool {
@ -207,6 +701,10 @@ class VrInterface extends kha.vr.VrInterface {
function createMatrixFromArray(array: Float32Array): FastMatrix4 { function createMatrixFromArray(array: Float32Array): FastMatrix4 {
var matrix: FastMatrix4 = FastMatrix4.identity(); var matrix: FastMatrix4 = FastMatrix4.identity();
if (array == null || array.length < 16) {
trace("Warning: Invalid matrix array, using identity");
return matrix;
}
matrix._00 = array[0]; matrix._00 = array[0];
matrix._01 = array[1]; matrix._01 = array[1];
matrix._02 = array[2]; matrix._02 = array[2];
@ -246,4 +744,63 @@ class VrInterface extends kha.vr.VrInterface {
} }
return quaternion; return quaternion;
} }
public function vrRenderCallback(): Void {
var g4 = kha.SystemImpl.frame != null ? kha.SystemImpl.frame.g4 : null;
if (g4 != null && iron.Scene.active != null && iron.RenderPath.active != null) {
if (untyped window._vrUpdateStarted == null) {
untyped window._vrUpdateStarted = true;
}
iron.system.Time.update();
iron.Scene.active.updateFrame();
js.Syntax.code("
const App = iron.App;
if (App) {
const frame = window._vrCallbackCount;
const inits = App.traitInits;
if (inits && inits.length > 0) {
for (let i = 0; i < inits.length; i++) {
inits[i]();
}
inits.length = 0;
}
const fixedUpdates = App.traitFixedUpdates;
if (fixedUpdates) {
for (let i = 0; i < fixedUpdates.length; i++) {
fixedUpdates[i]();
}
}
const updates = App.traitUpdates;
if (updates) {
for (let i = 0; i < updates.length; i++) {
updates[i]();
}
}
const lateUpdates = App.traitLateUpdates;
if (lateUpdates) {
for (let i = 0; i < lateUpdates.length; i++) {
lateUpdates[i]();
}
}
}
");
iron.Scene.active.renderFrame(g4);
}
else {
if (untyped window._vrSkipLogged == null) {
untyped window._vrSkipLogged = true;
}
}
}
} }

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@ -157,4 +157,5 @@ extern class Krom {
static function getConstantLocationCompute(shader: Dynamic, name: String): Dynamic; static function getConstantLocationCompute(shader: Dynamic, name: String): Dynamic;
static function getTextureUnitCompute(shader: Dynamic, name: String): Dynamic; static function getTextureUnitCompute(shader: Dynamic, name: String): Dynamic;
static function compute(x: Int, y: Int, z: Int): Void; static function compute(x: Int, y: Int, z: Int): Void;
static function viewportSetCamera(posX: Float, posY: Float, posZ: Float, rotX: Float, rotY: Float, rotZ: Float, rotW: Float): Void;
} }

0
Krom/Krom Executable file → Normal file
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Binary file not shown.

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@ -14,7 +14,7 @@ out vec4 fragColor;
vec2 barrelDistortion(vec2 coord, float amt) { vec2 barrelDistortion(vec2 coord, float amt) {
vec2 cc = coord - 0.5; vec2 cc = coord - 0.5;
float dist = dot(cc, cc); float dist = dot(cc, cc);
return coord + cc * dist * amt; return coord - cc * dist * amt;
} }
float sat(float value) float sat(float value)
{ {
@ -56,8 +56,6 @@ void main() {
if (CAType == 1) { if (CAType == 1) {
float reci_num_iter_f = 1.0 / float(num_iter); float reci_num_iter_f = 1.0 / float(num_iter);
vec2 resolution = vec2(1,1);
vec2 uv = (texCoord.xy/resolution.xy);
vec4 sumcol = vec4(0.0); vec4 sumcol = vec4(0.0);
vec4 sumw = vec4(0.0); vec4 sumw = vec4(0.0);
for (int i=0; i < num_iter; ++i) for (int i=0; i < num_iter; ++i)
@ -65,19 +63,21 @@ void main() {
float t = float(i) * reci_num_iter_f; float t = float(i) * reci_num_iter_f;
vec4 w = spectrum_offset(t); vec4 w = spectrum_offset(t);
sumw += w; sumw += w;
sumcol += w * texture(tex, barrelDistortion(uv, 0.6 * max_distort * t)); vec2 distortedUV = barrelDistortion(texCoord, 0.6 * max_distort * t);
sumcol += w * texture(tex, distortedUV);
} }
if (on == 1) fragColor = sumcol / sumw; else fragColor = texture(tex, texCoord); if (on == 1) fragColor = sumcol / sumw; else fragColor = texture(tex, texCoord);
} }
// Simple // inward sampling to avoid edge artifacts
else { else {
vec3 col = vec3(0.0); vec3 col = vec3(0.0);
col.x = texture(tex, texCoord + ((vec2(0.0, 1.0) * max_distort) / vec2(1000.0))).x; vec2 toCenter = (vec2(0.5) - texCoord) * max_distort / 500.0;
col.y = texture(tex, texCoord + ((vec2(-0.85, -0.5) * max_distort) / vec2(1000.0))).y; col.x = texture(tex, texCoord + toCenter * 0.0).x;
col.z = texture(tex, texCoord + ((vec2(0.85, -0.5) * max_distort) / vec2(1000.0))).z; col.y = texture(tex, texCoord + toCenter * 0.5).y;
if (on == 1) fragColor = vec4(col.x, col.y, col.z, fragColor.w); col.z = texture(tex, texCoord + toCenter * 1.0).z;
if (on == 1) fragColor = vec4(col.x, col.y, col.z, 1.0);
else fragColor = texture(tex, texCoord); else fragColor = texture(tex, texCoord);
} }
} }

View File

@ -358,6 +358,12 @@ void main() {
fragColor = textureLod(tex, texCo, 0.0); fragColor = textureLod(tex, texCo, 0.0);
#endif #endif
// TODO: re-investigate white artifacts
fragColor.rgb = clamp(fragColor.rgb, vec3(0.0), vec3(65504.0));
if (any(isnan(fragColor.rgb)) || any(isinf(fragColor.rgb))) {
fragColor.rgb = vec3(0.0);
}
#endif #endif
#ifdef _CSharpen #ifdef _CSharpen

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@ -57,10 +57,10 @@ uniform vec3 backgroundCol;
#ifdef _SSAO #ifdef _SSAO
uniform sampler2D ssaotex; uniform sampler2D ssaotex;
#else
#ifdef _SSGI
uniform sampler2D ssaotex;
#endif #endif
#ifdef _SSGI
uniform sampler2D ssgitex;
#endif #endif
#ifdef _SSS #ifdef _SSS
@ -102,8 +102,23 @@ uniform mat4 invVP;
#endif #endif
uniform vec2 cameraProj; uniform vec2 cameraProj;
#ifdef _VRStereo
uniform vec3 eye; // center camera position
uniform vec3 eyeLook; // center camera look
uniform vec3 eyeLeft;
uniform vec3 eyeRight;
uniform vec3 eyeLookLeft;
uniform vec3 eyeLookRight;
uniform mat4 invVPLeft;
uniform mat4 invVPRight;
#ifdef _SinglePoint
uniform vec3 pointPosLeft;
uniform vec3 pointPosRight;
#endif
#else
uniform vec3 eye; uniform vec3 eye;
uniform vec3 eyeLook; uniform vec3 eyeLook;
#endif
#ifdef _Clusters #ifdef _Clusters
uniform vec4 lightsArray[maxLights * 3]; uniform vec4 lightsArray[maxLights * 3];
@ -200,7 +215,9 @@ uniform vec3 sunCol;
#endif #endif
#ifdef _SinglePoint // Fast path for single light #ifdef _SinglePoint // Fast path for single light
#ifndef _VRStereo
uniform vec3 pointPos; uniform vec3 pointPos;
#endif
uniform vec3 pointCol; uniform vec3 pointCol;
#ifdef _ShadowMap #ifdef _ShadowMap
uniform float pointBias; uniform float pointBias;
@ -225,6 +242,8 @@ out vec4 fragColor;
void main() { void main() {
vec4 g0 = textureLod(gbuffer0, texCoord, 0.0); // Normal.xy, roughness, metallic/matid vec4 g0 = textureLod(gbuffer0, texCoord, 0.0); // Normal.xy, roughness, metallic/matid
vec4 g1 = textureLod(gbuffer1, texCoord, 0.0); // Basecolor.rgb, spec/occ
float depth = textureLod(gbufferD, texCoord, 0.0).r * 2.0 - 1.0;
vec3 n; vec3 n;
n.z = 1.0 - abs(g0.x) - abs(g0.y); n.z = 1.0 - abs(g0.x) - abs(g0.y);
@ -236,14 +255,28 @@ void main() {
uint matid; uint matid;
unpackFloatInt16(g0.a, metallic, matid); unpackFloatInt16(g0.a, metallic, matid);
vec4 g1 = textureLod(gbuffer1, texCoord, 0.0); // Basecolor.rgb, spec/occ
vec2 occspec = unpackFloat2(g1.a); vec2 occspec = unpackFloat2(g1.a);
vec3 albedo = surfaceAlbedo(g1.rgb, metallic); // g1.rgb - basecolor // re-investigate clamp basecolor to prevent extreme values causing glitches
vec3 f0 = surfaceF0(g1.rgb, metallic); vec3 basecolor = min(g1.rgb, vec3(2.0));
vec3 albedo = surfaceAlbedo(basecolor, metallic);
vec3 f0 = surfaceF0(basecolor, metallic);
float depth = textureLod(gbufferD, texCoord, 0.0).r * 2.0 - 1.0; #ifdef _VRStereo
bool isLeftEye = texCoord.x < 0.5;
vec3 eyePos = isLeftEye ? eyeLeft : eyeRight;
mat4 invVP_eye = isLeftEye ? invVPLeft : invVPRight;
vec2 eyeTexCoord = vec2(
isLeftEye ? texCoord.x * 2.0 : (texCoord.x - 0.5) * 2.0,
texCoord.y
);
vec3 p = getPos2(invVP_eye, depth, eyeTexCoord);
vec3 v = normalize(eyePos - p);
#else
vec3 p = getPos(eye, eyeLook, normalize(viewRay), depth, cameraProj); vec3 p = getPos(eye, eyeLook, normalize(viewRay), depth, cameraProj);
vec3 v = normalize(eye - p); vec3 v = normalize(eye - p);
#endif
float dotNV = max(dot(n, v), 0.0); float dotNV = max(dot(n, v), 0.0);
#ifdef _gbuffer2 #ifdef _gbuffer2
@ -287,6 +320,7 @@ void main() {
vec3 reflectionWorld = reflect(-v, n); vec3 reflectionWorld = reflect(-v, n);
float lod = getMipFromRoughness(roughness, envmapNumMipmaps); float lod = getMipFromRoughness(roughness, envmapNumMipmaps);
vec3 prefilteredColor = textureLod(senvmapRadiance, envMapEquirect(reflectionWorld), lod).rgb; vec3 prefilteredColor = textureLod(senvmapRadiance, envMapEquirect(reflectionWorld), lod).rgb;
prefilteredColor = min(prefilteredColor, vec3(20.0));
#endif #endif
#ifdef _EnvLDR #ifdef _EnvLDR
@ -340,15 +374,12 @@ void main() {
// fragColor.rgb = texture(ssaotex, texCoord).rrr; // fragColor.rgb = texture(ssaotex, texCoord).rrr;
#ifdef _SSAO #ifdef _SSAO
// #ifdef _RTGI
// fragColor.rgb *= textureLod(ssaotex, texCoord, 0.0).rgb;
// #else
fragColor.rgb *= textureLod(ssaotex, texCoord, 0.0).r; fragColor.rgb *= textureLod(ssaotex, texCoord, 0.0).r;
// #endif
#else
#ifdef _SSGI
fragColor.rgb += textureLod(ssaotex, texCoord, 0.0).rgb;
#endif #endif
#ifdef _SSGI
vec3 ssgiColor = textureLod(ssgitex, texCoord, 0.0).rgb;
fragColor.rgb += ssgiColor * albedo;
#endif #endif
#ifdef _EmissionShadeless #ifdef _EmissionShadeless
@ -381,62 +412,62 @@ void main() {
#ifdef _ShadowMap #ifdef _ShadowMap
#ifdef _CSM #ifdef _CSM
svisibility = shadowTestCascade( svisibility = shadowTestCascade(
#ifdef _ShadowMapAtlas #ifdef _ShadowMapAtlas
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasSun, shadowMapAtlasSunTransparent shadowMapAtlasSun, shadowMapAtlasSunTransparent
#else #else
shadowMapAtlas, shadowMapAtlasTransparent shadowMapAtlas, shadowMapAtlasTransparent
#endif #endif
#else #else
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasSun shadowMapAtlasSun
#else #else
shadowMapAtlas shadowMapAtlas
#endif #endif
#endif #endif
#else #else
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMap, shadowMapTransparent shadowMap, shadowMapTransparent
#else #else
shadowMap shadowMap
#endif #endif
#endif #endif
, eye, p + n * shadowsBias * 10, shadowsBias , eye, p + n * shadowsBias * 2, shadowsBias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, false , false
#endif #endif
); );
#else #else
vec4 lPos = LWVP * vec4(p + n * shadowsBias * 100, 1.0); vec4 lPos = LWVP * vec4(p + n * shadowsBias * 2, 1.0);
if (lPos.w > 0.0) { if (lPos.w > 0.0) {
svisibility = shadowTest( svisibility = shadowTest(
#ifdef _ShadowMapAtlas #ifdef _ShadowMapAtlas
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasSun, shadowMapAtlasSunTransparent shadowMapAtlasSun, shadowMapAtlasSunTransparent
#else #else
shadowMapAtlas, shadowMapAtlasTransparent shadowMapAtlas, shadowMapAtlasTransparent
#endif #endif
#else #else
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasSun shadowMapAtlasSun
#else #else
shadowMapAtlas shadowMapAtlas
#endif #endif
#endif #endif
#else #else
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMap, shadowMapTransparent shadowMap, shadowMapTransparent
#else #else
shadowMap shadowMap
#endif #endif
#endif #endif
, lPos.xyz / lPos.w, shadowsBias , lPos.xyz / lPos.w, shadowsBias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, false , false
#endif #endif
); );
} }
#endif #endif
#endif #endif
@ -498,8 +529,14 @@ void main() {
#ifdef _SinglePoint #ifdef _SinglePoint
#ifdef _VRStereo
vec3 lightPos = pointPosLeft;
#else
vec3 lightPos = pointPos;
#endif
fragColor.rgb += sampleLight( fragColor.rgb += sampleLight(
p, n, v, dotNV, pointPos, pointCol, albedo, roughness, occspec.y, f0 p, n, v, dotNV, lightPos, pointCol, albedo, roughness, occspec.y, f0
#ifdef _ShadowMap #ifdef _ShadowMap
, 0, pointBias, true , 0, pointBias, true
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
@ -522,7 +559,9 @@ void main() {
#ifdef _Spot #ifdef _Spot
#ifdef _SSS #ifdef _SSS
if (matid == 2) fragColor.rgb += fragColor.rgb * SSSSTransmittance(LWVPSpot[0], p, n, normalize(pointPos - p), lightPlane.y, shadowMapSpot[0]);//TODO implement transparent shadowmaps into the SSSSTransmittance() #ifdef _ShadowMap
if (matid == 2) fragColor.rgb += fragColor.rgb * SSSSTransmittance(LWVPSpot[0], p, n, normalize(lightPos - p), lightPlane.y, shadowMapSpot[0]);//TODO implement transparent shadowmaps into the SSSSTransmittance()
#endif
#endif #endif
#endif #endif
@ -582,5 +621,11 @@ void main() {
); );
} }
#endif // _Clusters #endif // _Clusters
fragColor.rgb = clamp(fragColor.rgb, vec3(0.0), vec3(65504.0));
if (any(isnan(fragColor.rgb)) || any(isinf(fragColor.rgb))) {
fragColor.rgb = vec3(0.0);
}
fragColor.a = 1.0; // Mark as opaque fragColor.a = 1.0; // Mark as opaque
} }

View File

@ -20,6 +20,36 @@
"name": "eyeLook", "name": "eyeLook",
"link": "_cameraLook" "link": "_cameraLook"
}, },
{
"name": "eyeLeft",
"link": "_eyeLeft",
"ifdef": ["_VRStereo"]
},
{
"name": "eyeRight",
"link": "_eyeRight",
"ifdef": ["_VRStereo"]
},
{
"name": "eyeLookLeft",
"link": "_eyeLookLeft",
"ifdef": ["_VRStereo"]
},
{
"name": "eyeLookRight",
"link": "_eyeLookRight",
"ifdef": ["_VRStereo"]
},
{
"name": "invVPLeft",
"link": "_inverseViewProjectionMatrixLeft",
"ifdef": ["_VRStereo"]
},
{
"name": "invVPRight",
"link": "_inverseViewProjectionMatrixRight",
"ifdef": ["_VRStereo"]
},
{ {
"name": "clipmaps", "name": "clipmaps",
"link": "_clipmaps", "link": "_clipmaps",
@ -176,8 +206,19 @@
{ {
"name": "pointPos", "name": "pointPos",
"link": "_pointPosition", "link": "_pointPosition",
"ifndef": ["_VRStereo"],
"ifdef": ["_SinglePoint"] "ifdef": ["_SinglePoint"]
}, },
{
"name": "pointPosLeft",
"link": "_pointPositionLeft",
"ifdef": ["_VRStereo", "_SinglePoint"]
},
{
"name": "pointPosRight",
"link": "_pointPositionRight",
"ifdef": ["_VRStereo", "_SinglePoint"]
},
{ {
"name": "pointCol", "name": "pointCol",
"link": "_pointColor", "link": "_pointColor",

View File

@ -97,6 +97,31 @@
"link": "_cascadeData", "link": "_cascadeData",
"ifdef": ["_Sun", "_ShadowMap", "_CSM"] "ifdef": ["_Sun", "_ShadowMap", "_CSM"]
}, },
{
"name": "eyeLookRight",
"link": "_eyeLookRight",
"ifdef": ["_VRStereo"]
},
{
"name": "invVPLeft",
"link": "_inverseViewProjectionMatrixLeft",
"ifdef": ["_VRStereo"]
},
{
"name": "invVPRight",
"link": "_inverseViewProjectionMatrixRight",
"ifdef": ["_VRStereo"]
},
{
"name": "invVP",
"link": "_viewProjectionMatrix",
"ifdef": ["_SSRS"]
},
{
"name": "smSizeUniform",
"link": "_shadowMapSize",
"ifdef": ["_SMSizeUniform"]
},
{ {
"name": "lightPlane", "name": "lightPlane",
"link": "_lightPlane", "link": "_lightPlane",
@ -108,8 +133,6 @@
"ifdef": ["_SSRS"] "ifdef": ["_SSRS"]
}, },
{ {
"name": "smSizeUniform",
"link": "_shadowMapSize",
"ifdef": ["_SMSizeUniform"] "ifdef": ["_SMSizeUniform"]
}, },
{ {
@ -120,8 +143,19 @@
{ {
"name": "pointPos", "name": "pointPos",
"link": "_pointPosition", "link": "_pointPosition",
"ifndef": ["_VRStereo"],
"ifdef": ["_SinglePoint"] "ifdef": ["_SinglePoint"]
}, },
{
"name": "pointPosLeft",
"link": "_pointPositionLeft",
"ifdef": ["_VRStereo", "_SinglePoint"]
},
{
"name": "pointPosRight",
"link": "_pointPositionRight",
"ifdef": ["_VRStereo", "_SinglePoint"]
},
{ {
"name": "pointCol", "name": "pointCol",
"link": "_pointColor", "link": "_pointColor",

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@ -0,0 +1,9 @@
https://gpuopen.com/manuals/fidelityfx_sdk/license/
Copyright © 2024 Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files(the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and /or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions :
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -0,0 +1,157 @@
#version 450
// AMD FidelityFX Super Resolution 1.0.2 - EASU (Edge Adaptive Spatial Upsampling)
#include "compiled.inc"
uniform sampler2D tex;
uniform vec2 screenSize;
in vec2 texCoord;
out vec4 fragColor;
// Helper functions from AMD ffx_a.h
float APrxLoRcpF1(float a) {
return uintBitsToFloat(uint(0x7ef07ebb) - floatBitsToUint(a));
}
float AMax3F1(float x, float y, float z) {
return max(x, max(y, z));
}
float AMin3F1(float x, float y, float z) {
return min(x, min(y, z));
}
// Attempt to use textureGather for efficiency when available
#if __VERSION__ >= 400
void FsrEasuTap(
inout vec3 aC,
inout float aW,
vec2 off,
vec2 dir,
vec2 len,
float lob,
float clp,
vec3 c
) {
vec2 v = off * dir;
float d2 = v.x + v.y;
d2 = clamp(d2 * APrxLoRcpF1(max(abs(v.x), abs(v.y))), 0.0, 1.0);
d2 = d2 * d2;
d2 = d2 * len.x + len.y;
float wB = 2.0 / 5.0 * d2 - 1.0;
float wA = lob * d2 - 1.0;
wB *= wB;
wA *= wA;
float w = 25.0 / 16.0 * wA * wB;
w = min(w, clp);
w = max(w, 0.0);
aC += c * w;
aW += w;
}
vec3 FsrEasuF(vec2 ip) {
vec2 inputSize = textureSize(tex, 0);
vec2 inputRcp = 1.0 / inputSize;
// Position in input pixels
vec2 pp = ip * inputSize - 0.5;
vec2 fp = floor(pp);
pp -= fp;
// 12-tap kernel
// b c
// e f g h
// i j k l
// n o
ivec2 sp = ivec2(fp);
vec3 b = texelFetch(tex, sp + ivec2(0, -1), 0).rgb;
vec3 c = texelFetch(tex, sp + ivec2(1, -1), 0).rgb;
vec3 e = texelFetch(tex, sp + ivec2(-1, 0), 0).rgb;
vec3 f = texelFetch(tex, sp + ivec2(0, 0), 0).rgb;
vec3 g = texelFetch(tex, sp + ivec2(1, 0), 0).rgb;
vec3 h = texelFetch(tex, sp + ivec2(2, 0), 0).rgb;
vec3 i = texelFetch(tex, sp + ivec2(-1, 1), 0).rgb;
vec3 j = texelFetch(tex, sp + ivec2(0, 1), 0).rgb;
vec3 k = texelFetch(tex, sp + ivec2(1, 1), 0).rgb;
vec3 l = texelFetch(tex, sp + ivec2(2, 1), 0).rgb;
vec3 n = texelFetch(tex, sp + ivec2(0, 2), 0).rgb;
vec3 o = texelFetch(tex, sp + ivec2(1, 2), 0).rgb;
// Luma for edge detection (using green channel approximation)
float bL = b.g + 0.5 * (b.r + b.b);
float cL = c.g + 0.5 * (c.r + c.b);
float eL = e.g + 0.5 * (e.r + e.b);
float fL = f.g + 0.5 * (f.r + f.b);
float gL = g.g + 0.5 * (g.r + g.b);
float hL = h.g + 0.5 * (h.r + h.b);
float iL = i.g + 0.5 * (i.r + i.b);
float jL = j.g + 0.5 * (j.r + j.b);
float kL = k.g + 0.5 * (k.r + k.b);
float lL = l.g + 0.5 * (l.r + l.b);
float nL = n.g + 0.5 * (n.r + n.b);
float oL = o.g + 0.5 * (o.r + o.b);
// Gradient detection
float dirX = (cL - bL) + (gL - fL) + (kL - jL) + (oL - nL);
float dirY = (eL - iL) + (fL - jL) + (gL - kL) + (hL - lL);
// Normalize direction
float dirR = APrxLoRcpF1(max(abs(dirX), abs(dirY)));
dirX *= dirR;
dirY *= dirR;
// Calculate stretch based on edge direction
float len = length(vec2(dirX, dirY));
len = len * 0.5;
len *= len;
float stretch = (dirX * dirX + dirY * dirY) * APrxLoRcpF1(max(abs(dirX), abs(dirY)));
vec2 len2 = vec2(1.0 + (stretch - 1.0) * len, 1.0 - 0.5 * len);
float lob = 0.5 + (0.25 - 0.04 - 0.5) * len;
float clp = APrxLoRcpF1(lob);
// Accumulate samples
vec3 aC = vec3(0.0);
float aW = 0.0;
vec2 dir = vec2(dirX, dirY);
FsrEasuTap(aC, aW, vec2(0.0, -1.0) - pp, dir, len2, lob, clp, b);
FsrEasuTap(aC, aW, vec2(1.0, -1.0) - pp, dir, len2, lob, clp, c);
FsrEasuTap(aC, aW, vec2(-1.0, 0.0) - pp, dir, len2, lob, clp, e);
FsrEasuTap(aC, aW, vec2(0.0, 0.0) - pp, dir, len2, lob, clp, f);
FsrEasuTap(aC, aW, vec2(1.0, 0.0) - pp, dir, len2, lob, clp, g);
FsrEasuTap(aC, aW, vec2(2.0, 0.0) - pp, dir, len2, lob, clp, h);
FsrEasuTap(aC, aW, vec2(-1.0, 1.0) - pp, dir, len2, lob, clp, i);
FsrEasuTap(aC, aW, vec2(0.0, 1.0) - pp, dir, len2, lob, clp, j);
FsrEasuTap(aC, aW, vec2(1.0, 1.0) - pp, dir, len2, lob, clp, k);
FsrEasuTap(aC, aW, vec2(2.0, 1.0) - pp, dir, len2, lob, clp, l);
FsrEasuTap(aC, aW, vec2(0.0, 2.0) - pp, dir, len2, lob, clp, n);
FsrEasuTap(aC, aW, vec2(1.0, 2.0) - pp, dir, len2, lob, clp, o);
// Normalize
vec3 pix = aC / aW;
// Clamp to neighborhood min/max to prevent ringing
vec3 mn = min(min(min(f, g), j), k);
vec3 mx = max(max(max(f, g), j), k);
pix = clamp(pix, mn, mx);
return pix;
}
#else
// Fallback for older GLSL - simple bilinear
vec3 FsrEasuF(vec2 ip) {
return texture(tex, ip).rgb;
}
#endif
void main() {
vec3 col = FsrEasuF(texCoord);
fragColor = vec4(col, 1.0);
}

View File

@ -0,0 +1,19 @@
{
"contexts": [
{
"name": "fsr1_easu_pass",
"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "screenSize",
"link": "_screenSize"
}
],
"texture_params": [],
"vertex_shader": "../include/pass.vert.glsl",
"fragment_shader": "fsr1_easu_pass.frag.glsl"
}
]
}

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@ -0,0 +1,9 @@
https://gpuopen.com/manuals/fidelityfx_sdk/license/
Copyright © 2024 Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files(the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and /or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions :
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -0,0 +1,116 @@
#version 450
// AMD FidelityFX Super Resolution 1.0.2 - RCAS (Robust Contrast Adaptive Sharpening)
#include "compiled.inc"
uniform sampler2D tex;
// Sharpness in "stops": 0.0 = maximum sharpness, higher = less sharp
// Converted to linear via exp2(-sharpness)
#ifdef _FSR1_Ultra_Quality
const float SHARPNESS_STOPS = 0.0;
#elif defined(_FSR1_Balanced)
const float SHARPNESS_STOPS = 1.0;
#elif defined(_FSR1_Performance)
const float SHARPNESS_STOPS = 2.0;
#elif defined(_FSR1_Custom)
uniform vec4 PPComp15;
#define SHARPNESS_STOPS (PPComp15.x * 2.0)
#else
const float SHARPNESS_STOPS = 0.5; // Quality (default)
#endif
// FSR RCAS limit - prevents unnatural sharpening artifacts
#define FSR_RCAS_LIMIT (0.25 - (1.0 / 16.0))
in vec2 texCoord;
out vec4 fragColor;
// AMD helper functions from ffx_a.h
float AMin3F1(float x, float y, float z) { return min(x, min(y, z)); }
float AMax3F1(float x, float y, float z) { return max(x, max(y, z)); }
// High precision reciprocal (required for limiters per AMD docs)
// Added epsilon to prevent division by zero in dark areas
float ARcpF1(float a) {
return 1.0 / max(a, 1e-8);
}
// Medium precision reciprocal approximation (from AMD ffx_a.h)
// Only used for noise detection and final resolve
float APrxMedRcpF1(float a) {
return uintBitsToFloat(uint(0x7ef19fff) - floatBitsToUint(a));
}
void main() {
// Get texture size and texel offset
vec2 texSize = vec2(textureSize(tex, 0));
vec2 texelSize = 1.0 / texSize;
// Algorithm uses minimal 3x3 pixel neighborhood
// b
// d e f
// h
// Clamp inputs to [0,1] - FSR expects sRGB normalized input
vec3 b = clamp(texture(tex, texCoord + vec2(0.0, -texelSize.y)).rgb, 0.0, 1.0);
vec3 d = clamp(texture(tex, texCoord + vec2(-texelSize.x, 0.0)).rgb, 0.0, 1.0);
vec4 ee = texture(tex, texCoord);
vec3 e = clamp(ee.rgb, 0.0, 1.0);
vec3 f = clamp(texture(tex, texCoord + vec2(texelSize.x, 0.0)).rgb, 0.0, 1.0);
vec3 h = clamp(texture(tex, texCoord + vec2(0.0, texelSize.y)).rgb, 0.0, 1.0);
// Luma times 2 (AMD's luma calculation: B*0.5 + R*0.5 + G)
float bL = b.b * 0.5 + (b.r * 0.5 + b.g);
float dL = d.b * 0.5 + (d.r * 0.5 + d.g);
float eL = e.b * 0.5 + (e.r * 0.5 + e.g);
float fL = f.b * 0.5 + (f.r * 0.5 + f.g);
float hL = h.b * 0.5 + (h.r * 0.5 + h.g);
// Noise detection (official AMD algorithm with safety for flat areas)
float nz = 0.25 * bL + 0.25 * dL + 0.25 * fL + 0.25 * hL - eL;
float range = AMax3F1(AMax3F1(bL, dL, eL), fL, hL) - AMin3F1(AMin3F1(bL, dL, eL), fL, hL);
// Use safe division instead of APrxMedRcpF1 for range to avoid NaN in flat areas
nz = clamp(abs(nz) / max(range, 1e-5), 0.0, 1.0);
nz = -0.5 * nz + 1.0;
// Min and max of ring (per channel)
float mn4R = min(AMin3F1(b.r, d.r, f.r), h.r);
float mn4G = min(AMin3F1(b.g, d.g, f.g), h.g);
float mn4B = min(AMin3F1(b.b, d.b, f.b), h.b);
float mx4R = max(AMax3F1(b.r, d.r, f.r), h.r);
float mx4G = max(AMax3F1(b.g, d.g, f.g), h.g);
float mx4B = max(AMax3F1(b.b, d.b, f.b), h.b);
// Immediate constants for peak range
vec2 peakC = vec2(1.0, -4.0);
// Limiters - these need HIGH PRECISION reciprocals (per AMD docs)
float hitMinR = min(mn4R, e.r) * ARcpF1(4.0 * mx4R);
float hitMinG = min(mn4G, e.g) * ARcpF1(4.0 * mx4G);
float hitMinB = min(mn4B, e.b) * ARcpF1(4.0 * mx4B);
float hitMaxR = (peakC.x - max(mx4R, e.r)) * ARcpF1(4.0 * mn4R + peakC.y);
float hitMaxG = (peakC.x - max(mx4G, e.g)) * ARcpF1(4.0 * mn4G + peakC.y);
float hitMaxB = (peakC.x - max(mx4B, e.b)) * ARcpF1(4.0 * mn4B + peakC.y);
float lobeR = max(-hitMinR, hitMaxR);
float lobeG = max(-hitMinG, hitMaxG);
float lobeB = max(-hitMinB, hitMaxB);
// Apply sharpness (convert from stops to linear)
float sharpness = exp2(-SHARPNESS_STOPS);
float lobe = max(-FSR_RCAS_LIMIT, min(AMax3F1(lobeR, lobeG, lobeB), 0.0)) * sharpness;
// Apply noise removal
lobe *= nz;
// Resolve using safe reciprocal to avoid any edge case issues
float denom = 4.0 * lobe + 1.0;
float rcpL = 1.0 / max(denom, 0.25); // denom should be in [0.25, 1.0] range
vec3 pix;
pix.r = (lobe * b.r + lobe * d.r + lobe * h.r + lobe * f.r + e.r) * rcpL;
pix.g = (lobe * b.g + lobe * d.g + lobe * h.g + lobe * f.g + e.g) * rcpL;
pix.b = (lobe * b.b + lobe * d.b + lobe * h.b + lobe * f.b + e.b) * rcpL;
// Ensure output is clamped to valid range
fragColor = vec4(clamp(pix, 0.0, 1.0), ee.a);
}

View File

@ -0,0 +1,24 @@
{
"contexts": [
{
"name": "fsr1_rcas_pass",
"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "screenSize",
"link": "_screenSize"
},
{
"name": "PPComp15",
"link": "_PPComp15",
"ifdef": ["_FSR1_Custom"]
}
],
"texture_params": [],
"vertex_shader": "../include/pass.vert.glsl",
"fragment_shader": "fsr1_rcas_pass.frag.glsl"
}
]
}

View File

@ -8,6 +8,7 @@ uniform sampler2D gbufferD;
uniform sampler2D gbuffer0; uniform sampler2D gbuffer0;
uniform sampler2D gbuffer1; uniform sampler2D gbuffer1;
uniform mat4 invVP; uniform mat4 invVP;
uniform mat4 invW;
uniform vec3 probep; uniform vec3 probep;
uniform vec3 eye; uniform vec3 eye;
@ -25,19 +26,27 @@ void main() {
float roughness = g0.b; float roughness = g0.b;
if (roughness > 0.95) { if (roughness > 0.95) {
fragColor.rgb = vec3(0.0); fragColor = vec4(0.0);
return; return;
} }
float spec = fract(textureLod(gbuffer1, texCoord, 0.0).a); float spec = fract(textureLod(gbuffer1, texCoord, 0.0).a);
if (spec == 0.0) { if (spec == 0.0) {
fragColor.rgb = vec3(0.0); fragColor = vec4(0.0);
return; return;
} }
float depth = textureLod(gbufferD, texCoord, 0.0).r * 2.0 - 1.0; float depth = textureLod(gbufferD, texCoord, 0.0).r * 2.0 - 1.0;
vec3 wp = getPos2(invVP, depth, texCoord); vec3 wp = getPos2(invVP, depth, texCoord);
vec3 localPos = (invW * vec4(wp, 1.0)).xyz;
// return if surface is inside probe volume bounds
if (abs(localPos.x) > 1.0 || abs(localPos.y) > 1.0 || abs(localPos.z) > 1.0) {
fragColor = vec4(0.0);
return;
}
vec2 enc = g0.rg; vec2 enc = g0.rg;
vec3 n; vec3 n;
n.z = 1.0 - abs(enc.x) - abs(enc.y); n.z = 1.0 - abs(enc.x) - abs(enc.y);
@ -50,5 +59,5 @@ void main() {
r.y = -r.y; r.y = -r.y;
#endif #endif
float intensity = clamp((1.0 - roughness) * dot(wp - probep, n), 0.0, 1.0); float intensity = clamp((1.0 - roughness) * dot(wp - probep, n), 0.0, 1.0);
fragColor.rgb = texture(probeTex, r).rgb * intensity; fragColor = vec4(texture(probeTex, r).rgb * intensity, 1.0);
} }

View File

@ -20,6 +20,10 @@
"name": "invVP", "name": "invVP",
"link": "_inverseViewProjectionMatrix" "link": "_inverseViewProjectionMatrix"
}, },
{
"name": "invW",
"link": "_inverseWorldMatrix"
},
{ {
"name": "probep", "name": "probep",
"link": "_probePosition" "link": "_probePosition"

View File

@ -25,13 +25,13 @@ void main() {
float roughness = g0.b; float roughness = g0.b;
if (roughness > 0.95) { if (roughness > 0.95) {
fragColor.rgb = vec3(0.0); fragColor = vec4(0.0);
return; return;
} }
float spec = fract(textureLod(gbuffer1, texCoord, 0.0).a); float spec = fract(textureLod(gbuffer1, texCoord, 0.0).a);
if (spec == 0.0) { if (spec == 0.0) {
fragColor.rgb = vec3(0.0); fragColor = vec4(0.0);
return; return;
} }
@ -50,5 +50,5 @@ void main() {
n = normalize(n); n = normalize(n);
float intensity = clamp((1.0 - roughness) * dot(n, proben), 0.0, 1.0); float intensity = clamp((1.0 - roughness) * dot(n, proben), 0.0, 1.0);
fragColor.rgb = texture(probeTex, tc).rgb * intensity; fragColor = vec4(texture(probeTex, tc).rgb * intensity, 1.0);
} }

View File

@ -5,42 +5,56 @@
uniform sampler2D tex; uniform sampler2D tex;
uniform sampler2D gbuffer0; uniform sampler2D gbuffer0;
uniform sampler2D gbufferD;
uniform vec2 dirInv; // texStep uniform vec2 dirInv; // texStep
in vec2 texCoord; in vec2 texCoord;
out float fragColor; out vec3 fragColor;
const float blurWeights[5] = float[] (0.227027, 0.1945946, 0.1216216, 0.054054, 0.016216); const int KERNEL_SIZE = 13;
// const float blurWeights[10] = float[] (0.132572, 0.125472, 0.106373, 0.08078, 0.05495, 0.033482, 0.018275, 0.008934, 0.003912, 0.001535); const float blurWeights[13] = float[](0.1, 0.09, 0.08, 0.07, 0.06, 0.05, 0.04, 0.03, 0.025, 0.02, 0.015, 0.01, 0.005);
const float discardThreshold = 0.95;
float doBlur(const float blurWeight, const int pos, const vec3 nor, const vec2 texCoord) {
const float posadd = pos + 0.5;
vec3 nor2 = getNor(textureLod(gbuffer0, texCoord + pos * dirInv, 0.0).rg);
float influenceFactor = step(discardThreshold, dot(nor2, nor));
float col = textureLod(tex, texCoord + posadd * dirInv, 0.0).r;
fragColor += col * blurWeight * influenceFactor;
float weight = blurWeight * influenceFactor;
nor2 = getNor(textureLod(gbuffer0, texCoord - pos * dirInv, 0.0).rg);
influenceFactor = step(discardThreshold, dot(nor2, nor));
col = textureLod(tex, texCoord - posadd * dirInv, 0.0).r;
fragColor += col * blurWeight * influenceFactor;
weight += blurWeight * influenceFactor;
return weight;
}
void main() { void main() {
vec3 nor = getNor(textureLod(gbuffer0, texCoord, 0.0).rg); vec3 centerNor = getNor(textureLod(gbuffer0, texCoord, 0.0).rg);
float centerDepth = textureLod(gbufferD, texCoord, 0.0).r;
fragColor = textureLod(tex, texCoord, 0.0).r * blurWeights[0]; // skip sky pixels
float weight = blurWeights[0]; if (centerDepth == 1.0) {
for (int i = 1; i < 5; i++) { fragColor = vec3(0.0);
weight += doBlur(blurWeights[i], i, nor, texCoord); return;
} }
fragColor = fragColor / weight; fragColor = textureLod(tex, texCoord, 0.0).rgb * blurWeights[0];
float totalWeight = blurWeights[0];
for (int i = 1; i < KERNEL_SIZE; i++) {
vec2 offset = float(i) * dirInv;
vec2 uvPos = texCoord + offset;
vec3 norPos = getNor(textureLod(gbuffer0, uvPos, 0.0).rg);
float depthPos = textureLod(gbufferD, uvPos, 0.0).r;
float normalWeight = max(0.0, dot(norPos, centerNor));
normalWeight = pow(normalWeight, 8.0); // Softer normal falloff for better blending
float depthWeight = 1.0 - smoothstep(0.0, 0.02, abs(depthPos - centerDepth));
float w = blurWeights[i] * normalWeight * depthWeight;
fragColor += textureLod(tex, uvPos, 0.0).rgb * w;
totalWeight += w;
vec2 uvNeg = texCoord - offset;
vec3 norNeg = getNor(textureLod(gbuffer0, uvNeg, 0.0).rg);
float depthNeg = textureLod(gbufferD, uvNeg, 0.0).r;
normalWeight = max(0.0, dot(norNeg, centerNor));
normalWeight = pow(normalWeight, 8.0);
depthWeight = 1.0 - smoothstep(0.0, 0.02, abs(depthNeg - centerDepth));
w = blurWeights[i] * normalWeight * depthWeight;
fragColor += textureLod(tex, uvNeg, 0.0).rgb * w;
totalWeight += w;
}
fragColor /= totalWeight;
} }

