2 Commits

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@ -641,18 +641,20 @@ class RenderPathForward {
var framebuffer = "";
#end
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA"))
RenderPathCreator.finalTarget = path.currentTarget;
var target = "";
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA") || (!rp_render_to_texture))
{
RenderPathCreator.finalTarget = path.currentTarget;
path.setTarget(framebuffer);
target = framebuffer;
}
#else
{
path.setTarget("buf");
RenderPathCreator.finalTarget = path.currentTarget;
target = "buf";
}
#end
path.setTarget(target);
#if rp_compositordepth
{
path.bindTarget("_main", "gbufferD");
@ -671,6 +673,15 @@ class RenderPathForward {
}
#end
#if rp_overlays
{
path.setTarget(target);
path.clearTarget(null, 1.0);
path.drawMeshes("overlay");
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.setTarget("bufa");
@ -701,12 +712,6 @@ class RenderPathForward {
}
#end
#if rp_overlays
{
path.clearTarget(null, 1.0);
path.drawMeshes("overlay");
}
#end
}
public static function setupDepthTexture() {