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20e33afeac |
@ -18,7 +18,7 @@
|
|||||||
*
|
*
|
||||||
* This file is part of mbed TLS (https://tls.mbed.org)
|
* This file is part of mbed TLS (https://tls.mbed.org)
|
||||||
*/
|
*/
|
||||||
|
#define _GNU_SOURCE
|
||||||
#if !defined(MBEDTLS_CONFIG_FILE)
|
#if !defined(MBEDTLS_CONFIG_FILE)
|
||||||
#include "mbedtls/config.h"
|
#include "mbedtls/config.h"
|
||||||
#else
|
#else
|
||||||
|
@ -9,6 +9,7 @@ if (platform == Platform.OSX) project.addDefine('KORE_DEBUGDIR="osx-hl"');
|
|||||||
if (platform == Platform.iOS) project.addDefine('KORE_DEBUGDIR="ios-hl"');
|
if (platform == Platform.iOS) project.addDefine('KORE_DEBUGDIR="ios-hl"');
|
||||||
if (platform !== Platform.Windows || audio !== AudioApi.DirectSound) {
|
if (platform !== Platform.Windows || audio !== AudioApi.DirectSound) {
|
||||||
project.addDefine('KORE_MULTITHREADED_AUDIO');
|
project.addDefine('KORE_MULTITHREADED_AUDIO');
|
||||||
|
project.addDefine('KINC_MULTITHREADED_AUDIO');
|
||||||
}
|
}
|
||||||
|
|
||||||
project.addDefine('KORE');
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project.addDefine('KORE');
|
||||||
|
@ -1,16 +1,55 @@
|
|||||||
package kha.graphics4;
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package kha.graphics4;
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||||||
|
using StringTools;
|
||||||
import kha.Blob;
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import kha.Blob;
|
||||||
|
|
||||||
class FragmentShader {
|
class FragmentShader {
|
||||||
public var _shader: Pointer;
|
public var _shader: Pointer;
|
||||||
|
|
||||||
public function new(sources: Array<Blob>, files: Array<String>) {
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public function new(sources: Array<Blob>, files: Array<String>) {
|
||||||
initShader(sources[0]);
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//initShader(sources[0]);
|
||||||
|
var shaderBlob: Blob = null;
|
||||||
|
var shaderFile: String = null;
|
||||||
|
|
||||||
|
#if kha_opengl
|
||||||
|
final expectedExtension = ".glsl";
|
||||||
|
#elseif kha_direct3d11
|
||||||
|
final expectedExtension = ".d3d11";
|
||||||
|
#elseif kha_direct3d12
|
||||||
|
final expectedExtension = ".d3d12";
|
||||||
|
#elseif kha_metal
|
||||||
|
final expectedExtension = ".metal";
|
||||||
|
#elseif kha_vulkan
|
||||||
|
final expectedExtension = ".spirv";
|
||||||
|
#else
|
||||||
|
final expectedExtension = ".glsl";
|
||||||
|
#end
|
||||||
|
|
||||||
|
if (sources != null && files != null) {
|
||||||
|
for (i in 0...files.length) {
|
||||||
|
if (files[i].endsWith(expectedExtension)) {
|
||||||
|
shaderBlob = sources[i];
|
||||||
|
shaderFile = files[i];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shaderBlob == null && sources != null && sources.length > 0) {
|
||||||
|
trace('Warning: Could not find shader with extension ${expectedExtension}. Falling back to sources[0]: ${files != null && files.length > 0 ? files[0] : "Unknown"}');
|
||||||
|
shaderBlob = sources[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shaderBlob != null) {
|
||||||
|
initShader(shaderBlob);
|
||||||
|
} else {
|
||||||
|
trace('Error: No suitable fragment shader source found!');
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function initShader(source: Blob): Void {
|
function initShader(source: Blob): Void {
|
||||||
_shader = kinc_create_fragmentshader(source.bytes.getData(), source.bytes.getData().length);
|
//_shader = kinc_create_fragmentshader(source.bytes.getData(), source.bytes.getData().length);
|
||||||
|
_shader = kinc_create_fragmentshader(source.bytes.getData(), source.length); // Use source.length here
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function fromSource(source: String): FragmentShader {
|
public static function fromSource(source: String): FragmentShader {
|
||||||
|
@ -1,179 +1,38 @@
|
|||||||
#include <kinc/compute/compute.h>
|
#include <kinc/graphics4/compute.h>
|
||||||
#include <kinc/graphics4/texture.h>
|
#include <kinc/graphics4/texture.h>
|
||||||
|
|
||||||
#include <hl.h>
|
#include <hl.h>
|
||||||
|
|
||||||
vbyte *hl_kinc_compute_create_shader(vbyte *data, int length) {
|
vbyte *hl_kinc_compute_create_shader(vbyte *data, int length) {
|
||||||
kinc_compute_shader_t *shader = (kinc_compute_shader_t *)malloc(sizeof(kinc_compute_shader_t));
|
kinc_g4_compute_shader *shader = (kinc_g4_compute_shader *)malloc(sizeof(kinc_g4_compute_shader));
|
||||||
kinc_compute_shader_init(shader, data, length);
|
kinc_g4_compute_shader_init(shader, data, length);
|
||||||
return (vbyte *)shader;
|
return (vbyte *)shader;
|
||||||
}
|
}
|
||||||
|
|
||||||
void hl_kinc_compute_delete_shader(vbyte *shader) {
|
void hl_kinc_compute_delete_shader(vbyte *shader) {
|
||||||
kinc_compute_shader_t *sh = (kinc_compute_shader_t *)shader;
|
kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader;
|
||||||
kinc_compute_shader_destroy(sh);
|
kinc_g4_compute_shader_destroy(sh);
|
||||||
free(sh);
|
free(sh);
|
||||||
}
|
}
|
||||||
|
|
||||||
vbyte *hl_kinc_compute_get_constantlocation(vbyte *shader, vbyte *name) {
|
vbyte *hl_kinc_compute_get_constantlocation(vbyte *shader, vbyte *name) {
|
||||||
kinc_compute_shader_t *sh = (kinc_compute_shader_t *)shader;
|
kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader;
|
||||||
kinc_compute_constant_location_t *location = (kinc_compute_constant_location_t *)malloc(sizeof(kinc_compute_constant_location_t));
|
kinc_g4_constant_location_t *location = (kinc_g4_constant_location_t *)malloc(sizeof(kinc_g4_constant_location_t));
|
||||||
*location = kinc_compute_shader_get_constant_location(sh, (char *)name), sizeof(kinc_compute_constant_location_t);
|
*location = kinc_g4_compute_shader_get_constant_location(sh, (char *)name);
|
||||||
return (vbyte *)location;
|
return (vbyte *)location;
|
||||||
}
|
}
|
||||||
|
|
||||||
vbyte *hl_kinc_compute_get_textureunit(vbyte *shader, vbyte *name) {
|
vbyte *hl_kinc_compute_get_textureunit(vbyte *shader, vbyte *name) {
|
||||||
kinc_compute_shader_t *sh = (kinc_compute_shader_t *)shader;
|
kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader;
|
||||||
kinc_compute_texture_unit_t *unit = (kinc_compute_texture_unit_t *)malloc(sizeof(kinc_compute_texture_unit_t));
|
kinc_g4_texture_unit_t *unit = (kinc_g4_texture_unit_t *)malloc(sizeof(kinc_g4_texture_unit_t));
|
||||||
*unit = kinc_compute_shader_get_texture_unit(sh, (char *)name), sizeof(kinc_compute_texture_unit_t);
|
*unit = kinc_g4_compute_shader_get_texture_unit(sh, (char *)name);
|
||||||
return (vbyte *)unit;
|
return (vbyte *)unit;
|
||||||
}
|
}
|
||||||
|
|
||||||
void hl_kinc_compute_set_bool(vbyte *location, bool value) {
|
void hl_kinc_set_compute_shader(vbyte *shader) {
|
||||||
kinc_compute_constant_location_t *loc = (kinc_compute_constant_location_t *)location;
|
kinc_g4_set_compute_shader((kinc_g4_compute_shader *)shader);
|
||||||
kinc_compute_set_bool(*loc, value);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void hl_kinc_compute_set_int(vbyte *location, int value) {
|
void hl_kinc_compute(int x, int y, int z) {
|
||||||
kinc_compute_constant_location_t *loc = (kinc_compute_constant_location_t *)location;
|
kinc_g4_compute(x, y, z);
|
||||||
kinc_compute_set_int(*loc, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_float(vbyte *location, float value) {
|
|
||||||
kinc_compute_constant_location_t *loc = (kinc_compute_constant_location_t *)location;
|
|
||||||
kinc_compute_set_float(*loc, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_float2(vbyte *location, float value1, float value2) {
|
|
||||||
kinc_compute_constant_location_t *loc = (kinc_compute_constant_location_t *)location;
|
|
||||||
kinc_compute_set_float2(*loc, value1, value2);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_float3(vbyte *location, float value1, float value2, float value3) {
|
|
||||||
kinc_compute_constant_location_t *loc = (kinc_compute_constant_location_t *)location;
|
|
||||||
kinc_compute_set_float3(*loc, value1, value2, value3);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_float4(vbyte *location, float value1, float value2, float value3, float value4) {
|
|
||||||
kinc_compute_constant_location_t *loc = (kinc_compute_constant_location_t *)location;
|
|
||||||
kinc_compute_set_float4(*loc, value1, value2, value3, value4);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_floats(vbyte *location, vbyte *values, int count) {
|
|
||||||
kinc_compute_constant_location_t *loc = (kinc_compute_constant_location_t *)location;
|
|
||||||
kinc_compute_set_floats(*loc, (float *)values, count);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_matrix(vbyte *location, float _00, float _10, float _20, float _30, float _01, float _11, float _21, float _31, float _02, float _12,
|
|
||||||
float _22, float _32, float _03, float _13, float _23, float _33) {
|
|
||||||
kinc_compute_constant_location_t *loc = (kinc_compute_constant_location_t *)location;
|
|
||||||
kinc_matrix4x4_t value;
|
|
||||||
kinc_matrix4x4_set(&value, 0, 0, _00);
|
|
||||||
kinc_matrix4x4_set(&value, 0, 1, _01);
|
|
||||||
kinc_matrix4x4_set(&value, 0, 2, _02);
|
|
||||||
kinc_matrix4x4_set(&value, 0, 3, _03);
|
|
||||||
kinc_matrix4x4_set(&value, 1, 0, _10);
|
|
||||||
kinc_matrix4x4_set(&value, 1, 1, _11);
|
|
||||||
kinc_matrix4x4_set(&value, 1, 2, _12);
|
|
||||||
kinc_matrix4x4_set(&value, 1, 3, _13);
|
|
||||||
kinc_matrix4x4_set(&value, 2, 0, _20);
|
|
||||||
kinc_matrix4x4_set(&value, 2, 1, _21);
|
|
||||||
kinc_matrix4x4_set(&value, 2, 2, _22);
|
|
||||||
kinc_matrix4x4_set(&value, 2, 3, _23);
|
|
||||||
kinc_matrix4x4_set(&value, 3, 0, _30);
|
|
||||||
kinc_matrix4x4_set(&value, 3, 1, _31);
|
|
||||||
kinc_matrix4x4_set(&value, 3, 2, _32);
|
|
||||||
kinc_matrix4x4_set(&value, 3, 3, _33);
|
|
||||||
kinc_compute_set_matrix4(*loc, &value);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_matrix3(vbyte *location, float _00, float _10, float _20, float _01, float _11, float _21, float _02, float _12, float _22) {
|
|
||||||
kinc_compute_constant_location_t *loc = (kinc_compute_constant_location_t *)location;
|
|
||||||
kinc_matrix3x3_t value;
|
|
||||||
kinc_matrix3x3_set(&value, 0, 0, _00);
|
|
||||||
kinc_matrix3x3_set(&value, 0, 1, _01);
|
|
||||||
kinc_matrix3x3_set(&value, 0, 2, _02);
|
|
||||||
kinc_matrix3x3_set(&value, 1, 0, _10);
|
|
||||||
kinc_matrix3x3_set(&value, 1, 1, _11);
|
|
||||||
kinc_matrix3x3_set(&value, 1, 2, _12);
|
|
||||||
kinc_matrix3x3_set(&value, 2, 0, _20);
|
|
||||||
kinc_matrix3x3_set(&value, 2, 1, _21);
|
|
||||||
kinc_matrix3x3_set(&value, 2, 2, _22);
|
|
||||||
kinc_compute_set_matrix3(*loc, &value);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_texture(vbyte *unit, vbyte *texture, int access) {
|
|
||||||
kinc_compute_texture_unit_t *u = (kinc_compute_texture_unit_t *)unit;
|
|
||||||
kinc_g4_texture_t *tex = (kinc_g4_texture_t *)texture;
|
|
||||||
kinc_compute_set_texture(*u, tex, (kinc_compute_access_t)access);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_target(vbyte *unit, vbyte *renderTarget, int access) {
|
|
||||||
kinc_compute_texture_unit_t *u = (kinc_compute_texture_unit_t *)unit;
|
|
||||||
kinc_g4_render_target_t *rt = (kinc_g4_render_target_t *)renderTarget;
|
|
||||||
kinc_compute_set_render_target(*u, rt, (kinc_compute_access_t)access);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_sampled_texture(vbyte *unit, vbyte *texture) {
|
|
||||||
kinc_compute_texture_unit_t *u = (kinc_compute_texture_unit_t *)unit;
|
|
||||||
kinc_g4_texture_t *tex = (kinc_g4_texture_t *)texture;
|
|
||||||
kinc_compute_set_sampled_texture(*u, tex);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_sampled_target(vbyte *unit, vbyte *renderTarget) {
|
|
||||||
kinc_compute_texture_unit_t *u = (kinc_compute_texture_unit_t *)unit;
|
|
||||||
kinc_g4_render_target_t *rt = (kinc_g4_render_target_t *)renderTarget;
|
|
||||||
kinc_compute_set_sampled_render_target(*u, rt);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_sampled_depth_target(vbyte *unit, vbyte *renderTarget) {
|
|
||||||
kinc_compute_texture_unit_t *u = (kinc_compute_texture_unit_t *)unit;
|
|
||||||
kinc_g4_render_target_t *rt = (kinc_g4_render_target_t *)renderTarget;
|
|
||||||
kinc_compute_set_sampled_depth_from_render_target(*u, rt);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_sampled_cubemap_texture(vbyte *unit, vbyte *texture) {
|
|
||||||
kinc_compute_texture_unit_t *u = (kinc_compute_texture_unit_t *)unit;
|
|
||||||
kinc_g4_texture_t *tex = (kinc_g4_texture_t *)texture;
|
|
||||||
kinc_compute_set_sampled_texture(*u, tex);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_sampled_cubemap_target(vbyte *unit, vbyte *renderTarget) {
|
|
||||||
kinc_compute_texture_unit_t *u = (kinc_compute_texture_unit_t *)unit;
|
|
||||||
kinc_g4_render_target_t *rt = (kinc_g4_render_target_t *)renderTarget;
|
|
||||||
kinc_compute_set_sampled_render_target(*u, rt);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_sampled_cubemap_depth_target(vbyte *unit, vbyte *renderTarget) {
|
|
||||||
kinc_compute_texture_unit_t *u = (kinc_compute_texture_unit_t *)unit;
|
|
||||||
kinc_g4_render_target_t *rt = (kinc_g4_render_target_t *)renderTarget;
|
|
||||||
kinc_compute_set_sampled_depth_from_render_target(*u, rt);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_texture_parameters(vbyte *unit, int uAddressing, int vAddressing, int minificationFilter, int magnificationFilter, int mipmapFilter) {
|
|
||||||
kinc_compute_texture_unit_t *u = (kinc_compute_texture_unit_t *)unit;
|
|
||||||
kinc_compute_set_texture_addressing(*u, KINC_G4_TEXTURE_DIRECTION_U, (kinc_g4_texture_addressing_t)uAddressing);
|
|
||||||
kinc_compute_set_texture_addressing(*u, KINC_G4_TEXTURE_DIRECTION_V, (kinc_g4_texture_addressing_t)vAddressing);