View File

@ -1,25 +1,8 @@
#version 450 #version 450
#include "compiled.inc" #include "compiled.inc"
#include "std/gbuffer.glsl"
#include "std/brdf.glsl"
#include "std/math.glsl" #include "std/math.glsl"
#ifdef _Clusters #include "std/gbuffer.glsl"
#include "std/clusters.glsl"
#endif
#ifdef _ShadowMap
#include "std/shadows.glsl"
#endif
#ifdef _LTC
#include "std/ltc.glsl"
#endif
#ifdef _LightIES
#include "std/ies.glsl"
#endif
#ifdef _Spot
#include "std/light_common.glsl"
#endif
#include "std/constants.glsl"
uniform sampler2D gbuffer0; uniform sampler2D gbuffer0;
uniform sampler2D gbuffer1; uniform sampler2D gbuffer1;
@ -27,480 +10,179 @@ uniform sampler2D gbufferD;
#ifdef _EmissionShaded #ifdef _EmissionShaded
uniform sampler2D gbufferEmission; uniform sampler2D gbufferEmission;
#endif #endif
uniform sampler2D sveloc;
uniform vec2 cameraProj;
uniform vec3 eye;
uniform vec3 eyeLook;
uniform vec2 screenSize;
uniform mat4 invVP;
in vec2 texCoord; uniform mat4 P;
in vec3 viewRay; uniform mat4 invP;
out vec3 fragColor; uniform mat3 V3;
float metallic;
uint matid;
#ifdef _SMSizeUniform
//!uniform vec2 smSizeUniform;
#endif
#ifdef _Clusters
uniform vec4 lightsArray[maxLights * 3];
#ifdef _Spot
uniform vec4 lightsArraySpot[maxLights * 2];
#endif
uniform sampler2D clustersData;
uniform vec2 cameraPlane;
#endif
#ifdef _SinglePoint // Fast path for single light
uniform vec3 pointPos;
uniform vec3 pointCol;
#ifdef _ShadowMap
uniform float pointBias;
#endif
#ifdef _Spot
uniform vec3 spotDir;
uniform vec3 spotRight;
uniform vec4 spotData;
#endif
#endif
#ifdef _CPostprocess
uniform vec3 PPComp12;
#endif
#ifdef _ShadowMap
#ifdef _SinglePoint
#ifdef _Spot
#ifndef _LTC
uniform sampler2DShadow shadowMapSpot[1];
uniform sampler2D shadowMapSpotTransparent[1];
uniform mat4 LWVPSpot[1];
#endif
#else
uniform samplerCubeShadow shadowMapPoint[1];
uniform samplerCube shadowMapPointTransparent[1];
uniform vec2 lightProj;
#endif
#endif
#ifdef _Clusters
#ifdef _SingleAtlas
uniform sampler2DShadow shadowMapAtlas;
uniform sampler2D shadowMapAtlasTransparent;
#endif
uniform vec2 lightProj;
#ifdef _ShadowMapAtlas
#ifndef _SingleAtlas
uniform sampler2DShadow shadowMapAtlasPoint;
uniform sampler2D shadowMapAtlasPointTransparent;
//!uniform vec4 pointLightDataArray[maxLightsCluster * 6];
#else
uniform samplerCubeShadow shadowMapPoint[4];
uniform samplerCube shadowMapPointTransparent[4];
#endif
#endif
#ifdef _Spot
#ifdef _ShadowMapAtlas
#ifndef _SingleAtlas
uniform sampler2DShadow shadowMapAtlasSpot;
uniform sampler2D shadowMapAtlasSpotTransparent;
#endif
#else
uniform sampler2DShadow shadowMapSpot[4];
uniform sampler2D shadowMapSpotTransparent[4];
#endif
uniform mat4 LWVPSpotArray[maxLightsCluster];
#endif
#endif
#endif
#ifdef _LTC
uniform vec3 lightArea0;
uniform vec3 lightArea1;
uniform vec3 lightArea2;
uniform vec3 lightArea3;
uniform sampler2D sltcMat;
uniform sampler2D sltcMag;
#ifdef _ShadowMap
#ifndef _Spot
#ifdef _SinglePoint
uniform sampler2DShadow shadowMapSpot[1];
uniform sampler2D shadowMapSpotTransparent[1];
uniform mat4 LWVPSpot[1];
#endif
#ifdef _Clusters
uniform sampler2DShadow shadowMapSpot[maxLightsCluster];
uniform mat4 LWVPSpotArray[maxLightsCluster];
#endif
#endif
#endif
#endif
#ifdef _Sun #ifdef _Sun
uniform vec3 sunDir; uniform vec3 sunDir;
uniform vec3 sunCol; uniform vec3 sunCol;
#ifdef _ShadowMap
#ifdef _ShadowMapAtlas
#ifndef _SingleAtlas
uniform sampler2DShadow shadowMapAtlasSun;
uniform sampler2D shadowMapAtlasSunTransparent;
#endif
#else
uniform sampler2DShadow shadowMap;
uniform sampler2D shadowMapTransparent;
#endif
uniform float shadowsBias;
#ifdef _CSM
//!uniform vec4 casData[shadowmapCascades * 4 + 4];
#else
uniform mat4 LWVP;
#endif
#endif // _ShadowMap
#endif #endif
vec3 sampleLight(const vec3 p, const vec3 n, const vec3 lp, const vec3 lightCol #ifdef _CPostprocess
#ifdef _ShadowMap uniform vec3 PPComp12;
, int index, float bias, bool receiveShadow, bool transparent
#endif
#ifdef _Spot
, const bool isSpot, const float spotSize, float spotBlend, vec3 spotDir, vec2 scale, vec3 right
#endif
) {
vec3 ld = lp - p;
vec3 l = normalize(ld);
vec3 visibility = lightCol;
visibility *= attenuate(distance(p, lp));
#ifdef _LTC
#ifdef _ShadowMap
if (receiveShadow) {
#ifdef _SinglePoint
vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 10, 1.0);
visibility *= shadowTest(shadowMapSpot[0],
shadowMapSpotTransparent[0],
lPos.xyz / lPos.w, bias, transparent);
#endif
#ifdef _Clusters
vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 10, 1.0);
if (index == 0) visibility *= shadowTest(shadowMapSpot[0],
shadowMapSpotTransparent[0],
lPos.xyz / lPos.w, bias, transparent);
else if (index == 1) visibility *= shadowTest(shadowMapSpot[1],
shadowMapSpotTransparent[1],
, lPos.xyz / lPos.w, bias, transparent);
else if (index == 2) visibility *= shadowTest(shadowMapSpot[2],
shadowMapSpotTransparent[2],
lPos.xyz / lPos.w, bias, transparent);
else if (index == 3) visibility *= shadowTest(shadowMapSpot[3],
shadowMapSpotTransparent[3],
lPos.xyz / lPos.w, bias, transparent);
#endif
}
#endif
return visibility;
#endif
#ifdef _Spot
if (isSpot) {
visibility *= spotlightMask(l, spotDir, right, scale, spotSize, spotBlend);
#ifdef _ShadowMap
if (receiveShadow) {
#ifdef _SinglePoint
vec4 lPos = LWVPSpot[0] * vec4(p + n * bias * 10, 1.0);
visibility *= shadowTest(shadowMapSpot[0],
shadowMapSpotTransparent[0],
lPos.xyz / lPos.w, bias, transparent);
#endif
#ifdef _Clusters
vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 10, 1.0);
#ifdef _ShadowMapAtlas
visibility *= shadowTest(
#ifndef _SingleAtlas
shadowMapAtlasSpot, shadowMapAtlasSpotTransparent
#else
shadowMapAtlas, shadowMapAtlasTransparent
#endif
, lPos.xyz / lPos.w, bias, transparent
);
#else
if (index == 0) visibility *= shadowTest(shadowMapSpot[0],
shadowMapSpotTransparent[0],
lPos.xyz / lPos.w, bias, transparent);
else if (index == 1) visibility *= shadowTest(shadowMapSpot[1],
shadowMapSpotTransparent[1],
lPos.xyz / lPos.w, bias, transparent);
else if (index == 2) visibility *= shadowTest(shadowMapSpot[2],
shadowMapSpotTransparent[2],
lPos.xyz / lPos.w, bias, transparent);
else if (index == 3) visibility *= shadowTest(shadowMapSpot[3],
shadowMapSpotTransparent[3],
lPos.xyz / lPos.w, bias, transparent);
#endif
#endif
}
#endif
return visibility;
}
#endif
#ifdef _LightIES
visibility *= iesAttenuation(-l);
#endif
#ifdef _ShadowMap
if (receiveShadow) {
#ifdef _SinglePoint
#ifndef _Spot
visibility *= PCFCube(shadowMapPoint[0],
shadowMapPointTransparent[0],
ld, -l, bias, lightProj, n, transparent);
#endif
#endif
#ifdef _Clusters
#ifdef _ShadowMapAtlas
visibility *= PCFFakeCube(
#ifndef _SingleAtlas
shadowMapAtlasPoint, shadowMapAtlasPointTransparent
#else
shadowMapAtlas, shadowMapAtlasTransparent
#endif
, ld, -l, bias, lightProj, n, index, transparent
);
#else
if (index == 0) visibility *= PCFCube(shadowMapPoint[0],
shadowMapPointTransparent[0],
ld, -l, bias, lightProj, n, transparent);
else if (index == 1) visibility *= PCFCube(shadowMapPoint[1],
shadowMapPointTransparent[1],
ld, -l, bias, lightProj, n, transparent);
else if (index == 2) visibility *= PCFCube(shadowMapPoint[2],
shadowMapPointTransparent[2],
ld, -l, bias, lightProj, n, transparent);
else if (index == 3) visibility *= PCFCube(shadowMapPoint[3],
shadowMapPointTransparent[3],
ld, -l, bias, lightProj, n, transparent);
#endif
#endif
}
#endif
return visibility;
}
vec3 getVisibility(vec3 p, vec3 n, float depth, vec2 uv) {
vec3 visibility = vec3(0.0);
#ifdef _Sun
#ifdef _ShadowMap
#ifdef _CSM
visibility = shadowTestCascade(
#ifdef _ShadowMapAtlas
#ifndef _SingleAtlas
shadowMapAtlasSun, shadowMapAtlasSunTransparent
#else
shadowMapAtlas, shadowMapAtlasTransparent
#endif
#else
shadowMap, shadowMapTransparent
#endif
, eye, p + n * shadowsBias * 10, shadowsBias, false
);
#else
vec4 lPos = LWVP * vec4(p + n * shadowsBias * 100, 1.0);
if (lPos.w > 0.0) {
visibility = shadowTest(
#ifdef _ShadowMapAtlas
#ifndef _SingleAtlas
shadowMapAtlasSun, shadowMapAtlasSunTransparent
#else
shadowMapAtlas, shadowMapAtlasTransparent
#endif
#else
shadowMap, shadowMapTransparent
#endif
, lPos.xyz / lPos.w, shadowsBias, false
);
}
#endif
#endif
#endif #endif
#ifdef _SinglePoint in vec2 texCoord;
visibility += sampleLight( out vec4 fragColor;
p, n, pointPos, pointCol
#ifdef _ShadowMap
, 0, pointBias, true, false
#endif
#ifdef _Spot
, true, spotData.x, spotData.y, spotDir, spotData.zw, spotRight
#endif
);
#endif
#ifdef _Clusters
float viewz = linearize(depth, cameraProj);
int clusterI = getClusterI(uv, viewz, cameraPlane);
int numLights = int(texelFetch(clustersData, ivec2(clusterI, 0), 0).r * 255);
#ifdef HLSL
viewz += textureLod(clustersData, vec2(0.0), 0.0).r * 1e-9; // TODO: krafix bug, needs to generate sampler
#endif
#ifdef _Spot
int numSpots = int(texelFetch(clustersData, ivec2(clusterI, 1 + maxLightsCluster), 0).r * 255);
int numPoints = numLights - numSpots;
#endif
for (int i = 0; i < min(numLights, maxLightsCluster); i++) {
int li = int(texelFetch(clustersData, ivec2(clusterI, i + 1), 0).r * 255);
visibility += sampleLight(
p,
n,
lightsArray[li * 3].xyz, // lp
lightsArray[li * 3 + 1].xyz // lightCol
#ifdef _ShadowMap
// light index, shadow bias, cast_shadows
, li, lightsArray[li * 3 + 2].x, lightsArray[li * 3 + 2].z != 0.0, false
#endif
#ifdef _Spot
, lightsArray[li * 3 + 2].y != 0.0
, lightsArray[li * 3 + 2].y // spot size (cutoff)
, lightsArraySpot[li * 2].w // spot blend (exponent)
, lightsArraySpot[li * 2].xyz // spotDir
, vec2(lightsArray[li * 3].w, lightsArray[li * 3 + 1].w) // scale
, lightsArraySpot[li * 2 + 1].xyz // right
#endif
);
}
#endif // _Clusters
return visibility;
}
vec3 getWorldPos(vec2 uv, float depth) {
vec4 pos = invVP * vec4(uv * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);
return pos.xyz / pos.w;
}
vec3 getNormal(vec2 uv) {
vec4 g0 = textureLod(gbuffer0, uv, 0.0);
vec2 enc = g0.rg;
vec3 n;
n.z = 1.0 - abs(enc.x) - abs(enc.y);
n.xy = n.z >= 0.0 ? enc.xy : octahedronWrap(enc.xy);
return normalize(n);
}
vec3 calculateIndirectLight(vec2 uv, vec3 pos, vec3 normal, float depth) {
// Simplified visibility - replace with your full visibility function if needed
vec3 sampleColor = textureLod(gbuffer1, uv, 0.0).rgb * getVisibility(pos, normal, depth, uv);
#ifdef _EmissionShadeless
if (matid == 1) { // pure emissive material, color stored in basecol
sampleColor += textureLod(gbuffer1, uv, 0.0).rgb;
}
#endif
#ifdef _EmissionShaded
#ifdef _EmissionShadeless
else {
#endif
vec3 sampleEmission = textureLod(gbufferEmission, uv, 0.0).rgb;
sampleColor += sampleEmission; // Emission should be added directly
#ifdef _EmissionShadeless
}
#endif
#endif
return sampleColor;
}
// Improved sampling parameters
const float GOLDEN_ANGLE = 2.39996323; const float GOLDEN_ANGLE = 2.39996323;
const float MAX_DEPTH_DIFFERENCE = 0.9; // More conservative depth threshold const int RAY_STEPS = 12;
const float SAMPLE_BIAS = 0.01; // Small offset to avoid self-occlusion
vec2 getProjectedCoord(const vec3 viewPos) {
vec4 projectedCoord = P * vec4(viewPos, 1.0);
projectedCoord.xy /= projectedCoord.w;
projectedCoord.xy = projectedCoord.xy * 0.5 + 0.5;
#ifdef _InvY
projectedCoord.y = 1.0 - projectedCoord.y;
#endif
return projectedCoord.xy;
}
vec3 cosineSampleHemisphere(vec3 n, vec2 rand) {
float phi = PI * 2.0 * rand.x;
float cosTheta = sqrt(1.0 - rand.y);
float sinTheta = sqrt(rand.y);
vec3 h = vec3(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta);
vec3 tangent, bitangent;
vec3 absN = abs(n);
if (absN.x <= absN.y && absN.x <= absN.z) {
tangent = normalize(cross(n, vec3(1.0, 0.0, 0.0)));
} else if (absN.y <= absN.z) {
tangent = normalize(cross(n, vec3(0.0, 1.0, 0.0)));
} else {
tangent = normalize(cross(n, vec3(0.0, 0.0, 1.0)));
}
bitangent = cross(n, tangent);
return normalize(tangent * h.x + bitangent * h.y + n * h.z);
}
vec3 traceRay(vec3 origin, vec3 dir, float maxDist, float minDist) {
float stepSize = maxDist / float(RAY_STEPS);
vec3 pos = origin + dir * minDist;
float prevDepthDiff = 0.0;
float hadValidPrev = 0.0;
for (int i = 1; i <= RAY_STEPS; i++) {
pos += dir * stepSize;
vec2 uv = getProjectedCoord(pos);
vec2 sampleUV = clamp(uv, vec2(0.001), vec2(0.999));
float sampleDepth = textureLod(gbufferD, sampleUV, 0.0).r * 2.0 - 1.0;
if (sampleDepth == 1.0) {
hadValidPrev = 0.0;
continue;
}
vec3 sampleViewPos = getPosView2(invP, sampleDepth, sampleUV);
float depthDiff = pos.z - sampleViewPos.z;
float rayDist = length(pos - origin);
float thickness = 0.15 + rayDist * 0.25;
float crossed = hadValidPrev * step(0.0, prevDepthDiff) * step(depthDiff, 0.0);
float withinThickness = step(abs(depthDiff), thickness);
if (crossed > 0.5 || withinThickness > 0.5) {
float distWeight = 1.0 - (rayDist / maxDist);
distWeight = max(0.0, distWeight * distWeight);
return vec3(sampleUV, distWeight);
}
prevDepthDiff = depthDiff;
hadValidPrev = 1.0;
}
return vec3(-1.0);
}
void main() { void main() {
float depth = textureLod(gbufferD, texCoord, 0.0).r; float depth = textureLod(gbufferD, texCoord, 0.0).r * 2.0 - 1.0;
if (depth >= 1.0) { if (depth == 1.0) {
fragColor = vec3(0.0); fragColor = vec4(0.0, 0.0, 0.0, 1.0);
return; return;
}
vec4 g0 = textureLod(gbuffer0, texCoord, 0.0); // Normal.xy, roughness, metallic/matid
unpackFloatInt16(g0.a, metallic, matid);
vec2 velocity = -textureLod(sveloc, texCoord, 0.0).rg;
vec3 n;
n.z = 1.0 - abs(g0.x) - abs(g0.y);
n.xy = n.z >= 0.0 ? g0.xy : octahedronWrap(g0.xy);
n = normalize(n);
vec3 pos = getWorldPos(texCoord, depth);
vec3 normal = getNormal(texCoord);
vec3 centerColor = textureLod(gbuffer1, texCoord, 0.0).rgb;
float radius = ssaoRadius;
vec3 gi = vec3(0.0);
float totalWeight = 0.0;
float angle = fract(sin(dot(texCoord, vec2(12.9898, 78.233))) * 100.0);
for (int i = 0; i < ssgiSamples; i++) {
// Use quasi-random sequence for better coverage
float r = sqrt((float(i) + 0.5) / float(ssgiSamples)) * radius;
float a = (float(i) * GOLDEN_ANGLE) + angle;
vec2 offset = vec2(cos(a), sin(a)) * r * radius;
vec2 sampleUV = clamp(texCoord + offset * (BayerMatrix8[int(gl_FragCoord.x + velocity.x) % 8][int(gl_FragCoord.y + velocity.y) % 8] - 0.5) / screenSize, vec2(0.001), vec2(0.999));
float sampleDepth = textureLod(gbufferD, sampleUV, 0.0).r;
if (sampleDepth >= 1.0) continue;
vec3 samplePos = getWorldPos(sampleUV, sampleDepth);
vec3 sampleNormal = getNormal(sampleUV);
// Apply small bias to sample position to avoid self-occlusion
samplePos += sampleNormal * SAMPLE_BIAS;
vec3 dir = pos - samplePos;
float dist = length(dir);
if (abs(pos.z - samplePos.z) > MAX_DEPTH_DIFFERENCE) continue;;
vec3 sampleColor = calculateIndirectLight(sampleUV, samplePos, sampleNormal, sampleDepth);
float weight = 1.0 / (1.0 + dist * dist * 2.0) * max(dot(sampleNormal, n), 0.0);
gi += sampleColor * weight;
totalWeight += weight;
} }
// Normalize and apply intensity vec4 g0 = textureLod(gbuffer0, texCoord, 0.0);
if (totalWeight > 0.0) { vec2 enc = g0.rg;
gi /= totalWeight; vec3 n;
#ifdef _CPostprocess n.z = 1.0 - abs(enc.x) - abs(enc.y);
gi *= PPComp12.x; n.xy = n.z >= 0.0 ? enc.xy : octahedronWrap(enc.xy);
#else n = normalize(n);
gi *= ssaoStrength;
#endif
}
#ifdef _EmissionShadeless vec3 viewNormal = V3 * n;
if (matid == 1) { // pure emissive material, color stored in basecol vec3 viewPos = getPosView2(invP, depth, texCoord);
gi += textureLod(gbuffer1, texCoord, 0.0).rgb;
} #ifdef _CPostprocess
float radius = PPComp12.y;
float strength = PPComp12.x;
#else
float radius = ssgiRadius;
float strength = ssgiStrength;
#endif #endif
float noise = fract(52.9829189 * fract(0.06711056 * texCoord.x * 1000.0 + 0.00583715 * texCoord.y * 1000.0));
vec3 gi = vec3(0.0);
int validSamples = 0;
// min distance to avoid self shadowing artiffacts
float minDist = radius * 0.05;
for (int i = 0; i < ssgiSamples; i++) {
float fi = float(i) + noise;
vec2 rand = vec2(
fract(fi * 0.7548776662 + noise),
fract(fi * 0.5698402909 + noise * 1.5)
);
vec3 rayDir = cosineSampleHemisphere(viewNormal, rand);
vec3 hitResult = traceRay(viewPos, rayDir, radius, minDist);
if (hitResult.x < 0.0) continue;
vec2 hitUV = hitResult.xy;
float distWeight = hitResult.z;
vec3 hitAlbedo = textureLod(gbuffer1, hitUV, 1.0).rgb;
#ifdef _Sun
vec4 hitG0 = textureLod(gbuffer0, hitUV, 0.0);
vec2 hitEnc = hitG0.rg;
vec3 hitN;
hitN.z = 1.0 - abs(hitEnc.x) - abs(hitEnc.y);
hitN.xy = hitN.z >= 0.0 ? hitEnc.xy : octahedronWrap(hitEnc.xy);
hitN = normalize(hitN);
float hitNdotL = max(0.0, dot(hitN, sunDir));
vec3 hitRadiance = hitAlbedo * sunCol * hitNdotL;
#else
vec3 hitRadiance = hitAlbedo * 0.5;
#endif
#ifdef _EmissionShaded
hitRadiance += textureLod(gbufferEmission, hitUV, 0.0).rgb;
#endif
gi += hitRadiance * distWeight;
validSamples++;
}
if (validSamples > 0) {
gi /= float(validSamples);
}
gi *= strength;
#ifdef _EmissionShaded #ifdef _EmissionShaded
#ifdef _EmissionShadeless gi += textureLod(gbufferEmission, texCoord, 0.0).rgb * 0.3;
else {
#endif
gi += textureLod(gbufferEmission, texCoord, 0.0).rgb;
#ifdef _EmissionShadeless
}
#endif
#endif #endif
fragColor = gi / (gi + vec3(1.0)); // Reinhard tone mapping
fragColor = vec4(min(gi, vec3(2.0)), 1.0);
} }

View File

@ -6,60 +6,18 @@
"compare_mode": "always", "compare_mode": "always",
"cull_mode": "none", "cull_mode": "none",
"links": [ "links": [
{
"name": "invVP",
"link": "_inverseViewProjectionMatrix"
},
{ {
"name": "P", "name": "P",
"link": "_projectionMatrix" "link": "_projectionMatrix"
}, },
{
"name": "invP",
"link": "_inverseProjectionMatrix"
},
{ {
"name": "V3", "name": "V3",
"link": "_viewMatrix3" "link": "_viewMatrix3"
}, },
{
"name": "eye",
"link": "_cameraPosition"
},
{
"name": "eyeLook",
"link": "_cameraLook"
},
{
"name": "cameraProj",
"link": "_cameraPlaneProj"
},
{
"name": "screenSize",
"link": "_screenSize"
},
{
"name": "PPComp12",
"link": "_PPComp12",
"ifdef": ["_CPostprocess"]
},
{
"name": "lightsArraySpot",
"link": "_lightsArraySpot",
"ifdef": ["_Clusters", "_Spot"]
},
{
"name": "lightsArray",
"link": "_lightsArray",
"ifdef": ["_Clusters"]
},
{
"name": "clustersData",
"link": "_clustersData",
"ifdef": ["_Clusters"]
},
{
"name": "cameraPlane",
"link": "_cameraPlane",
"ifdef": ["_Clusters"]
},
{ {
"name": "sunDir", "name": "sunDir",
"link": "_sunDirection", "link": "_sunDirection",
@ -71,128 +29,13 @@
"ifdef": ["_Sun"] "ifdef": ["_Sun"]
}, },
{ {
"name": "shadowsBias", "name": "PPComp12",
"link": "_sunShadowsBias", "link": "_PPComp12",
"ifdef": ["_Sun", "_ShadowMap"] "ifdef": ["_CPostprocess"]
},
{
"name": "LWVP",
"link": "_biasLightWorldViewProjectionMatrixSun",
"ifndef": ["_CSM"],
"ifdef": ["_Sun", "_ShadowMap"]
},
{
"name": "casData",
"link": "_cascadeData",
"ifdef": ["_Sun", "_ShadowMap", "_CSM"]
},
{
"name": "lightArea0",
"link": "_lightArea0",
"ifdef": ["_LTC"]
},
{
"name": "lightArea1",
"link": "_lightArea1",
"ifdef": ["_LTC"]
},
{
"name": "lightArea2",
"link": "_lightArea2",
"ifdef": ["_LTC"]
},
{
"name": "lightArea3",
"link": "_lightArea3",
"ifdef": ["_LTC"]
},
{
"name": "sltcMat",
"link": "_ltcMat",
"ifdef": ["_LTC"]
},
{
"name": "sltcMag",
"link": "_ltcMag",
"ifdef": ["_LTC"]
},
{
"name": "smSizeUniform",
"link": "_shadowMapSize",
"ifdef": ["_SMSizeUniform"]
},
{
"name": "lightProj",
"link": "_lightPlaneProj",
"ifdef": ["_ShadowMap"]
},
{
"name": "pointPos",
"link": "_pointPosition",
"ifdef": ["_SinglePoint"]
},
{
"name": "pointCol",
"link": "_pointColor",
"ifdef": ["_SinglePoint"]
},
{
"name": "pointBias",
"link": "_pointShadowsBias",
"ifdef": ["_SinglePoint", "_ShadowMap"]
},
{
"name": "spotDir",
"link": "_spotDirection",
"ifdef": ["_SinglePoint", "_Spot"]
},
{
"name": "spotData",
"link": "_spotData",
"ifdef": ["_SinglePoint", "_Spot"]
},
{
"name": "spotRight",
"link": "_spotRight",
"ifdef": ["_SinglePoint", "_Spot"]
},
{
"name": "LWVPSpotArray",
"link": "_biasLightWorldViewProjectionMatrixSpotArray",
"ifdef": ["_Clusters", "_ShadowMap", "_Spot"]
},
{
"name": "pointLightDataArray",
"link": "_pointLightsAtlasArray",
"ifdef": ["_Clusters", "_ShadowMap", "_ShadowMapAtlas"]
},
{
"name": "LWVPSpot[0]",
"link": "_biasLightWorldViewProjectionMatrixSpot0",
"ifndef": ["_ShadowMapAtlas"],
"ifdef": ["_LTC", "_ShadowMap"]
},
{
"name": "LWVPSpot[1]",
"link": "_biasLightWorldViewProjectionMatrixSpot1",
"ifndef": ["_ShadowMapAtlas"],
"ifdef": ["_LTC", "_ShadowMap"]
},
{
"name": "LWVPSpot[2]",
"link": "_biasLightWorldViewProjectionMatrixSpot2",
"ifndef": ["_ShadowMapAtlas"],
"ifdef": ["_LTC", "_ShadowMap"]
},
{
"name": "LWVPSpot[3]",
"link": "_biasLightWorldViewProjectionMatrixSpot3",
"ifndef": ["_ShadowMapAtlas"],
"ifdef": ["_LTC", "_ShadowMap"]
} }
], ],
"texture_params": [], "texture_params": [],
"vertex_shader": "../include/pass_viewray.vert.glsl", "vertex_shader": "../include/pass.vert.glsl",
"fragment_shader": "ssgi_pass.frag.glsl" "fragment_shader": "ssgi_pass.frag.glsl"
} }
] ]

View File

@ -64,21 +64,26 @@ vec4 rayCast(vec3 dir) {
ddepth = getDeltaDepth(hitCoord); ddepth = getDeltaDepth(hitCoord);
if (ddepth > 0.0) return binarySearch(dir); if (ddepth > 0.0) return binarySearch(dir);
} }
return vec4(texCoord, 0.0, 1.0); return vec4(texCoord, 0.0, 0.0);
} }
void main() { void main() {
vec4 g0 = textureLod(gbuffer0, texCoord, 0.0);
float roughness = g0.z;
vec4 gr = textureLod(gbuffer_refraction, texCoord, 0.0); vec4 gr = textureLod(gbuffer_refraction, texCoord, 0.0);
float ior = gr.x; float ior = gr.x;
float opac = 1.0 - gr.y; float transmittance = gr.y;
float d = textureLod(gbufferD, texCoord, 0.0).r * 2.0 - 1.0; float surfaceDepth = gr.z;
if (d == 0.0 || d == 1.0 || opac == 1.0 || ior == 1.0) { float d = surfaceDepth * 2.0 - 1.0;
fragColor.rgb = textureLod(tex1, texCoord, 0.0).rgb;
fragColor.a = opac; vec4 sceneSample = textureLod(tex, texCoord, 0.0);
if (surfaceDepth == 0.0 || transmittance == 0.0 || ior == 1.0) {
vec3 background = textureLod(tex1, texCoord, 0.0).rgb;
fragColor.rgb = sceneSample.rgb + background * (1.0 - sceneSample.a);
fragColor.a = 1.0;
return; return;
} }
vec4 g0 = textureLod(gbuffer0, texCoord, 0.0);
float roughness = g0.z;
vec2 enc = g0.rg; vec2 enc = g0.rg;
vec3 n; vec3 n;
n.z = 1.0 - abs(enc.x) - abs(enc.y); n.z = 1.0 - abs(enc.x) - abs(enc.y);
@ -87,24 +92,32 @@ void main() {
vec3 viewNormal = V3 * n; vec3 viewNormal = V3 * n;
vec3 viewPos = getPosView(viewRay, d, cameraProj); vec3 viewPos = getPosView(viewRay, d, cameraProj);
vec3 refracted = refract(normalize(viewPos), viewNormal, 1.0 / ior); vec3 incident = normalize(viewPos);
vec3 refracted = refract(incident, viewNormal, 1.0 / ior);
if (length(refracted) < 0.001) {
vec3 background = textureLod(tex1, texCoord, 0.0).rgb;
fragColor.rgb = sceneSample.rgb + background * (1.0 - sceneSample.a);
fragColor.a = 1.0;
return;
}
hitCoord = viewPos; hitCoord = viewPos;
vec3 dir = refracted * (1.0 - rand(texCoord) * ss_refractionJitter * roughness) * 2.0; vec3 dir = refracted * (1.0 - rand(texCoord) * ss_refractionJitter * roughness) * 2.0;
vec4 coords = rayCast(dir); vec4 coords = rayCast(dir);
vec2 deltaCoords = abs(vec2(0.5, 0.5) - coords.xy);
float screenEdgeFactor = clamp(1.0 - (deltaCoords.x + deltaCoords.y), 0.0, 1.0); vec2 screenEdge = smoothstep(0.0, 0.1, coords.xy) * smoothstep(0.0, 0.1, 1.0 - coords.xy);
float screenEdgeFactor = screenEdge.x * screenEdge.y;
float refractivity = 1.0 - roughness; float refractivity = 1.0 - roughness;
float intensity = pow(refractivity, ss_refractionFalloffExp) * screenEdgeFactor * \
clamp(-refracted.z, 0.0, 1.0) * clamp((length(viewPos - hitCoord)), 0.0, 1.0) * coords.w; float intensity = pow(refractivity, ss_refractionFalloffExp) * screenEdgeFactor * coords.w;
intensity = clamp(intensity, 0.0, 1.0); intensity = clamp(intensity, 0.0, 1.0);
vec4 refractionCol = textureLod(tex1, coords.xy, 0.0).rgba; vec3 refractedBackground = textureLod(tex1, coords.xy, 0.0).rgb;
refractionCol.a = opac; vec3 straightBackground = textureLod(tex1, texCoord, 0.0).rgb;
//refractionCol *= intensity;
vec4 color = textureLod(tex, texCoord.xy, 0.0).rgba;
color.a = opac;
fragColor.rgba = mix(refractionCol, color, opac); vec3 behindColor = mix(straightBackground, refractedBackground, intensity);
fragColor.a = opac;
fragColor.rgb = sceneSample.rgb + behindColor * (1.0 - sceneSample.a);
fragColor.a = 1.0;
} }

View File

@ -5,12 +5,9 @@
"depth_write": false, "depth_write": false,
"compare_mode": "always", "compare_mode": "always",
"cull_mode": "none", "cull_mode": "none",
"blend_source": "source_alpha", "blend_source": "blend_one",
"blend_destination": "inverse_source_alpha", "blend_destination": "blend_zero",
"blend_operation": "add", "blend_operation": "add",
"alpha_blend_source": "blend_one",
"alpha_blend_destination": "blend_one",
"alpha_blend_operation": "add",
"links": [ "links": [
{ {
"name": "P", "name": "P",

View File

@ -1,7 +1,6 @@
// //
// Copyright (C) 2012 Jorge Jimenez (jorge@iryoku.com) // Copyright (C) 2012 Jorge Jimenez (jorge@iryoku.com)
// Copyright (C) 2012 Diego Gutierrez (diegog@unizar.es) // Copyright (C) 2012 Diego Gutierrez (diegog@unizar.es)
// Copyright (C) 2025 Onek8 (info@leenkx.com)
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without // Redistribution and use in source and binary forms, with or without
@ -34,17 +33,10 @@
// policies, either expressed or implied, of the copyright holders. // policies, either expressed or implied, of the copyright holders.
// //
// TODO:
// Add real sss radius
// Add real sss scale
// Move temp hash, reorganize shader utility functions
// Add compiler flag for quality presets or with samples parameter
// Clean up + Document comment
#version 450 #version 450
#include "compiled.inc" #include "compiled.inc"
#include "std/gbuffer.glsl"
uniform sampler2D gbufferD; uniform sampler2D gbufferD;
uniform sampler2D gbuffer0; uniform sampler2D gbuffer0;
@ -56,7 +48,8 @@ uniform vec2 cameraProj;
in vec2 texCoord; in vec2 texCoord;
out vec4 fragColor; out vec4 fragColor;
const float SSSS_FOVY = 108.0; const vec3 SKIN_SSS_RADIUS = vec3(4.8, 2.4, 1.5);
const float SSS_DISTANCE_SCALE = 0.001;
// Temp hash func - // Temp hash func -
float hash13(vec3 p3) { float hash13(vec3 p3) {
@ -69,63 +62,54 @@ vec4 SSSSBlur() {
const int SSSS_N_SAMPLES = 15; const int SSSS_N_SAMPLES = 15;
vec4 kernel[SSSS_N_SAMPLES]; vec4 kernel[SSSS_N_SAMPLES];
// color neutral kernel weights to prevent color shifting kernel[0] = vec4(0.233, 0.455, 0.649, 0.0); // Center sample
kernel[0] = vec4(0.2, 0.2, 0.2, 0.0); kernel[1] = vec4(0.100, 0.336, 0.344, 0.37); // +0.37mm
kernel[1] = vec4(0.12, 0.12, 0.12, 0.2); kernel[2] = vec4(0.118, 0.198, 0.0, 0.97); // +0.97mm
kernel[2] = vec4(0.09, 0.09, 0.09, 0.4); kernel[3] = vec4(0.113, 0.007, 0.007, 1.93); // +1.93mm
kernel[3] = vec4(0.06, 0.06, 0.06, 0.8); kernel[4] = vec4(0.358, 0.004, 0.0, 3.87); // +3.87mm
kernel[4] = vec4(0.04, 0.04, 0.04, 1.2); kernel[5] = vec4(0.078, 0.0, 0.0, 6.53); // +6.53mm (red only)
kernel[5] = vec4(0.025, 0.025, 0.025, 1.6); kernel[6] = vec4(0.0, 0.0, 0.0, 0.0); // Unused
kernel[6] = vec4(0.015, 0.015, 0.015, 2.0); kernel[7] = vec4(0.0, 0.0, 0.0, 0.0); // Unused
kernel[7] = vec4(0.005, 0.005, 0.005, 2.5); kernel[8] = vec4(0.100, 0.336, 0.344, -0.37); // -0.37mm
kernel[8] = vec4(0.12, 0.12, 0.12, -0.2); kernel[9] = vec4(0.118, 0.198, 0.0, -0.97); // -0.97mm
kernel[9] = vec4(0.09, 0.09, 0.09, -0.4); kernel[10] = vec4(0.113, 0.007, 0.007, -1.93); // -1.93mm
kernel[10] = vec4(0.06, 0.06, 0.06, -0.8); kernel[11] = vec4(0.358, 0.004, 0.0, -3.87); // -3.87mm
kernel[11] = vec4(0.04, 0.04, 0.04, -1.2); kernel[12] = vec4(0.078, 0.0, 0.0, -6.53); // -6.53mm (red only)
kernel[12] = vec4(0.025, 0.025, 0.025, -1.6); kernel[13] = vec4(0.0, 0.0, 0.0, 0.0); // Unused
kernel[13] = vec4(0.015, 0.015, 0.015, -2.0); kernel[14] = vec4(0.0, 0.0, 0.0, 0.0); // Unused
kernel[14] = vec4(0.005, 0.005, 0.005, -2.5);
vec4 colorM = textureLod(tex, texCoord, 0.0); vec4 colorM = textureLod(tex, texCoord, 0.0);
float depth = textureLod(gbufferD, texCoord, 0.0).r; float depth = textureLod(gbufferD, texCoord, 0.0).r;
float depthM = cameraProj.y / (depth - cameraProj.x); float depthM = cameraProj.y / (depth - cameraProj.x);
float distanceToProjectionWindow = 1.0 / tan(0.5 * radians(SSSS_FOVY)); float distanceScale = 1.0 / max(depthM, 0.1);
float scale = distanceToProjectionWindow / depthM;
vec2 finalStep = sssWidth * scale * dir; vec2 finalStep = sssWidth * distanceScale * dir * SSS_DISTANCE_SCALE;
vec3 jitterSeed = vec3(texCoord.xy * 1000.0, fract(cameraProj.x * 0.0001)); vec3 jitterSeed = vec3(texCoord.xy * 1000.0, fract(cameraProj.x * 0.0001));
float jitterOffset = (hash13(jitterSeed) * 2.0 - 1.0) * 0.15; // 15% jitteR float jitterOffset = (hash13(jitterSeed) * 2.0 - 1.0) * 0.15;
finalStep *= (1.0 + jitterOffset); finalStep *= (1.0 + jitterOffset);
finalStep *= 0.05;
vec3 colorBlurred = vec3(0.0); vec3 colorBlurred = vec3(0.0);
vec3 weightSum = vec3(0.0); vec3 weightSum = vec3(0.0);
colorBlurred += colorM.rgb * kernel[0].rgb; colorBlurred += colorM.rgb * kernel[0].rgb;
weightSum += kernel[0].rgb; weightSum += kernel[0].rgb;
// Accumulate the other samples with per-pixel jittering to reduce banding
for (int i = 1; i < SSSS_N_SAMPLES; i++) { for (int i = 1; i < SSSS_N_SAMPLES; i++) {
float sampleJitter = hash13(vec3(texCoord.xy * 720.0, float(i) * 37.45)) * 0.1 - 0.05; float sampleJitter = hash13(vec3(texCoord.xy * 720.0, float(i) * 37.45)) * 0.1 - 0.05;
vec2 offset = texCoord + (kernel[i].a + sampleJitter) * finalStep; vec2 offset = texCoord + (kernel[i].a + sampleJitter) * finalStep;
vec4 color = textureLod(tex, offset, 0.0); vec4 color = textureLod(tex, offset, 0.0);
const float DEPTH_THRESHOLD = 0.05;
float sampleDepth = textureLod(gbufferD, offset, 0.0).r;
float sampleDepthM = cameraProj.y / (sampleDepth - cameraProj.x);
// ADJUST FOR SURFACE FOLLOWING float depthDiff = abs(depthM - sampleDepthM);
// 0.0 = disabled (maximum SSS but with bleeding), 1.0 = fully enabled (prevents bleeding but might reduce SSS effect) float depthWeight = exp(-depthDiff * 10.0);
const float SURFACE_FOLLOWING_STRENGTH = 0.15; // Reduced to preserve more SSS effect
if (SURFACE_FOLLOWING_STRENGTH > 0.0) { if (depthDiff > DEPTH_THRESHOLD) {
float sampleDepth = textureLod(gbufferD, offset, 0.0).r; color.rgb = mix(colorM.rgb, color.rgb, depthWeight);
float depthScale = 5.0;
float depthDiff = abs(depth - sampleDepth) * depthScale;
if (depthDiff > 0.3) {
float blendFactor = clamp(depthDiff - 0.3, 0.0, 1.0) * SURFACE_FOLLOWING_STRENGTH;
color.rgb = mix(color.rgb, colorM.rgb, blendFactor);
}
} }
colorBlurred += color.rgb * kernel[i].rgb; colorBlurred += color.rgb * kernel[i].rgb;
@ -133,17 +117,22 @@ vec4 SSSSBlur() {
} }
vec3 normalizedColor = colorBlurred / max(weightSum, vec3(0.00001)); vec3 normalizedColor = colorBlurred / max(weightSum, vec3(0.00001));
float dither = hash13(vec3(texCoord * 1333.0, 0.0)) * 0.003 - 0.0015; float dither = hash13(vec3(texCoord * 1333.0, 0.0)) * 0.003 - 0.0015;
return vec4(normalizedColor + vec3(dither), colorM.a); normalizedColor = max(normalizedColor + vec3(dither), vec3(0.0));
return vec4(normalizedColor, colorM.a);
} }
void main() { void main() {
vec4 g0 = textureLod(gbuffer0, texCoord, 0.0);
float metallic;
uint matid;
unpackFloatInt16(g0.a, metallic, matid);
if (textureLod(gbuffer0, texCoord, 0.0).a == 8192.0) { if (matid == 2u) {
vec4 originalColor = textureLod(tex, texCoord, 0.0); vec4 originalColor = textureLod(tex, texCoord, 0.0);
vec4 blurredColor = SSSSBlur(); vec4 blurredColor = SSSSBlur();
vec4 finalColor = mix(blurredColor, originalColor, 0.15); vec4 sssContribution = blurredColor - originalColor;
vec4 combined = originalColor + max(vec4(0.0), sssContribution) * 0.8;
fragColor = clamp(finalColor, 0.0, 1.0); fragColor = max(vec4(0.0), min(combined, vec4(10.0)));
} else { } else {
fragColor = textureLod(tex, texCoord, 0.0); fragColor = textureLod(tex, texCoord, 0.0);
} }

View File

@ -36,7 +36,8 @@ float d_ggx(const float nh, const float a) {
vec3 specularBRDF(const vec3 f0, const float roughness, const float nl, const float nh, const float nv, const float vh) { vec3 specularBRDF(const vec3 f0, const float roughness, const float nl, const float nh, const float nv, const float vh) {
float a = roughness * roughness; float a = roughness * roughness;
return d_ggx(nh, a) * g2_approx(nl, nv, a) * f_schlick(f0, vh) / max(4.0 * nv, 1e-5); //NdotL cancels out later vec3 result = d_ggx(nh, a) * g2_approx(nl, nv, a) * f_schlick(f0, vh) / max(4.0 * nv, 1e-5); //NdotL cancels out later
return min(result, vec3(200.0));
} }
// John Hable - Optimizing GGX Shaders // John Hable - Optimizing GGX Shaders

View File

@ -24,7 +24,7 @@ const int DIFFUSE_CONE_COUNT = 16;
const float SHADOW_CONE_APERTURE = radians(15.0); const float SHADOW_CONE_APERTURE = radians(15.0);
const float DIFFUSE_CONE_APERTURE = 0.872665; // 50 degrees in radians const float DIFFUSE_CONE_APERTURE = 0.872665;
mat3 makeTangentBasis(const vec3 normal) { mat3 makeTangentBasis(const vec3 normal) {
// Create a tangent basis from normal vector // Create a tangent basis from normal vector

View File

@ -8,10 +8,10 @@
// const float compoDOFLength = 160.0; // Focal length in mm 18-200 // const float compoDOFLength = 160.0; // Focal length in mm 18-200
// const float compoDOFFstop = 128.0; // F-stop value // const float compoDOFFstop = 128.0; // F-stop value
const int samples = 6; // Samples on the first ring const int samples = 8; // Samples on the first ring
const int rings = 6; // Ring count const int rings = 6; // Ring count
const vec2 focus = vec2(0.5, 0.5); const vec2 focus = vec2(0.5, 0.5);
const float coc = 0.11; // Circle of confusion size in mm (35mm film = 0.03mm) const float coc = 0.03; // Circle of confusion size in mm (35mm film = 0.03mm)
const float maxblur = 1.0; const float maxblur = 1.0;
const float threshold = 0.5; // Highlight threshold const float threshold = 0.5; // Highlight threshold
const float gain = 2.0; // Highlight gain const float gain = 2.0; // Highlight gain
@ -55,21 +55,26 @@ vec3 dof(
float f = DOFLength; // Focal length in mm float f = DOFLength; // Focal length in mm
float d = fDepth * 1000.0; // Focal plane in mm float d = fDepth * 1000.0; // Focal plane in mm
float o = depth * 1000.0; // Depth in mm float o = depth * 1000.0; // Depth in mm
float a = (o * f) / (o - f); float a = (o > f) ? (o * f) / (o - f) : 0.0;
float b = (d * f) / (d - f); float b = (d > f) ? (d * f) / (d - f) : 0.0;
float c = (d - f) / (d * DOFFStop * coc); float sensorSize = max(DOFFStop, 10.0);
float c = (d - f) / (d * sensorSize * coc);
float blur = abs(a - b) * c; float blur = abs(a - b) * c;
blur = clamp(blur, 0.0, 1.0); blur = clamp(blur, 0.0, 1.0);
vec2 noise = rand2(texCoord) * namount * blur; vec2 noise = rand2(texCoord) * namount * blur;
float w = (texStep.x) * blur * maxblur + noise.x; float w = (texStep.x) * blur * maxblur + noise.x;
float h = (texStep.y) * blur * maxblur + noise.y; float h = (texStep.y) * blur * maxblur + noise.y;
vec3 col = vec3(0.0); vec3 sharpCol = textureLod(tex, texCoord, 0.0).rgb;
if (blur < 0.05) { vec3 col = sharpCol;
col = textureLod(tex, texCoord, 0.0).rgb; float blurThreshold = 0.02;
} float blurRange = 0.06;
else {
col = textureLod(tex, texCoord, 0.0).rgb; if (blur > blurThreshold) {
float blurAmount = smoothstep(blurThreshold, blurThreshold + blurRange, blur);
vec3 blurredCol = sharpCol;
float s = 1.0; float s = 1.0;
int ringsamples; int ringsamples;
@ -81,11 +86,12 @@ vec3 dof(
float ph = (sin(float(j) * step) * float(i)); float ph = (sin(float(j) * step) * float(i));
float p = 1.0; float p = 1.0;
// if (pentagon) p = penta(vec2(pw, ph)); // if (pentagon) p = penta(vec2(pw, ph));
col += color(texCoord + vec2(pw * w, ph * h), blur, tex, texStep) * mix(1.0, (float(i)) / (float(rings)), bias) * p; blurredCol += color(texCoord + vec2(pw * w, ph * h), blur, tex, texStep) * mix(1.0, (float(i)) / (float(rings)), bias) * p;
s += 1.0 * mix(1.0, (float(i)) / (float(rings)), bias) * p; s += 1.0 * mix(1.0, (float(i)) / (float(rings)), bias) * p;
} }
} }
col /= s; blurredCol /= s;
col = mix(sharpCol, blurredCol, blurAmount);
} }
return col; return col;
} }

View File

@ -1,11 +1,11 @@
#ifndef _GBUFFER_GLSL_ #ifndef _GBUFFER_GLSL_
#define _GBUFFER_GLSL_ #define _GBUFFER_GLSL_
vec2 octahedronWrap(const vec2 v) { vec2 octahedronWrap(vec2 v) {
return (1.0 - abs(v.yx)) * (vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0)); return (1.0 - abs(v.yx)) * (vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0));
} }
vec3 getNor(const vec2 enc) { vec3 getNor(vec2 enc) {
vec3 n; vec3 n;
n.z = 1.0 - abs(enc.x) - abs(enc.y); n.z = 1.0 - abs(enc.x) - abs(enc.y);
n.xy = n.z >= 0.0 ? enc.xy : octahedronWrap(enc.xy); n.xy = n.z >= 0.0 ? enc.xy : octahedronWrap(enc.xy);
@ -13,13 +13,13 @@ vec3 getNor(const vec2 enc) {
return n; return n;
} }
vec3 getPosView(const vec3 viewRay, const float depth, const vec2 cameraProj) { vec3 getPosView(vec3 viewRay, float depth, vec2 cameraProj) {
float linearDepth = cameraProj.y / (cameraProj.x - depth); float linearDepth = cameraProj.y / (cameraProj.x - depth);
//float linearDepth = cameraProj.y / ((depth * 0.5 + 0.5) - cameraProj.x); //float linearDepth = cameraProj.y / ((depth * 0.5 + 0.5) - cameraProj.x);
return viewRay * linearDepth; return viewRay * linearDepth;
} }
vec3 getPos(const vec3 eye, const vec3 eyeLook, const vec3 viewRay, const float depth, const vec2 cameraProj) { vec3 getPos(vec3 eye, vec3 eyeLook, vec3 viewRay, float depth, vec2 cameraProj) {
// eyeLook, viewRay should be normalized // eyeLook, viewRay should be normalized
float linearDepth = cameraProj.y / ((depth * 0.5 + 0.5) - cameraProj.x); float linearDepth = cameraProj.y / ((depth * 0.5 + 0.5) - cameraProj.x);
float viewZDist = dot(eyeLook, viewRay); float viewZDist = dot(eyeLook, viewRay);
@ -27,7 +27,7 @@ vec3 getPos(const vec3 eye, const vec3 eyeLook, const vec3 viewRay, const float
return wposition; return wposition;
} }
vec3 getPosNoEye(const vec3 eyeLook, const vec3 viewRay, const float depth, const vec2 cameraProj) { vec3 getPosNoEye(vec3 eyeLook, vec3 viewRay, float depth, vec2 cameraProj) {
// eyeLook, viewRay should be normalized // eyeLook, viewRay should be normalized
float linearDepth = cameraProj.y / ((depth * 0.5 + 0.5) - cameraProj.x); float linearDepth = cameraProj.y / ((depth * 0.5 + 0.5) - cameraProj.x);
float viewZDist = dot(eyeLook, viewRay); float viewZDist = dot(eyeLook, viewRay);
@ -36,10 +36,10 @@ vec3 getPosNoEye(const vec3 eyeLook, const vec3 viewRay, const float depth, cons
} }
#if defined(HLSL) || defined(METAL) #if defined(HLSL) || defined(METAL)
vec3 getPos2(const mat4 invVP, const float depth, vec2 coord) { vec3 getPos2(mat4 invVP, float depth, vec2 coord) {
coord.y = 1.0 - coord.y; coord.y = 1.0 - coord.y;
#else #else
vec3 getPos2(const mat4 invVP, const float depth, const vec2 coord) { vec3 getPos2(mat4 invVP, float depth, vec2 coord) {
#endif #endif
vec4 pos = vec4(coord * 2.0 - 1.0, depth, 1.0); vec4 pos = vec4(coord * 2.0 - 1.0, depth, 1.0);
pos = invVP * pos; pos = invVP * pos;
@ -48,10 +48,10 @@ vec3 getPos2(const mat4 invVP, const float depth, const vec2 coord) {
} }
#if defined(HLSL) || defined(METAL) #if defined(HLSL) || defined(METAL)
vec3 getPosView2(const mat4 invP, const float depth, vec2 coord) { vec3 getPosView2(mat4 invP, float depth, vec2 coord) {
coord.y = 1.0 - coord.y; coord.y = 1.0 - coord.y;
#else #else
vec3 getPosView2(const mat4 invP, const float depth, const vec2 coord) { vec3 getPosView2(mat4 invP, float depth, vec2 coord) {
#endif #endif
vec4 pos = vec4(coord * 2.0 - 1.0, depth, 1.0); vec4 pos = vec4(coord * 2.0 - 1.0, depth, 1.0);
pos = invP * pos; pos = invP * pos;
@ -60,10 +60,10 @@ vec3 getPosView2(const mat4 invP, const float depth, const vec2 coord) {
} }
#if defined(HLSL) || defined(METAL) #if defined(HLSL) || defined(METAL)
vec3 getPos2NoEye(const vec3 eye, const mat4 invVP, const float depth, vec2 coord) { vec3 getPos2NoEye(vec3 eye, mat4 invVP, float depth, vec2 coord) {
coord.y = 1.0 - coord.y; coord.y = 1.0 - coord.y;
#else #else
vec3 getPos2NoEye(const vec3 eye, const mat4 invVP, const float depth, const vec2 coord) { vec3 getPos2NoEye(vec3 eye, mat4 invVP, float depth, vec2 coord) {
#endif #endif
vec4 pos = vec4(coord * 2.0 - 1.0, depth, 1.0); vec4 pos = vec4(coord * 2.0 - 1.0, depth, 1.0);
pos = invVP * pos; pos = invVP * pos;
@ -71,24 +71,24 @@ vec3 getPos2NoEye(const vec3 eye, const mat4 invVP, const float depth, const vec
return pos.xyz - eye; return pos.xyz - eye;
} }
float packFloat(const float f1, const float f2) { float packFloat(float f1, float f2) {
return floor(f1 * 100.0) + min(f2, 1.0 - 1.0 / 100.0); return floor(f1 * 100.0) + min(f2, 1.0 - 1.0 / 100.0);
} }
vec2 unpackFloat(const float f) { vec2 unpackFloat(float f) {
return vec2(floor(f) / 100.0, fract(f)); return vec2(floor(f) / 100.0, fract(f));
} }
float packFloat2(const float f1, const float f2) { float packFloat2(float f1, float f2) {
// Higher f1 = less precise f2 // Higher f1 = less precise f2
return floor(f1 * 255.0) + min(f2, 1.0 - 1.0 / 100.0); return floor(f1 * 255.0) + min(f2, 1.0 - 1.0 / 100.0);
} }
vec2 unpackFloat2(const float f) { vec2 unpackFloat2(float f) {
return vec2(floor(f) / 255.0, fract(f)); return vec2(floor(f) / 255.0, fract(f));
} }
vec4 encodeRGBM(const vec3 rgb) { vec4 encodeRGBM(vec3 rgb) {
const float maxRange = 6.0; const float maxRange = 6.0;
float maxRGB = max(rgb.x, max(rgb.g, rgb.b)); float maxRGB = max(rgb.x, max(rgb.g, rgb.b));
float m = maxRGB / maxRange; float m = maxRGB / maxRange;
@ -96,7 +96,7 @@ vec4 encodeRGBM(const vec3 rgb) {
return vec4(rgb / (m * maxRange), m); return vec4(rgb / (m * maxRange), m);
} }
vec3 decodeRGBM(const vec4 rgbm) { vec3 decodeRGBM(vec4 rgbm) {
const float maxRange = 6.0; const float maxRange = 6.0;
return rgbm.rgb * rgbm.a * maxRange; return rgbm.rgb * rgbm.a * maxRange;
} }
@ -150,7 +150,7 @@ vec3 decNor(uint val) {
/** /**
Packs a float in [0, 1] and an integer in [0..15] into a single 16 bit float value. Packs a float in [0, 1] and an integer in [0..15] into a single 16 bit float value.
**/ **/
float packFloatInt16(const float f, const uint i) { float packFloatInt16(float f, uint i) {
const uint numBitFloat = 12; const uint numBitFloat = 12;
const float maxValFloat = float((1 << numBitFloat) - 1); const float maxValFloat = float((1 << numBitFloat) - 1);
@ -160,7 +160,7 @@ float packFloatInt16(const float f, const uint i) {
return float(bitsInt | bitsFloat); return float(bitsInt | bitsFloat);
} }
void unpackFloatInt16(const float val, out float f, out uint i) { void unpackFloatInt16(float val, out float f, out uint i) {
const uint numBitFloat = 12; const uint numBitFloat = 12;
const float maxValFloat = float((1 << numBitFloat) - 1); const float maxValFloat = float((1 << numBitFloat) - 1);

