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Trick da tricksta!
- Joined on
2025-03-26
Block a user
[Enhancement] Bounding Volume Heirarchy/Clustering for geometry optimization
[Bug] Voxel GI completely broken in Krom (OpenGL)
Looks like your issue is with mixing armory files with leenkx. Here is a tutorial on migrating them manually until the binary converter im workin on is ready. Its only really 3-5 minutes the…
[Bug] Voxel GI completely broken in Krom (OpenGL)
[Enhancement] Dithered tone mapping
Boo ya! Added in:
2bc2ab43a1
https://dev.leenkx.com/LeenkxTeam/LNXSDK/commit/4805dd06a78aa10057caef65566f9b8fff…
[Bug] Voxel GI completely broken in Krom (OpenGL)
[Feature request] Logic nodes: Display raycast
[Feature request] Graphics backend selection for Krom runtime
[Feature request] Native/hashlink as runtime
[Bug] Refraction breaks at roughness != 0
In my testing, this is still an issue with the OpenGL backend of Krom on Linux as of April 4, 2025. Re-opening.
[Bug] Refraction breaks at roughness != 0
[Feature request] AgX color space
[Enhancement] Dithered tone mapping
[Bug] Refraction breaks at roughness != 0
[Bug] Refraction only works for Glass BSDF node
[Bug] Fragment shader compiler error when Principled BSDF is black and has emmission
[Feature request] Stochastic SSR (SSSR)
[Bug] SDK does not work on Linux aarch64
[Enhancement] Consider other global illumination options
[Feature request] Mega Textures AKA Sparse Virtual Textures