|
|
||||||
kinc_compute_set_texture_minification_filter(*u, (kinc_g4_texture_filter_t)minificationFilter);
|
|
||||||
kinc_compute_set_texture_magnification_filter(*u, (kinc_g4_texture_filter_t)magnificationFilter);
|
|
||||||
kinc_compute_set_texture_mipmap_filter(*u, (kinc_g4_mipmap_filter_t)mipmapFilter);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_texture3d_parameters(vbyte *unit, int uAddressing, int vAddressing, int wAddressing, int minificationFilter, int magnificationFilter,
|
|
||||||
int mipmapFilter) {
|
|
||||||
kinc_compute_texture_unit_t *u = (kinc_compute_texture_unit_t *)unit;
|
|
||||||
kinc_compute_set_texture3d_addressing(*u, KINC_G4_TEXTURE_DIRECTION_U, (kinc_g4_texture_addressing_t)uAddressing);
|
|
||||||
kinc_compute_set_texture3d_addressing(*u, KINC_G4_TEXTURE_DIRECTION_V, (kinc_g4_texture_addressing_t)vAddressing);
|
|
||||||
kinc_compute_set_texture3d_addressing(*u, KINC_G4_TEXTURE_DIRECTION_W, (kinc_g4_texture_addressing_t)wAddressing);
|
|
||||||
kinc_compute_set_texture3d_minification_filter(*u, (kinc_g4_texture_filter_t)minificationFilter);
|
|
||||||
kinc_compute_set_texture3d_magnification_filter(*u, (kinc_g4_texture_filter_t)magnificationFilter);
|
|
||||||
kinc_compute_set_texture3d_mipmap_filter(*u, (kinc_g4_mipmap_filter_t)mipmapFilter);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_set_shader(vbyte *shader) {
|
|
||||||
kinc_compute_set_shader((kinc_compute_shader_t *)shader);
|
|
||||||
}
|
|
||||||
|
|
||||||
void hl_kinc_compute_compute(int x, int y, int z) {
|
|
||||||
kinc_compute(x, y, z);
|
|
||||||
}
|
}
|
||||||
|
@ -42,8 +42,8 @@ static void update(void *data) {
|
|||||||
|
|
||||||
static bool mixThreadregistered = false;
|
static bool mixThreadregistered = false;
|
||||||
|
|
||||||
static void mix(kinc_a2_buffer_t *buffer, int samples) {
|
static void mix(kinc_a2_buffer_t *buffer, uint32_t samples, void *userdata) {
|
||||||
#ifdef KORE_MULTITHREADED_AUDIO
|
#ifdef KINC_MULTITHREADED_AUDIO
|
||||||
if (!mixThreadregistered) {
|
if (!mixThreadregistered) {
|
||||||
vdynamic *ret;
|
vdynamic *ret;
|
||||||
hl_register_thread(&ret);
|
hl_register_thread(&ret);
|
||||||
@ -54,16 +54,18 @@ static void mix(kinc_a2_buffer_t *buffer, int samples) {
|
|||||||
|
|
||||||
audioCallCallback(samples);
|
audioCallCallback(samples);
|
||||||
|
|
||||||
for (int i = 0; i < samples; ++i) {
|
for (uint32_t i = 0; i < samples; i += 2) {
|
||||||
float value = audioReadSample();
|
float left_value = audioReadSample();
|
||||||
*(float *)&buffer->data[buffer->write_location] = value;
|
float right_value = audioReadSample();
|
||||||
buffer->write_location += 4;
|
*(float *)&buffer->channels[0][buffer->write_location] = left_value;
|
||||||
|
*(float *)&buffer->channels[1][buffer->write_location] = right_value;
|
||||||
|
buffer->write_location += 1;
|
||||||
if (buffer->write_location >= buffer->data_size) {
|
if (buffer->write_location >= buffer->data_size) {
|
||||||
buffer->write_location = 0;
|
buffer->write_location = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef KORE_MULTITHREADED_AUDIO
|
#ifdef KINC_MULTITHREADED_AUDIO
|
||||||
hl_blocking(false);
|
hl_blocking(false);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
@ -92,9 +94,9 @@ void hl_init_kore(vbyte *title, int width, int height, int samplesPerPixel, bool
|
|||||||
void hl_kinc_init_audio(vclosure *callCallback, vclosure *readSample, int *outSamplesPerSecond) {
|
void hl_kinc_init_audio(vclosure *callCallback, vclosure *readSample, int *outSamplesPerSecond) {
|
||||||
audioCallCallback = *((FN_AUDIO_CALL_CALLBACK *)(&callCallback->fun));
|
audioCallCallback = *((FN_AUDIO_CALL_CALLBACK *)(&callCallback->fun));
|
||||||
audioReadSample = *((FN_AUDIO_READ_SAMPLE *)(&readSample->fun));
|
audioReadSample = *((FN_AUDIO_READ_SAMPLE *)(&readSample->fun));
|
||||||
kinc_a2_set_callback(mix);
|
|
||||||
kinc_a2_init();
|
kinc_a2_init();
|
||||||
*outSamplesPerSecond = kinc_a2_samples_per_second;
|
kinc_a2_set_callback(mix, NULL);
|
||||||
|
*outSamplesPerSecond = kinc_a2_samples_per_second();
|
||||||
}
|
}
|
||||||
|
|
||||||
void hl_run_kore(void) {
|
void hl_run_kore(void) {
|
||||||
|
@ -94,11 +94,11 @@ void hl_kinc_system_load_url(vbyte *url) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
vbyte *hl_kinc_get_gamepad_id(int index) {
|
vbyte *hl_kinc_get_gamepad_id(int index) {
|
||||||
return (vbyte*)kinc_gamepad_product_name(index);
|
return (vbyte *)kinc_gamepad_product_name(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
vbyte *hl_kinc_get_gamepad_vendor(int index) {
|
vbyte *hl_kinc_get_gamepad_vendor(int index) {
|
||||||
return (vbyte*)kinc_gamepad_vendor(index);
|
return (vbyte *)kinc_gamepad_vendor(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool hl_kinc_gamepad_connected(int index) {
|
bool hl_kinc_gamepad_connected(int index) {
|
||||||
@ -137,12 +137,12 @@ void hl_kinc_register_pen(vclosure *penDown, vclosure *penUp, vclosure *penMove)
|
|||||||
kinc_pen_set_move_callback(*((FN_PEN_MOVE *)(&penMove->fun)));
|
kinc_pen_set_move_callback(*((FN_PEN_MOVE *)(&penMove->fun)));
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef void (*FN_GAMEPAD_AXIS)(int, int, float);
|
typedef void (*FN_GAMEPAD_AXIS)(int, int, float, void *);
|
||||||
typedef void (*FN_GAMEPAD_BUTTON)(int, int, float);
|
typedef void (*FN_GAMEPAD_BUTTON)(int, int, float, void *);
|
||||||
|
|
||||||
void hl_kinc_register_gamepad(vclosure *gamepadAxis, vclosure *gamepadButton) {
|
void hl_kinc_register_gamepad(vclosure *gamepadAxis, vclosure *gamepadButton) {
|
||||||
kinc_gamepad_set_axis_callback(*((FN_GAMEPAD_AXIS *)(&gamepadAxis->fun)));
|
kinc_gamepad_set_axis_callback(*((FN_GAMEPAD_AXIS *)(&gamepadAxis->fun)), NULL);
|
||||||
kinc_gamepad_set_button_callback(*((FN_GAMEPAD_BUTTON *)(&gamepadButton->fun)));
|
kinc_gamepad_set_button_callback(*((FN_GAMEPAD_BUTTON *)(&gamepadButton->fun)), NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef void (*FN_TOUCH_START)(int, int, int);
|
typedef void (*FN_TOUCH_START)(int, int, int);
|
||||||
|
@ -80,6 +80,7 @@ extern class Krom {
|
|||||||
static function unloadImage(image: kha.Image): Void;
|
static function unloadImage(image: kha.Image): Void;
|
||||||
static function loadSound(file: String): Dynamic;
|
static function loadSound(file: String): Dynamic;
|
||||||
static function writeAudioBuffer(buffer: js.lib.ArrayBuffer, samples: Int): Void;
|
static function writeAudioBuffer(buffer: js.lib.ArrayBuffer, samples: Int): Void;
|
||||||
|
static function getSamplesPerSecond(): Int;
|
||||||
static function loadBlob(file: String): js.lib.ArrayBuffer;
|
static function loadBlob(file: String): js.lib.ArrayBuffer;
|
||||||
|
|
||||||
static function init(title: String, width: Int, height: Int, samplesPerPixel: Int, vSync: Bool, windowMode: Int, windowFeatures: Int, kromApi: Int): Void;
|
static function init(title: String, width: Int, height: Int, samplesPerPixel: Int, vSync: Bool, windowMode: Int, windowFeatures: Int, kromApi: Int): Void;
|
||||||
@ -115,6 +116,7 @@ extern class Krom {
|
|||||||
static function screenDpi(): Int;
|
static function screenDpi(): Int;
|
||||||
static function systemId(): String;
|
static function systemId(): String;
|
||||||
static function requestShutdown(): Void;
|
static function requestShutdown(): Void;
|
||||||
|
static function displayFrequency(): Int;
|
||||||
static function displayCount(): Int;
|
static function displayCount(): Int;
|
||||||
static function displayWidth(index: Int): Int;
|
static function displayWidth(index: Int): Int;
|
||||||
static function displayHeight(index: Int): Int;
|
static function displayHeight(index: Int): Int;
|
||||||
|
@ -79,7 +79,7 @@ class Display {
|
|||||||
public var frequency(get, never): Int;
|
public var frequency(get, never): Int;
|
||||||
|
|
||||||
function get_frequency(): Int {
|
function get_frequency(): Int {
|
||||||
return 60;
|
return Krom.displayFrequency();
|
||||||
}
|
}
|
||||||
|
|
||||||
public var pixelsPerInch(get, never): Int;
|
public var pixelsPerInch(get, never): Int;
|
||||||
|
@ -171,8 +171,9 @@ class SystemImpl {
|
|||||||
Krom.setGamepadAxisCallback(gamepadAxisCallback);
|
Krom.setGamepadAxisCallback(gamepadAxisCallback);
|
||||||
Krom.setGamepadButtonCallback(gamepadButtonCallback);
|
Krom.setGamepadButtonCallback(gamepadButtonCallback);
|
||||||
|
|
||||||
kha.audio2.Audio._init();
|
kha.audio2.Audio.samplesPerSecond = Krom.getSamplesPerSecond();
|
||||||
kha.audio1.Audio._init();
|
kha.audio1.Audio._init();
|
||||||
|
kha.audio2.Audio._init();
|
||||||
Krom.setAudioCallback(audioCallback);
|
Krom.setAudioCallback(audioCallback);
|
||||||
|
|
||||||
Scheduler.start();
|
Scheduler.start();
|
||||||
@ -207,7 +208,7 @@ class SystemImpl {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static function getRefreshRate(): Int {
|
public static function getRefreshRate(): Int {
|
||||||
return 60;
|
return Krom.displayFrequency();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function getSystemId(): String {
|
public static function getSystemId(): String {
|
||||||
|
@ -10,8 +10,7 @@ class Audio {
|
|||||||
|
|
||||||
public static function _init() {
|
public static function _init() {
|
||||||
var bufferSize = 1024 * 2;
|
var bufferSize = 1024 * 2;
|
||||||
buffer = new Buffer(bufferSize * 4, 2, 44100);
|
buffer = new Buffer(bufferSize * 4, 2, samplesPerSecond);
|
||||||
Audio.samplesPerSecond = 44100;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function _callCallback(samples: Int): Void {
|
public static function _callCallback(samples: Int): Void {
|
||||||
@ -32,11 +31,11 @@ class Audio {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function _readSample(): Float {
|
public static function _readSample(): FastFloat {
|
||||||
if (buffer == null)
|
if (buffer == null)
|
||||||
return 0;
|
return 0;
|
||||||
var value = buffer.data.get(buffer.readLocation);
|
var value = buffer.data.get(buffer.readLocation);
|
||||||
buffer.readLocation += 1;
|
++buffer.readLocation;
|
||||||
if (buffer.readLocation >= buffer.size) {
|
if (buffer.readLocation >= buffer.size) {
|
||||||
buffer.readLocation = 0;
|
buffer.readLocation = 0;
|
||||||
}
|
}
|
||||||
|
@ -59,7 +59,7 @@ class Graphics implements kha.graphics4.Graphics {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public function refreshRate(): Int {
|
public function refreshRate(): Int {
|
||||||
return 60;
|
return Krom.displayFrequency();
|
||||||
}
|
}
|
||||||
|
|
||||||
public function clear(?color: Color, ?depth: Float, ?stencil: Int): Void {
|
public function clear(?color: Color, ?depth: Float, ?stencil: Int): Void {
|
||||||
|
@ -39,14 +39,38 @@ int playback_callback(snd_pcm_sframes_t nframes) {
|
|||||||
int ni = 0;
|
int ni = 0;
|
||||||
while (ni < nframes) {
|
while (ni < nframes) {
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for (; ni < nframes && i < 4096 * 2; ++i, ++ni) {
|
for (; ni < nframes && i < 4096; ++i, ++ni) {
|
||||||
copySample(&buf[i * 2]);
|
copySample(&buf[i * 2]);
|
||||||
}
|
}
|
||||||
int err2;
|
int err2 = snd_pcm_writei(playback_handle, buf, i);
|
||||||
if ((err2 = snd_pcm_writei(playback_handle, buf, i)) < 0) {
|
if (err2 < 0) {
|
||||||
fprintf(stderr, "write failed (%s)\n", snd_strerror(err2));
|
fprintf(stderr, "ALSA write failed in playback_callback: %s\n", snd_strerror(err2));
|
||||||
|
return err2;
|
||||||
}
|
}
|
||||||
err += err2;
|
if (err2 < i) {
|
||||||
|
fprintf(stderr, "ALSA short write in playback_callback: wrote %d of %d frames\n", err2, i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
err = nframes;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// Write silence data to prevent recovery
|
||||||
|
if (nframes > 4096) {
|
||||||
|
fprintf(stderr, "Warning: ALSA requested %ld frames for silence, exceeding local buffer size %d. Clamping.\n", nframes, 4096);
|
||||||
|
nframes = 4096;
|
||||||
|
}
|
||||||
|
memset(buf, 0, nframes * 4);
|
||||||
|
|
||||||
|
int err2 = snd_pcm_writei(playback_handle, buf, nframes);
|
||||||
|
|
||||||
|
if (err2 < 0) {
|
||||||
|
fprintf(stderr, "ALSA silence write failed in playback_callback: %s\n", snd_strerror(err2));
|
||||||
|
err = err2;
|
||||||
|
} else {
|
||||||
|
if (err2 < nframes) {
|
||||||
|
fprintf(stderr, "ALSA short silence write in playback_callback: wrote %d of %d frames\n", err2, (int)nframes);
|
||||||
|
}
|
||||||
|
err = err2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return err;
|
return err;
|
||||||
|
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
@ -51,7 +51,7 @@ class Scheduler {
|
|||||||
static var vsync: Bool;
|
static var vsync: Bool;
|
||||||
|
|
||||||
// Html5 target can update display frequency after some delay
|
// Html5 target can update display frequency after some delay
|
||||||
#if kha_html5
|
#if (kha_html5 || kha_debug_html5)
|
||||||
static var onedifhz(get, never): Float;
|
static var onedifhz(get, never): Float;
|
||||||
|
|
||||||
static inline function get_onedifhz(): Float {
|
static inline function get_onedifhz(): Float {
|
||||||
@ -97,7 +97,7 @@ class Scheduler {
|
|||||||
|
|
||||||
public static function start(restartTimers: Bool = false): Void {
|
public static function start(restartTimers: Bool = false): Void {
|
||||||
vsync = Window.get(0).vSynced;
|
vsync = Window.get(0).vSynced;
|
||||||
#if !kha_html5
|
#if !(kha_html5 || kha_debug_html5)
|
||||||
var hz = Display.primary != null ? Display.primary.frequency : 60;
|
var hz = Display.primary != null ? Display.primary.frequency : 60;
|
||||||
if (hz >= 57 && hz <= 63)
|
if (hz >= 57 && hz <= 63)
|
||||||
hz = 60;
|
hz = 60;
|
||||||
|
BIN
Krom/Krom.exe
BIN
Krom/Krom_opengl.exe
Normal file
14
README.md
@ -6,22 +6,12 @@ Welcome to Leenkx!