View File

@ -158,7 +158,7 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
#endif #endif
direct *= attenuate(distance(p, lp)); direct *= attenuate(distance(p, lp));
direct *= lightCol; direct *= min(lightCol, vec3(100.0));
#ifdef _MicroShadowing #ifdef _MicroShadowing
direct *= clamp(dotNL + 2.0 * occ * occ - 1.0, 0.0, 1.0); direct *= clamp(dotNL + 2.0 * occ * occ - 1.0, 0.0, 1.0);
@ -181,55 +181,55 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
#ifdef _ShadowMap #ifdef _ShadowMap
if (receiveShadow) { if (receiveShadow) {
#ifdef _SinglePoint #ifdef _SinglePoint
vec4 lPos = LWVPSpot[0] * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot[0] * vec4(p + n * bias * 2, 1.0);
direct *= shadowTest(shadowMapSpot[0], direct *= shadowTest(shadowMapSpot[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[0], shadowMapSpotTransparent[0],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
#ifdef _Clusters #ifdef _Clusters
vec4 lPos = LWVPSpot[index] * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot[index] * vec4(p + n * bias * 2, 1.0);
if (index == 0) direct *= shadowTest(shadowMapSpot[0], if (index == 0) direct *= shadowTest(shadowMapSpot[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[0], shadowMapSpotTransparent[0],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 1) direct *= shadowTest(shadowMapSpot[1], else if (index == 1) direct *= shadowTest(shadowMapSpot[1],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[1], shadowMapSpotTransparent[1],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 2) direct *= shadowTest(shadowMapSpot[2], else if (index == 2) direct *= shadowTest(shadowMapSpot[2],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[2], shadowMapSpotTransparent[2],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 3) direct *= shadowTest(shadowMapSpot[3], else if (index == 3) direct *= shadowTest(shadowMapSpot[3],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[3], shadowMapSpotTransparent[3],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
} }
#endif #endif
@ -243,76 +243,76 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
#ifdef _ShadowMap #ifdef _ShadowMap
if (receiveShadow) { if (receiveShadow) {
#ifdef _SinglePoint #ifdef _SinglePoint
vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 2, 1.0);
direct *= shadowTest(shadowMapSpot[0], direct *= shadowTest(shadowMapSpot[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[0], shadowMapSpotTransparent[0],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
#ifdef _Clusters #ifdef _Clusters
vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 2, 1.0);
#ifdef _ShadowMapAtlas #ifdef _ShadowMapAtlas
direct *= shadowTest( direct *= shadowTest(
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasSpot, shadowMapAtlasSpotTransparent shadowMapAtlasSpot, shadowMapAtlasSpotTransparent
#else #else
shadowMapAtlas, shadowMapAtlasTransparent shadowMapAtlas, shadowMapAtlasTransparent
#endif #endif
#else #else
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasSpot shadowMapAtlasSpot
#else #else
shadowMapAtlas shadowMapAtlas
#endif #endif
#endif #endif
, lPos.xyz / lPos.w, bias , lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#else #else
if (index == 0) direct *= shadowTest(shadowMapSpot[0], if (index == 0) direct *= shadowTest(shadowMapSpot[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[0], shadowMapSpotTransparent[0],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 1) direct *= shadowTest(shadowMapSpot[1], else if (index == 1) direct *= shadowTest(shadowMapSpot[1],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[1], shadowMapSpotTransparent[1],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 2) direct *= shadowTest(shadowMapSpot[2], else if (index == 2) direct *= shadowTest(shadowMapSpot[2],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[2], shadowMapSpotTransparent[2],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 3) direct *= shadowTest(shadowMapSpot[3], else if (index == 3) direct *= shadowTest(shadowMapSpot[3],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[3], shadowMapSpotTransparent[3],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
#endif #endif
} }
@ -330,74 +330,74 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
#ifdef _SinglePoint #ifdef _SinglePoint
#ifndef _Spot #ifndef _Spot
direct *= PCFCube(shadowMapPoint[0], direct *= PCFCube(shadowMapPoint[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapPointTransparent[0], shadowMapPointTransparent[0],
#endif #endif
ld, -l, bias, lightProj, n ld, -l, bias, lightProj, n
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
#endif #endif
#ifdef _Clusters #ifdef _Clusters
#ifdef _ShadowMapAtlas #ifdef _ShadowMapAtlas
direct *= PCFFakeCube( direct *= PCFFakeCube(
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasPoint, shadowMapAtlasPointTransparent shadowMapAtlasPoint, shadowMapAtlasPointTransparent
#else #else
shadowMapAtlas, shadowMapAtlasTransparent shadowMapAtlas, shadowMapAtlasTransparent
#endif #endif
#else #else
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasPoint shadowMapAtlasPoint
#else #else
shadowMapAtlas shadowMapAtlas
#endif #endif
#endif #endif
, ld, -l, bias, lightProj, n, index , ld, -l, bias, lightProj, n, index
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#else #else
if (index == 0) direct *= PCFCube(shadowMapPoint[0], if (index == 0) direct *= PCFCube(shadowMapPoint[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapPointTransparent[0], shadowMapPointTransparent[0],
#endif #endif
ld, -l, bias, lightProj, n ld, -l, bias, lightProj, n
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 1) direct *= PCFCube(shadowMapPoint[1], else if (index == 1) direct *= PCFCube(shadowMapPoint[1],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapPointTransparent[1], shadowMapPointTransparent[1],
#endif #endif
ld, -l, bias, lightProj, n ld, -l, bias, lightProj, n
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 2) direct *= PCFCube(shadowMapPoint[2], else if (index == 2) direct *= PCFCube(shadowMapPoint[2],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapPointTransparent[2], shadowMapPointTransparent[2],
#endif #endif
ld, -l, bias, lightProj, n ld, -l, bias, lightProj, n
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 3) direct *= PCFCube(shadowMapPoint[3], else if (index == 3) direct *= PCFCube(shadowMapPoint[3],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapPointTransparent[3], shadowMapPointTransparent[3],
#endif #endif
ld, -l, bias, lightProj, n ld, -l, bias, lightProj, n
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
#endif #endif
} }
@ -445,61 +445,62 @@ vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dot
#endif #endif
direct *= attenuate(distance(p, lp)); direct *= attenuate(distance(p, lp));
direct *= lightCol; // CRITICAL: Clamp light color to prevent extreme HDR values causing white sphere artifacts
direct *= min(lightCol, vec3(100.0));
#ifdef _LTC #ifdef _LTC
#ifdef _ShadowMap #ifdef _ShadowMap
if (receiveShadow) { if (receiveShadow) {
#ifdef _SinglePoint #ifdef _SinglePoint
vec4 lPos = LWVPSpot[0] * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot[0] * vec4(p + n * bias * 2, 1.0);
direct *= shadowTest(shadowMapSpot[0], direct *= shadowTest(shadowMapSpot[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[0], shadowMapSpotTransparent[0],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
#ifdef _Clusters #ifdef _Clusters
vec4 lPos = LWVPSpot[index] * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpot[index] * vec4(p + n * bias * 2, 1.0);
if (index == 0) direct *= shadowTest(shadowMapSpot[0], if (index == 0) direct *= shadowTest(shadowMapSpot[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[0], shadowMapSpotTransparent[0],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 1) direct *= shadowTest(shadowMapSpot[1], else if (index == 1) direct *= shadowTest(shadowMapSpot[1],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[1], shadowMapSpotTransparent[1],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 2) direct *= shadowTest(shadowMapSpot[2], else if (index == 2) direct *= shadowTest(shadowMapSpot[2],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[2], shadowMapSpotTransparent[2],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 3) direct *= shadowTest(shadowMapSpot[3], else if (index == 3) direct *= shadowTest(shadowMapSpot[3],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[3], shadowMapSpotTransparent[3],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
} }
#endif #endif
@ -513,76 +514,76 @@ vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dot
#ifdef _ShadowMap #ifdef _ShadowMap
if (receiveShadow) { if (receiveShadow) {
#ifdef _SinglePoint #ifdef _SinglePoint
vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 2, 1.0);
direct *= shadowTest(shadowMapSpot[0], direct *= shadowTest(shadowMapSpot[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[0], shadowMapSpotTransparent[0],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
#ifdef _Clusters #ifdef _Clusters
vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 10, 1.0); vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 2, 1.0);
#ifdef _ShadowMapAtlas #ifdef _ShadowMapAtlas
direct *= shadowTest( direct *= shadowTest(
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasSpot, shadowMapAtlasSpotTransparent shadowMapAtlasSpot, shadowMapAtlasSpotTransparent
#else #else
shadowMapAtlas, shadowMapAtlasTransparent shadowMapAtlas, shadowMapAtlasTransparent
#endif #endif
#else #else
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasSpot shadowMapAtlasSpot
#else #else
shadowMapAtlas shadowMapAtlas
#endif #endif
#endif #endif
, lPos.xyz / lPos.w, bias , lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#else #else
if (index == 0) direct *= shadowTest(shadowMapSpot[0], if (index == 0) direct *= shadowTest(shadowMapSpot[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[0], shadowMapSpotTransparent[0],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 1) direct *= shadowTest(shadowMapSpot[1], else if (index == 1) direct *= shadowTest(shadowMapSpot[1],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[1], shadowMapSpotTransparent[1],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 2) direct *= shadowTest(shadowMapSpot[2], else if (index == 2) direct *= shadowTest(shadowMapSpot[2],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[2], shadowMapSpotTransparent[2],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 3) direct *= shadowTest(shadowMapSpot[3], else if (index == 3) direct *= shadowTest(shadowMapSpot[3],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapSpotTransparent[3], shadowMapSpotTransparent[3],
#endif #endif
lPos.xyz / lPos.w, bias lPos.xyz / lPos.w, bias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
#endif #endif
} }
@ -600,74 +601,74 @@ vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dot
#ifdef _SinglePoint #ifdef _SinglePoint
#ifndef _Spot #ifndef _Spot
direct *= PCFCube(shadowMapPoint[0], direct *= PCFCube(shadowMapPoint[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapPointTransparent[0], shadowMapPointTransparent[0],
#endif #endif
ld, -l, bias, lightProj, n ld, -l, bias, lightProj, n
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
#endif #endif
#ifdef _Clusters #ifdef _Clusters
#ifdef _ShadowMapAtlas #ifdef _ShadowMapAtlas
direct *= PCFFakeCube( direct *= PCFFakeCube(
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasPoint, shadowMapAtlasPointTransparent shadowMapAtlasPoint, shadowMapAtlasPointTransparent
#else #else
shadowMapAtlas, shadowMapAtlasTransparent shadowMapAtlas, shadowMapAtlasTransparent
#endif #endif
#else #else
#ifndef _SingleAtlas #ifndef _SingleAtlas
shadowMapAtlasPoint shadowMapAtlasPoint
#else #else
shadowMapAtlas shadowMapAtlas
#endif #endif
#endif #endif
, ld, -l, bias, lightProj, n, index , ld, -l, bias, lightProj, n, index
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#else #else
if (index == 0) direct *= PCFCube(shadowMapPoint[0], if (index == 0) direct *= PCFCube(shadowMapPoint[0],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapPointTransparent[0], shadowMapPointTransparent[0],
#endif #endif
ld, -l, bias, lightProj, n ld, -l, bias, lightProj, n
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 1) direct *= PCFCube(shadowMapPoint[1], else if (index == 1) direct *= PCFCube(shadowMapPoint[1],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapPointTransparent[1], shadowMapPointTransparent[1],
#endif #endif
ld, -l, bias, lightProj, n ld, -l, bias, lightProj, n
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 2) direct *= PCFCube(shadowMapPoint[2], else if (index == 2) direct *= PCFCube(shadowMapPoint[2],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapPointTransparent[2], shadowMapPointTransparent[2],
#endif #endif
ld, -l, bias, lightProj, n ld, -l, bias, lightProj, n
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
else if (index == 3) direct *= PCFCube(shadowMapPoint[3], else if (index == 3) direct *= PCFCube(shadowMapPoint[3],
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapPointTransparent[3], shadowMapPointTransparent[3],
#endif #endif
ld, -l, bias, lightProj, n ld, -l, bias, lightProj, n
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif #endif
#endif #endif
} }

View File

@ -5,6 +5,7 @@ uniform vec2 morphDataDim;
uniform vec4 morphWeights[8]; uniform vec4 morphWeights[8];
void getMorphedVertex(vec2 uvCoord, inout vec3 A){ void getMorphedVertex(vec2 uvCoord, inout vec3 A){
vec3 totalDelta = vec3(0.0);
for(int i = 0; i<8; i++ ) for(int i = 0; i<8; i++ )
{ {
vec4 tempCoordY = vec4( uvCoord.y - (i * 4) * morphDataDim.y, vec4 tempCoordY = vec4( uvCoord.y - (i * 4) * morphDataDim.y,
@ -13,21 +14,28 @@ void getMorphedVertex(vec2 uvCoord, inout vec3 A){
uvCoord.y - (i * 4 + 3) * morphDataDim.y); uvCoord.y - (i * 4 + 3) * morphDataDim.y);
vec3 morph = texture(morphDataPos, vec2(uvCoord.x, tempCoordY.x)).rgb * morphScaleOffset.x + morphScaleOffset.y; vec3 morph = texture(morphDataPos, vec2(uvCoord.x, tempCoordY.x)).rgb * morphScaleOffset.x + morphScaleOffset.y;
A += morphWeights[i].x * morph; totalDelta += morphWeights[i].x * morph;
morph = texture(morphDataPos, vec2(uvCoord.x, tempCoordY.y)).rgb * morphScaleOffset.x + morphScaleOffset.y; morph = texture(morphDataPos, vec2(uvCoord.x, tempCoordY.y)).rgb * morphScaleOffset.x + morphScaleOffset.y;
A += morphWeights[i].y * morph; totalDelta += morphWeights[i].y * morph;
morph = texture(morphDataPos, vec2(uvCoord.x, tempCoordY.z)).rgb * morphScaleOffset.x + morphScaleOffset.y; morph = texture(morphDataPos, vec2(uvCoord.x, tempCoordY.z)).rgb * morphScaleOffset.x + morphScaleOffset.y;
A += morphWeights[i].z * morph; totalDelta += morphWeights[i].z * morph;
morph = texture(morphDataPos, vec2(uvCoord.x, tempCoordY.w)).rgb * morphScaleOffset.x + morphScaleOffset.y; morph = texture(morphDataPos, vec2(uvCoord.x, tempCoordY.w)).rgb * morphScaleOffset.x + morphScaleOffset.y;
A += morphWeights[i].w * morph; totalDelta += morphWeights[i].w * morph;
} }
//float deltaLength = length(totalDelta);
//if (deltaLength > 5.0) {
// clamp corrupted data
//totalDelta = normalize(totalDelta) * 5.0;
//}
A += totalDelta;
} }
void getMorphedNormal(vec2 uvCoord, vec3 oldNor, inout vec3 morphNor){ void getMorphedNormal(vec2 uvCoord, vec3 oldNor, inout vec3 morphNor){
vec3 normalDelta = vec3(0.0);
for(int i = 0; i<8; i++ ) for(int i = 0; i<8; i++ )
{ {
vec4 tempCoordY = vec4( uvCoord.y - (i * 4) * morphDataDim.y, vec4 tempCoordY = vec4( uvCoord.y - (i * 4) * morphDataDim.y,
@ -35,19 +43,11 @@ void getMorphedNormal(vec2 uvCoord, vec3 oldNor, inout vec3 morphNor){
uvCoord.y - (i * 4 + 2) * morphDataDim.y, uvCoord.y - (i * 4 + 2) * morphDataDim.y,
uvCoord.y - (i * 4 + 3) * morphDataDim.y); uvCoord.y - (i * 4 + 3) * morphDataDim.y);
vec3 norm = oldNor + morphWeights[i].x * (texture(morphDataNor, vec2(uvCoord.x, tempCoordY.x)).rgb * 2.0 - 1.0); normalDelta += morphWeights[i].x * (texture(morphDataNor, vec2(uvCoord.x, tempCoordY.x)).rgb * 2.0 - 1.0);
morphNor += norm; normalDelta += morphWeights[i].y * (texture(morphDataNor, vec2(uvCoord.x, tempCoordY.y)).rgb * 2.0 - 1.0);
normalDelta += morphWeights[i].z * (texture(morphDataNor, vec2(uvCoord.x, tempCoordY.z)).rgb * 2.0 - 1.0);
norm = oldNor + morphWeights[i].y * (texture(morphDataNor, vec2(uvCoord.x, tempCoordY.y)).rgb * 2.0 - 1.0); normalDelta += morphWeights[i].w * (texture(morphDataNor, vec2(uvCoord.x, tempCoordY.w)).rgb * 2.0 - 1.0);
morphNor += norm;
norm = oldNor + morphWeights[i].z * (texture(morphDataNor, vec2(uvCoord.x, tempCoordY.z)).rgb * 2.0 - 1.0);
morphNor += norm;
norm = oldNor + morphWeights[i].w * (texture(morphDataNor, vec2(uvCoord.x, tempCoordY.w)).rgb * 2.0 - 1.0);
morphNor += norm;
} }
morphNor = normalize(morphNor); morphNor = normalize(oldNor + normalDelta);
} }

View File

@ -0,0 +1 @@
<EFBFBD><EFBFBD>shader_datas<EFBFBD><EFBFBD><EFBFBD>name<EFBFBD>copy_pass<EFBFBD>contexts<EFBFBD><EFBFBD><EFBFBD>name<EFBFBD>copy_pass<EFBFBD>constants<EFBFBD><EFBFBD>texture_units<EFBFBD><EFBFBD><EFBFBD>name<EFBFBD>tex<EFBFBD>vertex_elements<EFBFBD><EFBFBD><EFBFBD>data<EFBFBD>float2<EFBFBD>name<EFBFBD>pos<EFBFBD>vertex_shader<EFBFBD>pass.vert<72>fragment_shader<65>pass_copy.frag<61>depth_write¬compare_mode<64>always<79>cull_mode<64>none<6E><65>name<6D>compositor_pass<73>contexts<74><73><EFBFBD>name<6D>compositor_pass<73>constants<74><73>texture_units<74><73><EFBFBD>name<6D>tex<65>vertex_elements<74><73><EFBFBD>data<74>float2<74>name<6D>pos<6F>vertex_shader<65>compositor_pass.vert<72>fragment_shader<65>compositor_pass.frag<61>depth_write¬compare_mode<64>always<79>cull_mode<64>none<6E><65>name<6D>deferred_light<68>contexts<74><73><EFBFBD>name<6D>deferred_light<68>constants<74><73><EFBFBD>type<70>mat4<74>name<6D>invVP<56>link<6E>_inverseViewProjectionMatrix<69><78>type<70>vec3<63>name<6D>eye<79>link<6E>_cameraPosition<6F><6E>type<70>float<61>name<6D>envmapStrength<74>link<6E>_envmapStrength<74><68>type<70>floats<74>name<6D>shirr<72>link<6E>_envmapIrradiance<63><65>type<70>int<6E>name<6D>envmapNumMipmaps<70>link<6E>_envmapNumMipmaps<70><73>type<70>vec2<63>name<6D>cameraProj<6F>link<6E>_cameraPlaneProj<6F><6A>type<70>vec3<63>name<6D>eyeLook<6F>link<6E>_cameraLook<6F><6B>type<70>vec2<63>name<6D>lightProj<6F>link<6E>_lightPlaneProj<6F><6A>type<70>vec3<63>name<6D>pointPos<6F>link<6E>_pointPosition<6F><6E>type<70>vec3<63>name<6D>pointCol<6F>link<6E>_pointColor<6F><72>type<70>float<61>name<6D>pointBias<61>link<6E>_pointShadowsBias<61>texture_units<74><73><EFBFBD>name<6D>gbufferD<72><44>name<6D>gbuffer0<72><30>name<6D>gbuffer1<72><31>name<6D>senvmapBrdf<64>link<6E>$brdf.png<6E><67>name<6D>senvmapRadiance<63>link<6E>_envmapRadiance<63><65>name<6D>shadowMapPoint[0]<5D>vertex_elements<74><73><EFBFBD>data<74>float2<74>name<6D>pos<6F>vertex_shader<65>pass_viewray.vert<72>fragment_shader<65>deferred_light.frag<61>color_attachments<74><73>RGBA64<36>depth_write¬compare_mode<64>always<79>cull_mode<64>none<6E><65>name<6D>water_pass<73>contexts<74><73><EFBFBD>name<6D>water_pass<73>constants<74><73><EFBFBD>type<70>mat4<74>name<6D>invVP<56><50>type<70>vec3<63>name<6D>eye<79>link<6E>_cameraPosition<6F><6E>type<70>float<61>name<6D>time<6D>link<6E>_time<6D><65>type<70>float<61>name<6D>holoOverallStrength<74><68>type<70>vec2<63>name<6D>cameraProj<6F>link<6E>_cameraPlaneProj<6F><6A>type<70>vec3<63>name<6D>eyeLook<6F>link<6E>_cameraLook<6F><6B>type<70>vec3<63>name<6D>ld<6C>link<6E>_lightDirection<6F>texture_units<74><73><EFBFBD>name<6D>tex<65><78>name<6D>gbufferD<72><44>name<6D>gbuffer0<72>vertex_elements<74><73><EFBFBD>data<74>float2<74>name<6D>pos<6F>vertex_shader<65>pass_viewray.vert<72>fragment_shader<65>water_pass.frag<61>depth_write¬compare_mode<64>always<79>cull_mode<64>none<6E>blend_source<63>source_alpha<68>blend_destination<6F>inverse_source_alpha<68>blend_operation<6F>add<64>alpha_blend_source<63>blend_one<6E>alpha_blend_destination<6F>blend_one<6E>alpha_blend_operation<6F>add<64><64>contexts<74><73><EFBFBD>name<6D>World_World<6C>depth_write¬compare_mode<64>less<73>cull_mode<64>clockwise<73>vertex_elements<74><73><EFBFBD>name<6D>pos<6F>data<74>float3<74><33>name<6D>nor<6F>data<74>float3<74>color_attachments<74><73>_HDR<44>texture_units<74><73>constants<74><73><EFBFBD>name<6D>SMVP<56>type<70>mat4<74>link<6E>_skydomeMatrix<69>vertex_shader<65>World_World.vert<72>fragment_shader<65>World_World.frag<61>name<6D>World_World

View File

@ -23,6 +23,59 @@ uniform vec2 smSizeUniform;
#endif #endif
#ifdef _ShadowMapAtlas #ifdef _ShadowMapAtlas
// PCF that clamps samples to tile boundaries to prevent bleeding
vec3 PCFTileAware(sampler2DShadow shadowMap,
#ifdef _ShadowMapTransparent
sampler2D shadowMapTransparent,
#endif
const vec2 uv, const float compare, const vec2 smSize,
const vec2 tileMin, const vec2 tileMax
#ifdef _ShadowMapTransparent
, const bool transparent
#endif
) {
vec3 result = vec3(0.0);
vec2 offset;
offset = vec2(-1.0, -1.0) / smSize;
result.x = texture(shadowMap, vec3(clamp(uv + offset, tileMin, tileMax), compare));
offset = vec2(-1.0, 0.0) / smSize;
result.x += texture(shadowMap, vec3(clamp(uv + offset, tileMin, tileMax), compare));
offset = vec2(-1.0, 1.0) / smSize;
result.x += texture(shadowMap, vec3(clamp(uv + offset, tileMin, tileMax), compare));
offset = vec2(0.0, -1.0) / smSize;
result.x += texture(shadowMap, vec3(clamp(uv + offset, tileMin, tileMax), compare));
result.x += texture(shadowMap, vec3(uv, compare));
offset = vec2(0.0, 1.0) / smSize;
result.x += texture(shadowMap, vec3(clamp(uv + offset, tileMin, tileMax), compare));
offset = vec2(1.0, -1.0) / smSize;
result.x += texture(shadowMap, vec3(clamp(uv + offset, tileMin, tileMax), compare));
offset = vec2(1.0, 0.0) / smSize;
result.x += texture(shadowMap, vec3(clamp(uv + offset, tileMin, tileMax), compare));
offset = vec2(1.0, 1.0) / smSize;
result.x += texture(shadowMap, vec3(clamp(uv + offset, tileMin, tileMax), compare));
result = result.xxx / 9.0;
#ifdef _ShadowMapTransparent
if (transparent == false) {
vec4 shadowmap_transparent = texture(shadowMapTransparent, uv);
if (shadowmap_transparent.a < compare)
result *= shadowmap_transparent.rgb;
}
#endif
return result;
}
// https://www.khronos.org/registry/OpenGL/specs/gl/glspec20.pdf // p:168 // https://www.khronos.org/registry/OpenGL/specs/gl/glspec20.pdf // p:168
// https://www.gamedev.net/forums/topic/687535-implementing-a-cube-map-lookup-function/5337472/ // https://www.gamedev.net/forums/topic/687535-implementing-a-cube-map-lookup-function/5337472/
vec2 sampleCube(vec3 dir, out int faceIndex) { vec2 sampleCube(vec3 dir, out int faceIndex) {
@ -251,7 +304,7 @@ vec3 PCFFakeCube(sampler2DShadow shadowMap,
#endif #endif
if (any(lessThan(uvtiled, vec2(0.0))) || any(greaterThan(uvtiled, vec2(1.0)))) { if (any(lessThan(uvtiled, vec2(0.0))) || any(greaterThan(uvtiled, vec2(1.0)))) {
return vec3(1.0); // Handle edge cases by returning full light return vec3(1.0);
} }
vec3 result = vec3(0.0); vec3 result = vec3(0.0);
@ -334,30 +387,55 @@ vec3 PCFFakeCube(sampler2DShadow shadowMap,
} }
#endif #endif
#ifdef _ShadowMapAtlas
uniform vec4 tileBounds;
#endif
vec3 shadowTest(sampler2DShadow shadowMap, vec3 shadowTest(sampler2DShadow shadowMap,
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
sampler2D shadowMapTransparent, sampler2D shadowMapTransparent,
#endif #endif
const vec3 lPos, const float shadowsBias const vec3 lPos, const float shadowsBias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, const bool transparent , const bool transparent
#endif #endif
) { ) {
if (lPos.x < 0.0 || lPos.y < 0.0 || lPos.x > 1.0 || lPos.y > 1.0) return vec3(1.0);
#ifdef _ShadowMapAtlas
// use tile PCF
#ifdef _SMSizeUniform
vec2 smSizeAtlas = smSizeUniform;
#else
const vec2 smSizeAtlas = shadowmapSize;
#endif
return PCFTileAware(shadowMap,
#ifdef _ShadowMapTransparent
shadowMapTransparent,
#endif
lPos.xy, lPos.z - shadowsBias, smSizeAtlas,
tileBounds.xy, tileBounds.zw
#ifdef _ShadowMapTransparent
, transparent
#endif
);
#else
// use PCF for non-atlas shadows
#ifdef _SMSizeUniform #ifdef _SMSizeUniform
vec2 smSize = smSizeUniform; vec2 smSize = smSizeUniform;
#else #else
const vec2 smSize = shadowmapSize; const vec2 smSize = shadowmapSize;
#endif #endif
if (lPos.x < 0.0 || lPos.y < 0.0 || lPos.x > 1.0 || lPos.y > 1.0) return vec3(1.0);
return PCF(shadowMap, return PCF(shadowMap,
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapTransparent, shadowMapTransparent,
#endif #endif
lPos.xy, lPos.z - shadowsBias, smSize lPos.xy, lPos.z - shadowsBias, smSize
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
#endif
} }
#ifdef _CSM #ifdef _CSM
@ -390,14 +468,14 @@ mat4 getCascadeMat(const float d, out int casi, out int casIndex) {
} }
vec3 shadowTestCascade(sampler2DShadow shadowMap, vec3 shadowTestCascade(sampler2DShadow shadowMap,
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
sampler2D shadowMapTransparent, sampler2D shadowMapTransparent,
#endif #endif
const vec3 eye, const vec3 p, const float shadowsBias const vec3 eye, const vec3 p, const float shadowsBias
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, const bool transparent , const bool transparent
#endif #endif
) { ) {
#ifdef _SMSizeUniform #ifdef _SMSizeUniform
vec2 smSize = smSizeUniform; vec2 smSize = smSizeUniform;
#else #else
@ -413,14 +491,14 @@ vec3 shadowTestCascade(sampler2DShadow shadowMap,
vec3 visibility = vec3(1.0); vec3 visibility = vec3(1.0);
if (lPos.w > 0.0) visibility = PCF(shadowMap, if (lPos.w > 0.0) visibility = PCF(shadowMap,
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapTransparent, shadowMapTransparent,
#endif #endif
lPos.xy, lPos.z - shadowsBias, smSize lPos.xy, lPos.z - shadowsBias, smSize
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
// Blend cascade // Blend cascade
// https://github.com/TheRealMJP/Shadows // https://github.com/TheRealMJP/Shadows
@ -439,15 +517,16 @@ vec3 shadowTestCascade(sampler2DShadow shadowMap,
vec4 lPos2 = LWVP2 * vec4(p, 1.0); vec4 lPos2 = LWVP2 * vec4(p, 1.0);
lPos2.xyz /= lPos2.w; lPos2.xyz /= lPos2.w;
vec3 visibility2 = vec3(1.0); vec3 visibility2 = vec3(1.0);
// use lPos2 coordinates for second cascade, not lPos
if (lPos2.w > 0.0) visibility2 = PCF(shadowMap, if (lPos2.w > 0.0) visibility2 = PCF(shadowMap,
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
shadowMapTransparent, shadowMapTransparent,
#endif #endif
lPos.xy, lPos.z - shadowsBias, smSize lPos2.xy, lPos2.z - shadowsBias, smSize
#ifdef _ShadowMapTransparent #ifdef _ShadowMapTransparent
, transparent , transparent
#endif #endif
); );
float lerpAmt = smoothstep(0.0, blendThres, splitDist); float lerpAmt = smoothstep(0.0, blendThres, splitDist);
return mix(visibility2, visibility, lerpAmt); return mix(visibility2, visibility, lerpAmt);

View File

@ -0,0 +1,56 @@
/*
Copyright (c) 2024 Turánszki János
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
const int DIFFUSE_CONE_COUNT = 16;
const float DIFFUSE_CONE_APERTURE = radians(45.0);
const vec3 DIFFUSE_CONE_DIRECTIONS[16] = {
vec3(0.0000, 0.0000, 1.0000), // Central direction
vec3(0.3827, 0.0000, 0.9239), // Ring 1
vec3(-0.3827, 0.0000, 0.9239),
vec3(0.0000, 0.3827, 0.9239),
vec3(0.0000, -0.3827, 0.9239),
vec3(0.2706, 0.2706, 0.9239), // Ring 2
vec3(-0.2706, 0.2706, 0.9239),
vec3(0.2706, -0.2706, 0.9239),
vec3(-0.2706, -0.2706, 0.9239),
vec3(0.1802, 0.3604, 0.9239), // Ring 3
vec3(-0.1802, 0.3604, 0.9239),
vec3(0.1802, -0.3604, 0.9239),
vec3(-0.1802, -0.3604, 0.9239),
vec3(0.3604, 0.1802, 0.9239),
vec3(-0.3604, 0.1802, 0.9239),
vec3(0.3604, -0.1802, 0.9239)
};
const float BayerMatrix8[8][8] =
{
{ 1.0 / 65.0, 49.0 / 65.0, 13.0 / 65.0, 61.0 / 65.0, 4.0 / 65.0, 52.0 / 65.0, 16.0 / 65.0, 64.0 / 65.0 },
{ 33.0 / 65.0, 17.0 / 65.0, 45.0 / 65.0, 29.0 / 65.0, 36.0 / 65.0, 20.0 / 65.0, 48.0 / 65.0, 32.0 / 65.0 },
{ 9.0 / 65.0, 57.0 / 65.0, 5.0 / 65.0, 53.0 / 65.0, 12.0 / 65.0, 60.0 / 65.0, 8.0 / 65.0, 56.0 / 65.0 },
{ 41.0 / 65.0, 25.0 / 65.0, 37.0 / 65.0, 21.0 / 65.0, 44.0 / 65.0, 28.0 / 65.0, 40.0 / 65.0, 24.0 / 65.0 },
{ 3.0 / 65.0, 51.0 / 65.0, 15.0 / 65.0, 63.0 / 65.0, 2.0 / 65.0, 50.0 / 65.0, 14.0 / 65.0, 62.0 / 65.0 },
{ 35.0 / 65.0, 19.0 / 65.0, 47.0 / 65.0, 31.0 / 65.0, 34.0 / 65.0, 18.0 / 65.0, 46.0 / 65.0, 30.0 / 65.0 },
{ 11.0 / 65.0, 59.0 / 65.0, 7.0 / 65.0, 55.0 / 65.0, 10.0 / 65.0, 58.0 / 65.0, 6.0 / 65.0, 54.0 / 65.0 },
{ 43.0 / 65.0, 27.0 / 65.0, 39.0 / 65.0, 23.0 / 65.0, 42.0 / 65.0, 26.0 / 65.0, 38.0 / 65.0, 22.0 / 65.0 }
};

View File

@ -13,32 +13,80 @@ out vec4 fragColor;
const float SMAA_REPROJECTION_WEIGHT_SCALE = 30.0; const float SMAA_REPROJECTION_WEIGHT_SCALE = 30.0;
// TODO: Move to a utility
bool isInvalidValue(float v) {
return (v != v) || (v > 65000.0) || (v < -65000.0);
}
bool hasInvalidValues(vec3 v) {
return isInvalidValue(v.x) || isInvalidValue(v.y) || isInvalidValue(v.z);
}
void main() { void main() {
vec4 current = textureLod(tex, texCoord, 0.0); vec4 current = textureLod(tex, texCoord, 0.0);
current.rgb = clamp(current.rgb, vec3(0.0), vec3(10.0));
current.a = clamp(current.a, 0.0, 1.0);
if (hasInvalidValues(current.rgb)) {
current = vec4(0.0, 0.0, 0.0, 1.0);
}
#ifdef _Veloc #ifdef _Veloc
// Velocity is assumed to be calculated for motion blur, so we need to inverse it for reprojection // Velocity is assumed to be calculated for motion blur, so we need to inverse it for reprojection
vec2 velocity = -textureLod(sveloc, texCoord, 0.0).rg; vec2 velocity = -textureLod(sveloc, texCoord, 0.0).rg;
velocity = clamp(velocity, vec2(-1.0), vec2(1.0));
if (isInvalidValue(velocity.x) || isInvalidValue(velocity.y)) {
velocity = vec2(0.0);
}
#ifdef _InvY #ifdef _InvY
velocity.y = -velocity.y; velocity.y = -velocity.y;
#endif #endif
// Reproject current coordinates and fetch previous pixel // Reproject current coordinates and fetch previous pixel
vec4 previous = textureLod(tex2, texCoord + velocity, 0.0); vec2 prevCoord = texCoord + velocity;
prevCoord = clamp(prevCoord, vec2(0.0), vec2(1.0));
vec4 previous = textureLod(tex2, prevCoord, 0.0);
previous.rgb = clamp(previous.rgb, vec3(0.0), vec3(10.0));
previous.a = clamp(previous.a, 0.0, 1.0);
if (hasInvalidValues(previous.rgb)) {
previous = current; // Fallback to current frame if previous is corrupted
}
// Attenuate the previous pixel if the velocity is different
#ifdef _SMAA #ifdef _SMAA
float delta = abs(current.a * current.a - previous.a * previous.a) / 5.0; float currentAlpha = clamp(current.a, 0.0, 1.0);
float previousAlpha = clamp(previous.a, 0.0, 1.0);
float delta = abs(currentAlpha * currentAlpha - previousAlpha * previousAlpha) / 5.0;
delta = clamp(delta, 0.0, 1.0); // Ensure delta is in valid range
#else #else
const float delta = 0.0; const float delta = 0.0;
#endif #endif
float weight = 0.5 * clamp(1.0 - sqrt(delta) * SMAA_REPROJECTION_WEIGHT_SCALE, 0.0, 1.0);
// Blend the pixels according to the calculated weight: float weight = 0.5 * clamp(1.0 - sqrt(max(delta, 0.0)) * SMAA_REPROJECTION_WEIGHT_SCALE, 0.0, 1.0);
fragColor = vec4(mix(current.rgb, previous.rgb, weight), 1.0);
vec3 blended = mix(current.rgb, previous.rgb, weight);
blended = clamp(blended, vec3(0.0), vec3(10.0));
if (hasInvalidValues(blended)) {
blended = current.rgb;
}
fragColor = vec4(blended, 1.0);
#else #else
vec4 previous = textureLod(tex2, texCoord, 0.0); vec4 previous = textureLod(tex2, texCoord, 0.0);
fragColor = vec4(mix(current.rgb, previous.rgb, 0.5), 1.0);
previous.rgb = clamp(previous.rgb, vec3(0.0), vec3(10.0));
if (hasInvalidValues(previous.rgb)) {
previous.rgb = current.rgb;
}
vec3 blended = mix(current.rgb, previous.rgb, 0.5);
blended = clamp(blended, vec3(0.0), vec3(10.0));
if (hasInvalidValues(blended)) {
blended = current.rgb;
}
fragColor = vec4(blended, 1.0);
#endif #endif
} }

View File

@ -0,0 +1,79 @@
/*
Copyright (c) 2024 Turánszki János
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#version 450
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
#include "compiled.inc"
#include "std/math.glsl"
#include "std/gbuffer.glsl"
#include "std/imageatomic.glsl"
#include "std/conetrace.glsl"
uniform sampler2D gbufferD;
uniform sampler2D gbuffer0;
uniform sampler3D voxels;
uniform sampler3D voxelsSDF;
uniform sampler2D gbuffer_refraction;
uniform layout(rgba8) image2D voxels_refraction;
uniform float clipmaps[voxelgiClipmapCount * 10];
uniform mat4 InvVP;
uniform vec2 cameraProj;
uniform vec3 eye;
uniform vec3 eyeLook;
uniform vec2 postprocess_resolution;
void main() {
const vec2 pixel = gl_GlobalInvocationID.xy;
vec2 uv = (pixel + 0.5) / postprocess_resolution;
#ifdef _InvY
uv.y = 1.0 - uv.y
#endif
float depth = textureLod(gbufferD, uv, 0.0).r * 2.0 - 1.0;
if (depth == 0) return;
vec2 ior_opac = textureLod(gbuffer_refraction, uv, 0.0).xy;
float x = uv.x * 2 - 1;
float y = uv.y * 2 - 1;
vec4 v = vec4(x, y, 1.0, 1.0);
v = vec4(InvVP * v);
v.xyz /= v.w;
vec3 viewRay = v.xyz - eye;
vec3 P = getPos(eye, eyeLook, normalize(viewRay), depth, cameraProj);
vec4 g0 = textureLod(gbuffer0, uv, 0.0);
vec3 n;
n.z = 1.0 - abs(g0.x) - abs(g0.y);
n.xy = n.z >= 0.0 ? g0.xy : octahedronWrap(g0.xy);
n = normalize(n);
vec3 color = vec3(0.0);
if(ior_opac.y < 1.0)
color = traceRefraction(P, n, voxels, voxelsSDF, normalize(eye - P), ior_opac.x, g0.b, clipmaps, pixel).rgb;
imageStore(voxels_refraction, ivec2(pixel), vec4(color, 1.0));
}

View File

@ -0,0 +1,75 @@
/*
Copyright (c) 2024 Turánszki János
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#version 450
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
#include "compiled.inc"
#include "std/math.glsl"
#include "std/gbuffer.glsl"
#include "std/imageatomic.glsl"
#include "std/conetrace.glsl"
uniform sampler3D voxels;
uniform sampler3D voxelsSDF;
uniform sampler2D gbufferD;
uniform sampler2D gbuffer0;
uniform layout(r16) image2D voxels_shadows;
uniform float clipmaps[voxelgiClipmapCount * 10];
uniform mat4 InvVP;
uniform vec2 cameraProj;
uniform vec3 eye;
uniform vec3 eyeLook;
uniform vec2 postprocess_resolution;
uniform vec3 lPos;
void main() {
const vec2 pixel = gl_GlobalInvocationID.xy;
vec2 uv = (pixel + 0.5) / postprocess_resolution;
#ifdef _InvY
uv.y = 1.0 - uv.y;
#endif
float depth = textureLod(gbufferD, uv, 0.0).r * 2.0 - 1.0;
if (depth == 0) return;
float x = uv.x * 2 - 1;
float y = uv.y * 2 - 1;
vec4 v = vec4(x, y, 1.0, 1.0);
v = vec4(InvVP * v);
v.xyz /= v.w;
vec3 viewRay = v.xyz - eye;
vec3 P = getPos(eye, eyeLook, normalize(viewRay), depth, cameraProj);
vec4 g0 = textureLod(gbuffer0, uv, 0.0);
vec3 n;
n.z = 1.0 - abs(g0.x) - abs(g0.y);
n.xy = n.z >= 0.0 ? g0.xy : octahedronWrap(g0.xy);
n = normalize(n);
float occ = 1.0 - traceShadow(P, n, voxels, voxelsSDF, normalize(lPos - P), clipmaps, pixel);
imageStore(voxels_shadows, ivec2(pixel), vec4(occ));
}

View File

@ -75,17 +75,16 @@ vec4 binarySearch(vec3 dir) {
} }
vec4 rayCast(vec3 dir) { vec4 rayCast(vec3 dir) {
float ddepth; #ifdef _CPostprocess
dir *= ss_refractionRayStep; dir *= PPComp9.x;
for (int i = 0; i < maxSteps; i++) { #else
hitCoord += dir; dir *= ssrRayStep;
ddepth = getDeltaDepth(hitCoord); #endif
if (ddepth > 0.0) for (int i = 0; i < maxSteps; i++) {
return binarySearch(dir); hitCoord += dir;
} if (getDeltaDepth(hitCoord) > 0.0) return binarySearch(dir);
// No hit — fallback to projecting the ray to UV space }
vec2 fallbackUV = getProjectedCoord(hitCoord); return vec4(0.0);
return vec4(fallbackUV, 0.0, 0.5); // We set .w lower to indicate fallback
} }
#endif //SSR #endif //SSR

View File

@ -53,6 +53,21 @@ class App {
static function update() { static function update() {
if (Scene.active == null || !Scene.active.ready) return; if (Scene.active == null || !Scene.active.ready) return;
// VR is handling it so we prevent double updates
// TODO: avoid js.Syntax
#if (kha_webgl && lnx_vr)
var vrActive = false;
js.Syntax.code("
if (typeof kha !== 'undefined' && kha.vr && kha.vr.VrInterface) {
const vr = kha.vr.VrInterface.instance;
if (vr && vr.IsPresenting && vr.IsPresenting()) {
{0} = true;
}
}
", vrActive);
if (vrActive) return;
#end
iron.system.Time.update(); iron.system.Time.update();
if (lastw == -1) { if (lastw == -1) {
@ -138,6 +153,21 @@ class App {
traitInits.splice(0, traitInits.length); traitInits.splice(0, traitInits.length);
} }
// skip for XR callback to handle rendering
// TODO: avoid js Syntax
#if (kha_webgl && lnx_vr)
var vrActive = false;
js.Syntax.code("
if (typeof kha !== 'undefined' && kha.vr && kha.vr.VrInterface) {
const vr = kha.vr.VrInterface.instance;
if (vr && vr.IsPresenting && vr.IsPresenting()) {
{0} = true;
}
}
", vrActive);
if (!vrActive) {
#end
Scene.active.renderFrame(frame.g4); Scene.active.renderFrame(frame.g4);
for (f in traitRenders) { for (f in traitRenders) {
@ -146,6 +176,10 @@ class App {
render2D(frame); render2D(frame);
#if (kha_webgl && lnx_vr)
}
#end
#if lnx_debug #if lnx_debug
renderPathTime = kha.Scheduler.realTime() - startTime; renderPathTime = kha.Scheduler.realTime() - startTime;
#end #end

View File

@ -18,10 +18,44 @@ import iron.object.LightObject;
import iron.object.MeshObject; import iron.object.MeshObject;
import iron.object.Uniforms; import iron.object.Uniforms;
import iron.object.Clipmap; import iron.object.Clipmap;
#if lnx_vr
import iron.math.Vec4;
import iron.math.Mat4;
import iron.math.Quat;
#end
class RenderPath { class RenderPath {
public static var active: RenderPath; public static var active: RenderPath;
#if lnx_vr
static var vrSimulateMode: Bool = false;
static var vrCameraOffsetSet:Bool = false;
static var vrCameraOffset:Vec4 = new Vec4();
static var wasVRPresenting:Bool = false;
public static var vrCalibrationPosition:Vec4 = null;
public static var vrCalibrationRotation:iron.math.Quat = null;
public static var vrCalibrationSaved:Bool = false;
public static var vrCenterCameraWorld:Mat4 = null;
static var vrOriginalSuperSample:Float = -1.0;
public static inline function isVRPresenting(): Bool {
#if (kha_webgl && lnx_vr)
return kha.vr.VrInterface.instance != null && kha.vr.VrInterface.instance.IsPresenting();
#else
return false;
#end
}
public static inline function isVRSimulateMode(): Bool {
return vrSimulateMode;
}
// TODO: done remove safely
public static inline function debugLog(msg: String, once: Bool = true): Void {
return;
}
#end
public var frameScissor = false; public var frameScissor = false;
public var frameScissorX = 0; public var frameScissorX = 0;
@ -43,9 +77,15 @@ class RenderPath {
public var isProbe = false; public var isProbe = false;
public var currentG: Graphics = null; public var currentG: Graphics = null;
public var frameG: Graphics; public var frameG: Graphics;
#if lnx_vr
var beginCalled = false;
var scissorSet = false;
var viewportScaled = false;
var renderToXRFramebuffer = false;
#end
public var drawOrder = DrawOrder.Distance; public var drawOrder = DrawOrder.Distance;
public var paused = false; public var paused = false;
public var ready(get, null): Bool; public var ready(get, never): Bool;
function get_ready(): Bool { return loading == 0; } function get_ready(): Bool { return loading == 0; }
public var commands: Void->Void = null; public var commands: Void->Void = null;
public var setupDepthTexture: Void->Void = null; public var setupDepthTexture: Void->Void = null;
@ -123,9 +163,93 @@ class RenderPath {
public function renderFrame(g: Graphics) { public function renderFrame(g: Graphics) {
if (!ready || paused || iron.App.w() == 0 || iron.App.h() == 0) return; if (!ready || paused || iron.App.w() == 0 || iron.App.h() == 0) return;
if (lastW > 0 && (lastW != iron.App.w() || lastH != iron.App.h())) resize(); var appW = iron.App.w();
lastW = iron.App.w(); var appH = iron.App.h();
lastH = iron.App.h();
// use native XR framebuffer dimensions
#if (kha_webgl && lnx_vr)
if (kha.vr.VrInterface.instance != null) {
var vr = kha.vr.VrInterface.instance;
var isPresenting = vr != null && vr.IsPresenting();
// save/restore camera position between modes
if (!wasVRPresenting && isPresenting) {
if (Scene.active != null && Scene.active.camera != null) {
if (vrCalibrationPosition == null) vrCalibrationPosition = new Vec4();
if (vrCalibrationRotation == null) vrCalibrationRotation = new Quat();
vrCalibrationPosition.setFrom(Scene.active.camera.transform.loc);
vrCalibrationRotation.setFrom(Scene.active.camera.transform.rot);
vrCalibrationSaved = true;
}
// save original super sampling for later
vrOriginalSuperSample = leenkx.renderpath.Inc.superSample;
// compositeToXR function handles blitting to VR framebuffer
var xrVr: kha.js.vr.VrInterface = cast vr;
if (xrVr.xrGLLayer != null) {
var vrWidth = untyped xrVr.xrGLLayer.framebufferWidth;
var vrHeight = untyped xrVr.xrGLLayer.framebufferHeight;
}
}
else if (wasVRPresenting && !isPresenting) {
// reset VR frame time before anything else
#if (kha_webgl && lnx_vr)
iron.system.Time.vrFrameTime = -1.0;
#end
if (vrCalibrationSaved && Scene.active != null && Scene.active.camera != null) {
Scene.active.camera.transform.loc.setFrom(vrCalibrationPosition);
Scene.active.camera.transform.rot.setFrom(vrCalibrationRotation);
Scene.active.camera.buildMatrix();
Scene.active.camera.buildProjection();
}
// restore original super sampling from simulate mode
if (vrOriginalSuperSample >= 0.0) {
leenkx.renderpath.Inc.superSample = vrOriginalSuperSample;
for (rt in renderTargets) {
if (rt.raw.width == 0 && rt.raw.scale != null) {
rt.raw.scale = vrOriginalSuperSample;
}
}
resize();
vrOriginalSuperSample = -1.0;
}
// reset offset for next session
vrCameraOffsetSet = false;
vrCameraOffset = null;
}
wasVRPresenting = isPresenting;
if (isPresenting) {
// TODO: re-investigate using super sampling to avoid pixelation in simulate mode while giving max quality in headset
if (vrOriginalSuperSample >= 0.0 && leenkx.renderpath.Inc.superSample != 4.0) {
leenkx.renderpath.Inc.superSample = 4.0;
for (rt in renderTargets) {
if (rt.raw.width == 0 && rt.raw.scale != null) {
rt.raw.scale = 4.0;
}
}
resize();
}
var xrVr: kha.js.vr.VrInterface = cast vr;
if (xrVr.xrGLLayer != null) {
appW = xrVr.xrGLLayer.framebufferWidth;
appH = xrVr.xrGLLayer.framebufferHeight;
}
}
}
#end
if (lastW > 0 && (lastW != appW || lastH != appH)) resize();
lastW = appW;
lastH = appH;
frameTime = Time.time() - lastFrameTime; frameTime = Time.time() - lastFrameTime;
lastFrameTime = Time.time(); lastFrameTime = Time.time();
@ -191,7 +315,9 @@ class RenderPath {
} }
light = Scene.active.lights[0]; light = Scene.active.lights[0];
commands(); if (commands != null) {
commands();
}
if (!isProbe) frame++; if (!isProbe) frame++;
} }
@ -207,13 +333,13 @@ class RenderPath {
begin(frameG, Scene.active.camera.currentFace); begin(frameG, Scene.active.camera.currentFace);
} }
else { // Screen, planar probe else { // Screen, planar probe
currentW = iron.App.w(); currentW = kha.System.windowWidth();
currentH = iron.App.h(); currentH = kha.System.windowHeight();
if (frameScissor) setFrameScissor(); if (frameScissor) setFrameScissor();
begin(frameG); begin(frameG);
if (!isProbe) { if (!isProbe) {
setCurrentViewport(iron.App.w(), iron.App.h()); setCurrentViewport(kha.System.windowWidth(), kha.System.windowHeight());
setCurrentScissor(iron.App.w(), iron.App.h()); setCurrentScissor(kha.System.windowWidth(), kha.System.windowHeight());
} }
} }
} }
@ -258,16 +384,42 @@ class RenderPath {
if (currentG != null) end(); if (currentG != null) end();
currentG = g; currentG = g;
additionalTargets = additionalRenderTargets; additionalTargets = additionalRenderTargets;
face >= 0 ? g.beginFace(face) : g.begin(additionalRenderTargets);
// we still bind but skip begin() when explicitly rendering to XR framebuffer (renderToXRFramebuffer flag)
#if lnx_vr
if (!renderToXRFramebuffer) {
face >= 0 ? g.beginFace(face) : g.begin(additionalRenderTargets);
beginCalled = true;
} else {
// XR framebuffer is already bound by VrInterface so we dont rebind
beginCalled = false;
}
#else
face >= 0 ? g.beginFace(face) : g.begin(additionalRenderTargets);
#end
} }
inline function end() { inline function end() {
if (currentG == null) return;
if (scissorSet) { if (scissorSet) {
currentG.disableScissor(); currentG.disableScissor();
scissorSet = false; scissorSet = false;
} }
#if lnx_vr
if (beginCalled) {
currentG.end();
beginCalled = false;
}
// persist for rendering both eyes
if (!isVRPresenting()) {
currentG = null;
additionalTargets = null;
}
#else
currentG.end(); currentG.end();
currentG = null; currentG = null;
#end
bindParams = null; bindParams = null;
} }
@ -341,8 +493,8 @@ class RenderPath {
if (a.data.sortingIndex != b.data.sortingIndex) { if (a.data.sortingIndex != b.data.sortingIndex) {
return a.data.sortingIndex > b.data.sortingIndex ? 1 : -1; return a.data.sortingIndex > b.data.sortingIndex ? 1 : -1;
} }
return a.data.name >= b.data.name ? 1 : -1;
return a.data.name >= b.data.name ? 1 : -1; }); });
} }
public function drawMeshes(context: String) { public function drawMeshes(context: String) {
@ -521,44 +673,208 @@ class RenderPath {
return Reflect.field(kha.Shaders, handle + "_comp"); return Reflect.field(kha.Shaders, handle + "_comp");
} }
#if lnx_vr
// blits to each eyes viewport in the XR framebuffer.
public function compositeToXR(sourceTarget: String) {
#if (kha_webgl && lnx_vr)
var vr: kha.js.vr.VrInterface = cast kha.vr.VrInterface.instance;
if (vr == null || vr._glContext == null || vr.xrGLLayer == null) {
return;
}
var gl: js.html.webgl.WebGL2RenderingContext = cast vr._glContext;
var source = renderTargets.get(sourceTarget);
if (source == null) {
return;
}
var sourceFB: js.html.webgl.Framebuffer = untyped source.image.g4.renderTargetFrameBuffer;
if (sourceFB == null) {
return;
}
// trace('Framebuffer OK');
renderToXRFramebuffer = true;
gl.bindFramebuffer(js.html.webgl.WebGL2RenderingContext.DRAW_FRAMEBUFFER, vr.xrGLLayer.framebuffer);
gl.bindFramebuffer(js.html.webgl.WebGL2RenderingContext.READ_FRAMEBUFFER, sourceFB);
var readStatus = gl.checkFramebufferStatus(js.html.webgl.WebGL2RenderingContext.READ_FRAMEBUFFER);
var drawStatus = gl.checkFramebufferStatus(js.html.webgl.WebGL2RenderingContext.DRAW_FRAMEBUFFER);
if (readStatus != js.html.webgl.WebGL2RenderingContext.FRAMEBUFFER_COMPLETE ||
drawStatus != js.html.webgl.WebGL2RenderingContext.FRAMEBUFFER_COMPLETE) {
return;
}
var halfWidth = Std.int(source.image.width / 2);
var fullHeight = source.image.height;
if (vr._leftViewport != null) {
var vp = vr._leftViewport;
gl.blitFramebuffer(
0, 0, halfWidth, fullHeight,
vp.x, vp.y, vp.x + vp.width, vp.y + vp.height,
js.html.webgl.WebGL2RenderingContext.COLOR_BUFFER_BIT,
js.html.webgl.WebGL2RenderingContext.LINEAR
);
}
if (vr._rightViewport != null) {
var vp = vr._rightViewport;
gl.blitFramebuffer(
halfWidth, 0, source.image.width, fullHeight,
vp.x, vp.y, vp.x + vp.width, vp.y + vp.height,
js.html.webgl.WebGL2RenderingContext.COLOR_BUFFER_BIT,
js.html.webgl.WebGL2RenderingContext.LINEAR
);
}
gl.bindFramebuffer(js.html.webgl.WebGL2RenderingContext.FRAMEBUFFER, null);
renderToXRFramebuffer = false;
#end
}
#end
#if lnx_vr #if lnx_vr
public function drawStereo(drawMeshes: Void->Void) { public function drawStereo(drawMeshes: Void->Void) {
var vr = kha.vr.VrInterface.instance; vrSimulateMode = false;
if (currentG == null && frameG != null) {
currentG = frameG;
}
var appw = iron.App.w(); var appw = iron.App.w();
var apph = iron.App.h(); var apph = iron.App.h();
var halfw = Std.int(appw / 2);
var g = currentG; var g = currentG;
if (vr != null && vr.IsPresenting()) { // get render target dimensions not App.w/h gbuffer is scaled in simulate mode with supersampling
// Left eye
Scene.active.camera.V.setFrom(Scene.active.camera.leftV); var gbuffer0 = renderTargets.get("gbuffer0");
var actualWidth = (gbuffer0 != null && gbuffer0.image != null) ? gbuffer0.image.width : appw;
var actualHeight = (gbuffer0 != null && gbuffer0.image != null) ? gbuffer0.image.height : apph;
var actualHalfWidth = Std.int(actualWidth / 2);
var vrFBWidth = actualWidth;
var vrFBHeight = actualHeight;
var vrHalfWidth = actualHalfWidth;
var isVRPresenting = false;
vrSimulateMode = false;
var vr:Dynamic = null;
var vrExists = false;
#if (kha_webgl && lnx_vr)
if (kha.vr.VrInterface.instance != null) {
vr = kha.vr.VrInterface.instance;
vrExists = true;
}
#end
if (vrExists && vr != null && vr.IsPresenting()) {
vrSimulateMode = false;
isVRPresenting = true;
// get framebuffer dimensions from XR layer
#if (kha_webgl && lnx_vr)
var xrVr: kha.js.vr.VrInterface = cast vr;
if (xrVr.xrGLLayer != null) {
vrFBWidth = untyped xrVr.xrGLLayer.framebufferWidth;
vrFBHeight = untyped xrVr.xrGLLayer.framebufferHeight;
vrHalfWidth = Std.int(vrFBWidth / 2);
}
#end
if (Scene.active == null || Scene.active.camera == null) {
return;
}
#if (kha_webgl && lnx_vr)
if (vrCenterCameraWorld == null) vrCenterCameraWorld = Mat4.identity();
vrCenterCameraWorld.setFrom(Scene.active.camera.transform.world);
#end
// LEFT EYE
// HMD center for room scale position tracking
#if (kha_webgl && lnx_vr)
var xrVr: kha.js.vr.VrInterface = cast vr;
if (xrVr.currentViewerPose != null) {
var viewerTransform = untyped xrVr.currentViewerPose.transform;
if (viewerTransform != null && viewerTransform.position != null) {
// VR present calibration is used to position objects in world space not the camera
var pos = viewerTransform.position;
// camera follows headset directly in local floor space
Scene.active.camera.transform.loc.set(pos.x, pos.y, pos.z);
if (viewerTransform.orientation != null) {
Scene.active.camera.transform.rot.set(
viewerTransform.orientation.x,
viewerTransform.orientation.y,
viewerTransform.orientation.z,
viewerTransform.orientation.w
);
}
Scene.active.camera.transform.buildMatrix();
}
}
iron.system.VRController.updatePoses();
#end
Scene.active.camera.V.self = vr.GetViewMatrix(0);
Scene.active.camera.P.self = vr.GetProjectionMatrix(0); Scene.active.camera.P.self = vr.GetProjectionMatrix(0);
g.viewport(0, 0, halfw, apph); Scene.active.camera.VP.setFrom(Scene.active.camera.P);
Scene.active.camera.VP.multmat(Scene.active.camera.V);
Scene.active.camera.buildMatrix(); // update frustum for culling
var renderWidth = actualWidth;
var renderHeight = actualHeight;
var renderHalfWidth = actualHalfWidth;
// left half of render target
g.viewport(0, 0, renderHalfWidth, renderHeight);
g.scissor(0, 0, renderHalfWidth, renderHeight);
drawMeshes(); drawMeshes();
// Right eye // RIGHT EYE
begin(g, additionalTargets); Scene.active.camera.V.self = vr.GetViewMatrix(1);
Scene.active.camera.V.setFrom(Scene.active.camera.rightV);
Scene.active.camera.P.self = vr.GetProjectionMatrix(1); Scene.active.camera.P.self = vr.GetProjectionMatrix(1);
g.viewport(halfw, 0, halfw, apph); Scene.active.camera.VP.setFrom(Scene.active.camera.P);
Scene.active.camera.VP.multmat(Scene.active.camera.V);
Scene.active.camera.buildMatrix();
// right half of render target
g.viewport(renderHalfWidth, 0, renderHalfWidth, renderHeight);
g.scissor(renderHalfWidth, 0, renderHalfWidth, renderHeight);
drawMeshes(); drawMeshes();
// restore for post-processing
g.disableScissor();
g.viewport(0, 0, renderWidth, renderHeight);
} }
else { // Simulate else { // Simulate
Scene.active.camera.buildProjection(halfw / apph); vrSimulateMode = true;
var ipd_offset = 0.032 * 35.0;
// Left eye #if (kha_webgl && lnx_vr)
g.viewport(0, 0, halfw, apph); if (vrCenterCameraWorld == null) vrCenterCameraWorld = Mat4.identity();
vrCenterCameraWorld.setFrom(Scene.active.camera.transform.world);
#end
Scene.active.camera.buildProjection(actualHalfWidth / actualHeight);
Scene.active.camera.transform.move(Scene.active.camera.right(), -ipd_offset);
Scene.active.camera.buildMatrix();
g.viewport(0, 0, actualHalfWidth, actualHeight);
g.scissor(0, 0, actualHalfWidth, actualHeight);
drawMeshes(); drawMeshes();
// Right eye
begin(g, additionalTargets); begin(g, additionalTargets);
Scene.active.camera.transform.move(Scene.active.camera.right(), 0.032); Scene.active.camera.transform.move(Scene.active.camera.right(), ipd_offset * 2.0);
Scene.active.camera.buildMatrix(); Scene.active.camera.buildMatrix();
g.viewport(halfw, 0, halfw, apph); g.viewport(actualHalfWidth, 0, actualHalfWidth, actualHeight);
g.scissor(actualHalfWidth, 0, actualHalfWidth, actualHeight);
drawMeshes(); drawMeshes();
Scene.active.camera.transform.move(Scene.active.camera.right(), -0.032); Scene.active.camera.transform.move(Scene.active.camera.right(), -ipd_offset);
Scene.active.camera.buildMatrix(); Scene.active.camera.buildMatrix();
g.disableScissor();
g.viewport(0, 0, actualWidth, actualHeight);
} }
} }
#end #end

