2025-03-19 - 2025-04-19
Overview
12 Issues closed from 3 users
Closed
#38 [Feature request] Logic nodes: Display raycast
Closed
#27 [Bug] Voxel GI Broken
Closed
#36 [Feature request] Native/hashlink as runtime
Closed
#20 Update build script
Closed
#33 [Enhancement] Dithered tone mapping
Closed
#14 set bone transform with degrees values is broken or transform node?
Closed
#34 [Feature request] AgX color space
Closed
#19 Bug - Compiling with Audio disabled while sound nodes are active
Closed
#15 console is spammed with "recovered from ALSA error code=-32"
Closed
#11 Animation playing automatically on start
Closed
#13 set bone transform doesnt work unless auto bake is is off in the armature properties settings tab
Closed
#7 Animation system - Bone animation update
26 Issues created by 3 users
Opened
#7 Animation system - Bone animation update
Opened
#11 Animation playing automatically on start
Opened
#12 missing nodes
Opened
#13 set bone transform doesnt work unless auto bake is is off in the armature properties settings tab
Opened
#14 set bone transform with degrees values is broken or transform node?
Opened
#15 console is spammed with "recovered from ALSA error code=-32"
Opened
#16 Feature Request: disable playing of Animation automatically on game start.
Opened
#19 Bug - Compiling with Audio disabled while sound nodes are active
Opened
#20 Update build script
Opened
#21 Feature Request: "Supporting multiple audio formats and conversions"
Opened
#23 Bug - Compute Shader Voxel GI
Opened
#25 [Feature request] Mega Textures AKA Sparse Virtual Textures
Opened
#26 [Enhancement] Consider other global illumination options
Opened
#27 [Bug] Voxel GI Broken
Opened
#28 [Bug] SDK does not work on Linux aarch64/ARM processor
Opened
#29 [Feature request] Stochastic SSR (SSSR)
Opened
#30 [Bug] Fragment shader compiler error when Principled BSDF is black and has emmission
Opened
#31 [Bug] Refraction only works for Glass BSDF node
Opened
#32 [Bug] Refraction breaks at roughness != 0
Opened
#33 [Enhancement] Dithered tone mapping
Opened
#34 [Feature request] AgX color space
Opened
#36 [Feature request] Native/hashlink as runtime
Opened
#37 [Feature request] Graphics backend selection for Krom runtime
Opened
#38 [Feature request] Logic nodes: Display raycast
Opened
#39 [Bug] Voxel GI completely broken in Krom (OpenGL)
Opened
#46 [Enhancement] Bounding Volume Heirarchy/Clustering for rendering optimization