|
|||||||
|
|
||||||
|
|
||||||
<br>
|
<br>
|
||||||
- <a style="color:#2AE0E0;" class="text primary primary-text" href="https://leenkx.com/files/LeenkxSDK3_RC.zip">LeenkxSDKV3.6 lts</a>
|
- Run your own private p2p torrent socket changing Leenkx javascript file directly in /lnxsdk/lib/leenkx_tools/lnxjs/Leenkx.js or by configuring the OPTS map in the create Leenkx node.
|
||||||
<br>
|
<br>
|
||||||
- <a style="color:#2AE0E0;" class="text primary primary-text" href="https://leenkx.com/files/lx/Leenkx.js">Leenkx.js</a>
|
- LNXJS Works as a standalone library
|
||||||
<br>
|
|
||||||
- Run your own private p2p torrent socket changing Leenkx javascript file directly in /lnxsdk/lib/leenkx_tools/lxjs/Leenkx.js or by configuring the OPTS map in the create Leenkx node.
|
|
||||||
<br>
|
|
||||||
- All works are open source ZLIB / MIT and any compatible licence that guarantee the softwares freedom from my additions to the previous maintainers
|
|
||||||
<br>
|
|
||||||
- LxJS Works as a standalone library
|
|
||||||
<br>
|
<br>
|
||||||
- The SDK is not ready for production, use for educational purposes. Help the team by reaching out at Leenkx.com!
|
- The SDK is not ready for production, use for educational purposes. Help the team by reaching out at Leenkx.com!
|
||||||
<br>
|
<br>
|
||||||
- This build is based on QuantumCoder's whole new core animation system packed with new features! Timmodrians Aura library is also built into this build when audio is enabled!
|
|
||||||
<br>
|
|
||||||
- The SDK is still undergoing many changes so working on large projects is not recommended.
|
|
||||||
<br>
|
|
||||||
- Special thanks to all contributors from the following projects!
|
- Special thanks to all contributors from the following projects!
|
||||||
<br>
|
<br>
|
||||||
* https://github.com/armory3d/armory/graphs/contributors<br>
|
* https://github.com/armory3d/armory/graphs/contributors<br>
|
||||||
|
@ -310,9 +310,9 @@ class LeenkxAddonPreferences(AddonPreferences):
|
|||||||
layout.label(text="Welcome to Leenkx!")
|
layout.label(text="Welcome to Leenkx!")
|
||||||
|
|
||||||
# Compare version Blender and Leenkx (major, minor)
|
# Compare version Blender and Leenkx (major, minor)
|
||||||
if bpy.app.version[0] != 3 or bpy.app.version[1] != 6:
|
if bpy.app.version[:2] not in [(4, 4), (4, 2), (3, 6), (3, 3)]:
|
||||||
box = layout.box().column()
|
box = layout.box().column()
|
||||||
box.label(text="Warning: For Leenkx to work correctly, you need Blender 3.6 LTS.")
|
box.label(text="Warning: For Leenkx to work correctly, use a Blender LTS version")
|
||||||
|
|
||||||
layout.prop(self, "sdk_path")
|
layout.prop(self, "sdk_path")
|
||||||
sdk_path = get_sdk_path(context)
|
sdk_path = get_sdk_path(context)
|
||||||
@ -914,7 +914,10 @@ def restart_leenkx(context):
|
|||||||
|
|
||||||
@persistent
|
@persistent
|
||||||
def on_load_post(context):
|
def on_load_post(context):
|
||||||
|
if bpy.context is not None:
|
||||||
restart_leenkx(bpy.context) # context is None, use bpy.context instead
|
restart_leenkx(bpy.context) # context is None, use bpy.context instead
|
||||||
|
else:
|
||||||
|
bpy.app.timers.register(lambda: restart_leenkx(bpy.context), first_interval=0.1)
|
||||||
|
|
||||||
|
|
||||||
def on_register_post():
|
def on_register_post():
|
||||||
|
@ -475,7 +475,11 @@ fragColor.rgb = min(fragColor.rgb, 65504 * 0.5);
|
|||||||
} else {
|
} else {
|
||||||
fragColor.rgb = mix(midLumColor, maxLumColor, luminance);
|
fragColor.rgb = mix(midLumColor, maxLumColor, luminance);
|
||||||
}
|
}
|
||||||
|
} else if (PPComp4.x == 9){
|
||||||
|
fragColor.rgb = tonemapAgXSimple(fragColor.rgb);
|
||||||
|
fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
|
||||||
|
} else if (PPComp4.x == 10){
|
||||||
|
fragColor.rgb = tonemapAgXFull(fragColor.rgb);
|
||||||
} else {
|
} else {
|
||||||
fragColor.rgb = vec3(0,1,0); //ERROR
|
fragColor.rgb = vec3(0,1,0); //ERROR
|
||||||
}
|
}
|
||||||
@ -498,6 +502,13 @@ fragColor.rgb = min(fragColor.rgb, 65504 * 0.5);
|
|||||||
fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
|
fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
|
||||||
fragColor.rgb = clamp(fragColor.rgb, 0.0, 2.2);
|
fragColor.rgb = clamp(fragColor.rgb, 0.0, 2.2);
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef _CToneAgXSimple
|
||||||
|
fragColor.rgb = tonemapAgXSimple(fragColor.rgb);
|
||||||
|
fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
|
||||||
|
#endif
|
||||||
|
#ifdef _CToneAgXFull
|
||||||
|
fragColor.rgb = tonemapAgXFull(fragColor.rgb);
|
||||||
|
#endif
|
||||||
#ifdef _CToneNone
|
#ifdef _CToneNone
|
||||||
fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
|
fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
|
||||||
#endif
|
#endif
|
||||||
@ -614,4 +625,37 @@ fragColor.rgb = min(fragColor.rgb, 65504 * 0.5);
|
|||||||
#ifdef _CLUT
|
#ifdef _CLUT
|
||||||
fragColor = LUTlookup(fragColor, lutTexture);
|
fragColor = LUTlookup(fragColor, lutTexture);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef _CDitheringBlueNoise
|
||||||
|
const float ditherStrength = ditherStrengthValue / 255.0;
|
||||||
|
float noise = ditherBlueNoiseStyle(gl_FragCoord.xy);
|
||||||
|
float noiseOffset = (noise - 0.5) * ditherStrength;
|
||||||
|
fragColor.rgb += noiseOffset;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef _CDitheringWhiteNoise
|
||||||
|
const float ditherStrength = ditherStrengthValue / 255.0;
|
||||||
|
float noise = ditherWhiteNoise(gl_FragCoord.xy);
|
||||||
|
float noiseOffset = (noise - 0.5) * ditherStrength;
|
||||||
|
fragColor.rgb += noiseOffset;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef _CDitheringOrderedBayer4x4
|
||||||
|
const float ditherStrength = ditherStrengthValue / 255.0;
|
||||||
|
float noise = ditherOrderedBayer4x4(ivec2(gl_FragCoord.xy));
|
||||||
|
float noiseOffset = (noise - 0.5) * ditherStrength;
|
||||||
|
fragColor.rgb += noiseOffset;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef _CDitheringOrderedBayer8x8
|
||||||
|
const float ditherStrength = ditherStrengthValue / 255.0;
|
||||||
|
float noise = ditherOrderedBayer8x8(ivec2(gl_FragCoord.xy));
|
||||||
|
float noiseOffset = (noise - 0.5) * ditherStrength;
|
||||||
|
fragColor.rgb += noiseOffset;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//fragColor.rgb = clamp(fragColor.rgb, 0.0, 1.0);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,7 @@ uniform sampler2D gbuffer0;
|
|||||||
uniform sampler2D gbuffer1;
|
uniform sampler2D gbuffer1;
|
||||||
|
|
||||||
#ifdef _gbuffer2
|
#ifdef _gbuffer2
|
||||||
uniform sampler2D gbuffer2;
|
//!uniform sampler2D gbuffer2;
|
||||||
#endif
|
#endif
|
||||||
#ifdef _EmissionShaded
|
#ifdef _EmissionShaded
|
||||||
uniform sampler2D gbufferEmission;
|
uniform sampler2D gbufferEmission;
|
||||||
@ -286,7 +286,7 @@ void main() {
|
|||||||
|
|
||||||
#ifdef _VoxelGI
|
#ifdef _VoxelGI
|
||||||
vec4 indirect_diffuse = textureLod(voxels_diffuse, texCoord, 0.0);
|
vec4 indirect_diffuse = textureLod(voxels_diffuse, texCoord, 0.0);
|
||||||
fragColor.rgb = (indirect_diffuse.rgb * albedo + envl.rgb * (1.0 - indirect_diffuse.a)) * voxelgiDiff;
|
fragColor.rgb = (indirect_diffuse.rgb + envl.rgb * (1.0 - indirect_diffuse.a)) * albedo * voxelgiDiff;
|
||||||
if(roughness < 1.0 && occspec.y > 0.0)
|
if(roughness < 1.0 && occspec.y > 0.0)
|
||||||
fragColor.rgb += textureLod(voxels_specular, texCoord, 0.0).rgb * occspec.y * voxelgiRefl;
|
fragColor.rgb += textureLod(voxels_specular, texCoord, 0.0).rgb * occspec.y * voxelgiRefl;
|
||||||
#endif
|
#endif
|
||||||
@ -380,7 +380,7 @@ void main() {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef _VoxelShadow
|
#ifdef _VoxelShadow
|
||||||
svisibility *= (1.0 - traceShadow(p, n, voxels, voxelsSDF, sunDir, clipmaps, gl_FragCoord.xy).r) * voxelgiShad;
|
svisibility *= (1.0 - traceShadow(p, n, voxels, voxelsSDF, sunDir, clipmaps, gl_FragCoord.xy, g2.rg).r) * voxelgiShad;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef _SSRS
|
#ifdef _SSRS
|
||||||
|
@ -92,7 +92,7 @@ void main() {
|
|||||||
|
|
||||||
vec3 viewNormal = V3 * n;
|
vec3 viewNormal = V3 * n;
|
||||||
vec3 viewPos = getPosView(viewRay, d, cameraProj);
|
vec3 viewPos = getPosView(viewRay, d, cameraProj);
|
||||||
vec3 reflected = reflect(viewPos, viewNormal);
|
vec3 reflected = reflect(normalize(viewPos), viewNormal);
|
||||||
hitCoord = viewPos;
|
hitCoord = viewPos;
|
||||||
|
|
||||||
#ifdef _CPostprocess
|
#ifdef _CPostprocess
|
||||||
|
@ -62,9 +62,12 @@ vec4 rayCast(vec3 dir) {
|
|||||||
for (int i = 0; i < maxSteps; i++) {
|
for (int i = 0; i < maxSteps; i++) {
|
||||||
hitCoord += dir;
|
hitCoord += dir;
|
||||||
ddepth = getDeltaDepth(hitCoord);
|
ddepth = getDeltaDepth(hitCoord);
|
||||||
if (ddepth > 0.0) return binarySearch(dir);
|
if (ddepth > 0.0)
|
||||||
|
return binarySearch(dir);
|
||||||
}
|
}
|
||||||
return vec4(texCoord, 0.0, 1.0);
|
// No hit — fallback to projecting the ray to UV space
|
||||||
|
vec2 fallbackUV = getProjectedCoord(hitCoord);
|
||||||
|
return vec4(fallbackUV, 0.0, 0.5); // We set .w lower to indicate fallback
|
||||||
}
|
}
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
@ -74,7 +77,7 @@ void main() {
|
|||||||
float ior = gr.x;
|
float ior = gr.x;
|
||||||
float opac = gr.y;
|
float opac = gr.y;
|
||||||
float d = textureLod(gbufferD, texCoord, 0.0).r * 2.0 - 1.0;
|
float d = textureLod(gbufferD, texCoord, 0.0).r * 2.0 - 1.0;
|
||||||
if (d == 0.0 || d == 1.0 || opac == 1.0 || ior == 1.0) {
|
if (d == 0.0 || opac == 1.0 || ior == 1.0) {
|
||||||
fragColor.rgb = textureLod(tex1, texCoord, 0.0).rgb;
|
fragColor.rgb = textureLod(tex1, texCoord, 0.0).rgb;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -86,7 +89,7 @@ void main() {
|
|||||||
|
|
||||||
vec3 viewNormal = V3 * n;
|
vec3 viewNormal = V3 * n;
|
||||||
vec3 viewPos = getPosView(viewRay, d, cameraProj);
|
vec3 viewPos = getPosView(viewRay, d, cameraProj);
|
||||||
vec3 refracted = refract(viewPos, viewNormal, 1.0 / ior);
|
vec3 refracted = refract(normalize(viewPos), viewNormal, 1.0 / ior);
|
||||||
hitCoord = viewPos;
|
hitCoord = viewPos;
|
||||||
|
|
||||||
vec3 dir = refracted * (1.0 - rand(texCoord) * ss_refractionJitter * roughness) * 2.0;
|
vec3 dir = refracted * (1.0 - rand(texCoord) * ss_refractionJitter * roughness) * 2.0;
|
||||||
|
@ -166,7 +166,7 @@ vec4 traceDiffuse(const vec3 origin, const vec3 normal, const sampler3D voxels,
|
|||||||
}
|
}
|
||||||
|
|
||||||
vec4 traceSpecular(const vec3 origin, const vec3 normal, const sampler3D voxels, const sampler3D voxelsSDF, const vec3 viewDir, const float roughness, const float clipmaps[voxelgiClipmapCount * 10], const vec2 pixel, const vec2 velocity) {
|
vec4 traceSpecular(const vec3 origin, const vec3 normal, const sampler3D voxels, const sampler3D voxelsSDF, const vec3 viewDir, const float roughness, const float clipmaps[voxelgiClipmapCount * 10], const vec2 pixel, const vec2 velocity) {
|
||||||
vec3 specularDir = reflect(-viewDir, normal);
|
vec3 specularDir = reflect(normalize(-viewDir), normal);
|
||||||
vec3 P = origin + specularDir * ((BayerMatrix8[int(pixel.x + velocity.x) % 8][int(pixel.y + velocity.y) % 8] - 0.5)) * voxelgiStep;
|
vec3 P = origin + specularDir * ((BayerMatrix8[int(pixel.x + velocity.x) % 8][int(pixel.y + velocity.y) % 8] - 0.5)) * voxelgiStep;
|
||||||
vec4 amount = traceCone(voxels, voxelsSDF, P, normal, specularDir, 0, true, roughness, voxelgiStep, clipmaps);
|
vec4 amount = traceCone(voxels, voxelsSDF, P, normal, specularDir, 0, true, roughness, voxelgiStep, clipmaps);