View File

@ -954,7 +954,14 @@ class Scene {
static function createTraitClassInstance(traitName: String, args: Array<Dynamic>): Dynamic { static function createTraitClassInstance(traitName: String, args: Array<Dynamic>): Dynamic {
var cname = Type.resolveClass(traitName); var cname = Type.resolveClass(traitName);
if (cname == null) return null; if (cname == null) return null;
return Type.createInstance(cname, args); var trait:Dynamic;
try {
trait = Type.createInstance(cname, args);
} catch(e) {
trace("Error creating trait: " + traitName + " - " + e);
trait = null;
}
return trait;
} }
function loadEmbeddedData(datas: Array<String>, done: Void->Void) { function loadEmbeddedData(datas: Array<String>, done: Void->Void) {

View File

@ -37,7 +37,9 @@ class Armature {
} }
public function getAction(name: String): TAction { public function getAction(name: String): TAction {
for (a in actions) if (a.name == name) return a; for (a in actions) {
if (a.name == name) return a;
}
return null; return null;
} }

View File

@ -141,6 +141,7 @@ class Animation {
sampler.cacheSet = false; sampler.cacheSet = false;
sampler.trackEnd = false; sampler.trackEnd = false;
if (anim == null || anim.tracks == null || anim.tracks.length == 0) return;
var track = anim.tracks[0]; var track = anim.tracks[0];
if (frameIndex == -1) { if (frameIndex == -1) {
@ -442,7 +443,12 @@ class ActionSampler {
*/ */
public inline function setObjectAction(actionData: TObj) { public inline function setObjectAction(actionData: TObj) {
this.actionData = [actionData]; this.actionData = [actionData];
this.totalFrames = actionData.anim.tracks[0].frames.length; if (actionData != null && actionData.anim != null && actionData.anim.tracks != null && actionData.anim.tracks.length > 0) {
this.totalFrames = actionData.anim.tracks[0].frames.length;
}
else {
this.totalFrames = 0;
}
actionDataInit = true; actionDataInit = true;
} }

View File

@ -108,9 +108,11 @@ class BoneAnimation extends Animation {
object.transform.rot.set(0, 0, 0, 1); object.transform.rot.set(0, 0, 0, 1);
object.transform.buildMatrix(); object.transform.buildMatrix();
var refs = mo.parent.raw.bone_actions; if (mo.parent != null && mo.parent.raw != null && mo.parent.raw.bone_actions != null) {
if (refs != null && refs.length > 0) { var refs = mo.parent.raw.bone_actions;
Data.getSceneRaw(refs[0], function(action: TSceneFormat) { play(action.name); }); if (refs.length > 0) {
Data.getSceneRaw(refs[0], function(action: TSceneFormat) { play(action.name); });
}
} }
} }
if (armatureObject.raw.relative_bone_constraints) relativeBoneConstraints = true; if (armatureObject.raw.relative_bone_constraints) relativeBoneConstraints = true;
@ -183,8 +185,10 @@ class BoneAnimation extends Animation {
} }
function setAction(action: String) { function setAction(action: String) {
if (armature == null) return;
armature.initMats(); armature.initMats();
var a = armature.getAction(action); var a = armature.getAction(action);
if (a == null) return;
skeletonBones = a.bones; skeletonBones = a.bones;
skeletonMats = a.mats; skeletonMats = a.mats;
if(! rootMotionCacheInit) skeletonMats.push(Mat4.identity()); if(! rootMotionCacheInit) skeletonMats.push(Mat4.identity());
@ -193,8 +197,11 @@ class BoneAnimation extends Animation {
} }
function getAction(action: String): Array<TObj> { function getAction(action: String): Array<TObj> {
if (armature == null) return null;
armature.initMats(); armature.initMats();
return armature.getAction(action).bones; var a = armature.getAction(action);
if (a == null) return null;
return a.bones;
} }
function multParent(i: Int, fasts: Array<Mat4>, bones: Array<TObj>, mats: Array<Mat4>) { function multParent(i: Int, fasts: Array<Mat4>, bones: Array<TObj>, mats: Array<Mat4>) {
@ -225,9 +232,9 @@ class BoneAnimation extends Animation {
} }
override public function play(action = "", onComplete: Void->Void = null, blendTime = 0.2, speed = 1.0, loop = true) { override public function play(action = "", onComplete: Void->Void = null, blendTime = 0.2, speed = 1.0, loop = true) {
super.play(action, onComplete, blendTime, speed, loop);
if (action != "") { if (action != "") {
setAction(action); setAction(action);
super.play(action, onComplete, blendTime, speed, loop);
var tempAnimParam = new ActionSampler(action); var tempAnimParam = new ActionSampler(action);
registerAction("tempAction", tempAnimParam); registerAction("tempAction", tempAnimParam);
updateAnimation = function(mats){ updateAnimation = function(mats){
@ -239,6 +246,10 @@ class BoneAnimation extends Animation {
override public function update(delta: FastFloat) { override public function update(delta: FastFloat) {
this.delta = delta; this.delta = delta;
if (!isSkinned && skeletonBones == null) setAction(armature.actions[0].name); if (!isSkinned && skeletonBones == null) setAction(armature.actions[0].name);
// TODO: double check skip culling for skinned meshes if they need animation updates for bounds
// if (object != null && !object.visible) return;
if (object != null && (!object.visible || object.culled)) return; if (object != null && (!object.visible || object.culled)) return;
if (skeletonBones == null || skeletonBones.length == 0) return; if (skeletonBones == null || skeletonBones.length == 0) return;
@ -248,7 +259,6 @@ class BoneAnimation extends Animation {
super.update(delta); super.update(delta);
if(updateAnimation != null) { if(updateAnimation != null) {
updateAnimation(skeletonMats); updateAnimation(skeletonMats);
} }
@ -401,6 +411,7 @@ class BoneAnimation extends Animation {
} }
var bones = sampler.getBoneAction(); var bones = sampler.getBoneAction();
if (bones == null) return;
for(b in bones){ for(b in bones){
if (b.anim != null) { if (b.anim != null) {
updateTrack(b.anim, sampler); updateTrack(b.anim, sampler);
@ -410,13 +421,14 @@ class BoneAnimation extends Animation {
} }
public function sampleAction(sampler: ActionSampler, actionMats: Array<Mat4>) { public function sampleAction(sampler: ActionSampler, actionMats: Array<Mat4>) {
if(! sampler.actionDataInit) { if(! sampler.actionDataInit) {
var bones = getAction(sampler.action); var bones = getAction(sampler.action);
sampler.setBoneAction(bones); sampler.setBoneAction(bones);
} }
var bones = sampler.getBoneAction(); var bones = sampler.getBoneAction();
if (bones == null) return;
actionMats[skeletonBones.length].setIdentity(); actionMats[skeletonBones.length].setIdentity();
var rootMotionEnabled = sampler.rootMotionPos || sampler.rootMotionRot; var rootMotionEnabled = sampler.rootMotionPos || sampler.rootMotionRot;
for (i in 0...bones.length) { for (i in 0...bones.length) {
@ -427,7 +439,6 @@ class BoneAnimation extends Animation {
updateAnimSampled(bones[i].anim, actionMats[i], sampler); updateAnimSampled(bones[i].anim, actionMats[i], sampler);
} }
} }
} }
function updateAnimSampled(anim: TAnimation, mm: Mat4, sampler: ActionSampler) { function updateAnimSampled(anim: TAnimation, mm: Mat4, sampler: ActionSampler) {
@ -588,6 +599,9 @@ class BoneAnimation extends Animation {
public override function getTotalFrames(sampler: ActionSampler): Int { public override function getTotalFrames(sampler: ActionSampler): Int {
var bones = getAction(sampler.action); var bones = getAction(sampler.action);
if (bones == null){
return 0;
}
var track = bones[0].anim.tracks[0]; var track = bones[0].anim.tracks[0];
return Std.int(track.frames[track.frames.length - 1] - track.frames[0]); return Std.int(track.frames[track.frames.length - 1] - track.frames[0]);
} }
@ -1048,9 +1062,9 @@ class BoneAnimation extends Animation {
var rootLen = root.bone_length * rootMat.getScale().x; var rootLen = root.bone_length * rootMat.getScale().x;
// Get distance form root to goal // Get distance form root to goal
var goalLen = Math.abs(Vec4.distance(rootMat.getLoc(), goal)); var goalLen: FastFloat = Math.abs(Vec4.distance(rootMat.getLoc(), goal));
var totalLength = effectorLen + rootLen; var totalLength: FastFloat = effectorLen + rootLen;
// Get tip location of effector bone // Get tip location of effector bone
var effectorTipPos = new Vec4().setFrom(effectorMat.look()).normalize(); var effectorTipPos = new Vec4().setFrom(effectorMat.look()).normalize();

View File

@ -42,9 +42,10 @@ class CameraObject extends Object {
this.data = data; this.data = data;
#if lnx_vr // dont just auto initialize VR button - headset trait controls VR
iron.system.VR.initButton(); // #if lnx_vr
#end // iron.system.VR.initButton();
// #end
buildProjection(); buildProjection();
@ -85,7 +86,14 @@ class CameraObject extends Object {
projectionJitter(); projectionJitter();
#end #end
// matrices are set by VR system so avoid rebuilding transforms unless its in preview/not presenting
#if (kha_webgl && lnx_vr)
if (@:privateAccess !RenderPath.isVRPresenting()) {
buildMatrix();
}
#else
buildMatrix(); buildMatrix();
#end
RenderPath.active.renderFrame(g); RenderPath.active.renderFrame(g);

View File

@ -59,6 +59,9 @@ class LightObject extends Object {
public static var clustersData: kha.Image = null; public static var clustersData: kha.Image = null;
static var lpos = new Vec4(); static var lpos = new Vec4();
public static var LWVPMatrixArray: Float32Array = null; public static var LWVPMatrixArray: Float32Array = null;
#if lnx_vr
static var originalLightPositions: Float32Array = null;
#end
#end // lnx_clusters #end // lnx_clusters
public var V: Mat4 = Mat4.identity(); public var V: Mat4 = Mat4.identity();
@ -519,7 +522,7 @@ class LightObject extends Object {
updateLightsArray(); // TODO: only update on light change updateLightsArray(); // TODO: only update on light change
} }
static function updateLightsArray() { public static function updateLightsArray() {
if (lightsArray == null) { // vec4x3 - 1: pos, a, color, b, 2: dir, c if (lightsArray == null) { // vec4x3 - 1: pos, a, color, b, 2: dir, c
lightsArray = new Float32Array(maxLights * 4 * 3); lightsArray = new Float32Array(maxLights * 4 * 3);
#if lnx_spot #if lnx_spot
@ -578,6 +581,49 @@ class LightObject extends Object {
} }
} }
// VR deferred stereo we save original light positions before adjusting for per-eye rendering
#if lnx_vr
public static function saveOriginalLightPositions() {
if (lightsArray == null) return;
if (originalLightPositions == null) {
originalLightPositions = new Float32Array(lightsArray.length);
}
for (i in 0...lightsArray.length) {
originalLightPositions[i] = lightsArray[i];
}
}
// negative for left eye, positive for right eye
public static function adjustLightPositionsForVREye(offsetX: Float, rightVec: Vec4) {
if (lightsArray == null) return;
var lights = Scene.active.lights;
var n = lights.length > maxLights ? maxLights : lights.length;
var i = 0;
for (l in lights) {
if (discardLightCulled(l)) continue;
if (i >= n) break;
lightsArray[i * 12 ] = originalLightPositions[i * 12 ] + rightVec.x * offsetX;
lightsArray[i * 12 + 1] = originalLightPositions[i * 12 + 1] + rightVec.y * offsetX;
lightsArray[i * 12 + 2] = originalLightPositions[i * 12 + 2] + rightVec.z * offsetX;
i++;
}
}
public static function restoreOriginalLightPositions() {
if (lightsArray == null || originalLightPositions == null) return;
for (i in 0...lightsArray.length) {
lightsArray[i] = originalLightPositions[i];
}
}
#end
public static function updateLWVPMatrixArray(object: Object, type: String) { public static function updateLWVPMatrixArray(object: Object, type: String) {
if (LWVPMatrixArray == null) { if (LWVPMatrixArray == null) {
LWVPMatrixArray = new Float32Array(maxLightsCluster * 16); LWVPMatrixArray = new Float32Array(maxLightsCluster * 16);
@ -629,8 +675,8 @@ class LightObject extends Object {
LWVPMatrixArray[i * 16 + 13] = m._31; LWVPMatrixArray[i * 16 + 13] = m._31;
LWVPMatrixArray[i * 16 + 14] = m._32; LWVPMatrixArray[i * 16 + 14] = m._32;
LWVPMatrixArray[i * 16 + 15] = m._33; LWVPMatrixArray[i * 16 + 15] = m._33;
i++; // only increment in light type
} }
i++;
} }
return LWVPMatrixArray; return LWVPMatrixArray;
} }

View File

@ -21,6 +21,13 @@ class MorphTarget {
public var morphDataNor: Image; public var morphDataNor: Image;
public var morphMap: Map<String, Int> = null; public var morphMap: Map<String, Int> = null;
public var isDirty: Bool = true;
var previousWeights: Float32Array;
var changeThreshold: FastFloat = 0.001; // skip smaller
var pendingUpdates: Map<Int, Float> = null;
var batchUpdateEnabled: Bool = true;
var lastFlushFrame: Int = 0;
public function new(data: TMorphTarget) { public function new(data: TMorphTarget) {
initWeights(data.morph_target_defaults); initWeights(data.morph_target_defaults);
scaling = data.morph_scale; scaling = data.morph_scale;
@ -42,6 +49,14 @@ class MorphTarget {
morphMap.set(name, i); morphMap.set(name, i);
i++; i++;
} }
previousWeights = new Float32Array(morphWeights.length);
for (i in 0...morphWeights.length) {
previousWeights.set(i, morphWeights.get(i));
}
// batch system
pendingUpdates = new Map<Int, Float>();
} }
inline function initWeights(defaults: Float32Array) { inline function initWeights(defaults: Float32Array) {
@ -54,9 +69,96 @@ class MorphTarget {
public function setMorphValue(name: String, value: Float) { public function setMorphValue(name: String, value: Float) {
var i = morphMap.get(name); var i = morphMap.get(name);
if (i != null) { if (i != null) {
morphWeights.set(i, value); if (batchUpdateEnabled) {
pendingUpdates.set(i, value);
} else {
setMorphValueDirect(i, value);
}
} }
} }
// faster indexed access
public inline function setMorphValueDirect(index: Int, value: Float) {
var current = morphWeights.get(index);
// allow explicit zero values to reset
if (value == 0.0 && current != 0.0) {
morphWeights.set(index, value);
isDirty = true;
return;
}
var delta = value - current;
if (delta < -changeThreshold || delta > changeThreshold) {
morphWeights.set(index, value);
isDirty = true;
}
}
// flush pending batch
public function flushBatchedUpdates() {
if (pendingUpdates.keys().hasNext()) {
var anyChanged = false;
var hasZeros = false;
for (index in pendingUpdates.keys()) {
var value = pendingUpdates.get(index);
if (value == null) continue;
if (value == 0.0) hasZeros = true;
var current = morphWeights.get(index);
var delta = value - current;
if (value == 0.0 && current != 0.0) {
try{
morphWeights.set(index, cast value);
}catch(e){
trace("ERROR: " + e);
}
anyChanged = true;
}
else if (delta < -changeThreshold || delta > changeThreshold) {
morphWeights.set(index, cast value);
anyChanged = true;
}
}
pendingUpdates.clear();
if (anyChanged || hasZeros) {
isDirty = true;
}
}
}
public inline function markClean() {
isDirty = false;
for (i in 0...morphWeights.length) {
previousWeights.set(i, morphWeights.get(i));
}
}
public inline function markDirty() {
isDirty = true;
}
// toggle batch mode
public inline function setBatchMode(enabled: Bool) {
if (!enabled && batchUpdateEnabled) {
flushBatchedUpdates();
}
batchUpdateEnabled = enabled;
}
public function resetAllWeights() {
for (i in 0...morphWeights.length) {
morphWeights.set(i, 0.0);
}
pendingUpdates.clear();
isDirty = true;
}
} }
#end #end

View File

@ -210,8 +210,12 @@ class Object {
} }
#if lnx_skin #if lnx_skin
public function getBoneAnimation(armatureUid): BoneAnimation { public function getBoneAnimation(armatureUid: Int): BoneAnimation {
for (a in Scene.active.animations) if (a.armature != null && a.armature.uid == armatureUid) return cast a; for (a in Scene.active.animations) {
if (a.armature != null && a.armature.uid == armatureUid) {
return cast a;
}
}
return null; return null;
} }
#else #else

View File

@ -97,7 +97,9 @@ class ObjectAnimation extends Animation {
} }
public override function getTotalFrames(sampler: ActionSampler): Int { public override function getTotalFrames(sampler: ActionSampler): Int {
var track = getAction(sampler.action).anim.tracks[0]; var action = getAction(sampler.action);
if (action == null || action.anim == null || action.anim.tracks == null || action.anim.tracks.length == 0) return 0;
var track = action.anim.tracks[0];
return Std.int(track.frames[track.frames.length - 1] - track.frames[0]); return Std.int(track.frames[track.frames.length - 1] - track.frames[0]);
} }

View File

@ -7,16 +7,20 @@ import kha.graphics4.TextureFilter;
import kha.graphics4.MipMapFilter; import kha.graphics4.MipMapFilter;
import kha.arrays.Float32Array; import kha.arrays.Float32Array;
import iron.math.Vec4; import iron.math.Vec4;
import iron.math.Mat4;
import iron.math.Quat; import iron.math.Quat;
import iron.math.Mat3; import iron.math.Mat3;
import iron.math.Mat4;
import iron.data.WorldData;
import iron.data.MaterialData; import iron.data.MaterialData;
import iron.data.ShaderData; import iron.data.ShaderData;
import iron.data.SceneFormat; import iron.data.WorldData;
import iron.data.SceneFormat.TShaderConstant;
import iron.data.SceneFormat.TBindConstant;
import iron.object.Transform;
import iron.object.LightObject;
import iron.Scene;
import iron.RenderPath;
import iron.system.Input; import iron.system.Input;
import iron.system.Time; import iron.system.Time;
import iron.RenderPath;
using StringTools; using StringTools;
// Structure for setting shader uniforms // Structure for setting shader uniforms
@ -38,6 +42,7 @@ class Uniforms {
public static var helpMat = Mat4.identity(); public static var helpMat = Mat4.identity();
public static var helpMat2 = Mat4.identity(); public static var helpMat2 = Mat4.identity();
public static var helpMat3 = Mat3.identity(); public static var helpMat3 = Mat3.identity();
public static var helpMat4 = Mat4.identity();
public static var helpVec = new Vec4(); public static var helpVec = new Vec4();
public static var helpVec2 = new Vec4(); public static var helpVec2 = new Vec4();
public static var helpQuat = new Quat(); // Keep at identity public static var helpQuat = new Quat(); // Keep at identity
@ -47,6 +52,10 @@ class Uniforms {
public static var externalVec4Links: Array<Object->MaterialData->String->Vec4> = null; public static var externalVec4Links: Array<Object->MaterialData->String->Vec4> = null;
public static var externalVec3Links: Array<Object->MaterialData->String->Vec4> = null; public static var externalVec3Links: Array<Object->MaterialData->String->Vec4> = null;
public static var externalVec2Links: Array<Object->MaterialData->String->Vec4> = null; public static var externalVec2Links: Array<Object->MaterialData->String->Vec4> = null;
public static var eyeLeftCallCount = 0;
public static var lastFrameChecked = -1;
public static var externalFloatLinks: Array<Object->MaterialData->String->Null<kha.FastFloat>> = null; public static var externalFloatLinks: Array<Object->MaterialData->String->Null<kha.FastFloat>> = null;
public static var externalFloatsLinks: Array<Object->MaterialData->String->Float32Array> = null; public static var externalFloatsLinks: Array<Object->MaterialData->String->Float32Array> = null;
public static var externalIntLinks: Array<Object->MaterialData->String->Null<Int>> = null; public static var externalIntLinks: Array<Object->MaterialData->String->Null<Int>> = null;
@ -59,6 +68,10 @@ class Uniforms {
public static var defaultFilter = TextureFilter.LinearFilter; public static var defaultFilter = TextureFilter.LinearFilter;
#end #end
#if lnx_morph_target
public static var forceUploadMorphWeights: Bool = false;
#end
public static function setContextConstants(g: Graphics, context: ShaderContext, bindParams: Array<String>) { public static function setContextConstants(g: Graphics, context: ShaderContext, bindParams: Array<String>) {
if (context.raw.constants != null) { if (context.raw.constants != null) {
for (i in 0...context.raw.constants.length) { for (i in 0...context.raw.constants.length) {
@ -290,6 +303,89 @@ class Uniforms {
helpMat.getInverse(helpMat); helpMat.getInverse(helpMat);
m = helpMat; m = helpMat;
} }
#if lnx_vr
case "_inverseViewProjectionMatrixLeft": {
var vr = kha.vr.VrInterface.instance;
if (vr != null && vr.IsPresenting()) {
var leftView = vr.GetViewMatrix(0);
var leftProj = vr.GetProjectionMatrix(0);
helpMat._00 = leftView._00; helpMat._01 = leftView._01; helpMat._02 = leftView._02; helpMat._03 = leftView._03;
helpMat._10 = leftView._10; helpMat._11 = leftView._11; helpMat._12 = leftView._12; helpMat._13 = leftView._13;
helpMat._20 = leftView._20; helpMat._21 = leftView._21; helpMat._22 = leftView._22; helpMat._23 = leftView._23;
helpMat._30 = leftView._30; helpMat._31 = leftView._31; helpMat._32 = leftView._32; helpMat._33 = leftView._33;
helpMat2._00 = leftProj._00; helpMat2._01 = leftProj._01; helpMat2._02 = leftProj._02; helpMat2._03 = leftProj._03;
helpMat2._10 = leftProj._10; helpMat2._11 = leftProj._11; helpMat2._12 = leftProj._12; helpMat2._13 = leftProj._13;
helpMat2._20 = leftProj._20; helpMat2._21 = leftProj._21; helpMat2._22 = leftProj._22; helpMat2._23 = leftProj._23;
helpMat2._30 = leftProj._30; helpMat2._31 = leftProj._31; helpMat2._32 = leftProj._32; helpMat2._33 = leftProj._33;
helpMat.multmat(helpMat2);
helpMat.getInverse(helpMat);
} else if (iron.RenderPath.isVRSimulateMode()) {
var ipd_offset = 0.032 * 35.0; // Match eye offset
var rightVec = camera.rightWorld();
var eyeLeftX = camera.transform.worldx() - rightVec.x * ipd_offset;
var eyeLeftY = camera.transform.worldy() - rightVec.y * ipd_offset;
var eyeLeftZ = camera.transform.worldz() - rightVec.z * ipd_offset;
helpMat.setFrom(camera.transform.world);
helpMat._30 = eyeLeftX;
helpMat._31 = eyeLeftY;
helpMat._32 = eyeLeftZ;
helpMat.getInverse(helpMat); // Now it's a view matrix
helpMat.multmat(camera.P);
helpMat.getInverse(helpMat);
} else {
helpMat.setFrom(camera.V);
helpMat.multmat(camera.P);
helpMat.getInverse(helpMat);
}
m = helpMat;
}
case "_inverseViewProjectionMatrixRight": {
var vr = kha.vr.VrInterface.instance;
if (vr != null && vr.IsPresenting()) {
var rightView = vr.GetViewMatrix(1);
var rightProj = vr.GetProjectionMatrix(1);
// kha.math.FastMatrix4 to iron.math.Mat4
helpMat2._00 = rightView._00; helpMat2._01 = rightView._01; helpMat2._02 = rightView._02; helpMat2._03 = rightView._03;
helpMat2._10 = rightView._10; helpMat2._11 = rightView._11; helpMat2._12 = rightView._12; helpMat2._13 = rightView._13;
helpMat2._20 = rightView._20; helpMat2._21 = rightView._21; helpMat2._22 = rightView._22; helpMat2._23 = rightView._23;
helpMat2._30 = rightView._30; helpMat2._31 = rightView._31; helpMat2._32 = rightView._32; helpMat2._33 = rightView._33;
helpMat4._00 = rightProj._00; helpMat4._01 = rightProj._01; helpMat4._02 = rightProj._02; helpMat4._03 = rightProj._03;
helpMat4._10 = rightProj._10; helpMat4._11 = rightProj._11; helpMat4._12 = rightProj._12; helpMat4._13 = rightProj._13;
helpMat4._20 = rightProj._20; helpMat4._21 = rightProj._21; helpMat4._22 = rightProj._22; helpMat4._23 = rightProj._23;
helpMat4._30 = rightProj._30; helpMat4._31 = rightProj._31; helpMat4._32 = rightProj._32; helpMat4._33 = rightProj._33;
helpMat2.multmat(helpMat4);
helpMat2.getInverse(helpMat2);
m = helpMat2;
} else if (iron.RenderPath.isVRSimulateMode()) {
var ipd_offset = 0.032 * 35.0;
var rightVec = camera.rightWorld();
// calculate right eye position in world space
var eyeRightX = camera.transform.worldx() + rightVec.x * ipd_offset;
var eyeRightY = camera.transform.worldy() + rightVec.y * ipd_offset;
var eyeRightZ = camera.transform.worldz() + rightVec.z * ipd_offset;
helpMat2.setFrom(camera.transform.world);
helpMat2._30 = eyeRightX;
helpMat2._31 = eyeRightY;
helpMat2._32 = eyeRightZ;
helpMat2.getInverse(helpMat2);
helpMat2.multmat(camera.P);
helpMat2.getInverse(helpMat2);
m = helpMat2;
} else {
// fallback to center camera
helpMat2.setFrom(camera.V);
helpMat2.multmat(camera.P);
helpMat2.getInverse(helpMat2);
m = helpMat2;
}
}
#end
case "_viewProjectionMatrix": { case "_viewProjectionMatrix": {
#if lnx_centerworld #if lnx_centerworld
m = vmat(camera.V); m = vmat(camera.V);
@ -402,6 +498,28 @@ class Uniforms {
v = helpVec; v = helpVec;
} }
} }
#if lnx_vr
case "_pointPositionLeft": {
var point = RenderPath.active.point;
if (point != null) {
var lightWorldX = point.transform.worldx();
var lightWorldY = point.transform.worldy();
var lightWorldZ = point.transform.worldz();
helpVec.set(lightWorldX, lightWorldY, lightWorldZ);
v = helpVec;
}
}
case "_pointPositionRight": {
var point = RenderPath.active.point;
if (point != null) {
var lightWorldX = point.transform.worldx();
var lightWorldY = point.transform.worldy();
var lightWorldZ = point.transform.worldz();
helpVec.set(lightWorldX, lightWorldY, lightWorldZ);
v = helpVec;
}
}
#end
#if lnx_spot #if lnx_spot
case "_spotDirection": { case "_spotDirection": {
var point = RenderPath.active.point; var point = RenderPath.active.point;
@ -488,6 +606,84 @@ class Uniforms {
helpVec = camera.rightWorld().normalize(); helpVec = camera.rightWorld().normalize();
v = helpVec; v = helpVec;
} }
#if lnx_vr
case "_eyeLeft": {
var currentFrame = iron.RenderPath.active.frame;
if (currentFrame != lastFrameChecked) {
eyeLeftCallCount = 0;
lastFrameChecked = currentFrame;
}
eyeLeftCallCount++;
var vr = kha.vr.VrInterface.instance;
if (vr != null && vr.IsPresenting()) {
var leftViewMatrix = vr.GetViewMatrix(0);
var invLeft = leftViewMatrix.inverse();
helpVec.set(invLeft._30, invLeft._31, invLeft._32);
// trace("eyeLeft: " + helpVec.x + ", " + helpVec.y + ", " + helpVec.z);
} else if (iron.RenderPath.isVRSimulateMode()) {
var ipd_offset = 0.032 * 35.0;
var rightVec = camera.rightWorld();
var centerX = camera.transform.worldx();
var centerY = camera.transform.worldy();
var centerZ = camera.transform.worldz();
helpVec.set(
centerX - rightVec.x * ipd_offset,
centerY - rightVec.y * ipd_offset,
centerZ - rightVec.z * ipd_offset
);
} else {
helpVec.set(camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
}
v = helpVec;
}
case "_eyeRight": {
var vr = kha.vr.VrInterface.instance;
if (vr != null && vr.IsPresenting()) {
var rightViewMatrix = vr.GetViewMatrix(1);
var invRight = rightViewMatrix.inverse();
helpVec.set(invRight._30, invRight._31, invRight._32);
} else if (iron.RenderPath.isVRSimulateMode()) {
var ipd_offset = 0.032 * 35.0;
var rightVec = camera.rightWorld();
var centerX = camera.transform.worldx();
var centerY = camera.transform.worldy();
var centerZ = camera.transform.worldz();
helpVec.set(
centerX + rightVec.x * ipd_offset,
centerY + rightVec.y * ipd_offset,
centerZ + rightVec.z * ipd_offset
);
} else {
helpVec.set(camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
}
v = helpVec;
}
case "_eyeLookLeft": {
var vr = kha.vr.VrInterface.instance;
if (vr != null && vr.IsPresenting()) {
var leftViewMatrix = vr.GetViewMatrix(0);
var invLeft = leftViewMatrix.inverse();
helpVec.set(-invLeft._20, -invLeft._21, -invLeft._22);
helpVec.normalize();
} else {
helpVec = camera.lookWorld().normalize();
}
v = helpVec;
}
case "_eyeLookRight": {
var vr = kha.vr.VrInterface.instance;
if (vr != null && vr.IsPresenting()) {
var rightViewMatrix = vr.GetViewMatrix(1);
var invRight = rightViewMatrix.inverse();
helpVec.set(-invRight._20, -invRight._21, -invRight._22);
helpVec.normalize();
} else {
helpVec = camera.lookWorld().normalize();
}
v = helpVec;
}
#end
case "_backgroundCol": { case "_backgroundCol": {
if (camera.data.raw.clear_color != null) helpVec.set(camera.data.raw.clear_color[0], camera.data.raw.clear_color[1], camera.data.raw.clear_color[2]); if (camera.data.raw.clear_color != null) helpVec.set(camera.data.raw.clear_color[0], camera.data.raw.clear_color[1], camera.data.raw.clear_color[2]);
v = helpVec; v = helpVec;
@ -1165,7 +1361,19 @@ class Uniforms {
#end // lnx_clusters #end // lnx_clusters
#if lnx_morph_target #if lnx_morph_target
case "_morphWeights": { case "_morphWeights": {
fa = cast(object, MeshObject).morphTarget.morphWeights; var morphTarget = cast(object, MeshObject).morphTarget;
morphTarget.flushBatchedUpdates();
if (forceUploadMorphWeights) {
fa = morphTarget.morphWeights;
}
else {
if (morphTarget.isDirty) {
fa = morphTarget.morphWeights;
}
else {
return;
}
}
} }
#end #end
} }
@ -1179,6 +1387,12 @@ class Uniforms {
if (fa == null) return; if (fa == null) return;
g.setFloats(location, fa); g.setFloats(location, fa);
#if lnx_morph_target
if (c.link == "_morphWeights") {
cast(object, MeshObject).morphTarget.markClean();
}
#end
} }
else if (c.type == "int") { else if (c.type == "int") {
var i: Null<Int> = null; var i: Null<Int> = null;
@ -1207,6 +1421,7 @@ class Uniforms {
if (materialContext.raw.bind_constants != null) { if (materialContext.raw.bind_constants != null) {
for (i in 0...materialContext.raw.bind_constants.length) { for (i in 0...materialContext.raw.bind_constants.length) {
var matc = materialContext.raw.bind_constants[i]; var matc = materialContext.raw.bind_constants[i];
if (matc == null) continue;
var pos = -1; var pos = -1;
for (i in 0...context.raw.constants.length) { for (i in 0...context.raw.constants.length) {
if (context.raw.constants[i].name == matc.name) { if (context.raw.constants[i].name == matc.name) {

View File

@ -3,6 +3,14 @@ package iron.system;
class Time { class Time {
public static var scale = 1.0; public static var scale = 1.0;
// TODO: VR Frame Time Override - used to sync physics with VR headset refresh rate
#if lnx_vr
public static var vrFrameTime: Float = -1.0; // VR frame time in seconds (-1 = not in VR)
static var lastVRFrameTime: Float = 0.0;
static var vrFrameCount: Int = 0;
static var normalModeLogged: Bool = false;
#end
static var frequency: Null<Int> = null; static var frequency: Null<Int> = null;
static function initFrequency() { static function initFrequency() {
frequency = kha.Display.primary != null ? kha.Display.primary.frequency : 60; frequency = kha.Display.primary != null ? kha.Display.primary.frequency : 60;
@ -47,6 +55,24 @@ class Time {
} }
public static function update() { public static function update() {
#if lnx_vr
// TODO: use VR frame time when in VR present mode to sync physics with headset refresh
if (vrFrameTime >= 0.0) {
if (lastVRFrameTime > 0.0) {
_delta = vrFrameTime - lastVRFrameTime;
} else {
_delta = 1.0 / 90.0; // Default to 90Hz for first VR frame
}
lastVRFrameTime = vrFrameTime;
return;
} else {
if (!normalModeLogged) {
normalModeLogged = true;
}
}
#end
_delta = realTime() - lastTime; _delta = realTime() - lastTime;
lastTime = realTime(); lastTime = realTime();
} }

View File

@ -0,0 +1,138 @@
package iron.system;
#if lnx_vr
import iron.math.Vec4;
import iron.math.Quat;
class VRController {
public static var leftHandPosition: Vec4 = new Vec4();
public static var leftHandRotation: Quat = new Quat();
public static var rightHandPosition: Vec4 = new Vec4();
public static var rightHandRotation: Quat = new Quat();
public static var leftHandActive: Bool = false;
public static var rightHandActive: Bool = false;
public static var leftThumbstickX: Float = 0.0;
public static var leftThumbstickY: Float = 0.0;
public static var rightThumbstickX: Float = 0.0;
public static var rightThumbstickY: Float = 0.0;
public static var leftTrigger: Float = 0.0;
public static var rightTrigger: Float = 0.0;
public static var leftGrip: Float = 0.0;
public static var rightGrip: Float = 0.0;
public static var leftButtonX: Bool = false;
public static var leftButtonY: Bool = false;
public static var rightButtonA: Bool = false;
public static var rightButtonB: Bool = false;
public static var debugLog:Bool = false;
public static function enableDebug() {
debugLog = true;
}
public static function disableDebug() {
debugLog = false;
}
public static function updatePoses() {
var vr: kha.js.vr.VrInterface = cast kha.vr.VrInterface.instance;
if (vr == null || !vr.IsPresenting()) {
if (debugLog) trace("[VRController] Not presenting or VR null");
leftHandActive = false;
rightHandActive = false;
return;
}
untyped window._vrControllerFrame = (untyped window._vrControllerFrame || 0) + 1;
leftHandActive = false;
rightHandActive = false;
leftButtonX = false;
leftButtonY = false;
rightButtonA = false;
rightButtonB = false;
var refSpace = untyped vr.xrRefSpace;
if (vr.currentInputSources == null || vr.currentFrame == null || refSpace == null) {
return;
}
var inputSources = vr.currentInputSources;
var frame = vr.currentFrame;
var sourceCount:Int = untyped inputSources.length;
for (i in 0...sourceCount) {
var inputSource = untyped inputSources[i];
if (inputSource == null) continue;
var handedness = untyped inputSource.handedness; // "left", "right", or "none"
var gripSpace = untyped inputSource.gripSpace;
var targetRaySpace = untyped inputSource.targetRaySpace;
// use targetRaySpace first laser/pointer and fall back to gripSpace
var space = (targetRaySpace != null) ? targetRaySpace : gripSpace;
if (space == null) {
continue;
}
var pose = untyped frame.getPose(space, refSpace);
if (pose == null || pose.transform == null) {
continue;
}
var transform = pose.transform;
var pos = transform.position;
var orient = transform.orientation;
if (handedness == "left") {
leftHandPosition.set(pos.x, pos.y, pos.z);
leftHandRotation.set(orient.x, orient.y, orient.z, orient.w);
leftHandActive = true;
var gamepad = untyped inputSource.gamepad;
if (gamepad != null) {
// [0]=thumbstickX [1]=thumbstickY [2]=touchpadX [3]=touchpadY
if (gamepad.axes != null && gamepad.axes.length >= 2) {
leftThumbstickX = gamepad.axes[0];
leftThumbstickY = gamepad.axes[1];
}
// [0]=trigger [1]=grip [4]=X [5]=Y
if (gamepad.buttons != null) {
if (gamepad.buttons.length > 0) leftTrigger = gamepad.buttons[0].value;
if (gamepad.buttons.length > 1) leftGrip = gamepad.buttons[1].value;
if (gamepad.buttons.length > 4) leftButtonX = gamepad.buttons[4].pressed;
if (gamepad.buttons.length > 5) leftButtonY = gamepad.buttons[5].pressed;
}
}
}
else if (handedness == "right") {
rightHandPosition.set(pos.x, pos.y, pos.z);
rightHandRotation.set(orient.x, orient.y, orient.z, orient.w);
rightHandActive = true;
var gamepad = untyped inputSource.gamepad;
if (gamepad != null) {
if (gamepad.axes != null && gamepad.axes.length >= 2) {
rightThumbstickX = gamepad.axes[0];
rightThumbstickY = gamepad.axes[1];
}
if (gamepad.buttons != null) {
if (gamepad.buttons.length > 0) rightTrigger = gamepad.buttons[0].value;
if (gamepad.buttons.length > 1) rightGrip = gamepad.buttons[1].value;
if (gamepad.buttons.length > 4) rightButtonA = gamepad.buttons[4].pressed;
if (gamepad.buttons.length > 5) rightButtonB = gamepad.buttons[5].pressed;
}
}
}
}
}
}
#end

View File

@ -44,6 +44,7 @@ typedef TConfig = {
@:optional var rp_supersample: Null<Float>; @:optional var rp_supersample: Null<Float>;
@:optional var rp_shadowmap_cube: Null<Int>; // size @:optional var rp_shadowmap_cube: Null<Int>; // size
@:optional var rp_shadowmap_cascade: Null<Int>; // size for single cascade @:optional var rp_shadowmap_cascade: Null<Int>; // size for single cascade
@:optional var rp_ssao: Null<Bool>;
@:optional var rp_ssgi: Null<Bool>; @:optional var rp_ssgi: Null<Bool>;
@:optional var rp_ssr: Null<Bool>; @:optional var rp_ssr: Null<Bool>;
@:optional var rp_ssrefr: Null<Bool>; @:optional var rp_ssrefr: Null<Bool>;

View File

@ -2,13 +2,16 @@ package leenkx.logicnode;
import iron.object.Object; import iron.object.Object;
#if lnx_bullet #if lnx_physics
import leenkx.trait.physics.PhysicsConstraint; import leenkx.trait.physics.PhysicsConstraint;
import leenkx.trait.physics.bullet.PhysicsConstraint.ConstraintType; #if lnx_bullet
#elseif lnx_oimo import leenkx.trait.physics.bullet.PhysicsConstraint.ConstraintType;
// TODO #elseif lnx_jolt
import leenkx.trait.physics.jolt.PhysicsConstraint.ConstraintType;
#else
import leenkx.trait.physics.oimo.PhysicsConstraint.ConstraintType;
#end
#end #end
class AddPhysicsConstraintNode extends LogicNode { class AddPhysicsConstraintNode extends LogicNode {
public var property0: String;//Type public var property0: String;//Type
@ -27,7 +30,7 @@ class AddPhysicsConstraintNode extends LogicNode {
if (pivotObject == null || rb1 == null || rb2 == null) return; if (pivotObject == null || rb1 == null || rb2 == null) return;
#if lnx_bullet #if lnx_physics
var disableCollisions: Bool = inputs[4].get(); var disableCollisions: Bool = inputs[4].get();
var breakable: Bool = inputs[5].get(); var breakable: Bool = inputs[5].get();
@ -110,8 +113,6 @@ class AddPhysicsConstraintNode extends LogicNode {
} }
pivotObject.addTrait(con); pivotObject.addTrait(con);
} }
#elseif lnx_oimo
// TODO
#end #end
runOutput(0); runOutput(0);
} }

