Update leenkx/Shaders/std/conetrace.glsl

This commit is contained in:
Onek8 2025-05-22 02:16:35 +00:00
parent 3433afb1c3
commit 4c92c4bcc9

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@ -92,7 +92,7 @@ vec4 traceCone(const sampler3D voxels, const sampler3D voxelsSDF, const vec3 ori
float dist = voxelSize0;
float step_dist = dist;
vec3 samplePos;
vec3 start_pos = origin + n * voxelSize0 * voxelgiOffset;
vec3 start_pos = origin + n * voxelSize0;
int clipmap_index0 = 0;
vec3 aniso_direction = -dir;
@ -196,7 +196,7 @@ float traceConeAO(const sampler3D voxels, const vec3 origin, const vec3 n, const
float dist = voxelSize0;
float step_dist = dist;
vec3 samplePos;
vec3 start_pos = origin + n * voxelSize0 * voxelgiOffset;
vec3 start_pos = origin + n * voxelSize0;
int clipmap_index0 = 0;
vec3 aniso_direction = -dir;
@ -267,7 +267,7 @@ float traceConeShadow(const sampler3D voxels, const sampler3D voxelsSDF, const v
float dist = voxelSize0;
float step_dist = dist;
vec3 samplePos;
vec3 start_pos = origin + n * voxelSize0 * voxelgiOffset;
vec3 start_pos = origin + n * voxelSize0;
int clipmap_index0 = 0;
vec3 aniso_direction = -dir;