|
||||||
|
|
||||||
@ -176,9 +176,9 @@ vec4 traceSpecular(const vec3 origin, const vec3 normal, const sampler3D voxels,
|
|||||||
return amount * voxelgiOcc;
|
return amount * voxelgiOcc;
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 traceRefraction(const vec3 origin, const vec3 normal, sampler3D voxels, sampler3D voxelsSDF, const vec3 viewDir, const float ior, const float roughness, const float clipmaps[voxelgiClipmapCount * 10], const vec2 pixel, const vec2 velocity) {
|
vec4 traceRefraction(const vec3 origin, const vec3 normal, sampler3D voxels, sampler3D voxelsSDF, const vec3 viewDir, const float ior, const float roughness, const float clipmaps[voxelgiClipmapCount * 10], const vec2 pixel, const vec2 velocity, const float opacity) {
|
||||||
const float transmittance = 1.0;
|
const float transmittance = 1.0 - opacity;
|
||||||
vec3 refractionDir = refract(-viewDir, normal, 1.0 / ior);
|
vec3 refractionDir = refract(normalize(-viewDir), normal, 1.0 / ior);
|
||||||
vec3 P = origin + refractionDir * (BayerMatrix8[int(pixel.x + velocity.x) % 8][int(pixel.y + velocity.y) % 8] - 0.5) * voxelgiStep;
|
vec3 P = origin + refractionDir * (BayerMatrix8[int(pixel.x + velocity.x) % 8][int(pixel.y + velocity.y) % 8] - 0.5) * voxelgiStep;
|
||||||
vec4 amount = transmittance * traceCone(voxels, voxelsSDF, P, normal, refractionDir, 0, true, roughness, voxelgiStep, clipmaps);
|
vec4 amount = transmittance * traceCone(voxels, voxelsSDF, P, normal, refractionDir, 0, true, roughness, voxelgiStep, clipmaps);
|
||||||
|
|
||||||
@ -328,8 +328,8 @@ float traceConeShadow(const sampler3D voxels, const sampler3D voxelsSDF, const v
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
float traceShadow(const vec3 origin, const vec3 normal, const sampler3D voxels, const sampler3D voxelsSDF, const vec3 dir, const float clipmaps[voxelgiClipmapCount * 10], const vec2 pixel) {
|
float traceShadow(const vec3 origin, const vec3 normal, const sampler3D voxels, const sampler3D voxelsSDF, const vec3 dir, const float clipmaps[voxelgiClipmapCount * 10], const vec2 pixel, const vec2 velocity) {
|
||||||
vec3 P = origin + dir * (BayerMatrix8[int(pixel.x) % 8][int(pixel.y) % 8] - 0.5) * voxelgiStep;
|
vec3 P = origin + dir * (BayerMatrix8[int(pixel.x + velocity.x) % 8][int(pixel.y + velocity.y) % 8] - 0.5) * voxelgiStep;
|
||||||
float amount = traceConeShadow(voxels, voxelsSDF, P, normal, dir, DIFFUSE_CONE_APERTURE, voxelgiStep, clipmaps);
|
float amount = traceConeShadow(voxels, voxelsSDF, P, normal, dir, DIFFUSE_CONE_APERTURE, voxelgiStep, clipmaps);
|
||||||
amount = clamp(amount, 0.0, 1.0);
|
amount = clamp(amount, 0.0, 1.0);
|
||||||
return amount * voxelgiOcc;
|
return amount * voxelgiOcc;
|
||||||
|
@ -9,7 +9,9 @@
|
|||||||
#endif
|
#endif
|
||||||
#ifdef _VoxelShadow
|
#ifdef _VoxelShadow
|
||||||
#include "std/conetrace.glsl"
|
#include "std/conetrace.glsl"
|
||||||
//!uniform sampler2D voxels_shadows;
|
#endif
|
||||||
|
#ifdef _gbuffer2
|
||||||
|
uniform sampler2D gbuffer2;
|
||||||
#endif
|
#endif
|
||||||
#ifdef _LTC
|
#ifdef _LTC
|
||||||
#include "std/ltc.glsl"
|
#include "std/ltc.glsl"
|
||||||
@ -146,7 +148,8 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef _VoxelShadow
|
#ifdef _VoxelShadow
|
||||||
direct *= (1.0 - traceShadow(p, n, voxels, voxelsSDF, l, clipmaps, gl_FragCoord.xy).r) * voxelgiShad;
|
vec4 g2 = textureLod(gbuffer2, gl_FragCoord.xy, 0.0);
|
||||||
|
direct *= (1.0 - traceShadow(p, n, voxels, voxelsSDF, l, clipmaps, gl_FragCoord.xy, g2.rg).r) * voxelgiShad;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef _LTC
|
#ifdef _LTC
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
vec3 uncharted2Tonemap(const vec3 x) {
|
vec3 uncharted2Tonemap(const vec3 x) {
|
||||||
const float A = 0.15;
|
const float A = 0.15;
|
||||||
const float B = 0.50;
|
const float B = 0.50;
|
||||||
@ -36,3 +35,106 @@ vec3 acesFilm(const vec3 x) {
|
|||||||
vec3 tonemapReinhard(const vec3 color) {
|
vec3 tonemapReinhard(const vec3 color) {
|
||||||
return color / (color + vec3(1.0));
|
return color / (color + vec3(1.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Blender AgX Implementation
|
||||||
|
// Troy Sobotka https://github.com/sobotka/AgX
|
||||||
|
|
||||||
|
// AGX Simple
|
||||||
|
vec3 tonemapAgXSimple(vec3 x) {
|
||||||
|
// TODO CORRECT AND OPTIMIZE
|
||||||
|
x = max(x, vec3(0.0));
|
||||||
|
float exposure = 0.6;
|
||||||
|
x *= exposure;
|
||||||
|
const vec3 AgX_A = vec3(0.92, 0.92, 0.72);
|
||||||
|
const vec3 AgX_B = vec3(0.24, 0.24, 0.36);
|
||||||
|
const vec3 AgX_C = vec3(0.92, 0.92, 0.72);
|
||||||
|
const vec3 AgX_D = vec3(0.24, 0.24, 0.36);
|
||||||
|
const vec3 AgX_E = vec3(0.08, 0.08, 0.12);
|
||||||
|
const vec3 AgX_F = vec3(0.0);
|
||||||
|
vec3 result = (x * (AgX_A * x + AgX_B)) / (x * (AgX_C * x + AgX_D) + AgX_E) + AgX_F;
|
||||||
|
float luma = dot(result, vec3(0.2126, 0.7152, 0.0722));
|
||||||
|
result = mix(vec3(luma), result, 0.6);
|
||||||
|
return clamp(result, vec3(0.0), vec3(1.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
// AGX Full Contrast Approx
|
||||||
|
vec3 agxDefaultContrastApprox(vec3 x) {
|
||||||
|
vec3 x2 = x * x;
|
||||||
|
vec3 x4 = x2 * x2;
|
||||||
|
return + 15.5 * x4 * x2
|
||||||
|
- 40.14 * x4 * x
|
||||||
|
+ 31.96 * x4
|
||||||
|
- 6.868 * x2 * x
|
||||||
|
+ 0.4298 * x2
|
||||||
|
+ 0.1191 * x
|
||||||
|
- 0.00232;
|
||||||
|
}
|
||||||
|
// AGX Full Look
|
||||||
|
vec3 agxLook(vec3 x, float strength) {
|
||||||
|
const vec3 slope = vec3(1.0);
|
||||||
|
const vec3 power = vec3(1.35);
|
||||||
|
const vec3 sat = vec3(1.4);
|
||||||
|
vec3 lw = vec3(0.2126, 0.7152, 0.0722);
|
||||||
|
float luma = dot(x, lw);
|
||||||
|
return pow(x * slope, power) * sat - (pow(luma * slope, power) * (sat - 1.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
// AGX Full
|
||||||
|
vec3 tonemapAgXFull(vec3 x) {
|
||||||
|
// x *= 2.0 * (1.0/0.8); // Brightness scale to match Blender's default
|
||||||
|
x = clamp(x, 0.0, 65504.0);
|
||||||
|
x = log2(x + 1.0);
|
||||||
|
x = agxDefaultContrastApprox(clamp(x * 0.5 - 10.5, -12.0, 12.0));
|
||||||
|
x = mix(x, agxLook(x, 0.5), 0.5);
|
||||||
|
x = clamp(x, 0.0, 1.0);
|
||||||
|
return pow(x, vec3(1.0/2.2));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Interleaved Gradient Noise (Pseudo-random, AKA Blue Noise style)
|
||||||
|
// Based on http://momentsingraphics.de/BlueNoise.html
|
||||||
|
float ditherBlueNoiseStyle(vec2 p) {
|
||||||
|
return fract(sin(dot(p.xy, vec2(12.9898, 78.233))) * 43758.5453123);
|
||||||
|
}
|
||||||
|
|
||||||
|
// White Noise Dithering
|
||||||
|
float ditherWhiteNoise(vec2 p) {
|
||||||
|
return fract(sin(dot(p, vec2(12.9898, 4.1414))) * 43758.5453);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ordered Dithering (4x4 Bayer Matrix)
|
||||||
|
float ditherOrderedBayer4x4(ivec2 p) {
|
||||||
|
const float bayer[16] = float[16](
|
||||||
|
0.0, 8.0, 2.0, 10.0,
|
||||||
|
12.0, 4.0, 14.0, 6.0,
|
||||||
|
3.0, 11.0, 1.0, 9.0,
|
||||||
|
15.0, 7.0, 13.0, 5.0
|
||||||
|
);
|
||||||
|
int index = (p.x % 4) * 4 + (p.y % 4);
|
||||||
|
return bayer[index] / 16.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ordered Dithering (8x8 Bayer Matrix)
|
||||||
|
float ditherOrderedBayer8x8(ivec2 p) {
|
||||||
|
const float bayer8x8[64] = float[64](
|
||||||
|
0.0, 32.0, 8.0, 40.0, 2.0, 34.0, 10.0, 42.0,
|
||||||
|
48.0, 16.0, 56.0, 24.0, 50.0, 18.0, 58.0, 26.0,
|
||||||
|
12.0, 44.0, 4.0, 36.0, 14.0, 46.0, 6.0, 38.0,
|
||||||
|
60.0, 28.0, 52.0, 20.0, 62.0, 30.0, 54.0, 22.0,
|
||||||
|
3.0, 35.0, 11.0, 43.0, 1.0, 33.0, 9.0, 41.0,
|
||||||
|
51.0, 19.0, 59.0, 27.0, 49.0, 17.0, 57.0, 25.0,
|
||||||
|
15.0, 47.0, 7.0, 39.0, 13.0, 45.0, 5.0, 37.0,
|
||||||
|
63.0, 31.0, 55.0, 23.0, 61.0, 29.0, 53.0, 21.0
|
||||||
|
);
|
||||||
|
int index = (p.x % 8) * 8 + (p.y % 8);
|
||||||
|
return bayer8x8[index] / 64.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//vec3 applyDither(vec3 color, vec2 screenCoord) {
|
||||||
|
// float quantizationLevels = 255.0;
|
||||||
|
// float noise = randomDither(screenCoord);
|
||||||
|
// float noiseOffset = (noise - 0.5) / quantizationLevels;
|
||||||
|
// vec3 ditheredColor = color + noiseOffset;
|
||||||
|
// return clamp(ditheredColor, 0.0, 1.0);
|
||||||
|
//}
|
||||||
|
@ -33,6 +33,7 @@ uniform layout(r32ui) uimage3D voxelsLight;
|
|||||||
|
|
||||||
#ifdef _ShadowMap
|
#ifdef _ShadowMap
|
||||||
uniform sampler2DShadow shadowMap;
|
uniform sampler2DShadow shadowMap;
|
||||||
|
uniform sampler2D shadowMapTransparent;
|
||||||
uniform sampler2DShadow shadowMapSpot;
|
uniform sampler2DShadow shadowMapSpot;
|
||||||
#ifdef _ShadowMapAtlas
|
#ifdef _ShadowMapAtlas
|
||||||
uniform sampler2DShadow shadowMapPoint;
|
uniform sampler2DShadow shadowMapPoint;
|
||||||
@ -86,27 +87,22 @@ float lpToDepth(vec3 lp, const vec2 lightProj) {
|
|||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
int res = voxelgiResolution.x;
|
int res = voxelgiResolution.x;
|
||||||
|
for (int i = 0; i < 6; i++) {
|
||||||
ivec3 dst = ivec3(gl_GlobalInvocationID.xyz);
|
ivec3 dst = ivec3(gl_GlobalInvocationID.xyz);
|
||||||
dst.y += clipmapLevel * res;
|
|
||||||
|
|
||||||
vec3 P = (gl_GlobalInvocationID.xyz + 0.5) / voxelgiResolution;
|
vec3 P = (gl_GlobalInvocationID.xyz + 0.5) / voxelgiResolution;
|
||||||
P = P * 2.0 - 1.0;
|
P = P * 2.0 - 1.0;
|
||||||
P *= clipmaps[int(clipmapLevel * 10)];
|
|
||||||
P *= voxelgiResolution;
|
|
||||||
P += vec3(clipmaps[int(clipmapLevel * 10 + 4)], clipmaps[int(clipmapLevel * 10 + 5)], clipmaps[int(clipmapLevel * 10 + 6)]);
|
|
||||||
|
|
||||||
vec3 visibility;
|
float visibility;
|
||||||
vec3 lp = lightPos - P;
|
vec3 lp = lightPos - P;
|
||||||
vec3 l;
|
vec3 l;
|
||||||
if (lightType == 0) { l = lightDir; visibility = vec3(1.0); }
|
if (lightType == 0) { l = lightDir; visibility = 1.0; }
|
||||||
else { l = normalize(lp); visibility = vec3(attenuate(distance(P, lightPos))); }
|
else { l = normalize(lp); visibility = attenuate(distance(P, lightPos)); }
|
||||||
|
|
||||||
#ifdef _ShadowMap
|
#ifdef _ShadowMap
|
||||||
if (lightShadow == 1) {
|
if (lightShadow == 1) {
|
||||||
vec4 lightPosition = LVP * vec4(P, 1.0);
|
vec4 lightPosition = LVP * vec4(P, 1.0);
|
||||||
vec3 lPos = lightPosition.xyz / lightPosition.w;
|
vec3 lPos = lightPosition.xyz / lightPosition.w;
|
||||||
visibility = texture(shadowMap, vec3(lPos.xy, lPos.z - shadowsBias)).rrr;
|
visibility = texture(shadowMap, vec3(lPos.xy, lPos.z - shadowsBias)).r;
|
||||||
}
|
}
|
||||||
else if (lightShadow == 2) {
|
else if (lightShadow == 2) {
|
||||||
vec4 lightPosition = LVP * vec4(P, 1.0);
|
vec4 lightPosition = LVP * vec4(P, 1.0);
|
||||||
@ -128,11 +124,14 @@ void main() {
|
|||||||
visibility *= texture(shadowMapPoint, vec4(-l, lpToDepth(lp, lightProj) - shadowsBias)).r;
|
visibility *= texture(shadowMapPoint, vec4(-l, lpToDepth(lp, lightProj) - shadowsBias)).r;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
vec3 uvw_light = (P - vec3(clipmaps[int(clipmapLevel * 10 + 4)], clipmaps[int(clipmapLevel * 10 + 5)], clipmaps[int(clipmapLevel * 10 + 6)])) / (float(clipmaps[int(clipmapLevel * 10)]) * voxelgiResolution);
|
||||||
|
uvw_light = (uvw_light * 0.5 + 0.5);
|
||||||
|
if (any(notEqual(uvw_light, clamp(uvw_light, 0.0, 1.0)))) return;
|
||||||
|
vec3 writecoords_light = floor(uvw_light * voxelgiResolution);
|
||||||
|
|
||||||
vec3 light = visibility * lightColor;
|