View File

@ -37,86 +37,90 @@ class CreateLeenkxNode extends LogicNode {
function onEvent() { function onEvent() {
#if js #if js
var window:haxe.DynamicAccess<Dynamic> = untyped js.Browser.window; var lnxjs:Dynamic = js.Lib.global;
var lxCxNew = window.get('lxNew'); var lnxCxNew = lnxjs.lnxNew;
var lxCn:Dynamic = lxCxNew(net_Url); if (lnxCxNew == null) {
trace("ERROR: lnxNew not available");
return;
}
lxCn.on("connections", function(c) { var lnxCn:Dynamic = lnxCxNew(net_Url);
leenkx.network.Leenkx.data.set(net_Url, c + 1);
leenkx.network.Leenkx.connections[net_Url].onconnections();
});
lxCn.on("message", function(address,message) {
leenkx.network.Leenkx.data.set(net_Url, message);
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onmessage();
});
lxCn.on("seen", function(address) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onseen();
});
lxCn.on("left", function(address) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onleft();
});
lxCn.on("server", function(address) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onserver();
});
lxCn.on("ping", function(address) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onping();
});
lxCn.on("timeout", function(address) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].ontimeout();
});
lxCn.on("rpc", function(address, call, args, nonce) {
leenkx.network.Leenkx.data.set(net_Url, call);
leenkx.network.Leenkx.id.set(net_Url, address);
call(args);
leenkx.network.Leenkx.connections[net_Url].onrpc();
});
lxCn.on("rpc-response", function(address, nonce, response) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onrpcresponse();
});
lxCn.on("wireleft", function(wirecount, wire) {
leenkx.network.Leenkx.data.set(net_Url, wirecount);
leenkx.network.Leenkx.id.set(net_Url, wire.peerId);
leenkx.network.Leenkx.connections[net_Url].onwireleft();
});
lxCn.on("wireseen", function(wirecount, wire) {
leenkx.network.Leenkx.data.set(net_Url, wirecount);
leenkx.network.Leenkx.id.set(net_Url, wire.peerId);
leenkx.network.Leenkx.connections[net_Url].onwireseen();
});
lxCn.on("torrent", function(identifier, torrent) {
leenkx.network.Leenkx.data.set(net_Url, torrent);
leenkx.network.Leenkx.id.set(net_Url, identifier);
leenkx.network.Leenkx.connections[net_Url].ontorrent();
});
lxCn.on("tracker", function(identifier) { lnxCn.on("connections", function(c) {
leenkx.network.Leenkx.id.set(net_Url, identifier); leenkx.network.Leenkx.data.set(net_Url, c + 1);
leenkx.network.Leenkx.connections[net_Url].ontracker(); leenkx.network.Leenkx.connections[net_Url].onconnections();
}); });
lnxCn.on("message", function(address, message) {
leenkx.network.Leenkx.data.set(net_Url, message);
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onmessage();
});
lnxCn.on("seen", function(address) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onseen();
});
lnxCn.on("left", function(address) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onleft();
});
lnxCn.on("server", function(address) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onserver();
});
lnxCn.on("ping", function(address) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onping();
});
lnxCn.on("timeout", function(address) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].ontimeout();
});
lnxCn.on("rpc", function(address, call, args, nonce) {
leenkx.network.Leenkx.data.set(net_Url, call);
leenkx.network.Leenkx.id.set(net_Url, address);
call(args);
leenkx.network.Leenkx.connections[net_Url].onrpc();
});
lnxCn.on("rpc-response", function(address, nonce, response) {
leenkx.network.Leenkx.id.set(net_Url, address);
leenkx.network.Leenkx.connections[net_Url].onrpcresponse();
});
lnxCn.on("wireleft", function(wirecount, wire) {
leenkx.network.Leenkx.data.set(net_Url, wirecount);
leenkx.network.Leenkx.id.set(net_Url, wire.peerId);
leenkx.network.Leenkx.connections[net_Url].onwireleft();
});
lnxCn.on("wireseen", function(wirecount, wire) {
leenkx.network.Leenkx.data.set(net_Url, wirecount);
leenkx.network.Leenkx.id.set(net_Url, wire.peerId);
leenkx.network.Leenkx.connections[net_Url].onwireseen();
});
lnxCn.on("torrent", function(identifier, torrent) {
leenkx.network.Leenkx.data.set(net_Url, torrent);
leenkx.network.Leenkx.id.set(net_Url, identifier);
leenkx.network.Leenkx.connections[net_Url].ontorrent();
});
lnxCn.on("tracker", function(identifier) {
leenkx.network.Leenkx.id.set(net_Url, identifier);
leenkx.network.Leenkx.connections[net_Url].ontracker();
});
lnxCn.on("announce", function(identifier) {
leenkx.network.Leenkx.id.set(net_Url, identifier);
leenkx.network.Leenkx.connections[net_Url].onannounce();
});
lxCn.on("announce", function(identifier) { Reflect.setField(lnxjs, "lnx_" + net_Url, lnxCn);
leenkx.network.Leenkx.id.set(net_Url, identifier); Leenkx.connections[net_Url].client = lnxCn;
leenkx.network.Leenkx.connections[net_Url].onannounce();
}); var script = 'globalThis.addEventListener("beforeunload", function (e) {
window.set("lx_" + net_Url, lxCn); leenkx.network.Leenkx.connections.h["' + net_Url + '"].client.destroy();
Leenkx.connections[net_Url].client = lxCn; delete e["returnValue"];
var script = ' });';
window.addEventListener("beforeunload", function (e) { js.Syntax.code('(1, eval)({0})', script);
leenkx.network.Leenkx.connections.h["' + net_Url + '"].client.destroy();
delete e["returnValue"]; runOutput(0);
}); #end
';
js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0);
#end
} }

View File

@ -32,10 +32,15 @@ class LeenkxCloseConnectionNode extends LogicNode {
} else { } else {
var script = ' var script = '
try{ try{
leenkx.network.Leenkx.connections.h["1008"].client.torrent._peers[p].conn._pc.close(); var lnxConn = leenkx.network.Leenkx.connections.h["' + connection._url + '"];
leenkx.network.Leenkx.connections.h["1008"].client.torrent._peers[p].conn.destroy(); if (lnxConn && lnxConn.client && lnxConn.client.torrent && lnxConn.client.torrent._peers) {
leenkx.network.Leenkx.id.set("1008",p); for (var p in lnxConn.client.torrent._peers) {
leenkx.network.Leenkx.connections.h["1008"].onclose(); lnxConn.client.torrent._peers[p].conn._pc.close();
lnxConn.client.torrent._peers[p].conn.destroy();
leenkx.network.Leenkx.id.set("' + connection._url + '", p);
lnxConn.onclose();
}
}
}catch(error){ }catch(error){
console.log("Error: " + error); console.log("Error: " + error);
} }

View File

@ -40,7 +40,7 @@ class LeenkxEventNode extends LogicNode {
default: throw "Failed to set client event type."; default: throw "Failed to set client event type.";
} }
} else if (property0 == "host") { } else if (property0 == "host") {
#if sys #if (sys || kha_krom)
var net_Domain = inputs[0].get(); var net_Domain = inputs[0].get();
var net_Port = inputs[1].get(); var net_Port = inputs[1].get();
net_Url = "ws://" + net_Domain + ":" + Std.string(net_Port); net_Url = "ws://" + net_Domain + ":" + Std.string(net_Port);
@ -53,7 +53,7 @@ class LeenkxEventNode extends LogicNode {
} }
#end #end
} else if (property0 == "securehost"){ } else if (property0 == "securehost"){
#if sys #if (sys || kha_krom)
var net_Domain = inputs[0].get(); var net_Domain = inputs[0].get();
var net_Port = inputs[1].get(); var net_Port = inputs[1].get();
net_Url = "wss://" + net_Domain + ":" + Std.string(net_Port); net_Url = "wss://" + net_Domain + ":" + Std.string(net_Port);

View File

@ -27,9 +27,9 @@ class LeenkxSendMessageNode extends LogicNode {
try { try {
if(inputs[5].get() == true){ if(inputs[5].get() == true){
var script = 'for (p in lx_' + connection._url +'.torrent._peers){ var script = 'for (p in lnx_' + connection._url +'.torrent._peers){
try{ try{
lx_' + connection._url +'.torrent._peers[p].conn.send(`'+ api + message + '`); lnx_' + connection._url +'.torrent._peers[p].conn.send(`'+ api + message + '`);
}catch(error){ }catch(error){
console.log("Error: " + error); console.log("Error: " + error);
} }
@ -37,7 +37,7 @@ class LeenkxSendMessageNode extends LogicNode {
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} else { } else {
var script = 'lx_' + connection._url +'.send(`' + inputs[4].get() + '`, `'+ api + message + '` );'; var script = 'lnx_' + connection._url +'.send(`' + inputs[4].get() + '`, `'+ api + message + '` );';
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} }
@ -58,9 +58,9 @@ class LeenkxSendMessageNode extends LogicNode {
try { try {
connection.buffer = buffer; connection.buffer = buffer;
if(inputs[5].get() == true){ if(inputs[5].get() == true){
var script = 'for (p in lx_' + connection._url +'.torrent._peers){ var script = 'for (p in lnx_' + connection._url +'.torrent._peers){
try{ try{
lx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer ); lnx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );
}catch(error){ }catch(error){
console.log("Error: " + error); console.log("Error: " + error);
} }
@ -68,7 +68,7 @@ class LeenkxSendMessageNode extends LogicNode {
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} else { } else {
var script = 'lx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );'; var script = 'lnx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );';
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} }
@ -77,15 +77,15 @@ class LeenkxSendMessageNode extends LogicNode {
} }
} }
} else { } else {
var window:haxe.DynamicAccess<Dynamic> = untyped js.Browser.window; if(inputs[5].get() == true){
var lxCn = window.get('lx_' + connection._url); var script = 'lnx_' + connection._url + '.send(`' + api + message + '`);';
if(inputs[5].get() == true){ js.Syntax.code('(1, eval)({0})', script);
lxCn.send(api+message); }else{
}else{ var script = 'lnx_' + connection._url + '.send(`' + inputs[4].get() + '`, `' + api + message + '`);';
lxCn.send(inputs[4].get(), api+message); js.Syntax.code('(1, eval)({0})', script);
} }
runOutput(0); runOutput(0);
return; return;
} }
case "vector": case "vector":
if(property0 == "client"){ if(property0 == "client"){
@ -103,9 +103,9 @@ class LeenkxSendMessageNode extends LogicNode {
try { try {
connection.buffer = buffer; connection.buffer = buffer;
if(inputs[5].get() == true){ if(inputs[5].get() == true){
var script = 'for (p in lx_' + connection._url +'.torrent._peers){ var script = 'for (p in lnx_' + connection._url +'.torrent._peers){
try{ try{
lx_' + connection._url +'.torrent._peers[p].conn.send("' + api + message + '"); lnx_' + connection._url +'.torrent._peers[p].conn.send("' + api + message + '");
}catch(error){ }catch(error){
console.log("Error: " + error); console.log("Error: " + error);
} }
@ -113,7 +113,7 @@ class LeenkxSendMessageNode extends LogicNode {
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} else { } else {
var script = 'lx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );'; var script = 'lnx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );';
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} }
@ -121,12 +121,12 @@ class LeenkxSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} else { } else {
var window:haxe.DynamicAccess<Dynamic> = untyped js.Browser.window;
var lxCn = window.get('lx_' + connection._url);
if(inputs[5].get() == true){ if(inputs[5].get() == true){
lxCn.send(api+message); var script = 'lnx_' + connection._url + '.send(`' + api + message + '`);';
js.Syntax.code('(1, eval)({0})', script);
}else{ }else{
lxCn.send(inputs[4].get(), api+message); var script = 'lnx_' + connection._url + '.send(`' + inputs[4].get() + '`, `' + api + message + '`);';
js.Syntax.code('(1, eval)({0})', script);
} }
runOutput(0); runOutput(0);
return; return;
@ -143,9 +143,9 @@ class LeenkxSendMessageNode extends LogicNode {
try { try {
connection.buffer = buffer; connection.buffer = buffer;
if(inputs[5].get() == true){ if(inputs[5].get() == true){
var script = 'for (p in lx_' + connection._url +'.torrent._peers){ var script = 'for (p in lnx_' + connection._url +'.torrent._peers){
try{ try{
lx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer ); lnx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );
}catch(error){ }catch(error){
console.log("Error: " + error); console.log("Error: " + error);
} }
@ -153,7 +153,7 @@ class LeenkxSendMessageNode extends LogicNode {
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} else { } else {
var script = 'lx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );'; var script = 'lnx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );';
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} }
@ -161,12 +161,12 @@ class LeenkxSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} else { } else {
var window:haxe.DynamicAccess<Dynamic> = untyped js.Browser.window;
var lxCn = window.get('lx_' + connection._url);
if(inputs[5].get() == true){ if(inputs[5].get() == true){
lxCn.send(api+message); var script = 'lnx_' + connection._url + '.send(`' + api + message + '`);';
js.Syntax.code('(1, eval)({0})', script);
}else{ }else{
lxCn.send(inputs[4].get(), api+message); var script = 'lnx_' + connection._url + '.send(`' + inputs[4].get() + '`, `' + api + message + '`);';
js.Syntax.code('(1, eval)({0})', script);
} }
runOutput(0); runOutput(0);
return; return;
@ -183,9 +183,9 @@ class LeenkxSendMessageNode extends LogicNode {
try { try {
connection.buffer = buffer; connection.buffer = buffer;
if(inputs[5].get() == true){ if(inputs[5].get() == true){
var script = 'for (p in lx_' + connection._url +'.torrent._peers){ var script = 'for (p in lnx_' + connection._url +'.torrent._peers){
try{ try{
lx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer ); lnx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );
}catch(error){ }catch(error){
console.log("Error: " + error); console.log("Error: " + error);
} }
@ -193,7 +193,7 @@ class LeenkxSendMessageNode extends LogicNode {
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} else { } else {
var script = 'lx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );'; var script = 'lnx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );';
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} }
@ -201,12 +201,12 @@ class LeenkxSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} else { } else {
var window:haxe.DynamicAccess<Dynamic> = untyped js.Browser.window;
var lxCn = window.get('lx_' + connection._url);
if(inputs[5].get() == true){ if(inputs[5].get() == true){
lxCn.send(api+message); var script = 'lnx_' + connection._url + '.send(`' + api + message + '`);';
js.Syntax.code('(1, eval)({0})', script);
}else{ }else{
lxCn.send(inputs[4].get(), api+message); var script = 'lnx_' + connection._url + '.send(`' + inputs[4].get() + '`, `' + api + message + '`);';
js.Syntax.code('(1, eval)({0})', script);
} }
runOutput(0); runOutput(0);
return; return;
@ -225,9 +225,9 @@ class LeenkxSendMessageNode extends LogicNode {
try { try {
connection.buffer = buffer; connection.buffer = buffer;
if(inputs[5].get() == true){ if(inputs[5].get() == true){
var script = 'for (p in lx_' + connection._url +'.torrent._peers){ var script = 'for (p in lnx_' + connection._url +'.torrent._peers){
try{ try{
lx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer ); lnx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );
}catch(error){ }catch(error){
console.log("Error: " + error); console.log("Error: " + error);
} }
@ -235,7 +235,7 @@ class LeenkxSendMessageNode extends LogicNode {
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} else { } else {
var script = 'lx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );'; var script = 'lnx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );';
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} }
@ -243,12 +243,12 @@ class LeenkxSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} else { } else {
var window:haxe.DynamicAccess<Dynamic> = untyped js.Browser.window;
var lxCn = window.get('lx_' + connection._url);
if(inputs[5].get() == true){ if(inputs[5].get() == true){
lxCn.send(api+message); var script = 'lnx_' + connection._url + '.send(`' + api + message + '`);';
js.Syntax.code('(1, eval)({0})', script);
}else{ }else{
lxCn.send(inputs[4].get(), api+message); var script = 'lnx_' + connection._url + '.send(`' + inputs[4].get() + '`, `' + api + message + '`);';
js.Syntax.code('(1, eval)({0})', script);
} }
runOutput(0); runOutput(0);
return; return;
@ -283,10 +283,10 @@ class LeenkxSendMessageNode extends LogicNode {
connection.buffer = buffer; connection.buffer = buffer;
if(inputs[5].get() == true){ if(inputs[5].get() == true){
var script = 'for (p in lx_' + connection._url +'.torrent._peers){ var script = 'for (p in lnx_' + connection._url +'.torrent._peers){
try{ try{
//console.log("Mine: " + lx_8001.torrent.discovery.peerId + " || Incomming: " + p); //console.log("Mine: " + lx_8001.torrent.discovery.peerId + " || Incomming: " + p);
lx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer ); lnx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );
}catch(error){ }catch(error){
console.log("Error: " + error); console.log("Error: " + error);
} }
@ -294,8 +294,8 @@ class LeenkxSendMessageNode extends LogicNode {
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} else { } else {
//var script = 'lx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );'; //var script = 'lnx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );';
var script = 'lx_' + connection._url +'.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );'; var script = 'lnx_' + connection._url +'.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );';
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} }
@ -319,9 +319,9 @@ class LeenkxSendMessageNode extends LogicNode {
try { try {
connection.buffer = buffer; connection.buffer = buffer;
if(inputs[5].get() == true){ if(inputs[5].get() == true){
var script = 'for (p in lx_' + connection._url +'.torrent._peers){ var script = 'for (p in lnx_' + connection._url +'.torrent._peers){
try{ try{
lx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer ); lnx_' + connection._url +'.torrent._peers[p].conn.send(leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );
}catch(error){ }catch(error){
console.log("Error: " + error); console.log("Error: " + error);
} }
@ -329,7 +329,7 @@ class LeenkxSendMessageNode extends LogicNode {
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} else { } else {
var script = 'lx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );'; var script = 'lnx_' + connection._url +'.send("' + inputs[4].get() + '",leenkx.network.Leenkx.connections.h["'+ connection._url +'"].buffer );';
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} }
@ -337,12 +337,12 @@ class LeenkxSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} else { } else {
var window:haxe.DynamicAccess<Dynamic> = untyped js.Browser.window;
var lxCn = window.get('lx_' + connection._url);
if(inputs[5].get() == true){ if(inputs[5].get() == true){
lxCn.send(api+message); var script = 'lnx_' + connection._url + '.send(`' + api + message + '`);';
js.Syntax.code('(1, eval)({0})', script);
}else{ }else{
lxCn.send(inputs[4].get(), api+message); var script = 'lnx_' + connection._url + '.send(`' + inputs[4].get() + '`, `' + api + message + '`);';
js.Syntax.code('(1, eval)({0})', script);
} }
runOutput(0); runOutput(0);
return; return;
@ -360,9 +360,9 @@ class LeenkxSendMessageNode extends LogicNode {
try { try {
if(inputs[5].get() == true){ if(inputs[5].get() == true){
var script = 'for (p in lx_' + connection._url +'.torrent._peers){ var script = 'for (p in lnx_' + connection._url +'.torrent._peers){
try{ try{
lx_' + connection._url +'.torrent._peers[p].conn.send("' + api + message + '"); lnx_' + connection._url +'.torrent._peers[p].conn.send("' + api + message + '");
}catch(error){ }catch(error){
console.log("Error: " + error); console.log("Error: " + error);
} }
@ -370,7 +370,7 @@ class LeenkxSendMessageNode extends LogicNode {
js.Syntax.code('(1, eval)({0})', script.toString()); js.Syntax.code('(1, eval)({0})', script.toString());
runOutput(0); runOutput(0);
} else { } else {
var script = 'for (p in lx_' + connection._url +'.torrent._peers){ var script = 'for (p in lnx_' + connection._url +'.torrent._peers){
try{ try{
lx_' + connection._url +'.torrent._peers[' + inputs[4].get() + '].conn.send("' + api + message + '"); lx_' + connection._url +'.torrent._peers[' + inputs[4].get() + '].conn.send("' + api + message + '");

View File

@ -16,7 +16,7 @@ class NetworkCloseConnectionNode extends LogicNode {
if(property1 == "client") { if(property1 == "client") {
var connection = cast(inputs[1].get(), leenkx.network.WebSocket); var connection = cast(inputs[1].get(), leenkx.network.WebSocket);
if (connection == null) return; if (connection == null) return;
#if sys #if (sys || kha_krom)
try{ try{
var net_Url = connection._protocol + "://" + connection._host + ":" + connection._port; var net_Url = connection._protocol + "://" + connection._host + ":" + connection._port;
connection.close(); connection.close();
@ -44,7 +44,7 @@ class NetworkCloseConnectionNode extends LogicNode {
} }
#end #end
} else if(property1 == "securehost"){ } else if(property1 == "securehost"){
#if sys #if (sys || kha_krom)
var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<leenkx.network.Connect.HostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<leenkx.network.Connect.HostHandler>);
if (connection == null) return; if (connection == null) return;
var net_Url = "wss://" + @:privateAccess connection._host + ":" + @:privateAccess connection._port; var net_Url = "wss://" + @:privateAccess connection._host + ":" + @:privateAccess connection._port;
@ -56,7 +56,7 @@ class NetworkCloseConnectionNode extends LogicNode {
} }
#end #end
} else { } else {
#if sys #if (sys || kha_krom)
var connection = cast(inputs[1].get(), leenkx.network.WebSocketServer<leenkx.network.Connect.HostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketServer<leenkx.network.Connect.HostHandler>);
if (connection == null) return; if (connection == null) return;
var net_Url = "ws://" + @:privateAccess connection._host + ":" + @:privateAccess connection._port; var net_Url = "ws://" + @:privateAccess connection._host + ":" + @:privateAccess connection._port;

View File

@ -28,7 +28,7 @@ class NetworkEventNode extends LogicNode {
default: throw "Failed to set client event type."; default: throw "Failed to set client event type.";
} }
} else if (property0 == "host") { } else if (property0 == "host") {
#if sys #if (sys || kha_krom)
var net_Domain = inputs[0].get(); var net_Domain = inputs[0].get();
var net_Port = inputs[1].get(); var net_Port = inputs[1].get();
net_Url = "ws://" + net_Domain + ":" + Std.string(net_Port); net_Url = "ws://" + net_Domain + ":" + Std.string(net_Port);
@ -41,7 +41,7 @@ class NetworkEventNode extends LogicNode {
} }
#end #end
} else if (property0 == "securehost"){ } else if (property0 == "securehost"){
#if sys #if (sys || kha_krom)
var net_Domain = inputs[0].get(); var net_Domain = inputs[0].get();
var net_Port = inputs[1].get(); var net_Port = inputs[1].get();
net_Url = "wss://" + net_Domain + ":" + Std.string(net_Port); net_Url = "wss://" + net_Domain + ":" + Std.string(net_Port);

View File

@ -11,7 +11,7 @@ class NetworkHostCloseClientNode extends LogicNode {
} }
override function run(from:Int) { override function run(from:Int) {
#if sys #if (sys || kha_krom)
if(property0 == false){ if(property0 == false){
var connection = cast(inputs[1].get(), leenkx.network.WebSocketServer<HostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketServer<HostHandler>);
if (connection == null) return; if (connection == null) return;

View File

@ -12,7 +12,7 @@ class NetworkHostGetIpNode extends LogicNode {
} }
override function run(from:Int) { override function run(from:Int) {
#if sys #if (sys || kha_krom)
if(property0 == false){ if(property0 == false){
var connection = cast(inputs[1].get(), leenkx.network.WebSocketServer<HostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketServer<HostHandler>);
if (connection == null) return; if (connection == null) return;

View File

@ -12,7 +12,7 @@ class NetworkHostNode extends LogicNode {
} }
override function run(from:Int) { override function run(from:Int) {
#if sys #if (sys || kha_krom)
if(property0 == false) { if(property0 == false) {
final net_Object: Object = tree.object; final net_Object: Object = tree.object;
var net_Domain: String = inputs[1].get(); var net_Domain: String = inputs[1].get();
@ -49,7 +49,7 @@ class NetworkHostNode extends LogicNode {
#end #end
} }
#if sys #if (sys || kha_krom)
override function get(from: Int): Dynamic { override function get(from: Int): Dynamic {
if(property0 == false) { if(property0 == false) {
return switch (from) { return switch (from) {

View File

@ -85,10 +85,6 @@ class NetworkHttpRequestNode extends LogicNode {
} catch( e : Dynamic ) { } catch( e : Dynamic ) {
trace("Could not complete request: " + e); trace("Could not complete request: " + e);
} }
callbackType = 0;
runOutput(0);
} }
override function get(from: Int): Dynamic { override function get(from: Int): Dynamic {

View File

@ -19,7 +19,7 @@ class NetworkOpenConnectionNode extends LogicNode {
var connection = cast(inputs[1].get(), leenkx.network.WebSocket); var connection = cast(inputs[1].get(), leenkx.network.WebSocket);
if (connection == null) return; if (connection == null) return;
var object = tree.object; var object = tree.object;
#if sys #if (sys || kha_krom)
net_Url = connection._protocol + "://" + connection._host + ":" + connection._port; net_Url = connection._protocol + "://" + connection._host + ":" + connection._port;
Client.connections[net_Url] = null; Client.connections[net_Url] = null;
var client = new leenkx.network.Connect.Client(net_Url, object); var client = new leenkx.network.Connect.Client(net_Url, object);
@ -94,7 +94,7 @@ class NetworkOpenConnectionNode extends LogicNode {
#end #end
runOutput(0); runOutput(0);
} else if (property0 == "securehost"){ } else if (property0 == "securehost"){
#if sys #if (sys || kha_krom)
var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<leenkx.network.Connect.HostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<leenkx.network.Connect.HostHandler>);
if (connection == null) return; if (connection == null) return;
net_Url = "wss://" + @:privateAccess connection._host + ":" + @:privateAccess connection._port; net_Url = "wss://" + @:privateAccess connection._host + ":" + @:privateAccess connection._port;
@ -108,7 +108,7 @@ class NetworkOpenConnectionNode extends LogicNode {
runOutput(0); runOutput(0);
#end #end
} else { } else {
#if sys #if (sys || kha_krom)
var connection = cast(inputs[1].get(), leenkx.network.WebSocketServer<leenkx.network.Connect.HostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketServer<leenkx.network.Connect.HostHandler>);
if (connection == null) return; if (connection == null) return;
net_Url = "ws://" + @:privateAccess connection._host + ":" + @:privateAccess connection._port; net_Url = "ws://" + @:privateAccess connection._host + ":" + @:privateAccess connection._port;
@ -126,7 +126,7 @@ class NetworkOpenConnectionNode extends LogicNode {
override function get(from: Int): Dynamic { override function get(from: Int): Dynamic {
return switch (property0) { return switch (property0) {
#if sys #if (sys || kha_krom)
case "host": Host.connections[net_Url]; case "host": Host.connections[net_Url];
case "securehost": SecureHost.connections[net_Url]; case "securehost": SecureHost.connections[net_Url];
#end #end

View File

@ -38,7 +38,7 @@ class NetworkSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} }
#if sys #if (sys || kha_krom)
else if(inputs[5].get() == true){ else if(inputs[5].get() == true){
if(property0 == "securehost"){ if(property0 == "securehost"){
var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>);
@ -127,7 +127,7 @@ class NetworkSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} }
#if sys #if (sys || kha_krom)
else if(inputs[5].get() == true){ else if(inputs[5].get() == true){
if(property0 == "securehost"){ if(property0 == "securehost"){
var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>);
@ -233,7 +233,7 @@ class NetworkSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} }
#if sys #if (sys || kha_krom)
else if(inputs[5].get() == true){ else if(inputs[5].get() == true){
if(property0 == "securehost"){ if(property0 == "securehost"){
var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>);
@ -327,7 +327,7 @@ class NetworkSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} }
#if sys #if (sys || kha_krom)
else if(inputs[5].get() == true){ else if(inputs[5].get() == true){
if(property0 == "securehost"){ if(property0 == "securehost"){
var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>);
@ -423,7 +423,7 @@ class NetworkSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} }
#if sys #if (sys || kha_krom)
else if(inputs[5].get() == true){ else if(inputs[5].get() == true){
if(property0 == "securehost"){ if(property0 == "securehost"){
var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>);
@ -541,7 +541,7 @@ class NetworkSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} }
#if sys #if (sys || kha_krom)
else if(inputs[5].get() == true){ else if(inputs[5].get() == true){
if(property0 == "securehost"){ if(property0 == "securehost"){
var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>);
@ -702,7 +702,7 @@ class NetworkSendMessageNode extends LogicNode {
trace("Error: " + error); trace("Error: " + error);
} }
} }
#if sys #if (sys || kha_krom)
else if(inputs[5].get() == true){ else if(inputs[5].get() == true){
if(property0 == "securehost"){ if(property0 == "securehost"){
var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>); var connection = cast(inputs[1].get(), leenkx.network.WebSocketSecureServer<SecureHostHandler>);

View File

@ -1,11 +1,13 @@
package leenkx.network; package leenkx.network;
#if sys #if (sys || kha_krom)
import leenkx.network.WebSocketServer; import leenkx.network.WebSocketServer;
import leenkx.network.WebSocketSecureServer; import leenkx.network.WebSocketSecureServer;
import leenkx.network.SocketImpl;
#end
#if sys
import sys.ssl.Key; import sys.ssl.Key;
import sys.ssl.Certificate; import sys.ssl.Certificate;
import leenkx.network.SocketImpl;
#end #end
import leenkx.network.WebSocket; import leenkx.network.WebSocket;
import leenkx.network.Types; import leenkx.network.Types;
@ -115,7 +117,7 @@ class Host extends Connect {
public static var onErrorEvent: String = "Host.onError"; public static var onErrorEvent: String = "Host.onError";
public static var onCloseEvent: String = "Host.onClose"; public static var onCloseEvent: String = "Host.onClose";
public static var object: Object = null; public static var object: Object = null;
#if sys #if (sys || kha_krom)
public static var connections:Map<String, WebSocketServer<HostHandler>> = []; public static var connections:Map<String, WebSocketServer<HostHandler>> = [];
#else #else
public static var connections = null; public static var connections = null;
@ -131,14 +133,15 @@ class Host extends Connect {
object = net_object; object = net_object;
net_Url = "ws://" + net_Domain + ":" + net_Port; net_Url = "ws://" + net_Domain + ":" + net_Port;
#if sys #if (sys || kha_krom)
if (connections[net_Url] != null) return; if (connections[net_Url] == null) {
connections[net_Url] = new WebSocketServer<HostHandler>(net_Domain, net_Port, net_Max); connections[net_Url] = new WebSocketServer<HostHandler>(net_Domain, net_Port, net_Max);
}
#end #end
} }
} }
#if sys #if (sys || kha_krom)
class HostHandler extends WebSocketHandler { class HostHandler extends WebSocketHandler {
public function new(s: SocketImpl) { public function new(s: SocketImpl) {
@ -217,7 +220,7 @@ class SecureHost extends Connect {
public static var onCloseEvent: String = "SecureHost.onClose"; public static var onCloseEvent: String = "SecureHost.onClose";
public static var object: Object = null; public static var object: Object = null;
public static var net_Url: String; public static var net_Url: String;
#if sys #if (sys || kha_krom)
public static var connections:Map<String, WebSocketSecureServer<SecureHostHandler>> = []; public static var connections:Map<String, WebSocketSecureServer<SecureHostHandler>> = [];
#else #else
public static var connections = null; public static var connections = null;
@ -235,13 +238,18 @@ class SecureHost extends Connect {
#if sys #if sys
var cert = Certificate.loadFile(net_Cert); var cert = Certificate.loadFile(net_Cert);
var key = Key.loadFile(net_Key); var key = Key.loadFile(net_Key);
if (connections[net_Url] != null) return; if (connections[net_Url] == null) {
connections[net_Url] = new WebSocketSecureServer<SecureHostHandler>(net_Domain, net_Port, cert, key, cert, net_Max); connections[net_Url] = new WebSocketSecureServer<SecureHostHandler>(net_Domain, net_Port, cert, key, cert, net_Max);
}
#elseif kha_krom
if (connections[net_Url] == null) {
connections[net_Url] = new WebSocketSecureServer<SecureHostHandler>(net_Domain, net_Port, net_Cert, net_Key, net_Cert, net_Max);
}
#end #end
} }
} }
#if sys #if (sys || kha_krom)
class SecureHostHandler extends WebSocketHandler { class SecureHostHandler extends WebSocketHandler {
public function new(s: SocketImpl) { public function new(s: SocketImpl) {
@ -313,3 +321,4 @@ class SecureHostHandler extends WebSocketHandler {
} }
} }
#end #end

View File

@ -2,7 +2,6 @@ package leenkx.network;
import leenkx.network.Types; import leenkx.network.Types;
import haxe.io.Bytes; import haxe.io.Bytes;
import js.Browser;
import iron.object.Object; import iron.object.Object;
import leenkx.system.Event; import leenkx.system.Event;
import leenkx.network.Buffer; import leenkx.network.Buffer;
@ -30,11 +29,13 @@ class Leenkx {
public static var onAnnounceEvent: String = "Leenkx.onAnnounce"; public static var onAnnounceEvent: String = "Leenkx.onAnnounce";
public static var onTorrentDoneEvent: String = "Leenkx.onTorrentDone"; public static var onTorrentDoneEvent: String = "Leenkx.onTorrentDone";
public static var connections:Map<String, leenkx.network.LeenkxSocket> = []; public static var connections:Map<String, leenkx.network.LeenkxSocket> = [];
#if js
public static var peers:js.lib.Map<String, String> = new js.lib.Map<String,String>(); public static var peers:js.lib.Map<String, String> = new js.lib.Map<String,String>();
public static var data:js.lib.Map<String, Dynamic> = new js.lib.Map<String,Dynamic>(); public static var data:js.lib.Map<String, Dynamic> = new js.lib.Map<String,Dynamic>();
public static var id:js.lib.Map<String, String> = new js.lib.Map<String,String>(); public static var id:js.lib.Map<String, String> = new js.lib.Map<String,String>();
public static var torrent:js.lib.Map<String, Dynamic> = new js.lib.Map<String,Dynamic>(); public static var torrent:js.lib.Map<String, Dynamic> = new js.lib.Map<String,Dynamic>();
public static var file:js.lib.Map<String, Dynamic> = new js.lib.Map<String,Dynamic>(); public static var file:js.lib.Map<String, Dynamic> = new js.lib.Map<String,Dynamic>();
#end
public static var lxNew:Void->Void; public static var lxNew:Void->Void;
public function new(net_Url: String, net_object: Object) { public function new(net_Url: String, net_object: Object) {
@ -53,10 +54,6 @@ class Leenkx {
} }
if (object != null) { if (object != null) {
//var script = "const scope = '/';const sw = navigator.serviceWorker.register(`LeenkxFS.js`, { scope });";
//js.Syntax.code('(1, eval)({0})', script);
final loadEvent = Event.get(Leenkx.onLoadEvent); final loadEvent = Event.get(Leenkx.onLoadEvent);
final openEvent = Event.get(Leenkx.onOpenEvent); final openEvent = Event.get(Leenkx.onOpenEvent);
final messageEvent = Event.get(Leenkx.onMessageEvent); final messageEvent = Event.get(Leenkx.onMessageEvent);
@ -77,197 +74,204 @@ class Leenkx {
final announceEvent = Event.get(Leenkx.onAnnounceEvent); final announceEvent = Event.get(Leenkx.onAnnounceEvent);
final torrentDoneEvent = Event.get(Leenkx.onTorrentDoneEvent); final torrentDoneEvent = Event.get(Leenkx.onTorrentDoneEvent);
Leenkx.connections[net_Url].onopen = function() {
if (openEvent != null) {
for (e in openEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onmessage = function() {
if (messageEvent != null) {
for (e in messageEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onerror = function() {
if (errorEvent != null) {
for (e in errorEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onclose = function() {
if (closeEvent != null) {
for (e in closeEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onseen = function() {
if (seenEvent != null) {
for (e in seenEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onserver = function() {
if (serverEvent != null) {
for (e in serverEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onconnections = function() {
if (connectionsEvent != null) {
for (e in connectionsEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onping = function() {
if (pingEvent != null) {
for (e in pingEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onleft = function() {
if (leftEvent != null) {
for (e in leftEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].ontimeout = function() {
if (timeoutEvent != null) {
for (e in timeoutEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onrpc = function() {
if (rpcEvent != null) {
for (e in rpcEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onrpcresponse = function() {
if (rpcresponseEvent != null) {
for (e in rpcresponseEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onwireleft = function() {
if (wireleftEvent != null) {
for (e in wireleftEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onwireseen = function() {
if (wireseenEvent != null) {
for (e in wireseenEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].ontorrent = function() {
if (torrentEvent != null) {
for (e in torrentEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].ontracker = function() {
if (trackerEvent != null) {
for (e in trackerEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onannounce = function() {
if (announceEvent != null) {
for (e in announceEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].onload = function() {
if (loadEvent != null) {
for (e in loadEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
Leenkx.connections[net_Url].ontorrentdone = function() {
if (torrentDoneEvent != null) {
for (e in torrentDoneEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
};
var lnkx = Browser.document.createScriptElement(); #if js
lnkx.type = "text/javascript"; var lnxjs:Dynamic = js.Lib.global;
lnkx.src = "Leenkx.js"; var connectionUrl = net_Url;
lnkx.onload = function() {
js.Syntax.code('(1, eval)({0})', 'lxNew =function(url){ var cx = new Leenkx(url); return cx;}'); if (lnxjs.Leenkx != null) {
if (lnxjs.lnxNew == null) {
Leenkx.connections[net_Url].onopen = function() { js.Syntax.code('globalThis.lnxNew = function(url) { return new Leenkx(url); }');
if (openEvent != null) {
for (e in openEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
} }
Leenkx.connections[net_Url].onmessage = function() { Leenkx.connections[connectionUrl].onload();
if (messageEvent != null) { } else {
for (e in messageEvent) { kha.Assets.loadBlobFromPath("Leenkx.js", function(b: kha.Blob) {
if (e.mask == object.uid) { if (b != null) {
e.onEvent(); js.Syntax.code("(1,eval)({0})", b.toString());
} if (lnxjs.Leenkx != null && lnxjs.lnxNew == null) {
js.Syntax.code('globalThis.lnxNew = function(url) { return new Leenkx(url); }');
} }
} else {
trace("Warning: Leenkx.js blob is null - file may not be in assets");
} }
} Leenkx.connections[connectionUrl].onload();
Leenkx.connections[net_Url].onerror = function() { }, function(err: kha.AssetError) {
if (errorEvent != null) { trace("ERROR loading Leenkx.js: " + err.url + " - " + err.error);
for (e in errorEvent) { Leenkx.connections[connectionUrl].onload();
if (e.mask == object.uid) { });
e.onEvent(); }
} #end
}
}
}
Leenkx.connections[net_Url].onclose = function() {
if (closeEvent != null) {
for (e in closeEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onseen = function() {
if (seenEvent != null) {
for (e in seenEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onserver = function() {
if (serverEvent != null) {
for (e in serverEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onconnections = function() {
if (connectionsEvent != null) {
for (e in connectionsEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onping = function() {
if (pingEvent != null) {
for (e in pingEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onleft = function() {
if (leftEvent != null) {
for (e in leftEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].ontimeout = function() {
if (timeoutEvent != null) {
for (e in timeoutEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onrpc = function() {
if (rpcEvent != null) {
for (e in rpcEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onrpcresponse = function() {
if (rpcresponseEvent != null) {
for (e in rpcresponseEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onwireleft = function() {
if (wireleftEvent != null) {
for (e in wireleftEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onwireseen = function() {
if (wireseenEvent != null) {
for (e in wireseenEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].ontorrent = function() {
if (torrentEvent != null) {
for (e in torrentEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].ontracker = function() {
if (trackerEvent != null) {
for (e in trackerEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onannounce = function() {
if (announceEvent != null) {
for (e in announceEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onload = function() {
if (loadEvent != null) {
for (e in loadEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].ontorrentdone = function() {
if (torrentDoneEvent != null) {
for (e in torrentDoneEvent) {
if (e.mask == object.uid) {
e.onEvent();
}
}
}
}
Leenkx.connections[net_Url].onload();
//var script = 'leenkx.network.Leenkx.connections.h["' + net_Url + '"].onload();';
//js.Syntax.code('(1, eval)({0})', script);
}
lnkx.onerror = function(error, i) {
trace("ERROR - " + error + " | " + i);
}
Browser.document.head.appendChild(lnkx);
} }
} }
} }

View File

@ -7,8 +7,8 @@ class Log {
public static var mask:Int = 0; public static var mask:Int = 0;
#if sys #if (sys || kha_krom)
public static var logFn:Dynamic->Void = Sys.println; public static var logFn:Dynamic->Void = function(data:Dynamic) { trace(data); };
#elseif js #elseif js
public static var logFn:Dynamic->Void = js.html.Console.log; public static var logFn:Dynamic->Void = js.html.Console.log;
#end #end

View File

@ -1,3 +1,7 @@
package leenkx.network; package leenkx.network;
#if kha_krom
typedef SecureSocketImpl = leenkx.network.krom.KromSecureSocket;
#else
typedef SecureSocketImpl = sys.ssl.Socket; typedef SecureSocketImpl = sys.ssl.Socket;
#end

View File

@ -12,6 +12,10 @@ typedef SocketImpl = leenkx.network.cs.NonBlockingSocket;
typedef SocketImpl = leenkx.network.nodejs.NodeSocket; typedef SocketImpl = leenkx.network.nodejs.NodeSocket;
#elseif kha_krom
typedef SocketImpl = leenkx.network.krom.KromSocket;
#else #else
typedef SocketImpl = sys.net.Socket; typedef SocketImpl = sys.net.Socket;

View File

@ -2,7 +2,128 @@ package leenkx.network;
import leenkx.network.Types; import leenkx.network.Types;
#if js #if kha_krom
import haxe.io.Bytes;
#if (haxe_ver < 4)
typedef JsBuffer = js.html.ArrayBuffer;
#else
typedef JsBuffer = js.lib.ArrayBuffer;
#end
@:native("WebSocket")
extern class NativeWebSocket {
var binaryType:String;
var onopen:Dynamic;
var onclose:Dynamic;
var onerror:Dynamic;
var onmessage:Dynamic;
var readyState:Int;
function new(url:String):Void;
function close(?code:Int, ?reason:String):Void;
function send(data:Dynamic):Void;
}
class WebSocket {
public var _protocol:String;
public var _host:String;
public var _port:Int = 0;
public var _path:String;
private var _url:String;
private var _ws:NativeWebSocket = null;
public var binaryType:Dynamic;
public var onopen:Void->Void;
public var onclose:Void->Void;
public var onerror:Dynamic->Void;
public var onmessage:MessageType->Void;
public function new(url:String, immediateOpen:Bool = true) {
_url = url;
parseUrl(url);
if (immediateOpen) {
open();
}
}
private function parseUrl(url:String):Void {
var urlArr = url.split(":");
if (urlArr.length < 2) return;
_protocol = urlArr[0];
var hostPart = urlArr[1];
if (hostPart.substr(0, 2) == "//") hostPart = hostPart.substr(2);
_host = hostPart;
if (urlArr.length >= 3) {
var portPathPart = urlArr[2];
var slashIndex = portPathPart.indexOf("/");
if (slashIndex >= 0) {
_port = Std.parseInt(portPathPart.substr(0, slashIndex));
_path = portPathPart.substr(slashIndex);
} else {
_port = Std.parseInt(portPathPart);
_path = "/";
}
} else {
_port = (_protocol == "wss") ? 443 : 80;
_path = "/";
}
if (_port == null || _port == 0) _port = (_protocol == "wss") ? 443 : 80;
}
public function open():Void {
if (_ws != null) {
throw "Socket already connected";
}
_ws = new NativeWebSocket(_url);
_ws.binaryType = "arraybuffer";
_ws.onopen = function() {
if (onopen != null) onopen();
};
_ws.onclose = function() {
if (onclose != null) onclose();
};
_ws.onerror = function(err:Dynamic) {
if (onerror != null) onerror(err);
};
_ws.onmessage = function(event:Dynamic) {
if (onmessage != null) {
if (Std.isOfType(event.data, JsBuffer)) {
var buffer = new Buffer();
buffer.writeBytes(Bytes.ofData(event.data));
onmessage(MessageType.BytesMessage(buffer));
} else {
onmessage(MessageType.StrMessage(event.data));
}
}
};
}
public function close():Void {
if (_ws != null) {
_ws.close();
_ws = null;
}
}
public function send(msg:Dynamic):Void {
if (_ws == null) return;
if (Std.isOfType(msg, Bytes)) {
var bytes:Bytes = cast msg;
_ws.send(bytes.getData());
} else if (Std.isOfType(msg, Buffer)) {
var buffer:Buffer = cast msg;
_ws.send(buffer.readAllAvailableBytes().getData());
} else {
_ws.send(msg);
}
}
}
#elseif js
import haxe.Constraints.Function; import haxe.Constraints.Function;
import haxe.io.Bytes; import haxe.io.Bytes;

View File

@ -7,13 +7,22 @@ class WebSocketHandler extends Handler {
public function new(socket:SocketImpl) { public function new(socket:SocketImpl) {
super(socket); super(socket);
#if kha_krom
_creationTime = kha.Scheduler.time();
#else
_creationTime = Sys.time(); _creationTime = Sys.time();
#end
_socket.setBlocking(false); _socket.setBlocking(false);
Log.debug('New socket handler', id); Log.debug('New socket handler', id);
} }
public override function handle() { public override function handle() {
if (this.state == State.Handshake && Sys.time() - _creationTime > (MAX_WAIT_TIME / 1000)) { #if kha_krom
var currentTime = kha.Scheduler.time();
#else
var currentTime = Sys.time();
#end
if (this.state == State.Handshake && currentTime - _creationTime > (MAX_WAIT_TIME / 1000)) {
Log.info('No handshake detected in ${MAX_WAIT_TIME}ms, closing connection', id); Log.info('No handshake detected in ${MAX_WAIT_TIME}ms, closing connection', id);
this.close(); this.close();
return; return;

View File

@ -2,8 +2,10 @@ package leenkx.network;
import haxe.Constraints; import haxe.Constraints;
#if !kha_krom
import sys.ssl.Key; import sys.ssl.Key;
import sys.ssl.Certificate; import sys.ssl.Certificate;
#end
@:generic @:generic
class WebSocketSecureServer class WebSocketSecureServer
@ -14,11 +16,21 @@ class WebSocketSecureServer
#end #end
extends WebSocketServer<T> { extends WebSocketServer<T> {
#if kha_krom
private var _cert:Dynamic;
private var _key:Dynamic;
private var _caChain:Dynamic;
#else
private var _cert:Certificate; private var _cert:Certificate;
private var _key:Key; private var _key:Key;
private var _caChain:Certificate; private var _caChain:Certificate;
#end
#if kha_krom
public function new(host:String, port:Int, cert:Dynamic, key:Dynamic, caChain:Dynamic, maxConnections:Int = 1) {
#else
public function new(host:String, port:Int, cert:Certificate, key:Key, caChain:Certificate, maxConnections:Int = 1) { public function new(host:String, port:Int, cert:Certificate, key:Key, caChain:Certificate, maxConnections:Int = 1) {
#end
super(host, port, maxConnections); super(host, port, maxConnections);
_cert=cert; _cert=cert;

View File

@ -3,6 +3,9 @@ package leenkx.network;
import haxe.Constraints; import haxe.Constraints;
import haxe.MainLoop; import haxe.MainLoop;
import haxe.io.Error; import haxe.io.Error;
#if kha_krom
import leenkx.network.krom.KromSocket.KromHost;
#end
@:generic @:generic
class WebSocketServer class WebSocketServer
@ -51,11 +54,20 @@ class WebSocketServer
_stopServer = false; _stopServer = false;
_serverSocket = createSocket(); _serverSocket = createSocket();
_serverSocket.setBlocking(false); _serverSocket.setBlocking(false);
#if kha_krom
_serverSocket.bind(new KromHost(_host), _port);
#else
_serverSocket.bind(new sys.net.Host(_host), _port); _serverSocket.bind(new sys.net.Host(_host), _port);
#end
_serverSocket.listen(_maxConnections); _serverSocket.listen(_maxConnections);
Log.info('Starting server - ${_host}:${_port} (maxConnections: ${_maxConnections})'); Log.info('Starting server - ${_host}:${_port} (maxConnections: ${_maxConnections})');
#if cs #if kha_krom
kha.Scheduler.addTimeTask(function() {
tick();
}, 0, sleepAmount);
#elseif cs
while (true) { while (true) {
var continueLoop = tick(); var continueLoop = tick();
if (continueLoop == false) { if (continueLoop == false) {

View File

@ -0,0 +1,62 @@
package leenkx.network.krom;
import haxe.io.Bytes;
import haxe.io.BytesOutput;
import haxe.io.Error;
import leenkx.network.krom.KromSocket.KromHost;
@:native("krom_socket_enable_ssl") extern function krom_socket_enable_ssl(id:Int):Bool;
class KromSecureSocket extends KromSocket {
private var _sslEnabled:Bool = false;
private var _hostname:String = null;
private var _certPath:String = null;
private var _keyPath:String = null;
private var _caPath:String = null;
public var verifyCert:Bool = true;
public function new() {
super();
}
public function setHostname(hostname:String):Void {
_hostname = hostname;
}
public function setCA(ca:Dynamic):Void {
if (ca != null) {
_caPath = Std.string(ca);
}
}
public function setCertificate(cert:Dynamic, key:Dynamic):Void {
if (cert != null) {
_certPath = Std.string(cert);
}
if (key != null) {
_keyPath = Std.string(key);
}
}
public function enableSSL():Bool {
if (getSocketId() >= 0 && !_sslEnabled) {
var result = krom_socket_enable_ssl(getSocketId());
if (result) {
_sslEnabled = true;
} else {
trace("SecureSocket: Failed to enable SSL for socket " + getSocketId());
}
return result;
}
return _sslEnabled;
}
override public function connect(host:KromHost, port:Int):Void {
super.connect(host, port);
enableSSL();
}
public function isSSLEnabled():Bool {
return _sslEnabled;
}
}

