forked from LeenkxTeam/LNXSDK
Update leenkx/Shaders/std/conetrace.glsl
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@ -92,7 +92,7 @@ vec4 traceCone(const sampler3D voxels, const sampler3D voxelsSDF, const vec3 ori
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float dist = voxelSize0;
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float dist = voxelSize0;
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float step_dist = dist;
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float step_dist = dist;
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vec3 samplePos;
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vec3 samplePos;
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vec3 start_pos = origin + n * voxelSize0 * voxelgiOffset;
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vec3 start_pos = origin + n * voxelSize0;
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int clipmap_index0 = 0;
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int clipmap_index0 = 0;
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vec3 aniso_direction = -dir;
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vec3 aniso_direction = -dir;
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@ -196,7 +196,7 @@ float traceConeAO(const sampler3D voxels, const vec3 origin, const vec3 n, const
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float dist = voxelSize0;
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float dist = voxelSize0;
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float step_dist = dist;
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float step_dist = dist;
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vec3 samplePos;
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vec3 samplePos;
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vec3 start_pos = origin + n * voxelSize0 * voxelgiOffset;
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vec3 start_pos = origin + n * voxelSize0;
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int clipmap_index0 = 0;
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int clipmap_index0 = 0;
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vec3 aniso_direction = -dir;
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vec3 aniso_direction = -dir;
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@ -267,7 +267,7 @@ float traceConeShadow(const sampler3D voxels, const sampler3D voxelsSDF, const v
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float dist = voxelSize0;
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float dist = voxelSize0;
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float step_dist = dist;
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float step_dist = dist;
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vec3 samplePos;
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vec3 samplePos;
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vec3 start_pos = origin + n * voxelSize0 * voxelgiOffset;
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vec3 start_pos = origin + n * voxelSize0;
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int clipmap_index0 = 0;
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int clipmap_index0 = 0;
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vec3 aniso_direction = -dir;
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vec3 aniso_direction = -dir;
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