imageAtomicMax(voxelsLight, ivec3(writecoords_light), uint(visibility * lightColor.r * 255));
|
||||||
|
imageAtomicMax(voxelsLight, ivec3(writecoords_light) + ivec3(0, 0, voxelgiResolution.x), uint(visibility * lightColor.g * 255));
|
||||||
imageAtomicAdd(voxelsLight, dst + ivec3(0, 0, 0), uint(light.r * 255));
|
imageAtomicMax(voxelsLight, ivec3(writecoords_light) + ivec3(0, 0, voxelgiResolution.x * 2), uint(visibility * lightColor.b * 255));
|
||||||
imageAtomicAdd(voxelsLight, dst + ivec3(0, 0, voxelgiResolution.x), uint(light.g * 255));
|
}
|
||||||
imageAtomicAdd(voxelsLight, dst + ivec3(0, 0, voxelgiResolution.x * 2), uint(light.b * 255));
|
|
||||||
}
|
}
|
||||||
|
@ -33,7 +33,7 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
|
|||||||
uniform sampler3D voxels;
|
uniform sampler3D voxels;
|
||||||
uniform sampler2D gbufferD;
|
uniform sampler2D gbufferD;
|
||||||
uniform sampler2D gbuffer0;
|
uniform sampler2D gbuffer0;
|
||||||
uniform layout(r8) image2D voxels_ao;
|
uniform layout(r16) image2D voxels_ao;
|
||||||
|
|
||||||
uniform float clipmaps[voxelgiClipmapCount * 10];
|
uniform float clipmaps[voxelgiClipmapCount * 10];
|
||||||
uniform mat4 InvVP;
|
uniform mat4 InvVP;
|
||||||
|
@ -33,7 +33,7 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
|
|||||||
uniform sampler3D voxels;
|
uniform sampler3D voxels;
|
||||||
uniform sampler2D gbufferD;
|
uniform sampler2D gbufferD;
|
||||||
uniform sampler2D gbuffer0;
|
uniform sampler2D gbuffer0;
|
||||||
uniform layout(rgba8) image2D voxels_diffuse;
|
uniform layout(rgba16) image2D voxels_diffuse;
|
||||||
|
|
||||||
uniform float clipmaps[voxelgiClipmapCount * 10];
|
uniform float clipmaps[voxelgiClipmapCount * 10];
|
||||||
uniform mat4 InvVP;
|
uniform mat4 InvVP;
|
||||||
@ -46,7 +46,7 @@ void main() {
|
|||||||
const vec2 pixel = gl_GlobalInvocationID.xy;
|
const vec2 pixel = gl_GlobalInvocationID.xy;
|
||||||
vec2 uv = (pixel + 0.5) / postprocess_resolution;
|
vec2 uv = (pixel + 0.5) / postprocess_resolution;
|
||||||
#ifdef _InvY
|
#ifdef _InvY
|
||||||
uv.y = 1.0 - uv.y
|
uv.y = 1.0 - uv.y;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
float depth = textureLod(gbufferD, uv, 0.0).r * 2.0 - 1.0;
|
float depth = textureLod(gbufferD, uv, 0.0).r * 2.0 - 1.0;
|
||||||
|
@ -34,7 +34,7 @@ uniform sampler2D gbufferD;
|
|||||||
uniform sampler2D gbuffer0;
|
uniform sampler2D gbuffer0;
|
||||||
uniform sampler3D voxels;
|
uniform sampler3D voxels;
|
||||||
uniform sampler3D voxelsSDF;
|
uniform sampler3D voxelsSDF;
|
||||||
uniform layout(rgba8) image2D voxels_specular;
|
uniform layout(rgba16) image2D voxels_specular;
|
||||||
|
|
||||||
uniform float clipmaps[voxelgiClipmapCount * 10];
|
uniform float clipmaps[voxelgiClipmapCount * 10];
|
||||||
uniform mat4 InvVP;
|
uniform mat4 InvVP;
|
||||||
@ -48,7 +48,7 @@ void main() {
|
|||||||
const vec2 pixel = gl_GlobalInvocationID.xy;
|
const vec2 pixel = gl_GlobalInvocationID.xy;
|
||||||
vec2 uv = (pixel + 0.5) / postprocess_resolution;
|
vec2 uv = (pixel + 0.5) / postprocess_resolution;
|
||||||
#ifdef _InvY
|
#ifdef _InvY
|
||||||
uv.y = 1.0 - uv.y
|
uv.y = 1.0 - uv.y;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
float depth = textureLod(gbufferD, uv, 0.0).r * 2.0 - 1.0;
|
float depth = textureLod(gbufferD, uv, 0.0).r * 2.0 - 1.0;
|
||||||
@ -71,7 +71,7 @@ void main() {
|
|||||||
|
|
||||||
vec2 velocity = -textureLod(sveloc, uv, 0.0).rg;
|
vec2 velocity = -textureLod(sveloc, uv, 0.0).rg;
|
||||||
|
|
||||||
vec3 color = traceSpecular(P, n, voxels, voxelsSDF, normalize(eye - P), g0.z, clipmaps, pixel, velocity).rgb;
|
vec3 color = traceSpecular(P, n, voxels, voxelsSDF, normalize(eye - P), g0.z * g0.z, clipmaps, pixel, velocity).rgb;
|
||||||
|
|
||||||
imageStore(voxels_specular, ivec2(pixel), vec4(color, 1.0));
|
imageStore(voxels_specular, ivec2(pixel), vec4(color, 1.0));
|
||||||
}
|
}
|
||||||
|
@ -23,8 +23,8 @@ THE SOFTWARE.
|
|||||||
|
|
||||||
#include "compiled.inc"
|
#include "compiled.inc"
|
||||||
|
|
||||||
uniform layout(r16) image3D input_sdf;
|
uniform layout(r8) image3D input_sdf;
|
||||||
uniform layout(r16) image3D output_sdf;
|
uniform layout(r8) image3D output_sdf;
|
||||||
|
|
||||||
uniform float jump_size;
|
uniform float jump_size;
|
||||||
uniform int clipmapLevel;
|
uniform int clipmapLevel;
|
||||||
|
@ -46,15 +46,15 @@ uniform layout(r32ui) uimage3D voxels;
|
|||||||
uniform layout(r32ui) uimage3D voxelsLight;
|
uniform layout(r32ui) uimage3D voxelsLight;
|
||||||
uniform layout(rgba8) image3D voxelsB;
|
uniform layout(rgba8) image3D voxelsB;
|
||||||
uniform layout(rgba8) image3D voxelsOut;
|
uniform layout(rgba8) image3D voxelsOut;
|
||||||
uniform layout(r16) image3D SDF;
|
uniform layout(r8) image3D SDF;
|
||||||
#else
|
#else
|
||||||
#ifdef _VoxelAOvar
|
#ifdef _VoxelAOvar
|
||||||
#ifdef _VoxelShadow
|
#ifdef _VoxelShadow
|
||||||
uniform layout(r16) image3D SDF;
|
uniform layout(r8) image3D SDF;
|
||||||
#endif
|
#endif
|
||||||
uniform layout(r32ui) uimage3D voxels;
|
uniform layout(r32ui) uimage3D voxels;
|
||||||
uniform layout(r16) image3D voxelsB;
|
uniform layout(r8) image3D voxelsB;
|
||||||
uniform layout(r16) image3D voxelsOut;
|
uniform layout(r8) image3D voxelsOut;
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -80,7 +80,6 @@ void main() {
|
|||||||
light.r = float(imageLoad(voxelsLight, src)) / 255;
|
light.r = float(imageLoad(voxelsLight, src)) / 255;
|
||||||
light.g = float(imageLoad(voxelsLight, src + ivec3(0, 0, voxelgiResolution.x))) / 255;
|
light.g = float(imageLoad(voxelsLight, src + ivec3(0, 0, voxelgiResolution.x))) / 255;
|
||||||
light.b = float(imageLoad(voxelsLight, src + ivec3(0, 0, voxelgiResolution.x * 2))) / 255;
|
light.b = float(imageLoad(voxelsLight, src + ivec3(0, 0, voxelgiResolution.x * 2))) / 255;
|
||||||
light /= 3;
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
for (int i = 0; i < 6 + DIFFUSE_CONE_COUNT; i++)
|
for (int i = 0; i < 6 + DIFFUSE_CONE_COUNT; i++)
|
||||||
@ -125,7 +124,7 @@ void main() {
|
|||||||
envl.g = float(imageLoad(voxels, src + ivec3(0, 0, voxelgiResolution.x * 10))) / 255;
|
envl.g = float(imageLoad(voxels, src + ivec3(0, 0, voxelgiResolution.x * 10))) / 255;
|
||||||
envl.b = float(imageLoad(voxels, src + ivec3(0, 0, voxelgiResolution.x * 11))) / 255;
|
envl.b = float(imageLoad(voxels, src + ivec3(0, 0, voxelgiResolution.x * 11))) / 255;
|
||||||
envl /= 3;
|
envl /= 3;
|
||||||
envl *= 100;
|
|
||||||
|
|
||||||
//clipmap to world
|
//clipmap to world
|
||||||
vec3 wposition = (gl_GlobalInvocationID.xyz + 0.5) / voxelgiResolution.x;
|
vec3 wposition = (gl_GlobalInvocationID.xyz + 0.5) / voxelgiResolution.x;
|
||||||
@ -137,7 +136,7 @@ void main() {
|
|||||||
radiance = basecol;
|
radiance = basecol;
|
||||||
vec4 trace = traceDiffuse(wposition, wnormal, voxelsSampler, clipmaps);
|
vec4 trace = traceDiffuse(wposition, wnormal, voxelsSampler, clipmaps);
|
||||||
vec3 indirect = trace.rgb + envl.rgb * (1.0 - trace.a);
|
vec3 indirect = trace.rgb + envl.rgb * (1.0 - trace.a);
|
||||||
radiance.rgb *= light + indirect;
|
radiance.rgb *= light / PI + indirect;
|
||||||
radiance.rgb += emission.rgb;
|
radiance.rgb += emission.rgb;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
@ -75,16 +75,17 @@ vec4 binarySearch(vec3 dir) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
vec4 rayCast(vec3 dir) {
|
vec4 rayCast(vec3 dir) {
|
||||||
#ifdef _CPostprocess
|
float ddepth;
|
||||||
dir *= PPComp9.x;
|
dir *= ss_refractionRayStep;
|
||||||
#else
|
|
||||||
dir *= ssrRayStep;
|
|
||||||
#endif
|
|
||||||
for (int i = 0; i < maxSteps; i++) {
|
for (int i = 0; i < maxSteps; i++) {
|
||||||
hitCoord += dir;
|
hitCoord += dir;
|
||||||
if (getDeltaDepth(hitCoord) > 0.0) return binarySearch(dir);
|
ddepth = getDeltaDepth(hitCoord);
|
||||||
|
if (ddepth > 0.0)
|
||||||
|
return binarySearch(dir);
|
||||||
}
|
}
|
||||||
return vec4(0.0);
|
// No hit — fallback to projecting the ray to UV space
|
||||||
|
vec2 fallbackUV = getProjectedCoord(hitCoord);
|
||||||
|
return vec4(fallbackUV, 0.0, 0.5); // We set .w lower to indicate fallback
|
||||||
}
|
}
|
||||||
#endif //SSR
|
#endif //SSR
|
||||||
|
|
||||||
|
@ -66,12 +66,32 @@ class Quat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public inline function fromAxisAngle(axis: Vec4, angle: FastFloat): Quat {
|
public inline function fromAxisAngle(axis: Vec4, angle: FastFloat): Quat {
|
||||||
var s: FastFloat = Math.sin(angle * 0.5);
|
//var s: FastFloat = Math.sin(angle * 0.5);
|
||||||
x = axis.x * s;
|
//x = axis.x * s;
|
||||||
y = axis.y * s;
|
//y = axis.y * s;
|
||||||
z = axis.z * s;
|
//z = axis.z * s;
|
||||||
w = Math.cos(angle * 0.5);
|
//w = Math.cos(angle * 0.5);
|
||||||
return normalize();
|
//return normalize();
|
||||||
|
// Normalize the axis vector first
|
||||||
|
var axisLen = Math.sqrt(axis.x * axis.x + axis.y * axis.y + axis.z * axis.z);
|
||||||
|
if (axisLen > 0.00001) {
|
||||||
|
var aL = 1.0 / axisLen;
|
||||||
|
var nX = axis.x * aL;
|
||||||
|
var nY = axis.y * aL;
|
||||||
|
var nZ = axis.z * aL;
|
||||||
|
var halfAngle = angle * 0.5;
|
||||||
|
var s: FastFloat = Math.sin(halfAngle);
|
||||||
|
x = nX * s;
|
||||||
|
y = nY * s;
|
||||||
|
z = nZ * s;
|
||||||
|
w = Math.cos(halfAngle);
|
||||||
|
} else {
|
||||||
|
x = 0.0;
|
||||||
|
y = 0.0;
|
||||||
|
z = 0.0;
|
||||||
|
w = 1.0;
|
||||||
|
}
|
||||||
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public inline function toAxisAngle(axis: Vec4): FastFloat {
|
public inline function toAxisAngle(axis: Vec4): FastFloat {
|
||||||
@ -379,17 +399,33 @@ class Quat {
|
|||||||
@return This quaternion.
|
@return This quaternion.
|
||||||
**/
|
**/
|
||||||
public inline function fromEulerOrdered(e: Vec4, order: String): Quat {
|
public inline function fromEulerOrdered(e: Vec4, order: String): Quat {
|
||||||
var c1 = Math.cos(e.x / 2);
|
|
||||||
var c2 = Math.cos(e.y / 2);
|
|
||||||
var c3 = Math.cos(e.z / 2);
|
|
||||||
var s1 = Math.sin(e.x / 2);
|
|
||||||
var s2 = Math.sin(e.y / 2);
|
|
||||||
var s3 = Math.sin(e.z / 2);
|
|
||||||
|
|
||||||
|
var mappedAngles = new Vec4();
|
||||||
|
switch (order) {
|
||||||
|
case "XYZ":
|
||||||
|
mappedAngles.set(e.x, e.y, e.z);
|
||||||
|
case "XZY":
|
||||||
|
mappedAngles.set(e.x, e.z, e.y);
|
||||||
|
case "YXZ":
|
||||||
|
mappedAngles.set(e.y, e.x, e.z);
|
||||||
|
case "YZX":
|
||||||
|
mappedAngles.set(e.y, e.z, e.x);
|
||||||
|
case "ZXY":
|
||||||
|
mappedAngles.set(e.z, e.x, e.y);
|
||||||
|
case "ZYX":
|
||||||
|
mappedAngles.set(e.z, e.y, e.x);
|
||||||
|
}
|
||||||
|
var c1 = Math.cos(mappedAngles.x / 2);
|
||||||
|
var c2 = Math.cos(mappedAngles.y / 2);
|
||||||
|
var c3 = Math.cos(mappedAngles.z / 2);
|
||||||
|
var s1 = Math.sin(mappedAngles.x / 2);
|
||||||
|
var s2 = Math.sin(mappedAngles.y / 2);
|
||||||
|
var s3 = Math.sin(mappedAngles.z / 2);
|
||||||
var qx = new Quat(s1, 0, 0, c1);
|
var qx = new Quat(s1, 0, 0, c1);
|
||||||
var qy = new Quat(0, s2, 0, c2);
|
var qy = new Quat(0, s2, 0, c2);
|
||||||
var qz = new Quat(0, 0, s3, c3);
|
var qz = new Quat(0, 0, s3, c3);
|
||||||
|
|
||||||
|
// Original multiplication sequence (implements reverse of 'order')
|
||||||
if (order.charAt(2) == 'X')
|
if (order.charAt(2) == 'X')
|
||||||
this.setFrom(qx);
|
this.setFrom(qx);
|
||||||
else if (order.charAt(2) == 'Y')
|
else if (order.charAt(2) == 'Y')
|
||||||
@ -409,6 +445,12 @@ class Quat {
|
|||||||
else
|
else
|
||||||
this.mult(qz);
|
this.mult(qz);
|
||||||
|
|
||||||
|
// TO DO quick fix somethings wrong..