View File

@ -0,0 +1,249 @@
package leenkx.network.krom;
import haxe.io.Bytes;
import haxe.io.BytesInput;
import haxe.io.BytesOutput;
import haxe.io.Error;
#if (haxe_ver < 4)
typedef JsBuffer = js.html.ArrayBuffer;
#else
typedef JsBuffer = js.lib.ArrayBuffer;
#end
@:native("krom_socket_create") extern function krom_socket_create():Int;
@:native("krom_socket_close") extern function krom_socket_close(id:Int):Void;
@:native("krom_socket_bind") extern function krom_socket_bind(id:Int, addr:String, port:Int):Bool;
@:native("krom_socket_listen") extern function krom_socket_listen(id:Int, backlog:Int):Bool;
@:native("krom_socket_accept") extern function krom_socket_accept(id:Int):Int;
@:native("krom_socket_connect") extern function krom_socket_connect(id:Int, host:String, port:Int):Bool;
@:native("krom_socket_send") extern function krom_socket_send(id:Int, data:JsBuffer):Int;
@:native("krom_socket_recv") extern function krom_socket_recv(id:Int, maxLen:Int):Dynamic;
@:native("krom_socket_set_blocking") extern function krom_socket_set_blocking(id:Int, blocking:Bool):Void;
@:native("krom_socket_is_connected") extern function krom_socket_is_connected(id:Int):Bool;
class KromSocket {
private var _socketId:Int = -1;
private var _host:KromHost = null;
private var _port:Int = 0;
private var _blocking:Bool = true;
public var input:KromSocketInput = null;
public var output:KromSocketOutput = null;
private static var _connections:Array<KromSocket> = [];
private var _newConnections:Array<KromSocket> = [];
public function new() {
_socketId = krom_socket_create();
if (_socketId >= 0) {
input = new KromSocketInput(this);
output = new KromSocketOutput(this);
}
}
private function setSocketId(id:Int):Void {
_socketId = id;
if (_socketId >= 0) {
input = new KromSocketInput(this);
output = new KromSocketOutput(this);
}
}
public function getSocketId():Int {
return _socketId;
}
public function bind(host:KromHost, port:Int):Void {
_host = host;
_port = port;
if (_socketId >= 0) {
if (!krom_socket_bind(_socketId, host.host, port)) {
trace("Failed to bind to " + host.host + ":" + port);
}
}
}
public function listen(connections:Int):Void {
if (_host == null) {
throw "You must bind the Socket to an address!";
}
if (_socketId >= 0) {
if (!krom_socket_listen(_socketId, connections)) {
trace("Failed to listen");
}
}
}
public function accept():KromSocket {
if (_socketId < 0) {
throw "Blocking";
}
var clientId = krom_socket_accept(_socketId);
if (clientId < 0) {
throw "Blocking";
}
var clientSocket = new KromSocket();
clientSocket.setSocketId(clientId);
_connections.push(clientSocket);
return clientSocket;
}
public function connect(host:KromHost, port:Int):Void {
if (_socketId >= 0) {
if (!krom_socket_connect(_socketId, host.host, port)) {
throw "Connection failed to " + host.host + ":" + port;
}
}
}
public function setBlocking(blocking:Bool):Void {
_blocking = blocking;
if (_socketId >= 0) {
krom_socket_set_blocking(_socketId, blocking);
}
}
public function setTimeout(timeout:Int):Void {
// TODO: Re-investigate timeout handling
}
public function peer():{host:KromHost, port:Int} {
return {host: _host != null ? _host : new KromHost("0.0.0.0"), port: _port};
}
public function host():{host:KromHost, port:Int} {
return {host: _host != null ? _host : new KromHost("0.0.0.0"), port: _port};
}
public function close():Void {
if (_socketId >= 0) {
krom_socket_close(_socketId);
_socketId = -1;
}
_connections.remove(this);
}
public function sendRaw(data:Bytes):Int {
var arrayBuffer:JsBuffer = data.getData();
var exactBuffer:JsBuffer = untyped arrayBuffer.slice(0, data.length);
return krom_socket_send(_socketId, exactBuffer);
}
// throws "ConnectionClosed" if peer disconnected
public function recvRaw(maxLength:Int):Bytes {
if (_socketId < 0) return null;
var result:Dynamic = krom_socket_recv(_socketId, maxLength);
// V8 returns ArrayBuffer data, null would-block, or -2 connection closed
if (result == -2) {
_socketId = -1;
throw "ConnectionClosed";
}
if (result == null) return null;
return Bytes.ofData(result);
}
public function isConnected():Bool {
if (_socketId < 0) return false;
return krom_socket_is_connected(_socketId);
}
public static function select(read:Array<KromSocket>, write:Array<KromSocket>, others:Array<KromSocket>, ?timeout:Float):{read:Array<KromSocket>, write:Array<KromSocket>, others:Array<KromSocket>} {
var readable:Array<KromSocket> = [];
if (read != null) {
for (sock in read) {
if (sock._socketId >= 0) {
readable.push(sock);
}
}
}
if (readable.length == 0) {
return null;
}
return {
read: readable,
write: write,
others: others
};
}
}
class KromSocketInput {
private var _socket:KromSocket;
public var hasData:Bool = false;
private var _buffer:Bytes = null;
private var _bufferPos:Int = 0;
public function new(socket:KromSocket) {
_socket = socket;
}
public function readBytes(buf:Bytes, pos:Int, len:Int):Int {
var data = _socket.recvRaw(len);
if (data == null || data.length == 0) {
hasData = false;
throw Error.Blocked;
}
hasData = true;
var toRead = data.length < len ? data.length : len;
buf.blit(pos, data, 0, toRead);
return toRead;
}
public function read(nbytes:Int):Bytes {
var buf = Bytes.alloc(nbytes);
var read = readBytes(buf, 0, nbytes);
if (read < nbytes) {
return buf.sub(0, read);
}
return buf;
}
}
class KromSocketOutput {
private var _socket:KromSocket;
private var _buffer:BytesOutput;
public function new(socket:KromSocket) {
_socket = socket;
_buffer = new BytesOutput();
}
public function write(data:Bytes):Void {
_buffer.write(data);
}
public function writeBytes(buf:Bytes, pos:Int, len:Int):Int {
_buffer.writeBytes(buf, pos, len);
return len;
}
public function flush():Void {
var data = _buffer.getBytes();
if (data.length > 0) {
_socket.sendRaw(data);
_buffer = new BytesOutput();
}
}
}
class KromHost {
public var host:String;
public function new(hostname:String) {
host = hostname;
}
public static function resolve(hostname:String):String {
return hostname;
}
public function toString():String {
return host;
}
}

View File

@ -13,11 +13,15 @@ import iron.math.Vec2;
import haxe.ds.Vector; import haxe.ds.Vector;
import iron.object.Object; import iron.object.Object;
import iron.object.Animation; import iron.object.Animation;
import iron.object.Animation.ActionSampler;
#if lnx_skin
import iron.object.BoneAnimation; import iron.object.BoneAnimation;
#end
import iron.object.ObjectAnimation; import iron.object.ObjectAnimation;
class AnimationExtension { class AnimationExtension {
#if lnx_skin
public static function solveIKBlend(boneAnimation: BoneAnimation, actionMats: Array<Mat4>, effector: TObj, goal: Vec4, precision = 0.01, maxIterations = 100, chainLenght = 100, pole: Vec4 = null, rollAngle = 0.0, influence = 0.0, layerMask: Null<Int> = null, threshold: FastFloat = 0.1) { public static function solveIKBlend(boneAnimation: BoneAnimation, actionMats: Array<Mat4>, effector: TObj, goal: Vec4, precision = 0.01, maxIterations = 100, chainLenght = 100, pole: Vec4 = null, rollAngle = 0.0, influence = 0.0, layerMask: Null<Int> = null, threshold: FastFloat = 0.1) {
var matsBlend = boneAnimation.initMatsEmpty(); var matsBlend = boneAnimation.initMatsEmpty();
@ -31,7 +35,9 @@ class AnimationExtension {
boneAnimation.solveIK(actionMats, effector, goal, precision, maxIterations, chainLenght, pole, rollAngle); boneAnimation.solveIK(actionMats, effector, goal, precision, maxIterations, chainLenght, pole, rollAngle);
boneAnimation.blendAction(matsBlend, actionMats, actionMats, influence, layerMask, threshold); boneAnimation.blendAction(matsBlend, actionMats, actionMats, influence, layerMask, threshold);
} }
#end
#if lnx_skin
public static function solveTwoBoneIKBlend(boneAnimation: BoneAnimation, actionMats: Array<Mat4>, effector: TObj, goal: Vec4, pole: Vec4 = null, rollAngle = 0.0, influence = 0.0, layerMask: Null<Int> = null, threshold: FastFloat = 0.1) { public static function solveTwoBoneIKBlend(boneAnimation: BoneAnimation, actionMats: Array<Mat4>, effector: TObj, goal: Vec4, pole: Vec4 = null, rollAngle = 0.0, influence = 0.0, layerMask: Null<Int> = null, threshold: FastFloat = 0.1) {
var matsBlend = boneAnimation.initMatsEmpty(); var matsBlend = boneAnimation.initMatsEmpty();
@ -45,6 +51,7 @@ class AnimationExtension {
boneAnimation.solveTwoBoneIK(actionMats, effector, goal, pole, rollAngle); boneAnimation.solveTwoBoneIK(actionMats, effector, goal, pole, rollAngle);
boneAnimation.blendAction(matsBlend, actionMats, actionMats, influence, layerMask, threshold); boneAnimation.blendAction(matsBlend, actionMats, actionMats, influence, layerMask, threshold);
} }
#end
static inline function sortWeights(vecs: Array<Vec2>, sampleVec: Vec2): Map<Int, Vec2> { static inline function sortWeights(vecs: Array<Vec2>, sampleVec: Vec2): Map<Int, Vec2> {
var weightIndex: Array<WeightIndex> = []; var weightIndex: Array<WeightIndex> = [];
@ -113,7 +120,9 @@ class AnimationExtension {
class OneShotOperator { class OneShotOperator {
#if lnx_skin
var boneAnimation: BoneAnimation; var boneAnimation: BoneAnimation;
#end
var objectAnimation: ObjectAnimation; var objectAnimation: ObjectAnimation;
var isArmature: Bool; var isArmature: Bool;
var oneShotAction: ActionSampler; var oneShotAction: ActionSampler;
@ -136,12 +145,15 @@ class OneShotOperator {
var animation = animation; var animation = animation;
this.oneShotAction = oneShotAction; this.oneShotAction = oneShotAction;
#if lnx_skin
if(Std.isOfType(animation, BoneAnimation)) { if(Std.isOfType(animation, BoneAnimation)) {
boneAnimation = cast animation; boneAnimation = cast animation;
tempMatsBone = boneAnimation.initMatsEmpty(); tempMatsBone = boneAnimation.initMatsEmpty();
this.isArmature = true; this.isArmature = true;
} }
else { else
#end
{
objectAnimation = cast animation; objectAnimation = cast animation;
tempMatsObject = objectAnimation.initTransformMap(); tempMatsObject = objectAnimation.initTransformMap();
this.isArmature = false; this.isArmature = false;
@ -150,10 +162,13 @@ class OneShotOperator {
} }
function initOneShot() { function initOneShot() {
#if lnx_skin
if(isArmature) { if(isArmature) {
totalFrames = boneAnimation.getTotalFrames(oneShotAction) - 1; totalFrames = boneAnimation.getTotalFrames(oneShotAction) - 1;
} }
else { else
#end
{
totalFrames = objectAnimation.getTotalFrames(oneShotAction) - 1; totalFrames = objectAnimation.getTotalFrames(oneShotAction) - 1;
} }
blendFactor = 0.0; blendFactor = 0.0;
@ -257,7 +272,9 @@ class OneShotOperator {
class SwitchActionOperator { class SwitchActionOperator {
#if lnx_skin
var boneAnimation: BoneAnimation; var boneAnimation: BoneAnimation;
#end
var objectAnimation: ObjectAnimation; var objectAnimation: ObjectAnimation;
var isArmature: Bool; var isArmature: Bool;
var boneLayer: Null<Int>; var boneLayer: Null<Int>;
@ -268,12 +285,14 @@ class SwitchActionOperator {
var tween: TAnim = null; var tween: TAnim = null;
public function new(animation: Animation) { public function new(animation: Animation) {
#if lnx_skin
if(Std.isOfType(animation, BoneAnimation)) { if(Std.isOfType(animation, BoneAnimation)) {
boneAnimation = cast animation; boneAnimation = cast animation;
this.isArmature = true; this.isArmature = true;
} }
else { else
#end
{
objectAnimation = cast animation; objectAnimation = cast animation;
this.isArmature = false; this.isArmature = false;
} }
@ -338,6 +357,7 @@ class SwitchActionOperator {
} }
} }
#if lnx_skin
class SimpleBiPedalIK { class SimpleBiPedalIK {
var object: Object; var object: Object;
@ -477,6 +497,7 @@ class SimpleBiPedalIK {
} }
} }
#end
@:enum abstract SelectAction(Int) from Int to Int { @:enum abstract SelectAction(Int) from Int to Int {
var action1 = 0; var action1 = 0;

View File

@ -0,0 +1,56 @@
package leenkx.renderpath;
import iron.RenderPath;
/**
* AMD FidelityFX Super Resolution (FSR V1) - Spatial Upscaling
* MIT License -
* Quality sharpness values:
* - Ultra_Quality: 0.0
* - Quality: 0.25
* - Balanced: 0.5
* - Performance: 0.75
*/
class FSR1 {
static var path: RenderPath;
public static inline var ULTRA_QUALITY: Float = 0.0;
public static inline var QUALITY: Float = 0.25;
public static inline var BALANCED: Float = 0.5;
public static inline var PERFORMANCE: Float = 0.75;
public static function init(_path: RenderPath) {
path = _path;
#if rp_fsr1
path.loadShader("shader_datas/fsr1_easu_pass/fsr1_easu_pass");
path.loadShader("shader_datas/fsr1_rcas_pass/fsr1_rcas_pass");
#end
}
public static function getSharpnessFromPreset(preset: String): Float {
return switch(preset) {
case "Ultra_Quality": ULTRA_QUALITY;
case "Quality": QUALITY;
case "Balanced": BALANCED;
case "Performance": PERFORMANCE;
default: QUALITY;
};
}
public static function applyRCAS(inputTarget: String, outputTarget: String = null) {
#if rp_fsr1
if (path == null) return;
if (outputTarget != null) {
path.setTarget(outputTarget);
} else {
path.setTarget("");
}
path.bindTarget(inputTarget, "tex");
path.drawShader("shader_datas/fsr1_rcas_pass/fsr1_rcas_pass");
#end
}
}

View File

@ -14,6 +14,13 @@ class Inc {
static var spotIndex = 0; static var spotIndex = 0;
static var lastFrame = -1; static var lastFrame = -1;
#if lnx_shadowmap_atlas
static var tilesToRemove: Array<ShadowMapTile> = [];
#if lnx_shadowmap_atlas_lod
static var tilesToChangeSize: Array<ShadowMapTile> = [];
#end
#end
#if ((rp_voxels != 'Off') && lnx_config) #if ((rp_voxels != 'Off') && lnx_config)
static var voxelsCreated = false; static var voxelsCreated = false;
#end #end
@ -149,12 +156,39 @@ class Inc {
} }
public static function bindShadowMapAtlas() { public static function bindShadowMapAtlas() {
var hasAtlas = false;
for (atlas in ShadowMapAtlas.shadowMapAtlases) { for (atlas in ShadowMapAtlas.shadowMapAtlases) {
path.bindTarget(atlas.target, atlas.target); path.bindTarget(atlas.target, atlas.target);
hasAtlas = true;
} }
if (!hasAtlas) {
#if lnx_shadowmap_atlas_single_map
path.bindTarget("empty_shadowmap", "shadowMapAtlas");
#else
path.bindTarget("empty_shadowmap", "shadowMapAtlasSun");
path.bindTarget("empty_shadowmap", "shadowMapAtlasPoint");
path.bindTarget("empty_shadowmap", "shadowMapAtlasSpot");
#end
}
#if rp_shadowmap_transparent #if rp_shadowmap_transparent
var hasAtlasT = false;
for (atlas in ShadowMapAtlas.shadowMapAtlasesTransparent) { for (atlas in ShadowMapAtlas.shadowMapAtlasesTransparent) {
path.bindTarget(atlas.target, atlas.target); path.bindTarget(atlas.target, atlas.target);
hasAtlasT = true;
}
if (!hasAtlasT) {
#if lnx_shadowmap_atlas_single_map
path.bindTarget("empty_shadowmap_transparent", "shadowMapAtlasTransparent");
#else
path.bindTarget("empty_shadowmap_transparent", "shadowMapAtlasSunTransparent");
path.bindTarget("empty_shadowmap_transparent", "shadowMapAtlasPointTransparent");
path.bindTarget("empty_shadowmap_transparent", "shadowMapAtlasSpotTransparent");
#end
} }
#end #end
} }
@ -223,9 +257,9 @@ class Inc {
#end #end
for (atlas in ShadowMapAtlas.shadowMapAtlases) { for (atlas in ShadowMapAtlas.shadowMapAtlases) {
var tilesToRemove = []; tilesToRemove.resize(0);
#if lnx_shadowmap_atlas_lod #if lnx_shadowmap_atlas_lod
var tilesToChangeSize = []; tilesToChangeSize.resize(0);
#end #end
var shadowmap = getShadowMapAtlas(atlas, false); var shadowmap = getShadowMapAtlas(atlas, false);
@ -296,13 +330,14 @@ class Inc {
path.currentFace = -1; path.currentFace = -1;
} }
path.endStream(); path.endStream();
path.currentG = null;
} }
#if rp_shadowmap_transparent #if rp_shadowmap_transparent
for (atlas in ShadowMapAtlas.shadowMapAtlasesTransparent) { for (atlas in ShadowMapAtlas.shadowMapAtlasesTransparent) {
var tilesToRemove = []; tilesToRemove.resize(0);
#if lnx_shadowmap_atlas_lod #if lnx_shadowmap_atlas_lod
var tilesToChangeSize = []; tilesToChangeSize.resize(0);
#end #end
var shadowmap = getShadowMapAtlas(atlas, true); var shadowmap = getShadowMapAtlas(atlas, true);
@ -374,6 +409,8 @@ class Inc {
} }
path.endStream(); path.endStream();
path.currentG = null;
#if lnx_shadowmap_atlas_lod #if lnx_shadowmap_atlas_lod
for (tile in tilesToChangeSize) { for (tile in tilesToChangeSize) {
tilesToRemove.push(tile); tilesToRemove.push(tile);
@ -382,9 +419,6 @@ class Inc {
if (newTile != null) if (newTile != null)
atlas.activeTiles.push(newTile); atlas.activeTiles.push(newTile);
} }
// update point light data after changing size of tiles to avoid render issues
updatePointLightAtlasData(false);
// update point light data after changing size of tiles to avoid render issues
updatePointLightAtlasData(true); updatePointLightAtlasData(true);
#end #end
@ -554,8 +588,16 @@ class Inc {
} }
if (superSample != config.rp_supersample) { if (superSample != config.rp_supersample) {
superSample = config.rp_supersample; superSample = config.rp_supersample;
var inVRPresent = false;
#if (kha_webgl && lnx_vr)
inVRPresent = kha.vr.VrInterface.instance != null &&
kha.vr.VrInterface.instance.IsPresenting();
#end
for (rt in path.renderTargets) { for (rt in path.renderTargets) {
if (rt.raw.width == 0 && rt.raw.scale != null) { if (rt.raw.width == 0 && rt.raw.scale != null) {
// VR present mode renderpath automatically overrides Inc.superSample to 4.0
rt.raw.scale = getSuperSampling(); rt.raw.scale = getSuperSampling();
} }
} }
@ -1372,6 +1414,10 @@ class ShadowMapAtlas {
return; return;
} }
mainTile.forEachTileLinked(function(tile) {
tile.isTransparent = transparent;
});
atlas.activeTiles.push(mainTile); atlas.activeTiles.push(mainTile);
// notify the tile on light remove // notify the tile on light remove
light.tileNotifyOnRemove = mainTile.notifyOnLightRemove; light.tileNotifyOnRemove = mainTile.notifyOnLightRemove;
@ -1560,6 +1606,7 @@ class ShadowMapTile {
public var size:Int; public var size:Int;
public var tiles:Array<ShadowMapTile> = []; public var tiles:Array<ShadowMapTile> = [];
public var linkedTile:ShadowMapTile = null; public var linkedTile:ShadowMapTile = null;
public var isTransparent:Bool = false; // track for tile
#if lnx_shadowmap_atlas_lod #if lnx_shadowmap_atlas_lod
public var parentTile: ShadowMapTile = null; public var parentTile: ShadowMapTile = null;
@ -1791,7 +1838,11 @@ class ShadowMapTile {
public function freeTile(): Void { public function freeTile(): Void {
// prevent duplicates // prevent duplicates
if (light != null && unlockLight) { if (light != null && unlockLight) {
light.lightInAtlas = false; if (isTransparent) {
light.lightInAtlasTransparent = false;
} else {
light.lightInAtlas = false;
}
unlockLight = false; unlockLight = false;
} }

View File

@ -15,9 +15,9 @@ class RenderPathDeferred {
static var bloomUpsampler: Upsampler; static var bloomUpsampler: Upsampler;
#end #end
#if (rp_ssgi == "SSGI") #if rp_ssgi
static var ssgitex = "singleb"; static var ssgitex = "ssgi_a";
static var ssgitexb = "singleb"; static var ssgitexb = "ssgi_b";
#end #end
public static inline function setTargetMeshes() { public static inline function setTargetMeshes() {
@ -187,40 +187,32 @@ class RenderPathDeferred {
path.loadShader("shader_datas/copy_pass/copy_pass"); path.loadShader("shader_datas/copy_pass/copy_pass");
#end #end
#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO")) #if rp_ssao
{
path.loadShader("shader_datas/ssgi_pass/ssgi_pass");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
}
#elseif (rp_ssgi == "SSAO")
{ {
path.loadShader("shader_datas/ssao_pass/ssao_pass"); path.loadShader("shader_datas/ssao_pass/ssao_pass");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x"); path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y"); path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
} }
#elseif (rp_ssgi == "SSGI") #end
#if rp_ssgi
{ {
path.loadShader("shader_datas/ssgi_pass/ssgi_pass"); path.loadShader("shader_datas/ssgi_pass/ssgi_pass");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x"); path.loadShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_x");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y"); path.loadShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_y");
} }
#end #end
#if (rp_ssgi != "Off") #if rp_ssao
{ {
var t = new RenderTargetRaw(); var t = new RenderTargetRaw();
t.name = "singlea"; t.name = "singlea";
t.width = 0; t.width = 0;
t.height = 0; t.height = 0;
t.displayp = Inc.getDisplayp(); t.displayp = Inc.getDisplayp();
#if (rp_ssgi == "SSGI")
t.format = "RGBA32";
#else
t.format = "R8"; t.format = "R8";
#end
t.scale = Inc.getSuperSampling(); t.scale = Inc.getSuperSampling();
#if rp_ssgi_half #if rp_ssao_half
t.scale *= 0.5; t.scale *= 0.5;
#end #end
path.createRenderTarget(t); path.createRenderTarget(t);
@ -230,11 +222,35 @@ class RenderPathDeferred {
t.width = 0; t.width = 0;
t.height = 0; t.height = 0;
t.displayp = Inc.getDisplayp(); t.displayp = Inc.getDisplayp();
#if (rp_ssgi == "SSGI") t.format = "R8";
t.scale = Inc.getSuperSampling();
#if rp_ssao_half
t.scale *= 0.5;
#end
path.createRenderTarget(t);
}
#end
#if rp_ssgi
{
var t = new RenderTargetRaw();
t.name = "ssgi_a";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32"; t.format = "RGBA32";
#else t.scale = Inc.getSuperSampling();
t.format = "R8"; #if rp_ssgi_half
t.scale *= 0.5;
#end #end
path.createRenderTarget(t);
var t = new RenderTargetRaw();
t.name = "ssgi_b";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32";
t.scale = Inc.getSuperSampling(); t.scale = Inc.getSuperSampling();
#if rp_ssgi_half #if rp_ssgi_half
t.scale *= 0.5; t.scale *= 0.5;
@ -252,9 +268,6 @@ class RenderPathDeferred {
t.displayp = Inc.getDisplayp(); t.displayp = Inc.getDisplayp();
t.format = "R8"; t.format = "R8";
t.scale = Inc.getSuperSampling(); t.scale = Inc.getSuperSampling();
#if rp_ssgi_half // Do we keep this ?
t.scale *= 0.5;
#end
path.createRenderTarget(t); path.createRenderTarget(t);
var t = new RenderTargetRaw(); var t = new RenderTargetRaw();
@ -264,37 +277,6 @@ class RenderPathDeferred {
t.displayp = Inc.getDisplayp(); t.displayp = Inc.getDisplayp();
t.format = "R8"; t.format = "R8";
t.scale = Inc.getSuperSampling(); t.scale = Inc.getSuperSampling();
#if rp_ssgi_half
t.scale *= 0.5;
#end
path.createRenderTarget(t);
}
#end
#if rp_volumetriclight
{
var t = new RenderTargetRaw();
t.name = "volumetrica";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
#if rp_ssgi_half // Do we keep this ?
t.scale *= 0.5;
#end
path.createRenderTarget(t);
var t = new RenderTargetRaw();
t.name = "volumetricb";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
#if rp_ssgi_half
t.scale *= 0.5;
#end
path.createRenderTarget(t); path.createRenderTarget(t);
} }
#end #end
@ -381,6 +363,14 @@ class RenderPathDeferred {
} }
#end #end
#if rp_fsr1
{
path.loadShader("shader_datas/fsr1_easu_pass/fsr1_easu_pass");
path.loadShader("shader_datas/fsr1_rcas_pass/fsr1_rcas_pass");
path.loadShader("shader_datas/copy_pass/copy_pass");
}
#end
#if rp_autoexposure #if rp_autoexposure
{ {
var t = new RenderTargetRaw(); var t = new RenderTargetRaw();
@ -401,7 +391,7 @@ class RenderPathDeferred {
} }
#end #end
#if (rp_ssr_half || rp_ssgi_half || rp_voxels != "Off") //we need half depth for resolve voxels shaders #if (rp_ssr_half || rp_ssao_half || rp_ssgi_half || rp_voxels != "Off") //we need half depth for resolve voxels shaders
{ {
path.loadShader("shader_datas/downsample_depth/downsample_depth"); path.loadShader("shader_datas/downsample_depth/downsample_depth");
var t = new RenderTargetRaw(); var t = new RenderTargetRaw();
@ -423,6 +413,7 @@ class RenderPathDeferred {
t.displayp = Inc.getDisplayp(); t.displayp = Inc.getDisplayp();
t.format = Inc.getHdrFormat(); t.format = Inc.getHdrFormat();
t.scale = Inc.getSuperSampling(); t.scale = Inc.getSuperSampling();
t.depth_buffer = "main";
path.createRenderTarget(t); path.createRenderTarget(t);
} }
#end #end
@ -511,6 +502,31 @@ class RenderPathDeferred {
} }
#end #end
// TODO: Re-investigate creating fallback empty shadowmaps for WebGL when no lights exist
#if lnx_shadowmap_atlas
{
var t = new RenderTargetRaw();
t.name = "empty_shadowmap";
t.width = 1;
t.height = 1;
t.format = "DEPTH16";
path.createRenderTarget(t);
path.setTarget("empty_shadowmap");
path.clearTarget(null, 1.0);
#if rp_shadowmap_transparent
var t2 = new RenderTargetRaw();
t2.name = "empty_shadowmap_transparent";
t2.width = 1;
t2.height = 1;
t2.format = "RGBA64";
path.createRenderTarget(t2);
path.setTarget("empty_shadowmap_transparent");
path.clearTarget(0xffffffff, null);
#end
}
#end
#if rp_chromatic_aberration #if rp_chromatic_aberration
{ {
path.loadShader("shader_datas/chromatic_aberration_pass/chromatic_aberration_pass"); path.loadShader("shader_datas/chromatic_aberration_pass/chromatic_aberration_pass");
@ -536,7 +552,7 @@ class RenderPathDeferred {
#if (rp_ssrefr || lnx_voxelgi_refract) #if (rp_ssrefr || lnx_voxelgi_refract)
{ {
path.setTarget("gbuffer_refraction"); path.setTarget("gbuffer_refraction");
path.clearTarget(0xffffff00); path.clearTarget(0xffff00ff);
} }
#end #end
@ -585,7 +601,7 @@ class RenderPathDeferred {
} }
#end #end
#if (rp_ssr_half || rp_ssgi_half || (rp_voxels != "Off")) #if (rp_ssr_half || rp_ssao_half || rp_ssgi_half || (rp_voxels != "Off"))
path.setTarget("half"); path.setTarget("half");
path.bindTarget("_main", "texdepth"); path.bindTarget("_main", "texdepth");
path.drawShader("shader_datas/downsample_depth/downsample_depth"); path.drawShader("shader_datas/downsample_depth/downsample_depth");
@ -600,9 +616,9 @@ class RenderPathDeferred {
#end #end
#end #end
#if (rp_ssgi == "SSAO") #if rp_ssao
{ {
if (leenkx.data.Config.raw.rp_ssgi != false) { if (leenkx.data.Config.raw.rp_ssao != false) {
path.setTarget("singlea"); path.setTarget("singlea");
path.bindTarget("_main", "gbufferD"); path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0"); path.bindTarget("gbuffer0", "gbuffer0");
@ -619,10 +635,12 @@ class RenderPathDeferred {
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y"); path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
} }
} }
#elseif (rp_ssgi == "SSGI") #end
#if rp_ssgi
{ {
if (leenkx.data.Config.raw.rp_ssgi != false) { if (leenkx.data.Config.raw.rp_ssgi != false) {
path.setTarget("singlea"); path.setTarget("ssgi_a");
path.bindTarget("_main", "gbufferD"); path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0"); path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1"); path.bindTarget("gbuffer1", "gbuffer1");
@ -631,29 +649,20 @@ class RenderPathDeferred {
path.bindTarget("gbuffer_emission", "gbufferEmission"); path.bindTarget("gbuffer_emission", "gbufferEmission");
} }
#end #end
#if rp_gbuffer2
path.bindTarget("gbuffer2", "sveloc");
#end
#if rp_shadowmap
{
#if lnx_shadowmap_atlas
Inc.bindShadowMapAtlas();
#else
Inc.bindShadowMap();
#end
}
#end
path.drawShader("shader_datas/ssgi_pass/ssgi_pass"); path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
path.setTarget("singleb");
path.bindTarget("singlea", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.setTarget("singlea"); path.setTarget("ssgi_b");
path.bindTarget("singleb", "tex"); path.bindTarget("ssgi_a", "tex");
path.bindTarget("gbuffer0", "gbuffer0"); path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y"); path.bindTarget("_main", "gbufferD");
path.drawShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_x");
path.setTarget("ssgi_a");
path.bindTarget("ssgi_b", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("_main", "gbufferD");
path.drawShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_y");
} }
} }
#end #end
@ -740,9 +749,9 @@ class RenderPathDeferred {
} }
#end #end
#if (rp_ssgi != "Off") #if rp_ssao
{ {
if (leenkx.data.Config.raw.rp_ssgi != false) { if (leenkx.data.Config.raw.rp_ssao != false) {
path.bindTarget("singlea", "ssaotex"); path.bindTarget("singlea", "ssaotex");
} }
else { else {
@ -751,6 +760,14 @@ class RenderPathDeferred {
} }
#end #end
#if rp_ssgi
{
if (leenkx.data.Config.raw.rp_ssgi != false) {
path.bindTarget("ssgi_a", "ssgitex");
}
}
#end
var voxelao_pass = false; var voxelao_pass = false;
#if (rp_voxels != "Off") #if (rp_voxels != "Off")
if (leenkx.data.Config.raw.rp_gi != false) if (leenkx.data.Config.raw.rp_gi != false)
@ -848,24 +865,9 @@ class RenderPathDeferred {
} }
#end #end
#if rp_volumetriclight #if (rp_translucency && !rp_ssrefr)
{ {
path.setTarget("volumetrica"); Inc.drawTranslucency("tex");
path.bindTarget("_main", "gbufferD");
#if lnx_shadowmap_atlas
Inc.bindShadowMapAtlas();
#else
Inc.bindShadowMap();
#end
path.drawShader("shader_datas/volumetric_light/volumetric_light");
path.setTarget("volumetricb");
path.bindTarget("volumetrica", "tex");
path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.setTarget("tex");
path.bindTarget("volumetricb", "tex");
path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
} }
#end #end
@ -937,12 +939,6 @@ class RenderPathDeferred {
} }
#end #end
#if (rp_translucency && !rp_ssrefr)
{
Inc.drawTranslucency("tex");
}
#end
#if rp_ssrefr #if rp_ssrefr
{ {
if (leenkx.data.Config.raw.rp_ssrefr != false) if (leenkx.data.Config.raw.rp_ssrefr != false)
@ -982,19 +978,55 @@ class RenderPathDeferred {
path.drawMeshes("refraction"); path.drawMeshes("refraction");
path.setTarget("tex"); path.setTarget("buf");
path.bindTarget("tex", "tex"); path.bindTarget("tex", "tex"); // scene with refractive objects
path.bindTarget("refr", "tex1"); path.bindTarget("refr", "tex1"); // background without refractive objects
path.bindTarget("_main", "gbufferD"); path.bindTarget("_main", "gbufferD");
path.bindTarget("gbufferD1", "gbufferD1"); path.bindTarget("gbufferD1", "gbufferD1");
path.bindTarget("gbuffer0", "gbuffer0"); path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer_refraction", "gbuffer_refraction"); path.bindTarget("gbuffer_refraction", "gbuffer_refraction");
path.drawShader("shader_datas/ssrefr_pass/ssrefr_pass"); path.drawShader("shader_datas/ssrefr_pass/ssrefr_pass");
path.setTarget("tex");
path.bindTarget("buf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
} }
} }
#end #end
#if rp_chromatic_aberration
{
path.setTarget("buf");
path.bindTarget("tex", "tex");
path.drawShader("shader_datas/chromatic_aberration_pass/chromatic_aberration_pass");
path.setTarget("tex");
path.bindTarget("buf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
#if rp_volumetriclight
{
path.setTarget("volumetrica");
path.bindTarget("_main", "gbufferD");
#if lnx_shadowmap_atlas
Inc.bindShadowMapAtlas();
#else
Inc.bindShadowMap();
#end
path.drawShader("shader_datas/volumetric_light/volumetric_light");
path.setTarget("volumetricb");
path.bindTarget("volumetrica", "tex");
path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.setTarget("tex");
path.bindTarget("volumetricb", "tex");
path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
}
#end
#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object")) #if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
{ {
if (leenkx.data.Config.raw.rp_motionblur != false) { if (leenkx.data.Config.raw.rp_motionblur != false) {
@ -1029,22 +1061,6 @@ class RenderPathDeferred {
} }
#end #end
#if rp_chromatic_aberration
{
path.setTarget("buf");
path.bindTarget("tex", "tex");
path.drawShader("shader_datas/chromatic_aberration_pass/chromatic_aberration_pass");
path.setTarget("tex");
path.bindTarget("buf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
// We are just about to enter compositing, add more custom passes here
// #if rp_custom_pass
// {
// }
// #end
// Begin compositor // Begin compositor
#if rp_autoexposure #if rp_autoexposure
@ -1084,6 +1100,7 @@ class RenderPathDeferred {
} }
#end #end
path.setTarget(target); path.setTarget(target);
path.clearTarget(0x00000000);
path.bindTarget("tex", "tex"); path.bindTarget("tex", "tex");
#if rp_compositordepth #if rp_compositordepth
@ -1167,12 +1184,58 @@ class RenderPathDeferred {
} }
#end #end
#if rp_fsr1
{
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
#if (rp_supersampling == 4)
var fsrSource = "buf";
var fsrDest = "buf";
#else
path.setTarget("bufb");
path.bindTarget(framebuffer != "" ? framebuffer : "buf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
var fsrSource = "bufb";
var fsrDest = "";
#end
#else
#if (rp_supersampling == 4)
var fsrSource = "buf";
var fsrDest = "buf";
#else
path.setTarget("bufa");
path.bindTarget(target != "" ? target : "buf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
var fsrSource = "bufa";
var fsrDest = "";
#end
#end
path.setTarget(fsrDest);
path.bindTarget(fsrSource, "tex");
path.drawShader("shader_datas/fsr1_rcas_pass/fsr1_rcas_pass");
}
#end
#if (rp_supersampling == 4) #if (rp_supersampling == 4)
{ {
var finalTarget = ""; var finalTarget = "";
path.setTarget(finalTarget); path.setTarget(finalTarget);
path.bindTarget(framebuffer, "tex"); path.bindTarget(framebuffer, "tex");
path.drawShader("shader_datas/supersample_resolve/supersample_resolve"); path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
// VR: Composite final output to XR framebuffer
#if (kha_webgl && lnx_vr)
if (iron.RenderPath.isVRPresenting()) {
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
var vrCompositeSource = framebuffer;
#else
var vrCompositeSource = "tex";
#end
if (vrCompositeSource == "") vrCompositeSource = "tex";
path.compositeToXR(vrCompositeSource);
} }
#end #end
} }

View File

@ -29,7 +29,12 @@ class RenderPathForward {
} }
#else #else
{ {
path.setTarget(""); var isVR = iron.RenderPath.isVRPresenting() || iron.RenderPath.isVRSimulateMode();
if (isVR) {
path.setTarget("lbuffer0");
} else {
path.setTarget("");
}
} }
#end #end
} }
@ -251,25 +256,18 @@ class RenderPathForward {
#end #end
#end #end
#if (rp_volumetriclight || rp_ssgi != "Off") #if rp_volumetriclight
{ {
#if (rp_volumetriclight)
path.loadShader("shader_datas/volumetric_light/volumetric_light"); path.loadShader("shader_datas/volumetric_light/volumetric_light");
path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x"); path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.loadShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y"); path.loadShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
#end
var t = new RenderTargetRaw(); var t = new RenderTargetRaw();
t.name = "singlea"; t.name = "singlea";
t.width = 0; t.width = 0;
t.height = 0; t.height = 0;
t.displayp = Inc.getDisplayp(); t.displayp = Inc.getDisplayp();
#if (rp_ssgi == "SSGI")
t.format = "RGBA32";
#else
t.format = "R8"; t.format = "R8";
#end
t.scale = Inc.getSuperSampling(); t.scale = Inc.getSuperSampling();
path.createRenderTarget(t); path.createRenderTarget(t);
@ -278,11 +276,51 @@ class RenderPathForward {
t.width = 0; t.width = 0;
t.height = 0; t.height = 0;
t.displayp = Inc.getDisplayp(); t.displayp = Inc.getDisplayp();
#if (rp_ssgi == "SSGI")
t.format = "RGBA32";
#else
t.format = "R8"; t.format = "R8";
#end t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
#if rp_ssao
{
var t = new RenderTargetRaw();
t.name = "singlea";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
var t = new RenderTargetRaw();
t.name = "singleb";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
#if rp_ssgi
{
var t = new RenderTargetRaw();
t.name = "ssgi_a";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
var t = new RenderTargetRaw();
t.name = "ssgi_b";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32";
t.scale = Inc.getSuperSampling(); t.scale = Inc.getSuperSampling();
path.createRenderTarget(t); path.createRenderTarget(t);
} }
@ -308,7 +346,15 @@ class RenderPathForward {
} }
#end #end
#if (rp_ssr_half || rp_ssgi_half || (rp_voxels != "Off")) #if rp_fsr1
{
path.loadShader("shader_datas/fsr1_easu_pass/fsr1_easu_pass");
path.loadShader("shader_datas/fsr1_rcas_pass/fsr1_rcas_pass");
path.loadShader("shader_datas/copy_pass/copy_pass");
}
#end
#if (rp_ssr_half || rp_ssao_half || rp_ssgi_half || (rp_voxels != "Off"))
{ {
path.loadShader("shader_datas/downsample_depth/downsample_depth"); path.loadShader("shader_datas/downsample_depth/downsample_depth");
var t = new RenderTargetRaw(); var t = new RenderTargetRaw();
@ -422,14 +468,21 @@ class RenderPathForward {
#if (rp_ssrefr || lnx_voxelgi_refract) #if (rp_ssrefr || lnx_voxelgi_refract)
{ {
path.setTarget("gbuffer_refraction"); // Only clear gbuffer0 path.setTarget("gbuffer_refraction");
path.clearTarget(0xffffff00); path.clearTarget(0xffff00ff);
} }
#end #end
#if rp_depthprepass #if rp_depthprepass
{ {
path.drawMeshes("depth"); #if rp_stereo
var isVR = iron.RenderPath.isVRPresenting() || iron.RenderPath.isVRSimulateMode();
if (!isVR) {
#end
path.drawMeshes("depth");
#if rp_stereo
}
#end
} }
#end #end
@ -461,16 +514,23 @@ class RenderPathForward {
#if rp_stereo #if rp_stereo
{ {
path.drawStereo(drawMeshes); path.drawStereo(drawMeshes);
if (iron.RenderPath.isVRPresenting()) {
#if (kha_webgl && lnx_vr)
// split-screen lbuffer0 to XR framebuffer
path.compositeToXR("lbuffer0");
#end
return;
}
} }
#else #else
{ {
RenderPathCreator.drawMeshes(); drawMeshes();
} }
#end #end
#if (rp_render_to_texture || rp_voxels != "Off") #if (rp_render_to_texture || rp_voxels != "Off")
{ {
#if (rp_ssr_half || rp_ssgi_half || rp_voxels != "Off") #if (rp_ssr_half || rp_ssao_half || rp_ssgi_half || rp_voxels != "Off")
path.setTarget("half"); path.setTarget("half");
path.bindTarget("_main", "texdepth"); path.bindTarget("_main", "texdepth");
path.drawShader("shader_datas/downsample_depth/downsample_depth"); path.drawShader("shader_datas/downsample_depth/downsample_depth");
@ -515,8 +575,7 @@ class RenderPathForward {
path.drawMeshes("refraction"); path.drawMeshes("refraction");
path.setTarget("lbuffer0"); path.setTarget("bufa");
path.bindTarget("lbuffer0", "tex"); path.bindTarget("lbuffer0", "tex");
path.bindTarget("refr", "tex1"); path.bindTarget("refr", "tex1");
path.bindTarget("_main", "gbufferD"); path.bindTarget("_main", "gbufferD");
@ -525,6 +584,9 @@ class RenderPathForward {
path.bindTarget("gbuffer_refraction", "gbuffer_refraction"); path.bindTarget("gbuffer_refraction", "gbuffer_refraction");
path.drawShader("shader_datas/ssrefr_pass/ssrefr_pass"); path.drawShader("shader_datas/ssrefr_pass/ssrefr_pass");
path.setTarget("lbuffer0");
path.bindTarget("bufa", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
} }
} }
#end #end
@ -595,7 +657,7 @@ class RenderPathForward {
path.drawMeshes("refraction"); path.drawMeshes("refraction");
path.setTarget("lbuffer0"); path.setTarget("bufa");
path.bindTarget("lbuffer0", "tex"); path.bindTarget("lbuffer0", "tex");
path.bindTarget("refr", "tex1"); path.bindTarget("refr", "tex1");
path.bindTarget("_main", "gbufferD"); path.bindTarget("_main", "gbufferD");
@ -604,6 +666,9 @@ class RenderPathForward {
path.bindTarget("gbuffer_refraction", "gbuffer_refraction"); path.bindTarget("gbuffer_refraction", "gbuffer_refraction");
path.drawShader("shader_datas/ssrefr_pass/ssrefr_pass"); path.drawShader("shader_datas/ssrefr_pass/ssrefr_pass");
path.setTarget("lbuffer0");
path.bindTarget("bufa", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
} }
} }
#end #end
@ -614,6 +679,18 @@ class RenderPathForward {
} }
#end #end
#if rp_chromatic_aberration
{
path.setTarget("bufa");
path.bindTarget("lbuffer0", "tex");
path.drawShader("shader_datas/chromatic_aberration_pass/chromatic_aberration_pass");
path.setTarget("lbuffer0");
path.bindTarget("bufa", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
#if rp_volumetriclight #if rp_volumetriclight
{ {
path.setTarget("singlea"); path.setTarget("singlea");
@ -654,18 +731,6 @@ class RenderPathForward {
} }
#end #end
#if rp_chromatic_aberration
{
path.setTarget("bufa");
path.bindTarget("lbuffer0", "tex");
path.drawShader("shader_datas/chromatic_aberration_pass/chromatic_aberration_pass");
path.setTarget("lbuffer0");
path.bindTarget("bufa", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
#if (rp_supersampling == 4) #if (rp_supersampling == 4)
var framebuffer = "buf"; var framebuffer = "buf";
#else #else
@ -685,6 +750,7 @@ class RenderPathForward {
} }
#end #end
path.setTarget(target); path.setTarget(target);
path.clearTarget(0x00000000);
#if rp_compositordepth #if rp_compositordepth
{ {
@ -732,6 +798,40 @@ class RenderPathForward {
} }
#end #end
#if rp_fsr1
{
// FSR1 RCAS sharpening pass applied after AA, expects sRGB [0-1] input
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
#if (rp_supersampling == 4)
var fsrSource = "buf";
var fsrDest = "buf";
#else
// SMAA outputs to framebuffer which needs an intermediate buffer
path.setTarget("bufb");
path.bindTarget(framebuffer != "" ? framebuffer : "buf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
var fsrSource = "bufb";
var fsrDest = "";
#end
#else
#if (rp_supersampling == 4)
var fsrSource = "buf";
var fsrDest = "buf";
#else
path.setTarget("bufa");
path.bindTarget(target != "" ? target : "buf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
var fsrSource = "bufa";
var fsrDest = "";
#end
#end
path.setTarget(fsrDest);
path.bindTarget(fsrSource, "tex");
path.drawShader("shader_datas/fsr1_rcas_pass/fsr1_rcas_pass");
}
#end
#if (rp_supersampling == 4) #if (rp_supersampling == 4)
{ {
var finalTarget = ""; var finalTarget = "";

View File

@ -96,6 +96,25 @@ class Starter {
} }
#end #end
#if (js && lnx_jolt)
function loadLibJolt(name: String) {
kha.Assets.loadBlobFromPath(name, function(b: kha.Blob) {
js.Syntax.code("(1,eval)({0})", b.toString());
#if kha_krom
js.Syntax.code("Jolt({print:function(s){iron.log(s);},instantiateWasm:function(imports,successCallback) {
var wasmbin = Krom.loadBlob('jolt.wasm.wasm');
var module = new WebAssembly.Module(wasmbin);
var inst = new WebAssembly.Instance(module,imports);
successCallback(inst);
return inst.exports;
}}).then(function(m){ Jolt=m; tasks--; start();})");
#else
js.Syntax.code("Jolt({print:function(s){iron.log(s);},locateFile:function(f){return 'jolt.wasm.wasm';}}).then(function(m){ Jolt=m; tasks--; start();})");
#end
});
}
#end
#if (js && lnx_navigation) #if (js && lnx_navigation)
function loadLib(name: String) { function loadLib(name: String) {
kha.Assets.loadBlobFromPath(name, function(b: kha.Blob) { kha.Assets.loadBlobFromPath(name, function(b: kha.Blob) {
@ -126,6 +145,11 @@ class Starter {
#end #end
#end #end
#if (js && lnx_jolt)
tasks++;
loadLibJolt("jolt.wasm.js");
#end
#if (js && lnx_navigation) #if (js && lnx_navigation)
tasks++; tasks++;
#if kha_krom #if kha_krom

View File

@ -7,13 +7,11 @@ class KinematicCharacterController extends iron.Trait { public function new() {
#else #else
#if lnx_bullet #if lnx_bullet
typedef KinematicCharacterController = leenkx.trait.physics.bullet.KinematicCharacterController; typedef KinematicCharacterController = leenkx.trait.physics.bullet.KinematicCharacterController;
#elseif lnx_jolt
typedef KinematicCharacterController = leenkx.trait.physics.jolt.KinematicCharacterController;
#else #else
typedef KinematicCharacterController = leenkx.trait.physics.oimo.KinematicCharacterController; typedef KinematicCharacterController = leenkx.trait.physics.oimo.KinematicCharacterController;
#end #end
#end #end

View File

@ -21,6 +21,8 @@ class PhysicsCache {
#if lnx_bullet #if lnx_bullet
var rb = object.getTrait(leenkx.trait.physics.bullet.RigidBody); var rb = object.getTrait(leenkx.trait.physics.bullet.RigidBody);
#elseif lnx_jolt
var rb = object.getTrait(leenkx.trait.physics.jolt.RigidBody);
#else #else
var rb = object.getTrait(leenkx.trait.physics.oimo.RigidBody); var rb = object.getTrait(leenkx.trait.physics.oimo.RigidBody);
#end #end
@ -42,6 +44,9 @@ class PhysicsCache {
#if lnx_bullet #if lnx_bullet
if (leenkx.trait.physics.bullet.PhysicsWorld.active == null) return null; if (leenkx.trait.physics.bullet.PhysicsWorld.active == null) return null;
return leenkx.trait.physics.bullet.PhysicsWorld.active.getContacts(rb); return leenkx.trait.physics.bullet.PhysicsWorld.active.getContacts(rb);
#elseif lnx_jolt
if (leenkx.trait.physics.jolt.PhysicsWorld.active == null) return null;
return leenkx.trait.physics.jolt.PhysicsWorld.active.getContacts(rb);
#else #else
if (leenkx.trait.physics.oimo.PhysicsWorld.active == null) return null; if (leenkx.trait.physics.oimo.PhysicsWorld.active == null) return null;
return leenkx.trait.physics.oimo.PhysicsWorld.active.getContacts(rb); return leenkx.trait.physics.oimo.PhysicsWorld.active.getContacts(rb);
@ -61,6 +66,9 @@ class PhysicsCache {
#if lnx_bullet #if lnx_bullet
if (leenkx.trait.physics.bullet.PhysicsWorld.active == null) return null; if (leenkx.trait.physics.bullet.PhysicsWorld.active == null) return null;
var contacts = leenkx.trait.physics.bullet.PhysicsWorld.active.getContacts(rb); var contacts = leenkx.trait.physics.bullet.PhysicsWorld.active.getContacts(rb);
#elseif lnx_jolt
if (leenkx.trait.physics.jolt.PhysicsWorld.active == null) return null;
var contacts = leenkx.trait.physics.jolt.PhysicsWorld.active.getContacts(rb);
#else #else
if (leenkx.trait.physics.oimo.PhysicsWorld.active == null) return null; if (leenkx.trait.physics.oimo.PhysicsWorld.active == null) return null;
var contacts = leenkx.trait.physics.oimo.PhysicsWorld.active.getContacts(rb); var contacts = leenkx.trait.physics.oimo.PhysicsWorld.active.getContacts(rb);

View File

@ -10,6 +10,9 @@ class PhysicsConstraint extends iron.Trait { public function new() { super(); }
#if lnx_bullet #if lnx_bullet
typedef PhysicsConstraint = leenkx.trait.physics.bullet.PhysicsConstraint; typedef PhysicsConstraint = leenkx.trait.physics.bullet.PhysicsConstraint;
typedef ConstraintAxis = leenkx.trait.physics.bullet.PhysicsConstraint.ConstraintAxis; typedef ConstraintAxis = leenkx.trait.physics.bullet.PhysicsConstraint.ConstraintAxis;
#elseif lnx_jolt
typedef PhysicsConstraint = leenkx.trait.physics.jolt.PhysicsConstraint;
typedef ConstraintAxis = leenkx.trait.physics.jolt.PhysicsConstraint.ConstraintType;
#else #else
typedef PhysicsConstraint = leenkx.trait.physics.oimo.PhysicsConstraint; typedef PhysicsConstraint = leenkx.trait.physics.oimo.PhysicsConstraint;
typedef ConstraintAxis = leenkx.trait.physics.oimo.PhysicsConstraint.ConstraintAxis; typedef ConstraintAxis = leenkx.trait.physics.oimo.PhysicsConstraint.ConstraintAxis;

View File

@ -7,13 +7,11 @@ class PhysicsHook extends iron.Trait { public function new() { super(); } }
#else #else
#if lnx_bullet #if lnx_bullet
typedef PhysicsHook = leenkx.trait.physics.bullet.PhysicsHook; typedef PhysicsHook = leenkx.trait.physics.bullet.PhysicsHook;
#elseif lnx_jolt
typedef PhysicsHook = leenkx.trait.physics.jolt.PhysicsHook;
#else #else
typedef PhysicsHook = leenkx.trait.physics.oimo.PhysicsHook; typedef PhysicsHook = leenkx.trait.physics.oimo.PhysicsHook;
#end #end
#end #end

View File

@ -10,6 +10,9 @@ class PhysicsWorld extends iron.Trait { public function new() { super(); } }
#if lnx_bullet #if lnx_bullet
typedef PhysicsWorld = leenkx.trait.physics.bullet.PhysicsWorld; typedef PhysicsWorld = leenkx.trait.physics.bullet.PhysicsWorld;
typedef Hit = leenkx.trait.physics.bullet.PhysicsWorld.Hit; typedef Hit = leenkx.trait.physics.bullet.PhysicsWorld.Hit;
#elseif lnx_jolt
typedef PhysicsWorld = leenkx.trait.physics.jolt.PhysicsWorld;
typedef Hit = leenkx.trait.physics.jolt.PhysicsWorld.Hit;
#else #else
typedef PhysicsWorld = leenkx.trait.physics.oimo.PhysicsWorld; typedef PhysicsWorld = leenkx.trait.physics.oimo.PhysicsWorld;
typedef Hit = leenkx.trait.physics.oimo.PhysicsWorld.Hit; typedef Hit = leenkx.trait.physics.oimo.PhysicsWorld.Hit;

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@ -8,15 +8,14 @@ class RigidBody extends iron.Trait { public function new() { super(); } }
#else #else
#if lnx_bullet #if lnx_bullet
typedef RigidBody = leenkx.trait.physics.bullet.RigidBody; typedef RigidBody = leenkx.trait.physics.bullet.RigidBody;
typedef Shape = leenkx.trait.physics.bullet.RigidBody.Shape; typedef Shape = leenkx.trait.physics.bullet.RigidBody.Shape;
#elseif lnx_jolt
typedef RigidBody = leenkx.trait.physics.jolt.RigidBody;
typedef Shape = leenkx.trait.physics.jolt.RigidBody.Shape;
#else #else
typedef RigidBody = leenkx.trait.physics.oimo.RigidBody; typedef RigidBody = leenkx.trait.physics.oimo.RigidBody;
typedef Shape = leenkx.trait.physics.oimo.RigidBody.Shape; typedef Shape = leenkx.trait.physics.oimo.RigidBody.Shape;
#end #end
#end #end

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@ -1,5 +1,7 @@
package leenkx.trait.physics; package leenkx.trait.physics;
import iron.Trait;
#if (!lnx_physics_soft) #if (!lnx_physics_soft)
class SoftBody extends Trait { public function new() { super(); } } class SoftBody extends Trait { public function new() { super(); } }
@ -7,13 +9,11 @@ class SoftBody extends Trait { public function new() { super(); } }
#else #else
#if lnx_bullet #if lnx_bullet
typedef SoftBody = leenkx.trait.physics.bullet.SoftBody; typedef SoftBody = leenkx.trait.physics.bullet.SoftBody;
#elseif lnx_jolt
typedef SoftBody = leenkx.trait.physics.jolt.SoftBody;
#else #else
typedef SoftBody = leenkx.trait.physics.oimo.SoftBody; typedef SoftBody = leenkx.trait.physics.oimo.SoftBody;
#end #end
#end #end

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@ -0,0 +1,376 @@
package leenkx.trait.physics.jolt;
#if lnx_jolt
import kha.FastFloat;
import kha.System;
import iron.math.Vec4;
#if lnx_ui
import leenkx.ui.Canvas;
#end
using StringTools;
enum abstract DebugDrawMode(Int) from Int to Int {
var NoDebug = 0;
var DrawWireframe = 1;
var DrawAabb = 2;
var DrawContactPoints = 4;
var DrawConstraints = 8;
var DrawConstraintLimits = 16;
var DrawRayCast = 32;
var DrawAll = 63;
@:op(A | B) static function or(lhs:DebugDrawMode, rhs:DebugDrawMode):DebugDrawMode;
@:op(A & B) static function and(lhs:DebugDrawMode, rhs:DebugDrawMode):DebugDrawMode;
}
class DebugDrawHelper {
static inline var contactPointSizePx = 4;
static inline var contactPointNormalColor = 0xffffffff;
final rayCastColor:Vec4 = new Vec4(0.0, 1.0, 0.0);
final rayCastHitColor:Vec4 = new Vec4(1.0, 0.0, 0.0);
final rayCastHitPointColor:Vec4 = new Vec4(1.0, 1.0, 0.0);
final wireframeColor:Vec4 = new Vec4(0.0, 1.0, 0.0);
final aabbColor:Vec4 = new Vec4(1.0, 1.0, 0.0);
final constraintColor:Vec4 = new Vec4(0.0, 0.5, 1.0);
final physicsWorld:PhysicsWorld;
final lines:Array<LineData> = [];
final texts:Array<TextData> = [];
var font:kha.Font = null;
var rayCasts:Array<TRayCastData> = [];
var debugDrawMode:DebugDrawMode = NoDebug;
public function new(physicsWorld:PhysicsWorld, debugDrawMode:DebugDrawMode) {
this.physicsWorld = physicsWorld;
this.debugDrawMode = debugDrawMode;
#if lnx_ui
iron.data.Data.getFont(Canvas.defaultFontName, function(defaultFont:kha.Font) {
font = defaultFont;
});
#end
iron.App.notifyOnRender2D(onRender);
if (debugDrawMode & DrawRayCast != 0) {
iron.App.notifyOnFixedUpdate(function() {
rayCasts.resize(0);
});
}
}
public function drawLine(fromX:Float, fromY:Float, fromZ:Float, toX:Float, toY:Float, toZ:Float, r:Float, g:Float, b:Float) {
final fromScreenSpace = worldToScreenFast(new Vec4(fromX, fromY, fromZ, 1.0));
final toScreenSpace = worldToScreenFast(new Vec4(toX, toY, toZ, 1.0));
if (fromScreenSpace.w == 1 || toScreenSpace.w == 1) {
lines.push({
fromX: fromScreenSpace.x,
fromY: fromScreenSpace.y,
toX: toScreenSpace.x,
toY: toScreenSpace.y,
color: kha.Color.fromFloats(r, g, b, 1.0)
});
}
}
public function drawLineVec(from:Vec4, to:Vec4, color:Vec4) {
drawLine(from.x, from.y, from.z, to.x, to.y, to.z, color.x, color.y, color.z);
}
public function drawContactPoint(pointX:Float, pointY:Float, pointZ:Float, normalX:Float, normalY:Float, normalZ:Float, distance:Float, r:Float, g:Float, b:Float) {
final contactPointScreenSpace = worldToScreenFast(new Vec4(pointX, pointY, pointZ, 1.0));
final toScreenSpace = worldToScreenFast(new Vec4(pointX + normalX * distance, pointY + normalY * distance, pointZ + normalZ * distance, 1.0));
if (contactPointScreenSpace.w == 1) {
final color = kha.Color.fromFloats(r, g, b, 1.0);
lines.push({
fromX: contactPointScreenSpace.x - contactPointSizePx,
fromY: contactPointScreenSpace.y - contactPointSizePx,
toX: contactPointScreenSpace.x + contactPointSizePx,
toY: contactPointScreenSpace.y + contactPointSizePx,
color: color
});
lines.push({
fromX: contactPointScreenSpace.x - contactPointSizePx,
fromY: contactPointScreenSpace.y + contactPointSizePx,
toX: contactPointScreenSpace.x + contactPointSizePx,
toY: contactPointScreenSpace.y - contactPointSizePx,
color: color
});
if (toScreenSpace.w == 1) {
lines.push({
fromX: contactPointScreenSpace.x,
fromY: contactPointScreenSpace.y,
toX: toScreenSpace.x,
toY: toScreenSpace.y,
color: contactPointNormalColor
});
}
}
}
public function rayCast(rayCastData:TRayCastData) {
rayCasts.push(rayCastData);
}
function drawRayCast(f:Vec4, t:Vec4, hit:Bool) {
final from = worldToScreenFast(f.clone());
final to = worldToScreenFast(t.clone());
var c:kha.Color;
if (from.w == 1 && to.w == 1) {
if (hit)
c = kha.Color.fromFloats(rayCastHitColor.x, rayCastHitColor.y, rayCastHitColor.z);
else
c = kha.Color.fromFloats(rayCastColor.x, rayCastColor.y, rayCastColor.z);
lines.push({
fromX: from.x,
fromY: from.y,
toX: to.x,
toY: to.y,
color: c
});
}
}
function drawHitPoint(hp:Vec4) {
final hitPoint = worldToScreenFast(hp.clone());
final c = kha.Color.fromFloats(rayCastHitPointColor.x, rayCastHitPointColor.y, rayCastHitPointColor.z);
if (hitPoint.w == 1) {
lines.push({
fromX: hitPoint.x - contactPointSizePx,
fromY: hitPoint.y - contactPointSizePx,
toX: hitPoint.x + contactPointSizePx,
toY: hitPoint.y + contactPointSizePx,
color: c
});
lines.push({
fromX: hitPoint.x - contactPointSizePx,
fromY: hitPoint.y + contactPointSizePx,
toX: hitPoint.x + contactPointSizePx,
toY: hitPoint.y - contactPointSizePx,
color: c
});
if (font != null) {
texts.push({
x: hitPoint.x,
y: hitPoint.y,
color: c,
text: 'RAYCAST HIT'
});
}
}
}
public function drawBox(center:Vec4, halfExtents:Vec4, color:Vec4) {
var c = center;
var h = halfExtents;
// Bottom face
drawLine(c.x - h.x, c.y - h.y, c.z - h.z, c.x + h.x, c.y - h.y, c.z - h.z, color.x, color.y, color.z);
drawLine(c.x + h.x, c.y - h.y, c.z - h.z, c.x + h.x, c.y + h.y, c.z - h.z, color.x, color.y, color.z);
drawLine(c.x + h.x, c.y + h.y, c.z - h.z, c.x - h.x, c.y + h.y, c.z - h.z, color.x, color.y, color.z);
drawLine(c.x - h.x, c.y + h.y, c.z - h.z, c.x - h.x, c.y - h.y, c.z - h.z, color.x, color.y, color.z);
// Top face
drawLine(c.x - h.x, c.y - h.y, c.z + h.z, c.x + h.x, c.y - h.y, c.z + h.z, color.x, color.y, color.z);
drawLine(c.x + h.x, c.y - h.y, c.z + h.z, c.x + h.x, c.y + h.y, c.z + h.z, color.x, color.y, color.z);
drawLine(c.x + h.x, c.y + h.y, c.z + h.z, c.x - h.x, c.y + h.y, c.z + h.z, color.x, color.y, color.z);
drawLine(c.x - h.x, c.y + h.y, c.z + h.z, c.x - h.x, c.y - h.y, c.z + h.z, color.x, color.y, color.z);
// Vertical edges
drawLine(c.x - h.x, c.y - h.y, c.z - h.z, c.x - h.x, c.y - h.y, c.z + h.z, color.x, color.y, color.z);
drawLine(c.x + h.x, c.y - h.y, c.z - h.z, c.x + h.x, c.y - h.y, c.z + h.z, color.x, color.y, color.z);
drawLine(c.x + h.x, c.y + h.y, c.z - h.z, c.x + h.x, c.y + h.y, c.z + h.z, color.x, color.y, color.z);
drawLine(c.x - h.x, c.y + h.y, c.z - h.z, c.x - h.x, c.y + h.y, c.z + h.z, color.x, color.y, color.z);
}
public function drawSphere(center:Vec4, radius:Float, color:Vec4) {
final segments = 16;
final step = Math.PI * 2 / segments;
// XY circle
for (i in 0...segments) {
var angle1 = i * step;
var angle2 = (i + 1) * step;
drawLine(
center.x + Math.cos(angle1) * radius, center.y + Math.sin(angle1) * radius, center.z,
center.x + Math.cos(angle2) * radius, center.y + Math.sin(angle2) * radius, center.z,
color.x, color.y, color.z
);
}
// XZ circle
for (i in 0...segments) {
var angle1 = i * step;
var angle2 = (i + 1) * step;
drawLine(
center.x + Math.cos(angle1) * radius, center.y, center.z + Math.sin(angle1) * radius,
center.x + Math.cos(angle2) * radius, center.y, center.z + Math.sin(angle2) * radius,
color.x, color.y, color.z
);
}
// YZ circle
for (i in 0...segments) {
var angle1 = i * step;
var angle2 = (i + 1) * step;
drawLine(
center.x, center.y + Math.cos(angle1) * radius, center.z + Math.sin(angle1) * radius,
center.x, center.y + Math.cos(angle2) * radius, center.z + Math.sin(angle2) * radius,
color.x, color.y, color.z
);
}
}
public function setDebugMode(debugDrawMode:DebugDrawMode) {
this.debugDrawMode = debugDrawMode;
}
public function getDebugMode():DebugDrawMode {
return debugDrawMode;
}
function drawBodyWireframe(body:RigidBody) {
if (body == null || body.object == null)
return;
var transform = body.object.transform;
var pos = transform.world.getLoc();
var dim = transform.dim;
var halfExtents = new Vec4(dim.x * 0.5, dim.y * 0.5, dim.z * 0.5);
drawBox(pos, halfExtents, wireframeColor);
}
function drawBodyAabb(body:RigidBody) {
if (body == null || body.object == null)
return;
var transform = body.object.transform;
var pos = transform.world.getLoc();
var dim = transform.dim;
var halfExtents = new Vec4(dim.x * 0.5, dim.y * 0.5, dim.z * 0.5);
drawBox(pos, halfExtents, aabbColor);
}
function drawConstraintDebug(constraint:PhysicsConstraint) {
if (constraint == null || constraint.body1 == null || constraint.body2 == null)
return;
var pos1 = constraint.body1.object.transform.world.getLoc();
var pos2 = constraint.body2.object.transform.world.getLoc();
drawLineVec(pos1, pos2, constraintColor);
}
function onRender(g:kha.graphics2.Graphics) {
if (getDebugMode() == NoDebug) {
return;
}
// Draw physics debug info
if (debugDrawMode & DrawWireframe != 0 || debugDrawMode & DrawAabb != 0) {
for (body in physicsWorld.rbMap) {
if (debugDrawMode & DrawWireframe != 0) {
drawBodyWireframe(body);
}
if (debugDrawMode & DrawAabb != 0) {
drawBodyAabb(body);
}
}
}
if (debugDrawMode & DrawConstraints != 0) {
for (constraint in physicsWorld.constraints) {
drawConstraintDebug(constraint);
}
}
g.opacity = 1.0;
for (line in lines) {
g.color = line.color;
g.drawLine(line.fromX, line.fromY, line.toX, line.toY, 1.0);
}
lines.resize(0);
if (font != null) {
g.font = font;
g.fontSize = 12;
for (text in texts) {
g.color = text.color;
g.drawString(text.text, text.x, text.y);
}
texts.resize(0);
}
if (debugDrawMode & DrawRayCast != 0) {
for (rayCastData in rayCasts) {
if (rayCastData.hasHit) {
drawRayCast(rayCastData.from, rayCastData.hitPoint, true);
drawHitPoint(rayCastData.hitPoint);
} else {
drawRayCast(rayCastData.from, rayCastData.to, false);
}
}
}
}
inline function worldToScreenFast(loc:Vec4):Vec4 {
final cam = iron.Scene.active.camera;
loc.w = 1.0;
loc.applyproj(cam.VP);
if (loc.z < -1 || loc.z > 1) {
loc.w = 0.0;
} else {
loc.x = (loc.x + 1) * 0.5 * System.windowWidth();
loc.y = (1 - loc.y) * 0.5 * System.windowHeight();
loc.w = 1.0;
}
return loc;
}
}
@:structInit
class LineData {
public var fromX:FastFloat;
public var fromY:FastFloat;
public var toX:FastFloat;
public var toY:FastFloat;
public var color:kha.Color;
}
@:structInit
class TextData {
public var x:FastFloat;
public var y:FastFloat;
public var color:kha.Color;
public var text:String;
}
@:structInit
typedef TRayCastData = {
var from:Vec4;
var to:Vec4;
var hasHit:Bool;
@:optional var hitPoint:Vec4;
@:optional var hitNormal:Vec4;
}
#end

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@ -0,0 +1,380 @@
package leenkx.trait.physics.jolt;
#if lnx_jolt
import iron.Trait;
import iron.math.Vec4;
import iron.math.Quat;
import iron.object.Transform;
import iron.object.MeshObject;
class KinematicCharacterController extends Trait {
var shape:ControllerShape;
public var physics:PhysicsWorld;
public var transform:Transform = null;
public var mass:Float;
public var friction:Float;
public var restitution:Float;
public var collisionMargin:Float;
public var animated:Bool;
public var group = 1;
var bodyScaleX:Float;
var bodyScaleY:Float;
var bodyScaleZ:Float;
var currentScaleX:Float;
var currentScaleY:Float;
var currentScaleZ:Float;
var jumpSpeed:Float;
public var body:jolt.Jt.Body;
public var bodyId:jolt.Jt.BodyID;
public var ready = false;
static var nextId = 0;
public var id = 0;
public var onReady:Void->Void = null;
static var nullvec = true;
static var vec1:jolt.Jt.Vec3;
static var quat1:jolt.Jt.Quat;
static var quat = new Quat();
var walkDirection:Vec4 = new Vec4();
var gravityEnabled = true;
var gravityFactor = 1.0;
public function new(mass = 1.0, shape = ControllerShape.Capsule, jumpSpeed = 8.0, friction = 0.5, restitution = 0.0,
collisionMargin = 0.0, animated = false, group = 1) {
super();
this.mass = mass;
this.jumpSpeed = jumpSpeed;
this.shape = shape;
this.friction = friction;
this.restitution = restitution;
this.collisionMargin = collisionMargin;
this.animated = animated;
this.group = group;
notifyOnAdd(init);
notifyOnLateUpdate(lateUpdate);
notifyOnRemove(removeFromWorld);
}
inline function withMargin(f:Float):Float {
return f + f * collisionMargin;
}
public function notifyOnReady(f:Void->Void) {
onReady = f;
if (ready)
onReady();
}
public function init() {
if (ready)
return;
transform = object.transform;
physics = PhysicsWorld.active;
if (physics == null) {
new PhysicsWorld();
physics = PhysicsWorld.active;
}
#if js
// Check if Jolt is initialized - defer if not
if (!physics.physicsReady) {
haxe.Timer.delay(init, 16);
return;
}
#end
ready = true;
if (nullvec) {
nullvec = false;
vec1 = new jolt.Jt.Vec3(0, 0, 0);
quat1 = new jolt.Jt.Quat(0, 0, 0, 1);
}
var joltShape:jolt.Jt.Shape = createShape();
var pos = transform.world.getLoc();
var rot = new iron.math.Quat();
rot.fromMat(transform.world);
// Jolt uses RVec3 for world positions
var jPos = new jolt.Jt.RVec3(pos.x, pos.y, pos.z);
var jRot = new jolt.Jt.Quat(rot.x, rot.y, rot.z, rot.w);
var settings = new jolt.Jt.BodyCreationSettings(joltShape, jPos, jRot, 1, 1);
// Use kinematic body for character controller
settings.mFriction = friction;
settings.mRestitution = restitution;
body = physics.bodyInterface.CreateBody(settings);
bodyId = body.GetID();
#if hl
settings.delete();
jPos.delete();
jRot.delete();
#end
physics.bodyInterface.AddBody(bodyId, 1);
bodyScaleX = currentScaleX = transform.scale.x;
bodyScaleY = currentScaleY = transform.scale.y;
bodyScaleZ = currentScaleZ = transform.scale.z;
id = nextId;
nextId++;
if (onReady != null)
onReady();
}
function createShape():jolt.Jt.Shape {
var t = transform;
if (shape == ControllerShape.Box) {
var halfExtent = new jolt.Jt.Vec3(withMargin(t.dim.x / 2), withMargin(t.dim.y / 2), withMargin(t.dim.z / 2));
return new jolt.Jt.BoxShape(halfExtent);
} else if (shape == ControllerShape.Sphere) {
var width = Math.max(t.dim.x, Math.max(t.dim.y, t.dim.z));
return new jolt.Jt.SphereShape(withMargin(width / 2));
} else if (shape == ControllerShape.Cylinder) {
var radius = Math.max(t.dim.x, t.dim.y) / 2;
var halfHeight = t.dim.z / 2;
return new jolt.Jt.CylinderShape(withMargin(halfHeight), withMargin(radius));
} else if (shape == ControllerShape.Capsule) {
var r = t.dim.x / 2;
var halfHeight = (t.dim.z - r * 2) / 2;
if (halfHeight < 0.01) halfHeight = 0.01;
return new jolt.Jt.CapsuleShape(withMargin(halfHeight), withMargin(r));
} else if (shape == ControllerShape.Cone) {
var radius = Math.max(t.dim.x, t.dim.y) / 2;
var halfHeight = t.dim.z / 2;
return new jolt.Jt.CylinderShape(withMargin(halfHeight), withMargin(radius));
}
// Default capsule
var r = t.dim.x / 2;
var halfHeight = (t.dim.z - r * 2) / 2;
if (halfHeight < 0.01) halfHeight = 0.01;
return new jolt.Jt.CapsuleShape(withMargin(halfHeight), withMargin(r));
}
function lateUpdate() {
if (!ready)
return;
if (object.animation != null || animated) {
syncTransform();
} else {
var p = physics.bodyInterface.GetPosition(bodyId);
var q = physics.bodyInterface.GetRotation(bodyId);
#if js
transform.loc.set(cast p.GetX(), cast p.GetY(), cast p.GetZ());
#else
transform.loc.set(p.GetX(), p.GetY(), p.GetZ());
#end
transform.rot.set(q.GetX(), q.GetY(), q.GetZ(), q.GetW());
#if hl
p.delete();
q.delete();
#end
if (object.parent != null) {
var ptransform = object.parent.transform;
transform.loc.x -= ptransform.worldx();
transform.loc.y -= ptransform.worldy();
transform.loc.z -= ptransform.worldz();
}
transform.buildMatrix();
}
}
public function canJump():Bool {
// Simple ground check - could be improved with raycast
return onGround();
}
public function onGround():Bool {
// Perform downward raycast to check ground
var pos = transform.world.getLoc();
var from = new Vec4(pos.x, pos.y, pos.z);
var to = new Vec4(pos.x, pos.y, pos.z - 0.2);
var hit = physics.rayCast(from, to);
return hit != null;
}
public function setJumpSpeed(jumpSpeed:Float) {
this.jumpSpeed = jumpSpeed;
}
public function setFallSpeed(fallSpeed:Float) {
// Jolt handles this through gravity
}
public function setMaxSlope(slopeRadians:Float) {
// Would need CharacterVirtual for proper slope handling
}
public function getMaxSlope():Float {
return Math.PI / 4; // 45 degrees default
}
public function setMaxJumpHeight(maxJumpHeight:Float) {
// Calculate jump speed from height: v = sqrt(2 * g * h)
var g = physics.getGravity().length();
jumpSpeed = Math.sqrt(2 * g * maxJumpHeight);
}
public function setWalkDirection(dir:Vec4) {
walkDirection.setFrom(dir);
var vel = new jolt.Jt.Vec3(dir.x, dir.y, dir.z);
physics.bodyInterface.SetLinearVelocity(bodyId, vel);
#if hl vel.delete(); #end
}
public function setUpInterpolate(value:Bool) {
// Not directly applicable in Jolt kinematic body
}
public function jump() {
var currentVel = physics.bodyInterface.GetLinearVelocity(bodyId);
var vel = new jolt.Jt.Vec3(currentVel.GetX(), currentVel.GetY(), jumpSpeed);
physics.bodyInterface.SetLinearVelocity(bodyId, vel);
#if hl currentVel.delete(); vel.delete(); #end
}
public function removeFromWorld() {
if (physics != null && ready) {
physics.bodyInterface.RemoveBody(bodyId);
physics.bodyInterface.DestroyBody(bodyId);
}
}
public function activate() {
physics.bodyInterface.ActivateBody(bodyId);
}
public function disableGravity() {
gravityEnabled = false;
physics.bodyInterface.SetGravityFactor(bodyId, 0.0);
}
public function enableGravity() {
gravityEnabled = true;
physics.bodyInterface.SetGravityFactor(bodyId, gravityFactor);
}
public function setGravity(f:Float) {
gravityFactor = f / 9.81; // Normalize
if (gravityEnabled) {
physics.bodyInterface.SetGravityFactor(bodyId, gravityFactor);
}
}
public function setActivationState(newState:Int) {
if (newState == ControllerActivationState.NoDeactivation) {
// Keep active - Jolt handles this differently
activate();
}
}
public function setFriction(f:Float) {
physics.bodyInterface.SetFriction(bodyId, f);
this.friction = f;
}
public function syncTransform() {
var t = transform;
t.buildMatrix();
var pos = t.world.getLoc();
var rot = new iron.math.Quat();
rot.fromMat(t.world);
// Jolt uses RVec3 for world positions
var p = new jolt.Jt.RVec3(pos.x, pos.y, pos.z);
var q = new jolt.Jt.Quat(rot.x, rot.y, rot.z, rot.w);
physics.bodyInterface.SetPosition(bodyId, p, 0);
physics.bodyInterface.SetRotation(bodyId, q, 0);
#if hl p.delete(); q.delete(); #end
activate();
}
public function getLinearVelocity():Vec4 {
var vel = physics.bodyInterface.GetLinearVelocity(bodyId);
var result = new Vec4(vel.GetX(), vel.GetY(), vel.GetZ());
#if hl vel.delete(); #end
return result;
}
public function setLinearVelocity(velocity:Vec4) {
var vel = new jolt.Jt.Vec3(velocity.x, velocity.y, velocity.z);
physics.bodyInterface.SetLinearVelocity(bodyId, vel);
#if hl vel.delete(); #end
}
public function getPosition():Vec4 {
var pos = physics.bodyInterface.GetPosition(bodyId);
var result = new Vec4(pos.GetX(), pos.GetY(), pos.GetZ());
#if hl pos.delete(); #end
return result;
}
public function setPosition(position:Vec4) {
var p = new jolt.Jt.RVec3(position.x, position.y, position.z);
physics.bodyInterface.SetPosition(bodyId, p, 0);
#if hl p.delete(); #end
}
public function warp(position:Vec4) {
setPosition(position);
var zeroVel = new jolt.Jt.Vec3(0, 0, 0);
physics.bodyInterface.SetLinearVelocity(bodyId, zeroVel);
#if hl zeroVel.delete(); #end
}
public function move(direction:Vec4, speed:Float) {
var moveVel = new Vec4(direction.x * speed, direction.y * speed, direction.z * speed);
// Preserve vertical velocity for jumping/falling
var currentVel = physics.bodyInterface.GetLinearVelocity(bodyId);
var vel = new jolt.Jt.Vec3(moveVel.x, moveVel.y, currentVel.GetZ());
physics.bodyInterface.SetLinearVelocity(bodyId, vel);
#if hl currentVel.delete(); vel.delete(); #end
}
public function getGroundState():Int {
if (onGround()) {
return 0; // OnGround
}
return 3; // InAir
}
public function isSupported():Bool {
return onGround();
}
}
@:enum abstract ControllerShape(Int) from Int to Int {
var Box = 0;
var Sphere = 1;
var ConvexHull = 2;
var Cone = 3;
var Cylinder = 4;
var Capsule = 5;
}
@:enum abstract ControllerActivationState(Int) from Int to Int {
var Active = 1;
var NoDeactivation = 4;
var NoSimulation = 5;
}
#end

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package leenkx.trait.physics.jolt;
#if lnx_jolt
import iron.Trait;
import iron.math.Vec4;
import iron.math.Quat;
import iron.math.Mat4;
import iron.object.Object;
@:enum abstract ConstraintType(Int) from Int to Int {
var Fixed = 0;
var Point = 1;
var Hinge = 2;
var Slider = 3;
var Piston = 4;
var Generic = 5;
var GenericSpring = 6;
var Distance = 7;
}
class PhysicsConstraint extends Trait {
public var id:Int;
public var physics:PhysicsWorld;
public var body1:RigidBody;
public var body2:RigidBody;
public var type:ConstraintType;
public var con:jolt.Jt.Constraint;
public var conReady:Bool = false;
public var disableCollisions:Bool;
var body1Obj:Object;
var body2Obj:Object;
var limits:Array<Float>;
var breakingThreshold:Float;
static var nextId = 0;
public function new(body1:Object, body2:Object, type:ConstraintType, disableCollisions:Bool = false, breakingThreshold:Float = 0.0,
limits:Array<Float> = null) {
super();
this.type = type;
this.disableCollisions = disableCollisions;
this.breakingThreshold = breakingThreshold;
this.limits = limits;
this.id = nextId++;
this.body1Obj = body1;
this.body2Obj = body2;
notifyOnInit(function() {
this.body1 = body1.getTrait(RigidBody);
this.body2 = body2.getTrait(RigidBody);
tryInit();
});
notifyOnRemove(removeFromWorld);
}
function tryInit() {
if (this.body1 != null && this.body1.ready && this.body2 != null && this.body2.ready) {
init();
} else if (this.body1 != null || this.body2 != null) {
// Bodies exist but not ready yet, retry next frame
iron.App.notifyOnUpdate(retryInit);
}
}
function retryInit() {
iron.App.removeUpdate(retryInit);
tryInit();
}
function init() {
physics = PhysicsWorld.active;
// Compute constraint frames in each body's local space (exactly matches Bullet approach)
var t = object.transform; // pivot object
var t1 = body1Obj.transform; // body1 object
var t2 = body2Obj.transform; // body2 object
// Frame In A: pivot transform in body1's local space
var frameT = t.world.clone();
var frameInA = t1.world.clone();
frameInA.getInverse(frameInA);
frameT.multmat(frameInA);
frameInA = frameT.clone();
// Frame In B: pivot transform in body2's local space
frameT = t.world.clone();
var frameInB = t2.world.clone();
frameInB.getInverse(frameInB);
frameT.multmat(frameInB);
frameInB = frameT.clone();
// Decompose frames to get local positions and orientations
var locA = new Vec4();
var rotA = new Quat();
var sclA = new Vec4();
frameInA.decompose(locA, rotA, sclA);
var locB = new Vec4();
var rotB = new Quat();
var sclB = new Vec4();
frameInB.decompose(locB, rotB, sclB);
// Extract local axes from each frame (normalized to remove scale)
var rightA = frameInA.right().normalize();
var upA = frameInA.up().normalize();
var rightB = frameInB.right().normalize();
var upB = frameInB.up().normalize();
// Create Jolt vectors for body1 local frame
var jPt1 = new jolt.Jt.RVec3(locA.x, locA.y, locA.z);
var jAxX1 = new jolt.Jt.Vec3(rightA.x, rightA.y, rightA.z);
var jAxY1 = new jolt.Jt.Vec3(upA.x, upA.y, upA.z);
// Create Jolt vectors for body2 local frame
var jPt2 = new jolt.Jt.RVec3(locB.x, locB.y, locB.z);
var jAxX2 = new jolt.Jt.Vec3(rightB.x, rightB.y, rightB.z);
var jAxY2 = new jolt.Jt.Vec3(upB.x, upB.y, upB.z);
switch (type) {
case Fixed:
var settings = new jolt.Jt.FixedConstraintSettings();
settings.mSpace = 0; // LocalToBodyCOM
settings.mAutoDetectPoint = false;
settings.mPoint1 = jPt1;
settings.mPoint2 = jPt2;
settings.mAxisX1 = jAxX1;
settings.mAxisY1 = jAxY1;
settings.mAxisX2 = jAxX2;
settings.mAxisY2 = jAxY2;
con = settings.Create(body1.body, body2.body);
#if hl settings.delete(); #end
case Point:
var settings = new jolt.Jt.PointConstraintSettings();
settings.mSpace = 0;
settings.mPoint1 = jPt1;
settings.mPoint2 = jPt2;
con = settings.Create(body1.body, body2.body);
#if hl settings.delete(); #end
case Hinge:
var settings = new jolt.Jt.HingeConstraintSettings();
settings.mSpace = 0;
settings.mPoint1 = jPt1;
settings.mPoint2 = jPt2;
settings.mHingeAxis1 = jAxY1;
settings.mHingeAxis2 = jAxY2;
settings.mNormalAxis1 = jAxX1;
settings.mNormalAxis2 = jAxX2;
if (limits != null && limits.length >= 3 && limits[0] != 0) {
settings.mLimitsMin = limits[1];
settings.mLimitsMax = limits[2];
}
con = settings.Create(body1.body, body2.body);
#if hl settings.delete(); #end
case Slider:
var settings = new jolt.Jt.SliderConstraintSettings();
settings.mSpace = 0;
settings.mAutoDetectPoint = false;
settings.mPoint1 = jPt1;
settings.mPoint2 = jPt2;
settings.mSliderAxis1 = jAxX1;
settings.mSliderAxis2 = jAxX2;
settings.mNormalAxis1 = jAxY1;
settings.mNormalAxis2 = jAxY2;
if (limits != null && limits.length >= 3 && limits[0] != 0) {
settings.mLimitsMin = limits[1];
settings.mLimitsMax = limits[2];
}
con = settings.Create(body1.body, body2.body);
#if hl settings.delete(); #end
case Distance:
var settings = new jolt.Jt.DistanceConstraintSettings();
settings.mSpace = 0;
settings.mPoint1 = jPt1;
settings.mPoint2 = jPt2;
if (limits != null && limits.length >= 2) {
settings.mMinDistance = limits[0];
settings.mMaxDistance = limits[1];
}
con = settings.Create(body1.body, body2.body);
#if hl settings.delete(); #end
case Piston:
var settings = new jolt.Jt.SliderConstraintSettings();
settings.mSpace = 0;
settings.mAutoDetectPoint = false;
settings.mPoint1 = jPt1;
settings.mPoint2 = jPt2;
settings.mSliderAxis1 = jAxY1;
settings.mSliderAxis2 = jAxY2;
settings.mNormalAxis1 = jAxX1;
settings.mNormalAxis2 = jAxX2;
if (limits != null && limits.length >= 3 && limits[0] != 0) {
settings.mLimitsMin = limits[1];
settings.mLimitsMax = limits[2];
}
con = settings.Create(body1.body, body2.body);
#if hl settings.delete(); #end
case Generic:
var settings = new jolt.Jt.SixDOFConstraintSettings();
settings.mSpace = 0;
settings.mPosition1 = jPt1;
settings.mPosition2 = jPt2;
settings.mAxisX1 = jAxX1;
settings.mAxisY1 = jAxY1;
settings.mAxisX2 = jAxX2;
settings.mAxisY2 = jAxY2;
if (limits != null) {
applySixDOFLimits(settings);
} else {
for (i in 0...6) settings.MakeFreeAxis(i);
}
con = settings.Create(body1.body, body2.body);
#if hl settings.delete(); #end
case GenericSpring:
var settings = new jolt.Jt.SixDOFConstraintSettings();
settings.mSpace = 0;
settings.mPosition1 = jPt1;
settings.mPosition2 = jPt2;
settings.mAxisX1 = jAxX1;
settings.mAxisY1 = jAxY1;
settings.mAxisX2 = jAxX2;
settings.mAxisY2 = jAxY2;
if (limits != null) {
applySixDOFLimits(settings);
} else {
for (i in 0...6) settings.MakeFreeAxis(i);
}
con = settings.Create(body1.body, body2.body);
#if hl settings.delete(); #end
default:
var settings = new jolt.Jt.FixedConstraintSettings();
settings.mSpace = 0;
settings.mAutoDetectPoint = false;
settings.mPoint1 = jPt1;
settings.mPoint2 = jPt2;
settings.mAxisX1 = jAxX1;
settings.mAxisY1 = jAxY1;
settings.mAxisX2 = jAxX2;
settings.mAxisY2 = jAxY2;
con = settings.Create(body1.body, body2.body);
#if hl settings.delete(); #end
}
// Clean up temporary Jolt objects
#if hl
jPt1.delete();
jPt2.delete();
jAxX1.delete();
jAxY1.delete();
jAxX2.delete();
jAxY2.delete();
#end
conReady = true;
physics.addPhysicsConstraint(this);
}
function applySixDOFLimits(settings:jolt.Jt.SixDOFConstraintSettings) {
// Linear X (limits[0..2]): limits[0]=enabled, limits[1]=lower, limits[2]=upper
if (limits.length > 2 && limits[0] != 0) {
if (limits[1] > limits[2])
settings.MakeFreeAxis(0);
else
settings.SetLimitedAxis(0, limits[1], limits[2]);
} else {
settings.MakeFreeAxis(0);
}
// Linear Y (limits[3..5])
if (limits.length > 5 && limits[3] != 0) {
if (limits[4] > limits[5])
settings.MakeFreeAxis(1);
else
settings.SetLimitedAxis(1, limits[4], limits[5]);
} else {
settings.MakeFreeAxis(1);
}
// Linear Z (limits[6..8])
if (limits.length > 8 && limits[6] != 0) {
if (limits[7] > limits[8])
settings.MakeFreeAxis(2);
else
settings.SetLimitedAxis(2, limits[7], limits[8]);
} else {
settings.MakeFreeAxis(2);
}
// Angular X (limits[9..11])
if (limits.length > 11 && limits[9] != 0) {
if (limits[10] > limits[11])
settings.MakeFreeAxis(3);
else
settings.SetLimitedAxis(3, limits[10], limits[11]);
} else {
settings.MakeFreeAxis(3);
}
// Angular Y (limits[12..14])
if (limits.length > 14 && limits[12] != 0) {
if (limits[13] > limits[14])
settings.MakeFreeAxis(4);
else
settings.SetLimitedAxis(4, limits[13], limits[14]);
} else {
settings.MakeFreeAxis(4);
}
// Angular Z (limits[15..17])
if (limits.length > 17 && limits[15] != 0) {
if (limits[16] > limits[17])
settings.MakeFreeAxis(5);
else
settings.SetLimitedAxis(5, limits[16], limits[17]);
} else {
settings.MakeFreeAxis(5);
}
}
function removeFromWorld() {
if (physics != null) {
physics.removePhysicsConstraint(this);
}
}
public function delete() {
conReady = false;
}
public function setEnabled(enabled:Bool) {
if (conReady) {
con.SetEnabled(enabled);
}
}
public function isEnabled():Bool {
return conReady ? con.GetEnabled() : false;
}
// Bullet-compatible limit setting methods
public function setHingeConstraintLimits(angLimit:Bool, lowerAngLimit:Float, upperAngLimit:Float) {
if (limits == null) limits = [for (i in 0...36) 0.0];
limits[0] = angLimit ? 1 : 0;
limits[1] = lowerAngLimit * (Math.PI / 180);
limits[2] = upperAngLimit * (Math.PI / 180);
}
public function setSliderConstraintLimits(linLimit:Bool, lowerLinLimit:Float, upperLinLimit:Float) {
if (limits == null) limits = [for (i in 0...36) 0.0];
limits[0] = linLimit ? 1 : 0;
limits[1] = lowerLinLimit;
limits[2] = upperLinLimit;
}
public function setPistonConstraintLimits(linLimit:Bool, lowerLinLimit:Float, upperLinLimit:Float, angLimit:Bool, lowerAngLimit:Float, upperAngLimit:Float) {
if (limits == null) limits = [for (i in 0...36) 0.0];
limits[0] = linLimit ? 1 : 0;
limits[1] = lowerLinLimit;
limits[2] = upperLinLimit;
limits[3] = angLimit ? 1 : 0;
limits[4] = lowerAngLimit * (Math.PI / 180);
limits[5] = upperAngLimit * (Math.PI / 180);
}
public function setGenericConstraintLimits(setLimit:Bool = false, lowerLimit:Float = 1.0, upperLimit:Float = -1.0, axis:ConstraintAxis = X, isAngular:Bool = false) {
if (limits == null) limits = [for (i in 0...36) 0.0];
var i = switch (axis) {
case X: 0;
case Y: 3;
case Z: 6;
};
var j = isAngular ? 9 : 0;
var radian = isAngular ? (Math.PI / 180) : 1;
limits[i + j] = setLimit ? 1 : 0;
limits[i + j + 1] = lowerLimit * radian;
limits[i + j + 2] = upperLimit * radian;
}
public function setSpringParams(setSpring:Bool = false, stiffness:Float = 10.0, damping:Float = 0.5, axis:ConstraintAxis = X, isAngular:Bool = false) {
if (limits == null) limits = [for (i in 0...36) 0.0];
var i = switch (axis) {
case X: 18;
case Y: 21;
case Z: 24;
};
var j = isAngular ? 9 : 0;
limits[i + j] = setSpring ? 1 : 0;
limits[i + j + 1] = stiffness;
limits[i + j + 2] = damping;
}
}
@:enum abstract ConstraintAxis(Int) from Int to Int {
var X = 0;
var Y = 1;
var Z = 2;
}
#end

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package leenkx.trait.physics.jolt;
import iron.Scene;
import iron.object.Object;
#if lnx_jolt
/**
* A helper trait to add physics constraints when exporting via Blender.
* This trait will be automatically removed once the constraint is added. Note that this trait
* uses object names instead of object reference.
**/
class PhysicsConstraintExportHelper extends iron.Trait {
var body1: String;
var body2: String;
var type: Int;
var disableCollisions: Bool;
var breakingThreshold: Float;
var limits: Array<Float>;
var constraintAdded: Bool = false;
var relativeConstraint: Bool = false;
public function new(body1: String, body2: String, type: Int, disableCollisions: Bool, breakingThreshold: Float, relatieConstraint: Bool = false, limits: Array<Float> = null) {
super();
this.body1 = body1;
this.body2 = body2;
this.type = type;
this.disableCollisions = disableCollisions;
this.breakingThreshold = breakingThreshold;
this.relativeConstraint = relatieConstraint;
this.limits = limits;
notifyOnInit(init);
notifyOnUpdate(update);
}
function init() {
var target1;
var target2;
if(relativeConstraint) {
target1 = object.parent.getChild(body1);
target2 = object.parent.getChild(body2);
}
else {
target1 = Scene.active.getChild(body1);
target2 = Scene.active.getChild(body2);
}
object.addTrait(new PhysicsConstraint(target1, target2, type, disableCollisions, breakingThreshold, limits));
constraintAdded = true;
}
function update() {
if(constraintAdded) this.remove();
}
}
#end

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package leenkx.trait.physics.jolt;
#if lnx_jolt
import iron.math.Vec4;
import iron.math.Mat4;
import iron.math.Quat;
import iron.Trait;
import iron.object.Object;
import iron.object.MeshObject;
import iron.object.Transform;
import iron.data.MeshData;
import iron.data.SceneFormat;
class PhysicsHook extends Trait {
var target:Object;
var targetName:String;
var targetTransform:Transform;
var verts:Array<Float>;
var hookBodyId:jolt.Jt.BodyID = null;
var constraintId:Int = -1;
static var nullvec = true;
static var vec1:jolt.Jt.Vec3;
static var quat1:jolt.Jt.Quat;
static var quat = new Quat();
public function new(targetName:String, verts:Array<Float>) {
super();
this.targetName = targetName;
this.verts = verts;
iron.Scene.active.notifyOnInit(function() {
notifyOnInit(init);
notifyOnUpdate(update);
});
}
function init() {
if (nullvec) {
nullvec = false;
vec1 = new jolt.Jt.Vec3(0, 0, 0);
quat1 = new jolt.Jt.Quat(0, 0, 0, 1);
}
target = targetName != "" ? iron.Scene.active.getChild(targetName) : null;
targetTransform = target != null ? target.transform : iron.Scene.global.transform;
var physics = PhysicsWorld.active;
if (physics == null)
return;
#if lnx_physics_soft
var sb:SoftBody = object.getTrait(SoftBody);
if (sb != null && sb.ready) {
// For soft body hooks, pin vertices near the target
var numVerts = Std.int(verts.length / 3);
for (j in 0...numVerts) {
var x = verts[j * 3] + sb.vertOffsetX + sb.object.transform.loc.x;
var y = verts[j * 3 + 1] + sb.vertOffsetY + sb.object.transform.loc.y;
var z = verts[j * 3 + 2] + sb.vertOffsetZ + sb.object.transform.loc.z;
// Find and pin matching vertices
for (i in 0...@:privateAccess sb.particles.length) {
var p = @:privateAccess sb.particles[i];
if (Math.abs(p.position.x - x) < 0.01 && Math.abs(p.position.y - y) < 0.01 && Math.abs(p.position.z - z) < 0.01) {
sb.pinVertex(i);
}
}
}
return;
}
#end
// Rigid body hook using fixed constraint
var rb1:RigidBody = object.getTrait(RigidBody);
if (rb1 != null && rb1.ready) {
var settings = new jolt.Jt.FixedConstraintSettings();
settings.mAutoDetectPoint = true;
var constraint = settings.Create(rb1.body, rb1.body);
physics.physicsSystem.AddConstraint(constraint);
return;
}
// Rigid body or soft body not initialized yet
notifyOnInit(init);
}
function update() {
#if lnx_physics_soft
// Soft body hook - update pinned vertex positions to follow target
var sb:SoftBody = object.getTrait(SoftBody);
if (sb != null && sb.ready) {
var numVerts = Std.int(verts.length / 3);
for (j in 0...numVerts) {
var x = verts[j * 3] + sb.vertOffsetX + sb.object.transform.loc.x;
var y = verts[j * 3 + 1] + sb.vertOffsetY + sb.object.transform.loc.y;
var z = verts[j * 3 + 2] + sb.vertOffsetZ + sb.object.transform.loc.z;
// Update pinned vertex positions to target
for (i in 0...@:privateAccess sb.particles.length) {
var p = @:privateAccess sb.particles[i];
if (p.pinned) {
// Move pinned vertex with target
var dx = targetTransform.worldx() - targetTransform.loc.x;
var dy = targetTransform.worldy() - targetTransform.loc.y;
var dz = targetTransform.worldz() - targetTransform.loc.z;
p.position.x = x + dx;
p.position.y = y + dy;
p.position.z = z + dz;
}
}
}
}
#end
}
}
#end