|
||||||
|
this.x = -this.x;
|
||||||
|
this.y = -this.y;
|
||||||
|
this.z = -this.z;
|
||||||
|
this.w = -this.w;
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -411,12 +411,23 @@ class ActionSampler {
|
|||||||
*/
|
*/
|
||||||
public inline function setBoneAction(actionData: Array<TObj>) {
|
public inline function setBoneAction(actionData: Array<TObj>) {
|
||||||
this.actionData = actionData;
|
this.actionData = actionData;
|
||||||
|
if (actionData != null && actionData.length > 0 && actionData[0] != null && actionData[0].anim != null) {
|
||||||
|
if (actionData[0].anim.tracks != null && actionData[0].anim.tracks.length > 0) {
|
||||||
this.totalFrames = actionData[0].anim.tracks[0].frames.length;
|
this.totalFrames = actionData[0].anim.tracks[0].frames.length;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this.totalFrames = 0;
|
||||||
|
}
|
||||||
if(actionData[0].anim.root_motion_pos) this.rootMotionPos = true;
|
if(actionData[0].anim.root_motion_pos) this.rootMotionPos = true;
|
||||||
if(actionData[0].anim.root_motion_rot) this.rootMotionRot = true;
|
if(actionData[0].anim.root_motion_rot) this.rootMotionRot = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this.totalFrames = 0;
|
||||||
|
}
|
||||||
actionDataInit = true;
|
actionDataInit = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Cache raw object data for object animation.
|
* Cache raw object data for object animation.
|
||||||
* @param actionData Raw object data.
|
* @param actionData Raw object data.
|
||||||
|
@ -51,6 +51,7 @@ class ParticleSystem {
|
|||||||
seed = pref.seed;
|
seed = pref.seed;
|
||||||
particles = [];
|
particles = [];
|
||||||
ready = false;
|
ready = false;
|
||||||
|
|
||||||
Data.getParticle(sceneName, pref.particle, function(b: ParticleData) {
|
Data.getParticle(sceneName, pref.particle, function(b: ParticleData) {
|
||||||
data = b;
|
data = b;
|
||||||
r = data.raw;
|
r = data.raw;
|
||||||
@ -70,7 +71,13 @@ class ParticleSystem {
|
|||||||
lifetime = r.lifetime / frameRate;
|
lifetime = r.lifetime / frameRate;
|
||||||
animtime = (r.frame_end - r.frame_start) / frameRate;
|
animtime = (r.frame_end - r.frame_start) / frameRate;
|
||||||
spawnRate = ((r.frame_end - r.frame_start) / r.count) / frameRate;
|
spawnRate = ((r.frame_end - r.frame_start) / r.count) / frameRate;
|
||||||
for (i in 0...r.count) particles.push(new Particle(i));
|
|
||||||
|
for (i in 0...r.count) {
|
||||||
|
var particle = new Particle(i);
|
||||||
|
particle.sr = 1 - Math.random() * r.size_random;
|
||||||
|
particles.push(particle);
|
||||||
|
}
|
||||||
|
|
||||||
ready = true;
|
ready = true;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -108,7 +115,7 @@ class ParticleSystem {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Animate
|
// Animate
|
||||||
time += Time.realDelta * speed;
|
time += Time.delta * speed;
|
||||||
lap = Std.int(time / animtime);
|
lap = Std.int(time / animtime);
|
||||||
lapTime = time - lap * animtime;
|
lapTime = time - lap * animtime;
|
||||||
count = Std.int(lapTime / spawnRate);
|
count = Std.int(lapTime / spawnRate);
|
||||||
@ -143,7 +150,7 @@ class ParticleSystem {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function setupGeomGpu(object: MeshObject, owner: MeshObject) {
|
function setupGeomGpu(object: MeshObject, owner: MeshObject) {
|
||||||
var instancedData = new Float32Array(particles.length * 3);
|
var instancedData = new Float32Array(particles.length * 6);
|
||||||
var i = 0;
|
var i = 0;
|
||||||
|
|
||||||
var normFactor = 1 / 32767; // pa.values are not normalized
|
var normFactor = 1 / 32767; // pa.values are not normalized
|
||||||
@ -162,6 +169,10 @@ class ParticleSystem {
|
|||||||
instancedData.set(i, pa.values[j * pa.size ] * normFactor * scaleFactor.x); i++;
|
instancedData.set(i, pa.values[j * pa.size ] * normFactor * scaleFactor.x); i++;
|
||||||
instancedData.set(i, pa.values[j * pa.size + 1] * normFactor * scaleFactor.y); i++;
|
instancedData.set(i, pa.values[j * pa.size + 1] * normFactor * scaleFactor.y); i++;
|
||||||
instancedData.set(i, pa.values[j * pa.size + 2] * normFactor * scaleFactor.z); i++;
|
instancedData.set(i, pa.values[j * pa.size + 2] * normFactor * scaleFactor.z); i++;
|
||||||
|
|
||||||
|
instancedData.set(i, p.sr); i++;
|
||||||
|
instancedData.set(i, p.sr); i++;
|
||||||
|
instancedData.set(i, p.sr); i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
case 1: // Face
|
case 1: // Face
|
||||||
@ -185,6 +196,10 @@ class ParticleSystem {
|
|||||||
instancedData.set(i, pos.x * normFactor * scaleFactor.x); i++;
|
instancedData.set(i, pos.x * normFactor * scaleFactor.x); i++;
|
||||||
instancedData.set(i, pos.y * normFactor * scaleFactor.y); i++;
|
instancedData.set(i, pos.y * normFactor * scaleFactor.y); i++;
|
||||||
instancedData.set(i, pos.z * normFactor * scaleFactor.z); i++;
|
instancedData.set(i, pos.z * normFactor * scaleFactor.z); i++;
|
||||||
|
|
||||||
|
instancedData.set(i, p.sr); i++;
|
||||||
|
instancedData.set(i, p.sr); i++;
|
||||||
|
instancedData.set(i, p.sr); i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
case 2: // Volume
|
case 2: // Volume
|
||||||
@ -195,9 +210,13 @@ class ParticleSystem {
|
|||||||
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.x); i++;
|
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.x); i++;
|
||||||
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.y); i++;
|
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.y); i++;
|
||||||
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.z); i++;
|
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.z); i++;
|
||||||
|
|
||||||
|
instancedData.set(i, p.sr); i++;
|
||||||
|
instancedData.set(i, p.sr); i++;
|
||||||
|
instancedData.set(i, p.sr); i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
object.data.geom.setupInstanced(instancedData, 1, Usage.StaticUsage);
|
object.data.geom.setupInstanced(instancedData, 3, Usage.StaticUsage);
|
||||||
}
|
}
|
||||||
|
|
||||||
function fhash(n: Int): Float {
|
function fhash(n: Int): Float {
|
||||||
@ -236,9 +255,10 @@ class ParticleSystem {
|
|||||||
|
|
||||||
class Particle {
|
class Particle {
|
||||||
public var i: Int;
|
public var i: Int;
|
||||||
public var x = 0.0;
|
public var px = 0.0;
|
||||||
public var y = 0.0;
|
public var py = 0.0;
|
||||||
public var z = 0.0;
|
public var pz = 0.0;
|
||||||
|
public var sr = 1.0; // Size random
|
||||||
public var cameraDistance: Float;
|
public var cameraDistance: Float;
|
||||||
|
|
||||||
public function new(i: Int) {
|
public function new(i: Int) {
|
||||||
|
@ -160,6 +160,7 @@ class LnxPack {
|
|||||||
case "anim": TAnimation;
|
case "anim": TAnimation;
|
||||||
case "tracks": TTrack;
|
case "tracks": TTrack;
|
||||||
case "morph_target": TMorphTarget;
|
case "morph_target": TMorphTarget;
|
||||||
|
case "vertex_groups": TVertex_groups;
|
||||||
case _: TSceneFormat;
|
case _: TSceneFormat;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,9 +2,11 @@ package leenkx.logicnode;
|
|||||||
|
|
||||||
import iron.object.Object;
|
import iron.object.Object;
|
||||||
|
|
||||||
#if lnx_physics
|
#if lnx_bullet
|
||||||
import leenkx.trait.physics.PhysicsConstraint;
|
import leenkx.trait.physics.PhysicsConstraint;
|
||||||
import leenkx.trait.physics.bullet.PhysicsConstraint.ConstraintType;
|
import leenkx.trait.physics.bullet.PhysicsConstraint.ConstraintType;
|
||||||
|
#elseif lnx_oimo
|
||||||
|
// TODO
|
||||||
#end
|
#end
|
||||||
|
|
||||||
class AddPhysicsConstraintNode extends LogicNode {
|
class AddPhysicsConstraintNode extends LogicNode {
|
||||||
@ -25,7 +27,7 @@ class AddPhysicsConstraintNode extends LogicNode {
|
|||||||
|
|
||||||
if (pivotObject == null || rb1 == null || rb2 == null) return;
|
if (pivotObject == null || rb1 == null || rb2 == null) return;
|
||||||
|
|
||||||
#if lnx_physics
|
#if lnx_bullet
|
||||||
|
|
||||||
var disableCollisions: Bool = inputs[4].get();
|
var disableCollisions: Bool = inputs[4].get();
|
||||||
var breakable: Bool = inputs[5].get();
|
var breakable: Bool = inputs[5].get();
|
||||||
@ -108,6 +110,8 @@ class AddPhysicsConstraintNode extends LogicNode {
|
|||||||
}
|
}
|
||||||
pivotObject.addTrait(con);
|
pivotObject.addTrait(con);
|
||||||
}
|
}
|
||||||
|
#elseif lnx_oimo
|
||||||
|
// TODO
|
||||||
#end
|
#end
|
||||||
runOutput(0);
|
runOutput(0);
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@ import iron.object.Object;
|
|||||||
|
|
||||||
#if lnx_physics
|
#if lnx_physics
|
||||||
import leenkx.trait.physics.RigidBody;
|
import leenkx.trait.physics.RigidBody;
|
||||||
import leenkx.trait.physics.bullet.RigidBody.Shape;
|
import leenkx.trait.physics.RigidBody.Shape;
|
||||||
#end
|
#end
|
||||||
|
|
||||||
|
|
||||||
|
@ -21,7 +21,7 @@ class ApplyForceNode extends LogicNode {
|
|||||||
|
|
||||||
#if lnx_physics
|
#if lnx_physics
|
||||||
var rb: RigidBody = object.getTrait(RigidBody);
|
var rb: RigidBody = object.getTrait(RigidBody);
|
||||||
|
if (rb == null) return;
|
||||||
!local ? rb.applyForce(force) : rb.applyForce(object.transform.worldVecToOrientation(force));
|
!local ? rb.applyForce(force) : rb.applyForce(object.transform.worldVecToOrientation(force));
|
||||||
#end
|
#end
|
||||||
|
|
||||||
|
26
leenkx/Sources/leenkx/logicnode/ArrayIndexListNode.hx
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
package leenkx.logicnode;
|
||||||
|
|
||||||
|
class ArrayIndexListNode extends LogicNode {
|
||||||
|
|
||||||
|
public function new(tree: LogicTree) {
|
||||||
|
super(tree);
|
||||||
|
}
|
||||||
|
|
||||||
|
override function get(from: Int): Dynamic {
|
||||||
|
var array: Array<Dynamic> = inputs[0].get();
|
||||||
|
array = array.map(item -> Std.string(item));
|
||||||
|
var value: Dynamic = inputs[1].get();
|
||||||
|
var from: Int = 0;
|
||||||
|
|
||||||
|
var arrayList: Array<Int> = [];
|
||||||
|
|
||||||
|
var index: Int = array.indexOf(Std.string(value), from);
|
||||||
|
|
||||||
|
while(index != -1){
|
||||||
|
arrayList.push(index);
|
||||||
|
index = array.indexOf(Std.string(value), index+1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return arrayList;
|
||||||
|
}
|
||||||
|
}
|
@ -1,7 +1,7 @@
|
|||||||
package leenkx.logicnode;
|
package leenkx.logicnode;
|
||||||
import aura.Aura;
|
import aura.Aura;
|
||||||
import aura.Types;
|
import aura.Types;
|
||||||
import aura.types.HRTFData;
|
import aura.types.HRTF;
|
||||||
import aura.dsp.panner.HRTFPanner;
|
import aura.dsp.panner.HRTFPanner;
|
||||||
|
|
||||||
class AudioHRTFPannerNode extends LogicNode {
|
class AudioHRTFPannerNode extends LogicNode {
|
||||||
|
@ -26,9 +26,8 @@ class GetBoneTransformNode extends LogicNode {
|
|||||||
// Get bone in armature
|
// Get bone in armature
|
||||||
var bone = anim.getBone(boneName);
|
var bone = anim.getBone(boneName);
|
||||||
|
|
||||||
//return anim.getAbsWorldMat(bone);
|
return anim.getAbsWorldMat(anim.skeletonMats, bone);
|
||||||
return anim.getAbsMat(bone).clone().multmat(object.transform.world);
|
//return anim.getAbsMat(bone).clone().multmat(object.transform.world);
|
||||||
//return anim.getAbsWorldMat(bone);
|
|
||||||
|
|
||||||
#else
|
#else
|
||||||
return null;
|
return null;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
package leenkx.logicnode;
|
package leenkx.logicnode;
|
||||||
|
|
||||||
#if lnx_physics
|
#if lnx_physics
|
||||||
import leenkx.trait.physics.bullet.PhysicsWorld;
|
import leenkx.trait.physics.PhysicsWorld;
|
||||||
#end
|
#end
|
||||||
import leenkx.trait.navigation.Navigation;
|
import leenkx.trait.navigation.Navigation;
|
||||||
import iron.object.Object;
|
import iron.object.Object;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
package leenkx.logicnode;
|
package leenkx.logicnode;
|
||||||
|
#if lnx_audio
|
||||||
import iron.object.SpeakerObject;
|
import iron.object.SpeakerObject;
|
||||||
|
#end
|
||||||
class PauseSoundNode extends LogicNode {
|
class PauseSoundNode extends LogicNode {
|
||||||
|
|
||||||
public function new(tree: LogicTree) {
|
public function new(tree: LogicTree) {
|
||||||
@ -9,9 +9,11 @@ class PauseSoundNode extends LogicNode {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override function run(from: Int) {
|
override function run(from: Int) {
|
||||||
|
#if lnx_audio
|
||||||
var object: SpeakerObject = cast(inputs[1].get(), SpeakerObject);
|
var object: SpeakerObject = cast(inputs[1].get(), SpeakerObject);
|
||||||
if (object == null) return;
|
if (object == null) return;
|
||||||
object.pause();
|
object.pause();
|
||||||
|
#end
|
||||||
runOutput(0);
|
runOutput(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
package leenkx.logicnode;
|
package leenkx.logicnode;
|
||||||
|
|
||||||
#if lnx_physics
|
#if lnx_physics
|
||||||
import leenkx.trait.physics.bullet.PhysicsConstraint.ConstraintAxis;
|
import leenkx.trait.physics.PhysicsConstraint.ConstraintAxis;
|
||||||
#end
|
#end
|
||||||
|
|
||||||
class PhysicsConstraintNode extends LogicNode {
|
class PhysicsConstraintNode extends LogicNode {
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
package leenkx.logicnode;
|
package leenkx.logicnode;
|
||||||
|
#if lnx_audio
|
||||||
import iron.object.SpeakerObject;
|
import iron.object.SpeakerObject;
|
||||||
|
#end
|
||||||
class PlaySoundNode extends LogicNode {
|
class PlaySoundNode extends LogicNode {
|
||||||
|
|
||||||
public function new(tree: LogicTree) {
|
public function new(tree: LogicTree) {
|
||||||
@ -9,9 +9,11 @@ class PlaySoundNode extends LogicNode {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override function run(from: Int) {
|
override function run(from: Int) {
|
||||||
|
#if lnx_audio
|
||||||
var object: SpeakerObject = cast(inputs[1].get(), SpeakerObject);
|
var object: SpeakerObject = cast(inputs[1].get(), SpeakerObject);
|
||||||
if (object == null) return;
|
if (object == null) return;
|
||||||
object.play();
|
object.play();
|
||||||
|
#end
|
||||||
runOutput(0);
|
runOutput(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,15 +16,16 @@ class PlaySoundRawNode extends LogicNode {
|
|||||||
public var property5: Bool;
|
public var property5: Bool;
|
||||||
|
|
||||||
public var property6: String;
|
public var property6: String;
|
||||||
|
#if lnx_audio
|
||||||
var sound: kha.Sound = null;
|
var sound: kha.Sound = null;
|
||||||
var channel: kha.audio1.AudioChannel = null;
|
var channel: kha.audio1.AudioChannel = null;
|
||||||
|
#end
|
||||||
public function new(tree: LogicTree) {
|
public function new(tree: LogicTree) {
|
||||||
super(tree);
|
super(tree);
|
||||||
}
|
}
|
||||||
|
|
||||||
override function run(from: Int) {
|
override function run(from: Int) {
|
||||||
|
#if lnx_audio
|
||||||
switch (from) {
|
switch (from) {
|
||||||
case Play:
|
case Play:
|
||||||
if (property6 == 'Sound' ? sound == null : true) {
|
if (property6 == 'Sound' ? sound == null : true) {
|
||||||
@ -63,6 +64,10 @@ class PlaySoundRawNode extends LogicNode {
|
|||||||
case UpdateVolume:
|
case UpdateVolume:
|
||||||
if (channel != null) channel.volume = inputs[4].get();
|
if (channel != null) channel.volume = inputs[4].get();
|
||||||
}
|
}
|
||||||
|
#end
|
||||||
|
#if !lnx_audio
|
||||||
|
runOutput(0);
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
function onUpdate() {
|
function onUpdate() {
|
||||||
|
@ -37,6 +37,7 @@ class RotationNode extends LogicNode {
|
|||||||
value.y = vect.y;
|
value.y = vect.y;
|
||||||
value.z = vect.z;
|
value.z = vect.z;
|
||||||
value.w = inputs[1].get();
|
value.w = inputs[1].get();
|
||||||
|
value.normalize();
|
||||||
|
|
||||||
case "AxisAngle":
|
case "AxisAngle":
|
||||||
var vec: Vec4 = inputs[0].get();
|
var vec: Vec4 = inputs[0].get();
|
||||||
|
37
leenkx/Sources/leenkx/logicnode/SetBoneTransformNode.hx
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
package leenkx.logicnode;
|
||||||
|
|
||||||
|
import iron.object.Object;
|
||||||
|
#if lnx_skin
|
||||||
|
import iron.object.BoneAnimation;
|
||||||
|
#end
|
||||||
|
import iron.math.Mat4;
|
||||||
|
|
||||||
|
class SetBoneTransformNode extends LogicNode {
|
||||||
|
|
||||||
|
public function new(tree: LogicTree) {
|
||||||
|
super(tree);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
override function run(from: Int) {
|
||||||
|
#if lnx_skin
|
||||||
|
|
||||||
|
var object: Object = inputs[1].get();
|
||||||
|
if (object == null) return;
|
||||||
|
var transform = inputs[3].get();
|
||||||
|
if (transform == null) return;
|
||||||
|
var boneName: String = inputs[2].get();
|
||||||
|
|
||||||
|
var anim = object.animation != null ? cast(object.animation, BoneAnimation) : null;
|
||||||
|
if (anim == null) anim = object.getBoneAnimation(object.uid);
|
||||||
|
|
||||||
|
// Get bone in armature
|
||||||
|
var bone = anim.getBone(boneName);
|
||||||
|
|
||||||
|
anim.setBoneMatFromWorldMat(anim.skeletonMats, transform, bone);
|
||||||
|
|
||||||
|
runOutput(0);
|
||||||
|
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
}
|
@ -17,7 +17,7 @@ class SetParentBoneNode extends LogicNode {
|
|||||||
|
|
||||||
if (object == null || parent == null) return;
|
if (object == null || parent == null) return;
|
||||||
|
|
||||||
object.setParent(parent, false, false);
|
object.setParent(parent, inputs[4].get(), inputs[5].get());
|
||||||
|
|
||||||
var banim = object.getBoneAnimation(object.parent.uid);
|
var banim = object.getBoneAnimation(object.parent.uid);
|
||||||
banim.addBoneChild(bone, object);
|
banim.addBoneChild(bone, object);
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
package leenkx.logicnode;
|
package leenkx.logicnode;
|
||||||
|
#if lnx_audio
|
||||||
import iron.object.SpeakerObject;
|
import iron.object.SpeakerObject;
|
||||||
|
#end
|
||||||
class SetSoundNode extends LogicNode {
|
class SetSoundNode extends LogicNode {
|
||||||
|
|
||||||
public function new(tree: LogicTree) {
|
public function new(tree: LogicTree) {
|
||||||
@ -9,10 +9,12 @@ class SetSoundNode extends LogicNode {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override function run(from: Int) {
|
override function run(from: Int) {
|
||||||
|
#if lnx_audio
|
||||||
var object: SpeakerObject = cast(inputs[1].get(), SpeakerObject);
|
var object: SpeakerObject = cast(inputs[1].get(), SpeakerObject);
|
||||||
var sound: String = inputs[2].get();
|
var sound: String = inputs[2].get();
|
||||||
if (object == null || sound == null) return;
|
if (object == null || sound == null) return;
|
||||||
object.setSound(sound);
|
object.setSound(sound);
|
||||||
|
#end
|
||||||
runOutput(0);
|
runOutput(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
package leenkx.logicnode;
|
package leenkx.logicnode;
|
||||||
|
#if lnx_audio
|
||||||
import iron.object.SpeakerObject;
|
import iron.object.SpeakerObject;
|
||||||
|
#end
|
||||||
class SetVolumeSoundNode extends LogicNode {
|
class SetVolumeSoundNode extends LogicNode {
|
||||||
|
|
||||||
public function new(tree: LogicTree) {
|
public function new(tree: LogicTree) {
|
||||||
@ -9,9 +9,11 @@ class SetVolumeSoundNode extends LogicNode {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override function run(from: Int) {
|
override function run(from: Int) {
|
||||||
|
#if lnx_audio
|
||||||
var object: SpeakerObject = cast(inputs[1].get(), SpeakerObject);
|
var object: SpeakerObject = cast(inputs[1].get(), SpeakerObject);
|
||||||
if (object == null) return;
|
if (object == null) return;
|
||||||
object.setVolume(inputs[2].get());
|
object.setVolume(inputs[2].get());
|
||||||
|
#end
|
||||||
runOutput(0);
|
runOutput(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
package leenkx.logicnode;
|
package leenkx.logicnode;
|
||||||
|
#if lnx_audio
|
||||||
import iron.object.SpeakerObject;
|
import iron.object.SpeakerObject;
|
||||||
|
#end
|
||||||
class StopSoundNode extends LogicNode {
|
class StopSoundNode extends LogicNode {
|
||||||
|
|
||||||
public function new(tree: LogicTree) {
|
public function new(tree: LogicTree) {
|
||||||
@ -9,9 +9,11 @@ class StopSoundNode extends LogicNode {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override function run(from: Int) {
|
override function run(from: Int) {
|
||||||
|
#if lnx_audio
|
||||||
var object: SpeakerObject = cast(inputs[1].get(), SpeakerObject);
|
var object: SpeakerObject = cast(inputs[1].get(), SpeakerObject);
|
||||||
if (object == null) return;
|
if (object == null) return;
|
||||||
object.stop();
|
object.stop();
|
||||||
|
#end
|
||||||
runOutput(0);
|
runOutput(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,7 +18,7 @@ class TransformNode extends LogicNode {
|
|||||||
override function get(from: Int): Dynamic {
|
override function get(from: Int): Dynamic {
|
||||||
var loc: Vec4 = inputs[0].get();
|
var loc: Vec4 = inputs[0].get();
|
||||||
var rot: Quat = new Quat().setFrom(inputs[1].get());
|
var rot: Quat = new Quat().setFrom(inputs[1].get());
|
||||||
rot.normalize();
|
//rot.normalize();
|
||||||
var scale: Vec4 = inputs[2].get();
|
var scale: Vec4 = inputs[2].get();
|
||||||
if (loc == null && rot == null && scale == null) return this.value;
|
if (loc == null && rot == null && scale == null) return this.value;
|
||||||
if (loc == null || rot == null || scale == null) return null;
|
if (loc == null || rot == null || scale == null) return null;
|
||||||
|
@ -77,6 +77,9 @@ class Inc {
|
|||||||
#if (rp_voxels == "Voxel GI")
|
#if (rp_voxels == "Voxel GI")
|
||||||
static var voxel_sh5:kha.compute.Shader = null;
|
static var voxel_sh5:kha.compute.Shader = null;
|
||||||
static var voxel_ta5:kha.compute.TextureUnit;
|
static var voxel_ta5:kha.compute.TextureUnit;
|
||||||
|
static var voxel_te5:kha.compute.TextureUnit;
|
||||||
|
static var voxel_tf5:kha.compute.TextureUnit;
|
||||||
|
static var voxel_tg5:kha.compute.TextureUnit;
|
||||||
static var voxel_ca5:kha.compute.ConstantLocation;
|
static var voxel_ca5:kha.compute.ConstantLocation;
|
||||||
static var voxel_cb5:kha.compute.ConstantLocation;
|
static var voxel_cb5:kha.compute.ConstantLocation;
|
||||||
static var voxel_cc5:kha.compute.ConstantLocation;
|
static var voxel_cc5:kha.compute.ConstantLocation;
|
||||||
@ -677,7 +680,7 @@ class Inc {
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (t.name == "voxelsSDF" || t.name == "voxelsSDFtmp") {
|
if (t.name == "voxelsSDF" || t.name == "voxelsSDFtmp") {
|
||||||
t.format = "R16";
|
t.format = "R8";
|
||||||
t.width = res;
|
t.width = res;
|
||||||
t.height = res * Main.voxelgiClipmapCount;
|
t.height = res * Main.voxelgiClipmapCount;
|
||||||
t.depth = res;
|
t.depth = res;
|
||||||
@ -686,7 +689,7 @@ class Inc {
|
|||||||
#if (rp_voxels == "Voxel AO")
|
#if (rp_voxels == "Voxel AO")
|
||||||
{
|
{
|
||||||
if (t.name == "voxelsOut" || t.name == "voxelsOutB") {
|
if (t.name == "voxelsOut" || t.name == "voxelsOutB") {
|
||||||
t.format = "R16";
|
t.format = "R8";
|
||||||
t.width = res * (6 + 16);
|
t.width = res * (6 + 16);
|
||||||
t.height = res * Main.voxelgiClipmapCount;
|
t.height = res * Main.voxelgiClipmapCount;
|
||||||
t.depth = res;
|
t.depth = res;
|
||||||
@ -892,7 +895,9 @@ class Inc {
|
|||||||
{
|
{
|
||||||
voxel_sh5 = path.getComputeShader("voxel_light");
|
voxel_sh5 = path.getComputeShader("voxel_light");
|
||||||
voxel_ta5 = voxel_sh5.getTextureUnit("voxelsLight");
|
voxel_ta5 = voxel_sh5.getTextureUnit("voxelsLight");
|
||||||
|
voxel_te5 = voxel_sh5.getTextureUnit("voxels");
|
||||||
|
voxel_tf5 = voxel_sh5.getTextureUnit("voxelsSampler");
|
||||||
|
voxel_tg5 = voxel_sh5.getTextureUnit("voxelsSDFSampler");
|
||||||
voxel_ca5 = voxel_sh5.getConstantLocation("clipmaps");
|
voxel_ca5 = voxel_sh5.getConstantLocation("clipmaps");
|
||||||
voxel_cb5 = voxel_sh5.getConstantLocation("clipmapLevel");
|
voxel_cb5 = voxel_sh5.getConstantLocation("clipmapLevel");
|
||||||
|
|
||||||
@ -1288,7 +1293,9 @@ class Inc {
|
|||||||
kha.compute.Compute.setShader(voxel_sh5);
|
kha.compute.Compute.setShader(voxel_sh5);
|
||||||
|
|
||||||
kha.compute.Compute.setTexture(voxel_ta5, rts.get("voxelsLight").image, kha.compute.Access.Write);
|
kha.compute.Compute.setTexture(voxel_ta5, rts.get("voxelsLight").image, kha.compute.Access.Write);
|
||||||
|
kha.compute.Compute.setTexture(voxel_te5, rts.get("voxels").image, kha.compute.Access.Read);
|
||||||
|
kha.compute.Compute.setSampledTexture(voxel_tf5, rts.get("voxelsOut").image);
|
||||||
|
kha.compute.Compute.setSampledTexture(voxel_tg5, rts.get("voxelsSDF").image);
|
||||||
var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10);
|
var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10);
|
||||||
for (i in 0...Main.voxelgiClipmapCount) {
|
for (i in 0...Main.voxelgiClipmapCount) {
|
||||||
fa[i * 10] = clipmaps[i].voxelSize;
|
fa[i * 10] = clipmaps[i].voxelSize;
|
||||||
|
@ -368,7 +368,7 @@ class RenderPathDeferred {
|
|||||||
t.scale = Inc.getSuperSampling();
|
t.scale = Inc.getSuperSampling();
|
||||||
path.createRenderTarget(t);
|
path.createRenderTarget(t);
|
||||||
|
|
||||||
// holds background depth
|
// holds background color
|
||||||
var t = new RenderTargetRaw();
|
var t = new RenderTargetRaw();
|
||||||
t.name = "refr";
|
t.name = "refr";
|
||||||
t.width = 0;
|
t.width = 0;
|
||||||
@ -473,6 +473,13 @@ class RenderPathDeferred {
|
|||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
|
|
||||||
|
#if rp_ssrefr
|
||||||
|
{
|
||||||
|
path.setTarget("gbuffer_refraction");
|
||||||
|
path.clearTarget(0xffffff00);
|
||||||
|
}
|
||||||
|
#end
|
||||||
|
|
||||||
RenderPathCreator.setTargetMeshes();
|
RenderPathCreator.setTargetMeshes();
|
||||||
|
|
||||||
#if rp_dynres
|
#if rp_dynres
|
||||||
@ -837,7 +844,7 @@ class RenderPathDeferred {
|
|||||||
{
|
{
|
||||||
path.bindTarget("voxelsOut", "voxels");
|
path.bindTarget("voxelsOut", "voxels");
|
||||||
path.bindTarget("voxelsSDF", "voxelsSDF");
|
path.bindTarget("voxelsSDF", "voxelsSDF");
|
||||||
path.bindTarget("gbuffer2", "sveloc");
|
path.bindTarget("gbuffer2", "gbuffer2");
|
||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