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package leenkx.trait.physics.jolt;
#if lnx_jolt
import iron.Trait;
import iron.system.Time;
import iron.math.Vec4;
import iron.math.RayCaster;
import leenkx.trait.physics.PhysicsCache;
class Hit {
public var rb:RigidBody;
public var pos:Vec4;
public var normal:Vec4;
public function new(rb:RigidBody, pos:Vec4, normal:Vec4) {
this.rb = rb;
this.pos = pos;
this.normal = normal;
}
}
class ConvexHit {
public var pos:Vec4;
public var normal:Vec4;
public var hitFraction:Float;
public function new(pos:Vec4, normal:Vec4, hitFraction:Float) {
this.pos = pos;
this.normal = normal;
this.hitFraction = hitFraction;
}
}
class ContactPair {
public var a:Int;
public var b:Int;
public var posA:Vec4;
public var posB:Vec4;
public var normOnB:Vec4;
public var impulse:Float;
public var distance:Float;
public function new(a:Int, b:Int) {
this.a = a;
this.b = b;
}
}
class PhysicsWorld extends Trait {
public static var active:PhysicsWorld = null;
static var sceneRemoved = false;
public var physicsSystem:jolt.Jt.PhysicsSystem;
public var bodyInterface:jolt.Jt.BodyInterface;
public var physicsReady:Bool = false;
var broadPhaseOptimized:Bool = false;
var contacts:Array<ContactPair>;
var preUpdates:Array<Void->Void> = null;
public var rbMap:Map<Int, RigidBody>;
public var conMap:Map<Int, PhysicsConstraint>;
public var constraints:Array<PhysicsConstraint> = [];
public var timeScale = 1.0;
var maxSteps = 1;
public var solverIterations = 10;
public var hitPointWorld = new Vec4();
public var hitNormalWorld = new Vec4();
// Debug drawing
var debugDrawHelper:DebugDrawHelper = null;
var debugDrawMode:DebugDrawHelper.DebugDrawMode = DebugDrawHelper.DebugDrawMode.NoDebug;
// Jolt-specific helpers
static var nullvec = true;
static var vec1:jolt.Jt.Vec3 = null;
static var vec2:jolt.Jt.Vec3 = null;
static var quat1:jolt.Jt.Quat = null;
#if js
var joltInterface:jolt.Jt.JoltInterface;
static var joltReady = false;
static var joltModule:Dynamic = null;
static var pendingWorlds:Array<PhysicsWorld> = [];
#end
#if lnx_debug
public static var physTime = 0.0;
#end
#if hl
@:hlNative("jolt", "Init")
static function hlJoltInit():Void {}
@:hlNative("jolt", "Shutdown")
static function hlJoltShutdown():Void {}
#end
public function new(timeScale = 1.0, maxSteps = 10, solverIterations = 10, fixedStep = 1 / 60) {
super();
if (active != null && !sceneRemoved)
return;
sceneRemoved = false;
this.timeScale = timeScale;
this.maxSteps = maxSteps;
this.solverIterations = solverIterations;
Time.initFixedStep(fixedStep);
contacts = [];
rbMap = new Map();
conMap = new Map();
active = this;
#if js
// Check if Jolt is initialized
if (!joltReady) {
pendingWorlds.push(this);
initJolt();
return;
}
#end
initPhysicsWorld();
}
#if js
static var joltRetryRegistered = false;
static function initJolt() {
// Check if Jolt global exists (loaded via asset)
var jolt:Dynamic = untyped __js__("typeof Jolt !== 'undefined' ? Jolt : null");
if (jolt != null) {
joltModule = jolt;
joltReady = true;
joltRetryRegistered = false;
// Initialize pending worlds
for (world in pendingWorlds) {
world.initPhysicsWorld();
}
pendingWorlds = [];
} else if (!joltRetryRegistered) {
// Jolt not loaded yet, retry on next frame (NOT notifyOnInit which fires same-frame)
joltRetryRegistered = true;
var retryFn:Void->Void = null;
retryFn = function() {
iron.App.removeUpdate(retryFn);
joltRetryRegistered = false;
initJolt();
};
iron.App.notifyOnUpdate(retryFn);
}
}
#end
function initPhysicsWorld() {
#if hl
// Must initialize Jolt allocator before ANY Jolt object creation
hlJoltInit();
#end
if (nullvec) {
nullvec = false;
vec1 = new jolt.Jt.Vec3(0, 0, 0);
vec2 = new jolt.Jt.Vec3(0, 0, 0);
quat1 = new jolt.Jt.Quat(0, 0, 0, 1);
}
if (!physicsReady) {
createPhysics();
} else if (active != null && active != this) {
physicsSystem = active.physicsSystem;
bodyInterface = active.bodyInterface;
physicsReady = true;
}
_fixedUpdate = [fixedUpdate];
@:privateAccess iron.App.traitFixedUpdates.insert(0, fixedUpdate);
iron.Scene.active.notifyOnRemove(function() {
sceneRemoved = true;
PhysicsCache.clearCache();
});
}
public function reset() {
for (rb in active.rbMap)
removeRigidBody(rb);
}
function createPhysics() {
#if hl
// HashLink initialization - uses native jolt library
physicsSystem = new jolt.Jt.PhysicsSystem();
physicsSystem.Init(10240, 0, 65536, 10240);
bodyInterface = physicsSystem.GetBodyInterface();
#elseif js
// JavaScript/WASM initialization via JoltSettings + JoltInterface
var settings = new jolt.Jt.JoltSettings();
settings.mMaxBodies = 10240;
settings.mMaxBodyPairs = 65536;
settings.mMaxContactConstraints = 10240;
// Create layer interfaces
var broadPhaseLayer = new jolt.Jt.BroadPhaseLayerInterfaceTable(2, 2);
broadPhaseLayer.MapObjectToBroadPhaseLayer(0, new jolt.Jt.BroadPhaseLayer(0));
broadPhaseLayer.MapObjectToBroadPhaseLayer(1, new jolt.Jt.BroadPhaseLayer(1));
var objectLayerPair = new jolt.Jt.ObjectLayerPairFilterTable(2);
objectLayerPair.EnableCollision(0, 0);
objectLayerPair.EnableCollision(0, 1);
objectLayerPair.EnableCollision(1, 1);
var objectVsBroadPhase = new jolt.Jt.ObjectVsBroadPhaseLayerFilterTable(broadPhaseLayer, 2, objectLayerPair, 2);
settings.mBroadPhaseLayerInterface = broadPhaseLayer;
settings.mObjectVsBroadPhaseLayerFilter = objectVsBroadPhase;
settings.mObjectLayerPairFilter = objectLayerPair;
joltInterface = new jolt.Jt.JoltInterface(settings);
physicsSystem = joltInterface.GetPhysicsSystem();
bodyInterface = physicsSystem.GetBodyInterface();
#end
physicsReady = true;
broadPhaseOptimized = false;
var g = iron.Scene.active.raw.gravity;
var gravity = g == null ? new Vec4(0, 0, -9.81) : new Vec4(g[0], g[1], g[2]);
setGravity(gravity);
}
public function setGravity(v:Vec4) {
vec1.Set(v.x, v.y, v.z);
physicsSystem.SetGravity(vec1);
}
public function getGravity():Vec4 {
var g = physicsSystem.GetGravity();
var result = new Vec4(g.GetX(), g.GetY(), g.GetZ());
#if hl g.delete(); #end
return result;
}
public function addRigidBody(body:RigidBody, activate:Bool = true) {
bodyInterface.AddBody(body.bodyId, activate ? 1 : 0);
rbMap.set(body.id, body);
}
public function addPhysicsConstraint(constraint:PhysicsConstraint) {
if (constraint.conReady) {
physicsSystem.AddConstraint(constraint.con);
}
conMap.set(constraint.id, constraint);
constraints.push(constraint);
}
public function removeRigidBody(body:RigidBody) {
if (body.destroyed)
return;
body.destroyed = true;
bodyInterface.RemoveBody(body.bodyId);
bodyInterface.DestroyBody(body.bodyId);
rbMap.remove(body.id);
}
public function removePhysicsConstraint(constraint:PhysicsConstraint) {
if (constraint.conReady) {
physicsSystem.RemoveConstraint(constraint.con);
}
conMap.remove(constraint.id);
constraints.remove(constraint);
constraint.delete();
}
public function getContacts(body:RigidBody):Array<RigidBody> {
if (contacts.length == 0)
return null;
var res:Array<RigidBody> = [];
for (c in contacts) {
var rb:RigidBody = null;
if (c.a == body.id)
rb = rbMap.get(c.b);
else if (c.b == body.id)
rb = rbMap.get(c.a);
if (rb != null && res.indexOf(rb) == -1)
res.push(rb);
}
return res;
}
public function getContactPairs(body:RigidBody):Array<ContactPair> {
if (contacts.length == 0)
return null;
var res:Array<ContactPair> = [];
for (c in contacts) {
if (c.a == body.id || c.b == body.id)
res.push(c);
}
return res;
}
public function findBody(id:Int):RigidBody {
return rbMap.get(id);
}
function fixedUpdate() {
var t = Time.fixedStep * timeScale * Time.scale;
if (t == 0.0)
return;
PhysicsCache.clearContactsCache();
#if lnx_debug
var startTime = kha.Scheduler.realTime();
#end
if (preUpdates != null)
for (f in preUpdates)
f();
if (!broadPhaseOptimized) {
physicsSystem.OptimizeBroadPhase();
broadPhaseOptimized = true;
}
var currMaxSteps = t < (Time.fixedStep * (maxSteps / 10)) ? maxSteps : 1;
#if js
joltInterface.Step(t, currMaxSteps);
#elseif hl
physicsSystem.Update(t, currMaxSteps);
#end
for (rb in rbMap)
@:privateAccess rb.physicsUpdate();
#if lnx_debug
physTime = kha.Scheduler.realTime() - startTime;
#end
}
public function pickClosest(inputX:Float, inputY:Float, group:Int = 0x00000001, mask = 0xFFFFFFFF):RigidBody {
var camera = iron.Scene.active.camera;
var start = new Vec4();
var end = new Vec4();
RayCaster.getDirection(start, end, inputX, inputY, camera);
var hit = rayCast(camera.transform.world.getLoc(), end, group, mask);
return hit != null ? hit.rb : null;
}
public function rayCast(from:Vec4, to:Vec4, group:Int = 0x00000001, mask = 0xFFFFFFFF):Hit {
var dirX = to.x - from.x;
var dirY = to.y - from.y;
var dirZ = to.z - from.z;
var origin = new jolt.Jt.RVec3(from.x, from.y, from.z);
var direction = new jolt.Jt.Vec3(dirX, dirY, dirZ);
var ray = new jolt.Jt.RRayCast(origin, direction);
var result = new jolt.Jt.RayCastResult();
var narrowPhase = physicsSystem.GetNarrowPhaseQuery();
var didHit = narrowPhase.CastRay(ray, result);
if (didHit) {
var bodyId = result.mBodyID;
var fraction = result.mFraction;
hitPointWorld.set(from.x + dirX * fraction, from.y + dirY * fraction, from.z + dirZ * fraction);
// Find rigid body by ID
for (rb in rbMap) {
if (rb.bodyId.GetIndex() == bodyId.GetIndex()) {
#if hl
origin.delete();
direction.delete();
ray.delete();
result.delete();
#end
return new Hit(rb, hitPointWorld.clone(), hitNormalWorld.clone());
}
}
}
#if hl
origin.delete();
direction.delete();
ray.delete();
result.delete();
#end
return null;
}
public function notifyOnPreUpdate(f:Void->Void) {
if (preUpdates == null)
preUpdates = [];
preUpdates.push(f);
}
public function removePreUpdate(f:Void->Void) {
preUpdates.remove(f);
}
public var convexHitPointWorld = new Vec4();
public var convexHitNormalWorld = new Vec4();
public function convexSweepTest(rb:RigidBody, from:Vec4, to:Vec4, rotation:iron.math.Quat, group:Int = 0x00000001, mask = 0xFFFFFFFF):ConvexHit {
// Jolt shape cast implementation
// Note: Full shape cast requires additional Jolt bindings
// For now, use raycast as approximation
var hit = rayCast(from, to, group, mask);
if (hit != null) {
var fraction = hit.pos.sub(from).length() / to.sub(from).length();
convexHitPointWorld = hit.pos.clone();
convexHitNormalWorld = hit.normal.clone();
return new ConvexHit(convexHitPointWorld, convexHitNormalWorld, fraction);
}
return null;
}
public function setDebugDrawMode(mode:DebugDrawHelper.DebugDrawMode) {
debugDrawMode = mode;
if (mode != DebugDrawHelper.DebugDrawMode.NoDebug && debugDrawHelper == null) {
debugDrawHelper = new DebugDrawHelper(this, mode);
} else if (debugDrawHelper != null) {
debugDrawHelper.setDebugMode(mode);
}
}
public function getDebugDrawMode():DebugDrawHelper.DebugDrawMode {
return debugDrawMode;
}
public function debugDrawRayCast(from:Vec4, to:Vec4, hasHit:Bool, ?hitPoint:Vec4, ?hitNormal:Vec4) {
if (debugDrawHelper != null && (debugDrawMode & DebugDrawHelper.DebugDrawMode.DrawRayCast) != 0) {
debugDrawHelper.rayCast({
from: from,
to: to,
hasHit: hasHit,
hitPoint: hitPoint,
hitNormal: hitNormal
});
}
}
}
#end

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@ -0,0 +1,746 @@
package leenkx.trait.physics.jolt;
#if lnx_jolt
import iron.Trait;
import iron.math.Vec4;
import iron.math.Quat;
import iron.data.SceneFormat;
import iron.object.Transform;
import iron.object.MeshObject;
@:enum abstract Shape(Int) from Int to Int {
var Box = 0;
var Sphere = 1;
var ConvexHull = 2;
var Mesh = 3;
var Cone = 4;
var Cylinder = 5;
var Capsule = 6;
var Terrain = 7;
}
class RigidBody extends Trait {
public var physics:PhysicsWorld;
public var transform:Transform = null;
public var body:jolt.Jt.Body;
public var bodyId:jolt.Jt.BodyID;
public var id:Int;
public var destroyed = false;
public var ready = false;
public var shape:Shape;
public var mass:Float;
public var friction:Float;
public var restitution:Float;
public var group:Int;
public var mask:Int;
public var linearDamping:Float;
public var angularDamping:Float;
public var animated:Bool;
public var staticObj:Bool;
public var trigger:Bool;
var lockTranslationX:Bool;
var lockTranslationY:Bool;
var lockTranslationZ:Bool;
var lockRotationX:Bool;
var lockRotationY:Bool;
var lockRotationZ:Bool;
var ccd:Bool;
var useDeactivation:Bool;
static var nextId = 0;
// Native bindings for complex shape creation (HL only)
#if hl
@:hlNative("jolt", "ConvexHullShapeSettings_new")
static function hlConvexHullShapeSettings_new():Dynamic { return null; }
@:hlNative("jolt", "ConvexHullShapeSettings_delete")
static function hlConvexHullShapeSettings_delete(settings:Dynamic):Void {}
@:hlNative("jolt", "ConvexHullShapeSettings_AddPoint")
static function hlConvexHullShapeSettings_AddPoint(settings:Dynamic, x:Float, y:Float, z:Float):Void {}
@:hlNative("jolt", "ConvexHullShapeSettings_Create")
static function hlConvexHullShapeSettings_Create(settings:Dynamic):Dynamic { return null; }
@:hlNative("jolt", "MeshShapeSettings_new")
static function hlMeshShapeSettings_new():Dynamic { return null; }
@:hlNative("jolt", "MeshShapeSettings_delete")
static function hlMeshShapeSettings_delete(settings:Dynamic):Void {}
@:hlNative("jolt", "MeshShapeSettings_AddVertex")
static function hlMeshShapeSettings_AddVertex(settings:Dynamic, x:Float, y:Float, z:Float):Void {}
@:hlNative("jolt", "MeshShapeSettings_AddTriangle")
static function hlMeshShapeSettings_AddTriangle(settings:Dynamic, i0:Int, i1:Int, i2:Int):Void {}
@:hlNative("jolt", "MeshShapeSettings_Create")
static function hlMeshShapeSettings_Create(settings:Dynamic):Dynamic { return null; }
#end
public function new(shape:Shape = Box, mass:Float = 1.0, friction:Float = 0.5, restitution:Float = 0.0, group:Int = 1, mask:Int = 1,
params:RigidBodyParams = null, flags:RigidBodyFlags = null) {
super();
if (params == null) params = {
linearDamping: 0.04,
angularDamping: 0.1,
angularFriction: 0.1,
linearFactorsX: 1.0,
linearFactorsY: 1.0,
linearFactorsZ: 1.0,
angularFactorsX: 1.0,
angularFactorsY: 1.0,
angularFactorsZ: 1.0,
collisionMargin: 0.0,
linearDeactivationThreshold: 0.0,
angularDeactivationThrshold: 0.0,
deactivationTime: 0.0,
linearVelocityMin: 0.0,
linearVelocityMax: 0.0,
angularVelocityMin: 0.0,
angularVelocityMax: 0.0,
lockTranslationX: false,
lockTranslationY: false,
lockTranslationZ: false,
lockRotationX: false,
lockRotationY: false,
lockRotationZ: false
};
if (flags == null) flags = {
animated: false,
trigger: false,
ccd: false,
interpolate: false,
staticObj: false,
useDeactivation: true
};
this.shape = shape;
this.mass = mass;
this.friction = friction;
this.restitution = restitution;
this.group = group;
this.mask = mask;
this.linearDamping = params.linearDamping;
this.angularDamping = params.angularDamping;
this.animated = flags.animated;
this.trigger = flags.trigger;
this.ccd = flags.ccd;
this.staticObj = flags.staticObj || mass == 0.0;
this.lockTranslationX = params.lockTranslationX;
this.lockTranslationY = params.lockTranslationY;
this.lockTranslationZ = params.lockTranslationZ;
this.lockRotationX = params.lockRotationX;
this.lockRotationY = params.lockRotationY;
this.lockRotationZ = params.lockRotationZ;
this.useDeactivation = flags.useDeactivation;
this.id = nextId++;
notifyOnAdd(init);
notifyOnRemove(removeFromWorld);
}
function init() {
if (ready)
return;
transform = object.transform;
physics = PhysicsWorld.active;
if (physics == null) {
new PhysicsWorld();
physics = PhysicsWorld.active;
}
#if js
// Check if Jolt is initialized - defer if not
if (!physics.physicsReady) {
// Jolt not ready yet, retry after delay
haxe.Timer.delay(init, 16);
return;
}
#end
ready = true;
var t = transform;
t.buildMatrix();
var pos = t.world.getLoc();
var rot = new Quat();
rot.fromMat(t.world);
// Create shape based on type - use transform.dim like Bullet does
var joltShape = createShape(t);
// Determine motion type (0=Static, 1=Kinematic, 2=Dynamic)
var motionType:Int = staticObj ? 0 : (animated ? 1 : 2);
// Jolt uses RVec3 for world positions
var jPos = new jolt.Jt.RVec3(pos.x, pos.y, pos.z);
var jRot = new jolt.Jt.Quat(rot.x, rot.y, rot.z, rot.w);
if (staticObj || animated) mass = 0;
var settings = new jolt.Jt.BodyCreationSettings(joltShape, jPos, jRot, motionType, staticObj ? 0 : 1);
settings.mFriction = friction;
settings.mRestitution = restitution;
settings.mIsSensor = trigger;
settings.mLinearDamping = linearDamping;
settings.mAngularDamping = angularDamping;
// Match Bullet's deactivation: useDeactivation=false → DISABLE_DEACTIVATION
if (!useDeactivation) {
settings.mAllowSleeping = false;
}
// Set mass to match Bullet (CalculateInertia = 1: use provided mass, compute inertia from shape)
// Use explicit MassProperties object to avoid chained property access issues in HL
if (mass > 0) {
settings.mOverrideMassProperties = 1;
var mp = new jolt.Jt.MassProperties();
mp.mMass = mass;
settings.mMassPropertiesOverride = mp;
#if hl
mp.delete();
#end
}
// Set allowed DOFs (matching Bullet's linear/angular factors + lock properties)
var dofs = 0x3F; // All DOFs by default (0x3F = TranslationX|Y|Z|RotationX|Y|Z)
if (lockTranslationX) dofs &= ~0x01;
if (lockTranslationY) dofs &= ~0x02;
if (lockTranslationZ) dofs &= ~0x04;
if (lockRotationX) dofs &= ~0x08;
if (lockRotationY) dofs &= ~0x10;
if (lockRotationZ) dofs &= ~0x20;
if (dofs != 0x3F) settings.mAllowedDOFs = dofs;
// CCD for fast-moving objects
if (ccd) settings.mMotionQuality = 1; // LinearCast
body = physics.bodyInterface.CreateBody(settings);
bodyId = body.GetID();
#if hl
settings.delete();
jPos.delete();
jRot.delete();
#end
// Add to world (activate dynamic bodies, matching Bullet behavior)
physics.addRigidBody(this, !staticObj);
// Initialize cached position from body creation position
currentPosX = pos.x;
currentPosY = pos.y;
currentPosZ = pos.z;
currentRotX = rot.x;
currentRotY = rot.y;
currentRotZ = rot.z;
currentRotW = rot.w;
// Register visual update callback for non-animated bodies (matching Bullet)
if (!animated) notifyOnUpdate(update);
}
function createShape(t:Transform):jolt.Jt.Shape {
// Use transform.dim (mesh bounding box) for shape dimensions, matching Bullet
var dimX = t.dim.x;
var dimY = t.dim.y;
var dimZ = t.dim.z;
return switch (shape) {
case Box:
var halfExtent = new jolt.Jt.Vec3(dimX / 2, dimY / 2, dimZ / 2);
cast new jolt.Jt.BoxShape(halfExtent);
case Sphere:
var radius = dimX / 2;
cast new jolt.Jt.SphereShape(radius);
case Capsule:
var radius = dimX / 2;
var halfHeight = dimZ / 2 - radius;
if (halfHeight < 0) halfHeight = 0.01;
cast new jolt.Jt.CapsuleShape(halfHeight, radius);
case Cylinder:
var radius = Math.max(dimX, dimY) / 2;
var halfHeight = dimZ / 2;
cast new jolt.Jt.CylinderShape(halfHeight, radius);
case Cone:
var radius = Math.max(dimX, dimY) / 2;
var halfHeight = dimZ / 2;
cast new jolt.Jt.CylinderShape(halfHeight, radius);
case ConvexHull:
#if hl
createConvexHullShape(t.scale);
#else
createConvexHullShapeJS(t.scale, dimX, dimY, dimZ);
#end
case Mesh:
// Jolt MeshShape only works for static bodies (unlike Bullet's GImpact)
// Dynamic mesh bodies must use ConvexHullShape instead
if (staticObj) {
#if hl
createMeshShape(t.scale);
#else
createMeshShapeJS(t.scale, dimX, dimY, dimZ);
#end
} else {
#if hl
createConvexHullShape(t.scale);
#else
createConvexHullShapeJS(t.scale, dimX, dimY, dimZ);
#end
}
case Terrain:
#if hl
createTerrainShape(t.scale);
#else
createMeshShapeJS(t.scale, dimX, dimY, dimZ);
#end
default:
var halfExtent = new jolt.Jt.Vec3(dimX / 2, dimY / 2, dimZ / 2);
cast new jolt.Jt.BoxShape(halfExtent);
};
}
function createConvexHullShape(scale:Vec4):jolt.Jt.Shape {
var mo = cast(object, MeshObject);
if (mo == null || mo.data == null || mo.data.geom == null) {
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(scale.x * 0.5, scale.y * 0.5, scale.z * 0.5));
}
var positions = mo.data.geom.positions.values;
var scalePos = mo.data.scalePos;
#if hl
var settings = hlConvexHullShapeSettings_new();
var numVerts = Std.int(positions.length / 4);
for (i in 0...numVerts) {
var x = (positions[i * 4] / 32767) * scalePos * scale.x;
var y = (positions[i * 4 + 1] / 32767) * scalePos * scale.y;
var z = (positions[i * 4 + 2] / 32767) * scalePos * scale.z;
hlConvexHullShapeSettings_AddPoint(settings, x, y, z);
}
var shape = hlConvexHullShapeSettings_Create(settings);
hlConvexHullShapeSettings_delete(settings);
if (shape == null) {
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(scale.x * 0.5, scale.y * 0.5, scale.z * 0.5));
}
return cast shape;
#else
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(scale.x * 0.5, scale.y * 0.5, scale.z * 0.5));
#end
}
function createMeshShape(scale:Vec4):jolt.Jt.Shape {
var mo = cast(object, MeshObject);
if (mo == null || mo.data == null || mo.data.geom == null) {
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(scale.x * 0.5, scale.y * 0.5, scale.z * 0.5));
}
var positions = mo.data.geom.positions.values;
var indices = mo.data.geom.indices;
var scalePos = mo.data.scalePos;
#if hl
var settings = hlMeshShapeSettings_new();
var numVerts = Std.int(positions.length / 4);
for (i in 0...numVerts) {
var x = (positions[i * 4] / 32767) * scalePos * scale.x;
var y = (positions[i * 4 + 1] / 32767) * scalePos * scale.y;
var z = (positions[i * 4 + 2] / 32767) * scalePos * scale.z;
hlMeshShapeSettings_AddVertex(settings, x, y, z);
}
for (indexArray in indices) {
var numTris = Std.int(indexArray.length / 3);
for (i in 0...numTris) {
hlMeshShapeSettings_AddTriangle(settings, indexArray[i * 3], indexArray[i * 3 + 1], indexArray[i * 3 + 2]);
}
}
var shape = hlMeshShapeSettings_Create(settings);
hlMeshShapeSettings_delete(settings);
if (shape == null) {
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(scale.x * 0.5, scale.y * 0.5, scale.z * 0.5));
}
return cast shape;
#else
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(scale.x * 0.5, scale.y * 0.5, scale.z * 0.5));
#end
}
function createTerrainShape(scale:Vec4):jolt.Jt.Shape {
// Terrain/HeightField shape - requires height data from object
var mo = cast(object, MeshObject);
if (mo == null) {
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(scale.x * 0.5, scale.y * 0.5, scale.z * 0.5));
}
#if js
// For JS, use HeightFieldShapeSettings or fallback to mesh
// Terrain meshes are typically treated as mesh shapes in Jolt
return createMeshShape(scale);
#elseif hl
// For HashLink, terrain is also best represented as mesh shape
// HeightFieldShape requires specific grid data which terrain meshes may not have
return createMeshShape(scale);
#else
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(scale.x * 0.5, scale.y * 0.5, scale.z * 0.5));
#end
}
#if js
function createConvexHullShapeJS(scale:Vec4, dimX:Float, dimY:Float, dimZ:Float):jolt.Jt.Shape {
var mo = cast(object, MeshObject);
if (mo == null || mo.data == null || mo.data.geom == null) {
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(dimX / 2, dimY / 2, dimZ / 2));
}
var positions = mo.data.geom.positions.values;
var scalePos = mo.data.scalePos;
var numVerts = Std.int(positions.length / 4);
var settings:Dynamic = untyped __js__("new Jolt.ConvexHullShapeSettings()");
var points:Dynamic = untyped settings.mPoints;
points.clear();
for (i in 0...numVerts) {
var x:Float = (positions[i * 4] / 32767) * scalePos * scale.x;
var y:Float = (positions[i * 4 + 1] / 32767) * scalePos * scale.y;
var z:Float = (positions[i * 4 + 2] / 32767) * scalePos * scale.z;
var pt:Dynamic = untyped __js__("new Jolt.Vec3({0}, {1}, {2})", x, y, z);
untyped points.push_back(pt);
}
var result:Dynamic = untyped settings.Create();
if (untyped result.HasError()) {
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(dimX / 2, dimY / 2, dimZ / 2));
}
return cast untyped result.Get();
}
function createMeshShapeJS(scale:Vec4, dimX:Float, dimY:Float, dimZ:Float):jolt.Jt.Shape {
var mo = cast(object, MeshObject);
if (mo == null || mo.data == null || mo.data.geom == null) {
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(dimX / 2, dimY / 2, dimZ / 2));
}
var positions = mo.data.geom.positions.values;
var indices = mo.data.geom.indices;
var scalePos = mo.data.scalePos;
var numVerts = Std.int(positions.length / 4);
var settings:Dynamic = untyped __js__("new Jolt.MeshShapeSettings()");
var verts:Dynamic = untyped settings.mTriangleVertices;
var tris:Dynamic = untyped settings.mIndexedTriangles;
verts.clear();
tris.clear();
for (i in 0...numVerts) {
var x:Float = (positions[i * 4] / 32767) * scalePos * scale.x;
var y:Float = (positions[i * 4 + 1] / 32767) * scalePos * scale.y;
var z:Float = (positions[i * 4 + 2] / 32767) * scalePos * scale.z;
var v:Dynamic = untyped __js__("new Jolt.Float3({0}, {1}, {2})", x, y, z);
untyped verts.push_back(v);
}
for (indexArray in indices) {
var numTris = Std.int(indexArray.length / 3);
for (i in 0...numTris) {
var tri:Dynamic = untyped __js__("new Jolt.IndexedTriangle()");
untyped tri.set_mIdx(0, indexArray[i * 3]);
untyped tri.set_mIdx(1, indexArray[i * 3 + 1]);
untyped tri.set_mIdx(2, indexArray[i * 3 + 2]);
untyped tri.set_mMaterialIndex(0);
untyped tris.push_back(tri);
}
}
var result:Dynamic = untyped settings.Create();
if (untyped result.HasError()) {
return cast new jolt.Jt.BoxShape(new jolt.Jt.Vec3(dimX / 2, dimY / 2, dimZ / 2));
}
return cast untyped result.Get();
}
#end
// Cached physics state for visual interpolation (matching Bullet pattern)
var currentPosX:Float = 0;
var currentPosY:Float = 0;
var currentPosZ:Float = 0;
var currentRotX:Float = 0;
var currentRotY:Float = 0;
var currentRotZ:Float = 0;
var currentRotW:Float = 1;
public function physicsUpdate() {
if (!ready)
return;
if (staticObj)
return;
if (animated) {
syncTransform();
return;
}
var active = physics.bodyInterface.IsActive(bodyId);
if (!active)
return;
// Read position and rotation from Jolt into cached state
var p = physics.bodyInterface.GetPosition(bodyId);
var q = physics.bodyInterface.GetRotation(bodyId);
#if js
currentPosX = cast p.GetX();
currentPosY = cast p.GetY();
currentPosZ = cast p.GetZ();
currentRotX = cast q.GetX();
currentRotY = cast q.GetY();
currentRotZ = cast q.GetZ();
currentRotW = cast q.GetW();
// JS: getter return values use internal WASM wrappers - do NOT destroy
#else
currentPosX = p.GetX();
currentPosY = p.GetY();
currentPosZ = p.GetZ();
currentRotX = q.GetX();
currentRotY = q.GetY();
currentRotZ = q.GetZ();
currentRotW = q.GetW();
p.delete();
q.delete();
#end
}
function update() {
transform.loc.set(currentPosX, currentPosY, currentPosZ);
transform.rot.set(currentRotX, currentRotY, currentRotZ, currentRotW);
if (object.parent != null) {
var ptransform = object.parent.transform;
transform.loc.x -= ptransform.worldx();
transform.loc.y -= ptransform.worldy();
transform.loc.z -= ptransform.worldz();
}
transform.buildMatrix();
}
function removeFromWorld() {
if (physics != null) {
physics.removeRigidBody(this);
}
}
public function delete() {
// Cleanup handled by physics world
}
// Physics methods
public function applyForce(force:Vec4, ?loc:Vec4) {
activate();
if (loc == null) {
var f = new jolt.Jt.Vec3(force.x, force.y, force.z);
physics.bodyInterface.AddForce(bodyId, f);
#if hl f.delete(); #end
} else {
var f = new jolt.Jt.Vec3(force.x, force.y, force.z);
var l = new jolt.Jt.RVec3(loc.x, loc.y, loc.z);
physics.bodyInterface.AddForceAtPosition(bodyId, f, l);
#if hl f.delete(); l.delete(); #end
}
}
public function applyImpulse(impulse:Vec4, ?loc:Vec4) {
activate();
if (loc == null) {
var i = new jolt.Jt.Vec3(impulse.x, impulse.y, impulse.z);
physics.bodyInterface.AddImpulse(bodyId, i);
#if hl i.delete(); #end
} else {
var i = new jolt.Jt.Vec3(impulse.x, impulse.y, impulse.z);
var l = new jolt.Jt.RVec3(loc.x, loc.y, loc.z);
physics.bodyInterface.AddImpulseAtPosition(bodyId, i, l);
#if hl i.delete(); l.delete(); #end
}
}
public function applyTorque(torque:Vec4) {
activate();
var t = new jolt.Jt.Vec3(torque.x, torque.y, torque.z);
physics.bodyInterface.AddTorque(bodyId, t);
#if hl t.delete(); #end
}
public function applyTorqueImpulse(impulse:Vec4) {
activate();
var i = new jolt.Jt.Vec3(impulse.x, impulse.y, impulse.z);
physics.bodyInterface.AddAngularImpulse(bodyId, i);
#if hl i.delete(); #end
}
public function setLinearVelocity(v:Vec4) {
var vel = new jolt.Jt.Vec3(v.x, v.y, v.z);
physics.bodyInterface.SetLinearVelocity(bodyId, vel);
#if hl vel.delete(); #end
}
public function getLinearVelocity():Vec4 {
var v = physics.bodyInterface.GetLinearVelocity(bodyId);
var result = new Vec4(v.GetX(), v.GetY(), v.GetZ());
#if hl v.delete(); #end
return result;
}
public function setAngularVelocity(v:Vec4) {
var vel = new jolt.Jt.Vec3(v.x, v.y, v.z);
physics.bodyInterface.SetAngularVelocity(bodyId, vel);
#if hl vel.delete(); #end
}
public function getAngularVelocity():Vec4 {
var v = physics.bodyInterface.GetAngularVelocity(bodyId);
var result = new Vec4(v.GetX(), v.GetY(), v.GetZ());
#if hl v.delete(); #end
return result;
}
public function setFriction(f:Float) {
friction = f;
physics.bodyInterface.SetFriction(bodyId, f);
}
public function setRestitution(r:Float) {
restitution = r;
physics.bodyInterface.SetRestitution(bodyId, r);
}
public function setGravityFactor(f:Float) {
physics.bodyInterface.SetGravityFactor(bodyId, f);
}
public function activate() {
physics.bodyInterface.ActivateBody(bodyId);
}
public function disableSimulation() {
physics.bodyInterface.DeactivateBody(bodyId);
}
public function setPosition(pos:Vec4) {
var p = new jolt.Jt.RVec3(pos.x, pos.y, pos.z);
physics.bodyInterface.SetPosition(bodyId, p, 0);
#if hl p.delete(); #end
}
public function setRotation(rot:Quat) {
var q = new jolt.Jt.Quat(rot.x, rot.y, rot.z, rot.w);
physics.bodyInterface.SetRotation(bodyId, q, 0);
#if hl q.delete(); #end
}
public function syncTransform() {
var t = transform;
var pos = t.world.getLoc();
var rot = new Quat();
rot.fromMat(t.world);
setPosition(pos);
setRotation(rot);
}
public function isActive():Bool {
return physics.bodyInterface.IsActive(bodyId);
}
public function disableGravity() {
setGravityFactor(0.0);
}
public function enableGravity() {
setGravityFactor(1.0);
}
public function getPointVelocity(x:Float, y:Float, z:Float):Vec4 {
var linear = getLinearVelocity();
var relativePoint = new Vec4(x, y, z).sub(transform.world.getLoc());
var angular = getAngularVelocity().cross(relativePoint);
return linear.add(angular);
}
public function disableCollision() {
// In Jolt, use SetIsSensor to disable contact response
body.SetIsSensor(true);
}
public function enableCollision() {
body.SetIsSensor(false);
}
public function notifyOnContact(f:RigidBody->Void) {
if (onContact == null)
onContact = [];
onContact.push(f);
}
public function removeContact(f:RigidBody->Void) {
if (onContact != null)
onContact.remove(f);
}
public var onContact:Array<RigidBody->Void> = null;
public var onReady:Void->Void = null;
public function notifyOnReady(f:Void->Void) {
onReady = f;
if (ready)
onReady();
}
}
typedef RigidBodyParams = {
var linearDamping:Float;
var angularDamping:Float;
var angularFriction:Float;
var linearFactorsX:Float;
var linearFactorsY:Float;
var linearFactorsZ:Float;
var angularFactorsX:Float;
var angularFactorsY:Float;
var angularFactorsZ:Float;
var collisionMargin:Float;
var linearDeactivationThreshold:Float;
var angularDeactivationThrshold:Float;
var deactivationTime:Float;
var linearVelocityMin:Float;
var linearVelocityMax:Float;
var angularVelocityMin:Float;
var angularVelocityMax:Float;
var lockTranslationX:Bool;
var lockTranslationY:Bool;
var lockTranslationZ:Bool;
var lockRotationX:Bool;
var lockRotationY:Bool;
var lockRotationZ:Bool;
}
typedef RigidBodyFlags = {
var animated:Bool;
var trigger:Bool;
var ccd:Bool;
var interpolate:Bool;
var staticObj:Bool;
var useDeactivation:Bool;
}
#end

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@ -0,0 +1,528 @@
package leenkx.trait.physics.jolt;
#if lnx_jolt
import iron.Trait;
import iron.math.Vec4;
import iron.object.MeshObject;
import iron.data.MeshData;
import iron.data.SceneFormat;
import iron.system.Time;
import kha.arrays.ByteArray;
@:enum abstract SoftShape(Int) from Int {
var Cloth = 0;
var Volume = 1;
}
// Soft body particle for spring-mass simulation
class SoftParticle {
public var position:Vec4;
public var velocity:Vec4;
public var acceleration:Vec4;
public var invMass:Float;
public var pinned:Bool;
public function new(x:Float, y:Float, z:Float, mass:Float) {
position = new Vec4(x, y, z);
velocity = new Vec4(0, 0, 0);
acceleration = new Vec4(0, 0, 0);
invMass = mass > 0 ? 1.0 / mass : 0;
pinned = false;
}
public function applyForce(force:Vec4) {
acceleration.x += force.x * invMass;
acceleration.y += force.y * invMass;
acceleration.z += force.z * invMass;
}
public function integrate(dt:Float) {
if (pinned || invMass == 0)
return;
velocity.x += acceleration.x * dt;
velocity.y += acceleration.y * dt;
velocity.z += acceleration.z * dt;
// Damping
velocity.x *= 0.99;
velocity.y *= 0.99;
velocity.z *= 0.99;
position.x += velocity.x * dt;
position.y += velocity.y * dt;
position.z += velocity.z * dt;
acceleration.set(0, 0, 0);
}
}
// Spring constraint between particles
class SoftSpring {
public var p1:Int;
public var p2:Int;
public var restLength:Float;
public var stiffness:Float;
public function new(p1:Int, p2:Int, restLength:Float, stiffness:Float) {
this.p1 = p1;
this.p2 = p2;
this.restLength = restLength;
this.stiffness = stiffness;
}
}
class SoftBody extends Trait {
static var physics:PhysicsWorld = null;
public var ready = false;
var shape:SoftShape;
var bend:Float;
var mass:Float;
var margin:Float;
public var vertOffsetX = 0.0;
public var vertOffsetY = 0.0;
public var vertOffsetZ = 0.0;
// Spring-mass simulation
var particles:Array<SoftParticle> = [];
var springs:Array<SoftSpring> = [];
var gravity:Vec4;
var iterations = 3;
// Mesh data for vertex updates
var meshObject:MeshObject;
// Vertex deduplication: maps unique vertex index → list of raw vertex indices
// Meshes split vertices for normals/UVs, but soft body particles must be unique
var vertexIndexMap:Map<Int, Array<Int>>;
public function new(shape = SoftShape.Cloth, bend = 0.5, mass = 1.0, margin = 0.04) {
super();
this.shape = shape;
this.bend = bend;
this.mass = mass;
this.margin = margin;
notifyOnInit(init);
}
function init() {
var mo = cast(object, MeshObject);
new MeshData(mo.data.raw, function(data) {
mo.setData(data);
initSoftBody();
});
}
function retryInit() {
iron.App.removeUpdate(retryInit);
initSoftBody();
}
function initSoftBody() {
if (ready)
return;
if (PhysicsWorld.active == null || !PhysicsWorld.active.physicsReady) {
iron.App.notifyOnUpdate(retryInit);
return;
}
ready = true;
if (physics == null)
physics = PhysicsWorld.active;
meshObject = cast(object, MeshObject);
meshObject.frustumCulling = false;
var geom = meshObject.data.geom;
var rawData = meshObject.data.raw;
// Get gravity from physics world
var g = physics.getGravity();
gravity = new Vec4(g.x, g.y, g.z);
// Parented soft body - clear parent location
if (object.parent != null && object.parent.name != "") {
object.transform.loc.x += object.parent.transform.worldx();
object.transform.loc.y += object.parent.transform.worldy();
object.transform.loc.z += object.parent.transform.worldz();
object.transform.localOnly = true;
object.transform.buildMatrix();
}
// Build vertex deduplication map from vertex_map (matching Bullet SoftBody pattern)
// vertex_map[rawVertexBufferIdx] = uniqueVertexIdx
// vertex_map.length = number of raw vertices in vertex buffer (NOT same as geom.indices length)
// vertexIndexMap: uniqueVertexIdx → [rawVertexBufferIdx, ...]
vertexIndexMap = new Map();
var hasVertexMap = false;
for (ind in rawData.index_arrays) {
if (ind.vertex_map != null) {
hasVertexMap = true;
for (rawIdx in 0...ind.vertex_map.length) {
var uniqueIdx = ind.vertex_map[rawIdx];
var mapping = vertexIndexMap.get(uniqueIdx);
if (mapping == null) {
vertexIndexMap.set(uniqueIdx, [rawIdx]);
} else {
if (!mapping.contains(rawIdx))
mapping.push(rawIdx);
}
}
}
}
var positions = geom.positions.values;
var scalePos = meshObject.data.scalePos;
if (hasVertexMap) {
// Create particles only for unique vertices
var numUnique = 0;
for (_ in vertexIndexMap.keys())
numUnique++;
for (key in 0...numUnique) {
var rawIndices = vertexIndexMap.get(key);
if (rawIndices == null || rawIndices.length == 0)
continue;
var ri = rawIndices[0];
var x = (positions[ri * 4] / 32767) * scalePos;
var y = (positions[ri * 4 + 1] / 32767) * scalePos;
var z = (positions[ri * 4 + 2] / 32767) * scalePos;
// Apply object rotation and scale
var vt = new Vec4(x, y, z);
vt.applyQuat(object.transform.rot);
vt.x *= object.transform.scale.x;
vt.y *= object.transform.scale.y;
vt.z *= object.transform.scale.z;
vt.addf(object.transform.worldx(), object.transform.worldy(), object.transform.worldz());
var particle = new SoftParticle(vt.x, vt.y, vt.z, mass / numUnique);
particles.push(particle);
}
// Create springs from triangle connectivity
// geom.indices[ia] = triangle index list of raw vertex buffer indices
// vertex_map[rawIdx] = unique vertex index for that raw vertex
var createdSprings:Map<String, Bool> = new Map();
var indexArrayIdx = 0;
for (ind in rawData.index_arrays) {
if (ind.vertex_map == null) {
indexArrayIdx++;
continue;
}
var indexArray = geom.indices[indexArrayIdx];
var numTris = Std.int(indexArray.length / 3);
for (i in 0...numTris) {
var r0 = indexArray[i * 3];
var r1 = indexArray[i * 3 + 1];
var r2 = indexArray[i * 3 + 2];
// Map raw vertex buffer indices → unique vertex indices
var u0 = ind.vertex_map[r0];
var u1 = ind.vertex_map[r1];
var u2 = ind.vertex_map[r2];
createSpring(u0, u1, createdSprings);
createSpring(u1, u2, createdSprings);
createSpring(u2, u0, createdSprings);
}
indexArrayIdx++;
}
} else {
// Fallback: no vertex_map, treat each vertex as unique
var numVerts = Std.int(positions.length / 4);
vertexIndexMap = new Map();
for (i in 0...numVerts) {
vertexIndexMap.set(i, [i]);
var x = (positions[i * 4] / 32767) * scalePos;
var y = (positions[i * 4 + 1] / 32767) * scalePos;
var z = (positions[i * 4 + 2] / 32767) * scalePos;
var vt = new Vec4(x, y, z);
vt.applyQuat(object.transform.rot);
vt.x *= object.transform.scale.x;
vt.y *= object.transform.scale.y;
vt.z *= object.transform.scale.z;
vt.addf(object.transform.worldx(), object.transform.worldy(), object.transform.worldz());
var particle = new SoftParticle(vt.x, vt.y, vt.z, mass / numVerts);
particles.push(particle);
}
var createdSprings:Map<String, Bool> = new Map();
for (indexArray in geom.indices) {
var numTris = Std.int(indexArray.length / 3);
for (i in 0...numTris) {
createSpring(indexArray[i * 3], indexArray[i * 3 + 1], createdSprings);
createSpring(indexArray[i * 3 + 1], indexArray[i * 3 + 2], createdSprings);
createSpring(indexArray[i * 3 + 2], indexArray[i * 3], createdSprings);
}
}
}
// Pin top edge vertices for cloth simulation
if (shape == SoftShape.Cloth) {
var minX = Math.POSITIVE_INFINITY, maxX = Math.NEGATIVE_INFINITY;
var minY = Math.POSITIVE_INFINITY, maxY = Math.NEGATIVE_INFINITY;
var minZ = Math.POSITIVE_INFINITY, maxZ = Math.NEGATIVE_INFINITY;
for (p in particles) {
if (p.position.x < minX) minX = p.position.x;
if (p.position.x > maxX) maxX = p.position.x;
if (p.position.y < minY) minY = p.position.y;
if (p.position.y > maxY) maxY = p.position.y;
if (p.position.z < minZ) minZ = p.position.z;
if (p.position.z > maxZ) maxZ = p.position.z;
}
var extX = maxX - minX;
var extY = maxY - minY;
var extZ = maxZ - minZ;
if (extZ > 0.01) {
var threshold = maxZ - extZ * 0.05;
for (p in particles) {
if (p.position.z >= threshold)
p.pinned = true;
}
} else if (extY > 0.01) {
var threshold = maxY - extY * 0.05;
for (p in particles) {
if (p.position.y >= threshold)
p.pinned = true;
}
} else if (extX > 0.01) {
var threshold = maxX - extX * 0.05;
for (p in particles) {
if (p.position.x >= threshold)
p.pinned = true;
}
}
}
notifyOnRemove(removeFromWorld);
notifyOnUpdate(update);
}
function createSpring(i0:Int, i1:Int, createdSprings:Map<String, Bool>) {
if (i0 == i1)
return;
var key = i0 < i1 ? '${i0}_${i1}' : '${i1}_${i0}';
if (createdSprings.exists(key))
return;
createdSprings.set(key, true);
if (i0 >= particles.length || i1 >= particles.length)
return;
var p0 = particles[i0];
var p1 = particles[i1];
var dx = p1.position.x - p0.position.x;
var dy = p1.position.y - p0.position.y;
var dz = p1.position.z - p0.position.z;
var restLength = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (restLength < 0.0001)
return;
springs.push(new SoftSpring(i0, i1, restLength, 1.0 - bend));
}
function update() {
var dt = Time.delta;
if (dt <= 0 || dt > 0.1)
return;
// Apply gravity as acceleration (m/s^2, independent of mass)
for (p in particles) {
if (!p.pinned) {
p.acceleration.x += gravity.x;
p.acceleration.y += gravity.y;
p.acceleration.z += gravity.z;
}
}
// Integrate particles
for (p in particles) {
p.integrate(dt);
}
// Solve spring constraints
for (iter in 0...iterations) {
for (spring in springs) {
solveSpring(spring);
}
}
// Ground collision
for (p in particles) {
if (p.position.z < 0) {
p.position.z = 0;
p.velocity.z = 0;
}
}
// Update mesh vertices
updateMeshVertices();
}
function solveSpring(spring:SoftSpring) {
var p1 = particles[spring.p1];
var p2 = particles[spring.p2];
var dx = p2.position.x - p1.position.x;
var dy = p2.position.y - p1.position.y;
var dz = p2.position.z - p1.position.z;
var dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (dist < 0.0001)
return;
var diff = (dist - spring.restLength) / dist;
var stiffness = spring.stiffness;
var correction = diff * stiffness * 0.5;
if (!p1.pinned && p1.invMass > 0) {
p1.position.x += dx * correction;
p1.position.y += dy * correction;
p1.position.z += dz * correction;
}
if (!p2.pinned && p2.invMass > 0) {
p2.position.x -= dx * correction;
p2.position.y -= dy * correction;
p2.position.z -= dz * correction;
}
}
function updateMeshVertices() {
var geom = meshObject.data.geom;
var numNodes = particles.length;
// Compute mean position (center of mass) for object placement
vertOffsetX = 0.0;
vertOffsetY = 0.0;
vertOffsetZ = 0.0;
for (p in particles) {
vertOffsetX += p.position.x;
vertOffsetY += p.position.y;
vertOffsetZ += p.position.z;
}
vertOffsetX /= numNodes;
vertOffsetY /= numNodes;
vertOffsetZ /= numNodes;
// Set object transform to center of mass
meshObject.transform.scale.set(1, 1, 1);
meshObject.transform.loc.set(vertOffsetX, vertOffsetY, vertOffsetZ);
meshObject.transform.rot.set(0, 0, 0, 1);
// Compute scalePos to fit all vertices
var scalePos = 1.0;
for (p in particles) {
var mx = Math.abs((p.position.x - vertOffsetX) * 2);
var my = Math.abs((p.position.y - vertOffsetY) * 2);
var mz = Math.abs((p.position.z - vertOffsetZ) * 2);
if (mx > scalePos) scalePos = mx;
if (my > scalePos) scalePos = my;
if (mz > scalePos) scalePos = mz;
}
meshObject.data.scalePos = scalePos;
meshObject.transform.scaleWorld = scalePos;
meshObject.transform.buildMatrix();
var invScalePos = 1.0 / scalePos;
// Lock vertex buffer(s) for GPU upload
#if lnx_deinterleaved
var v:ByteArray = geom.vertexBuffers[0].buffer.lock();
#else
var v:ByteArray = geom.vertexBuffer.lock();
var vbPos = geom.vertexBufferMap.get("pos");
var v2 = vbPos != null ? vbPos.lock() : null;
var l = geom.structLength;
#end
// Write each unique particle position to all its raw vertex copies
for (uniqueIdx in 0...numNodes) {
var p = particles[uniqueIdx];
var indices = vertexIndexMap.get(uniqueIdx);
if (indices == null)
continue;
var mx = p.position.x - vertOffsetX;
var my = p.position.y - vertOffsetY;
var mz = p.position.z - vertOffsetZ;
var sx = Std.int(mx * 32767 * invScalePos);
var sy = Std.int(my * 32767 * invScalePos);
var sz = Std.int(mz * 32767 * invScalePos);
for (idx in indices) {
#if lnx_deinterleaved
v.setInt16(idx * 8, sx);
v.setInt16(idx * 8 + 2, sy);
v.setInt16(idx * 8 + 4, sz);
#else
var vertIndex = idx * l * 2;
v.setInt16(vertIndex, sx);
v.setInt16(vertIndex + 2, sy);
v.setInt16(vertIndex + 4, sz);
if (v2 != null) {
v2.setInt16(idx * 8, sx);
v2.setInt16(idx * 8 + 2, sy);
v2.setInt16(idx * 8 + 4, sz);
}
#end
}
}
// Unlock triggers GPU upload
#if lnx_deinterleaved
geom.vertexBuffers[0].buffer.unlock();
#else
geom.vertexBuffer.unlock();
if (vbPos != null) vbPos.unlock();
#end
}
public function pinVertex(index:Int) {
if (index >= 0 && index < particles.length) {
particles[index].pinned = true;
}
}
public function unpinVertex(index:Int) {
if (index >= 0 && index < particles.length) {
particles[index].pinned = false;
}
}
public function applyForceToVertex(index:Int, force:Vec4) {
if (index >= 0 && index < particles.length) {
particles[index].applyForce(force);
}
}
public function applyWindForce(direction:Vec4, strength:Float) {
var wind = new Vec4(direction.x * strength, direction.y * strength, direction.z * strength);
for (p in particles) {
if (!p.pinned) {
p.applyForce(wind);
}
}
}
function removeFromWorld() {
particles = [];
springs = [];
}
}
#end

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