|
|
||||||
|
@ -522,6 +522,17 @@ class RenderPathForward {
|
|||||||
|
|
||||||
path.setTarget("lbuffer0", ["lbuffer1", "gbuffer_refraction"]);
|
path.setTarget("lbuffer0", ["lbuffer1", "gbuffer_refraction"]);
|
||||||
|
|
||||||
|
#if rp_shadowmap
|
||||||
|
{
|
||||||
|
#if lnx_shadowmap_atlas
|
||||||
|
Inc.bindShadowMapAtlas();
|
||||||
|
#else
|
||||||
|
Inc.bindShadowMap();
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
#end
|
||||||
|
|
||||||
|
|
||||||
#if (rp_voxels != "Off")
|
#if (rp_voxels != "Off")
|
||||||
path.bindTarget("voxelsOut", "voxels");
|
path.bindTarget("voxelsOut", "voxels");
|
||||||
path.bindTarget("voxelsSDF", "voxelsSDF");
|
path.bindTarget("voxelsSDF", "voxelsSDF");
|
||||||
|
@ -41,7 +41,11 @@ class Starter {
|
|||||||
try {
|
try {
|
||||||
#end
|
#end
|
||||||
|
|
||||||
kha.System.start({title: Main.projectName, width: c.window_w, height: c.window_h, window: {mode: windowMode, windowFeatures: windowFeatures}, framebuffer: {samplesPerPixel: c.window_msaa, verticalSync: c.window_vsync}}, function(window: kha.Window) {
|
kha.System.start({title: Main.projectName, width: c.window_w, height: c.window_h, window: {
|
||||||
|
#if lnx_render_viewport
|
||||||
|
visible: false,
|
||||||
|
#end
|
||||||
|
mode: windowMode, windowFeatures: windowFeatures}, framebuffer: {samplesPerPixel: c.window_msaa, verticalSync: c.window_vsync}}, function(window: kha.Window) {
|
||||||
|
|
||||||
iron.App.init(function() {
|
iron.App.init(function() {
|
||||||
#if lnx_loadscreen
|
#if lnx_loadscreen
|
||||||
|
@ -10,6 +10,10 @@ class KinematicCharacterController extends iron.Trait { public function new() {
|
|||||||
|
|
||||||
typedef KinematicCharacterController = leenkx.trait.physics.bullet.KinematicCharacterController;
|
typedef KinematicCharacterController = leenkx.trait.physics.bullet.KinematicCharacterController;
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
typedef KinematicCharacterController = leenkx.trait.physics.oimo.KinematicCharacterController;
|
||||||
|
|
||||||
#end
|
#end
|
||||||
|
|
||||||
#end
|
#end
|
||||||
|
@ -3,17 +3,16 @@ package leenkx.trait.physics;
|
|||||||
#if (!lnx_physics)
|
#if (!lnx_physics)
|
||||||
|
|
||||||
class PhysicsConstraint extends iron.Trait { public function new() { super(); } }
|
class PhysicsConstraint extends iron.Trait { public function new() { super(); } }
|
||||||
|
@:enum abstract ConstraintAxis(Int) from Int to Int { }
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
#if lnx_bullet
|
#if lnx_bullet
|
||||||
|
|
||||||
typedef PhysicsConstraint = leenkx.trait.physics.bullet.PhysicsConstraint;
|
typedef PhysicsConstraint = leenkx.trait.physics.bullet.PhysicsConstraint;
|
||||||
|
typedef ConstraintAxis = leenkx.trait.physics.bullet.PhysicsConstraint.ConstraintAxis;
|
||||||
#else
|
#else
|
||||||
|
|
||||||
typedef PhysicsConstraint = leenkx.trait.physics.oimo.PhysicsConstraint;
|
typedef PhysicsConstraint = leenkx.trait.physics.oimo.PhysicsConstraint;
|
||||||
|
typedef ConstraintAxis = leenkx.trait.physics.oimo.PhysicsConstraint.ConstraintAxis;
|
||||||
#end
|
#end
|
||||||
|
|
||||||
#end
|
#end
|
||||||
|
@ -2,6 +2,7 @@ package leenkx.trait.physics;
|
|||||||
|
|
||||||
#if (!lnx_physics)
|
#if (!lnx_physics)
|
||||||
|
|
||||||
|
class Hit { }
|
||||||
class PhysicsWorld extends iron.Trait { public function new() { super(); } }
|
class PhysicsWorld extends iron.Trait { public function new() { super(); } }
|
||||||
|
|
||||||
#else
|
#else
|
||||||
@ -9,11 +10,11 @@ class PhysicsWorld extends iron.Trait { public function new() { super(); } }
|
|||||||
#if lnx_bullet
|
#if lnx_bullet
|
||||||
|
|
||||||
typedef PhysicsWorld = leenkx.trait.physics.bullet.PhysicsWorld;
|
typedef PhysicsWorld = leenkx.trait.physics.bullet.PhysicsWorld;
|
||||||
|
typedef Hit = leenkx.trait.physics.bullet.PhysicsWorld.Hit;
|
||||||
#else
|
#else
|
||||||
|
|
||||||
typedef PhysicsWorld = leenkx.trait.physics.oimo.PhysicsWorld;
|
typedef PhysicsWorld = leenkx.trait.physics.oimo.PhysicsWorld;
|
||||||
|
typedef Hit = leenkx.trait.physics.oimo.PhysicsWorld.Hit;
|
||||||
#end
|
#end
|
||||||
|
|
||||||
#end
|
#end
|
||||||
|
@ -3,16 +3,19 @@ package leenkx.trait.physics;
|
|||||||
#if (!lnx_physics)
|
#if (!lnx_physics)
|
||||||
|
|
||||||
class RigidBody extends iron.Trait { public function new() { super(); } }
|
class RigidBody extends iron.Trait { public function new() { super(); } }
|
||||||
|
@:enum abstract Shape(Int) from Int to Int { }
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
#if lnx_bullet
|
#if lnx_bullet
|
||||||
|
|
||||||
typedef RigidBody = leenkx.trait.physics.bullet.RigidBody;
|
typedef RigidBody = leenkx.trait.physics.bullet.RigidBody;
|
||||||
|
typedef Shape = leenkx.trait.physics.bullet.RigidBody.Shape;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
typedef RigidBody = leenkx.trait.physics.oimo.RigidBody;
|
typedef RigidBody = leenkx.trait.physics.oimo.RigidBody;
|
||||||
|
typedef Shape = leenkx.trait.physics.oimo.RigidBody.Shape;
|
||||||
|
|
||||||
#end
|
#end
|
||||||
|
|
||||||
|
@ -1,5 +1,8 @@
|
|||||||
package leenkx.trait.physics.bullet;
|
package leenkx.trait.physics.bullet;
|
||||||
|
|
||||||
|
#if lnx_bullet
|
||||||
|
import leenkx.trait.physics.bullet.PhysicsWorld.DebugDrawMode;
|
||||||
|
|
||||||
import bullet.Bt.Vector3;
|
import bullet.Bt.Vector3;
|
||||||
|
|
||||||
import kha.FastFloat;
|
import kha.FastFloat;
|
||||||
@ -18,15 +21,21 @@ class DebugDrawHelper {
|
|||||||
static inline var contactPointNormalColor = 0xffffffff;
|
static inline var contactPointNormalColor = 0xffffffff;
|
||||||
static inline var contactPointDrawLifetime = true;
|
static inline var contactPointDrawLifetime = true;
|
||||||
|
|
||||||
|
final rayCastColor: Vec4 = new Vec4(0.0, 1.0, 0.0);
|
||||||
|
final rayCastHitColor: Vec4 = new Vec4(1.0, 0.0, 0.0);
|
||||||
|
final rayCastHitPointColor: Vec4 = new Vec4(1.0, 1.0, 0.0);
|
||||||
|
|
||||||
final physicsWorld: PhysicsWorld;
|
final physicsWorld: PhysicsWorld;
|
||||||
final lines: Array<LineData> = [];
|
final lines: Array<LineData> = [];
|
||||||
final texts: Array<TextData> = [];
|
final texts: Array<TextData> = [];
|
||||||
var font: kha.Font = null;
|
var font: kha.Font = null;
|
||||||
|
|
||||||
var debugMode: PhysicsWorld.DebugDrawMode = NoDebug;
|
var rayCasts:Array<TRayCastData> = [];
|
||||||
|
var debugDrawMode: DebugDrawMode = NoDebug;
|
||||||
|
|
||||||
public function new(physicsWorld: PhysicsWorld) {
|
public function new(physicsWorld: PhysicsWorld, debugDrawMode: DebugDrawMode) {
|
||||||
this.physicsWorld = physicsWorld;
|
this.physicsWorld = physicsWorld;
|
||||||
|
this.debugDrawMode = debugDrawMode;
|
||||||
|
|
||||||
#if lnx_ui
|
#if lnx_ui
|
||||||
iron.data.Data.getFont(Canvas.defaultFontName, function(defaultFont: kha.Font) {
|
iron.data.Data.getFont(Canvas.defaultFontName, function(defaultFont: kha.Font) {
|
||||||
@ -35,6 +44,11 @@ class DebugDrawHelper {
|
|||||||
#end
|
#end
|
||||||
|
|
||||||
iron.App.notifyOnRender2D(onRender);
|
iron.App.notifyOnRender2D(onRender);
|
||||||
|
if (debugDrawMode & DrawRayCast != 0) {
|
||||||
|
iron.App.notifyOnUpdate(function () {
|
||||||
|
rayCasts.resize(0);
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public function drawLine(from: bullet.Bt.Vector3, to: bullet.Bt.Vector3, color: bullet.Bt.Vector3) {
|
public function drawLine(from: bullet.Bt.Vector3, to: bullet.Bt.Vector3, color: bullet.Bt.Vector3) {
|
||||||
@ -49,9 +63,10 @@ class DebugDrawHelper {
|
|||||||
final fromScreenSpace = worldToScreenFast(new Vec4(from.x(), from.y(), from.z(), 1.0));
|
final fromScreenSpace = worldToScreenFast(new Vec4(from.x(), from.y(), from.z(), 1.0));
|
||||||
final toScreenSpace = worldToScreenFast(new Vec4(to.x(), to.y(), to.z(), 1.0));
|
final toScreenSpace = worldToScreenFast(new Vec4(to.x(), to.y(), to.z(), 1.0));
|
||||||
|
|
||||||
// For now don't draw lines if any point is outside of clip space z,
|
|
||||||
// investigate how to clamp lines to clip space borders
|
// investigate how to clamp lines to clip space borders
|
||||||
if (fromScreenSpace.w == 1 && toScreenSpace.w == 1) {
|
// If at least one point is within the Z clip space (w==1), attempt to draw.
|
||||||
|
// Note: This is not full clipping, line may still go off screen sides.
|
||||||
|
if (fromScreenSpace.w == 1 || toScreenSpace.w == 1) {
|
||||||
lines.push({
|
lines.push({
|
||||||
fromX: fromScreenSpace.x,
|
fromX: fromScreenSpace.x,
|
||||||
fromY: fromScreenSpace.y,
|
fromY: fromScreenSpace.y,
|
||||||
@ -112,6 +127,61 @@ class DebugDrawHelper {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function rayCast(rayCastData:TRayCastData) {
|
||||||
|
rayCasts.push(rayCastData);
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawRayCast(f: Vec4, t: Vec4, hit: Bool) {
|
||||||
|
final from = worldToScreenFast(f.clone());
|
||||||
|
final to = worldToScreenFast(t.clone());
|
||||||
|
var c: kha.Color;
|
||||||
|
|
||||||
|
if (from.w == 1 && to.w == 1) {
|
||||||
|
if (hit) c = kha.Color.fromFloats(rayCastHitColor.x, rayCastHitColor.y, rayCastHitColor.z);
|
||||||
|
else c = kha.Color.fromFloats(rayCastColor.x, rayCastColor.y, rayCastColor.z);
|
||||||
|
|
||||||
|
lines.push({
|
||||||
|
fromX: from.x,
|
||||||
|
fromY: from.y,
|
||||||
|
toX: to.x,
|
||||||
|
toY: to.y,
|
||||||
|
color: c
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawHitPoint(hp: Vec4) {
|
||||||
|
final hitPoint = worldToScreenFast(hp.clone());
|
||||||
|
final c = kha.Color.fromFloats(rayCastHitPointColor.x, rayCastHitPointColor.y, rayCastHitPointColor.z);
|
||||||
|
|
||||||
|
if (hitPoint.w == 1) {
|
||||||
|
lines.push({
|
||||||
|
fromX: hitPoint.x - contactPointSizePx,
|
||||||
|
fromY: hitPoint.y - contactPointSizePx,
|
||||||
|
toX: hitPoint.x + contactPointSizePx,
|
||||||
|
toY: hitPoint.y + contactPointSizePx,
|
||||||
|
color: c
|
||||||
|
});
|
||||||
|
|
||||||
|
lines.push({
|
||||||
|
fromX: hitPoint.x - contactPointSizePx,
|
||||||
|
fromY: hitPoint.y + contactPointSizePx,
|
||||||
|
toX: hitPoint.x + contactPointSizePx,
|
||||||
|
toY: hitPoint.y - contactPointSizePx,
|
||||||
|
color: c
|
||||||
|
});
|
||||||
|
|
||||||
|
if (font != null) {
|
||||||
|
texts.push({
|
||||||
|
x: hitPoint.x,
|
||||||
|
y: hitPoint.y,
|
||||||
|
color: c,
|
||||||
|
text: 'RAYCAST HIT'
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public function reportErrorWarning(warningString: bullet.Bt.BulletString) {
|
public function reportErrorWarning(warningString: bullet.Bt.BulletString) {
|
||||||
trace(warningString.toHaxeString().trim());
|
trace(warningString.toHaxeString().trim());
|
||||||
}
|
}
|
||||||
@ -135,13 +205,13 @@ class DebugDrawHelper {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public function setDebugMode(debugMode: PhysicsWorld.DebugDrawMode) {
|
public function setDebugMode(debugDrawMode: DebugDrawMode) {
|
||||||
this.debugMode = debugMode;
|
this.debugDrawMode = debugDrawMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
public function getDebugMode(): PhysicsWorld.DebugDrawMode {
|
public function getDebugMode(): DebugDrawMode {
|
||||||
#if js
|
#if js
|
||||||
return debugMode;
|
return debugDrawMode;
|
||||||
#elseif hl
|
#elseif hl
|
||||||
return physicsWorld.getDebugDrawMode();
|
return physicsWorld.getDebugDrawMode();
|
||||||
#else
|
#else
|
||||||
@ -161,6 +231,7 @@ class DebugDrawHelper {
|
|||||||
// before some user-specific physics update, which would result in a
|
// before some user-specific physics update, which would result in a
|
||||||
// one-frame drawing delay... Ideally we would ensure that debugDrawWorld()
|
// one-frame drawing delay... Ideally we would ensure that debugDrawWorld()
|
||||||
// is called when all other (late) update callbacks are already executed...
|
// is called when all other (late) update callbacks are already executed...
|
||||||
|
|
||||||
physicsWorld.world.debugDrawWorld();
|
physicsWorld.world.debugDrawWorld();
|
||||||
|
|
||||||
g.opacity = 1.0;
|
g.opacity = 1.0;
|
||||||
@ -180,6 +251,17 @@ class DebugDrawHelper {
|
|||||||
}
|
}
|
||||||
texts.resize(0);
|
texts.resize(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (debugDrawMode & DrawRayCast != 0) {
|
||||||
|
for (rayCastData in rayCasts) {
|
||||||
|
if (rayCastData.hasHit) {
|
||||||
|
drawRayCast(rayCastData.from, rayCastData.hitPoint, true);
|
||||||
|
drawHitPoint(rayCastData.hitPoint);
|
||||||
|
} else {
|
||||||
|
drawRayCast(rayCastData.from, rayCastData.to, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -222,3 +304,14 @@ class TextData {
|
|||||||
public var color: kha.Color;
|
public var color: kha.Color;
|
||||||
public var text: String;
|
public var text: String;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@:structInit
|
||||||
|
typedef TRayCastData = {
|
||||||
|
var from: Vec4;
|
||||||
|
var to: Vec4;
|
||||||
|
var hasHit: Bool;
|
||||||
|
@:optional var hitPoint: Vec4;
|
||||||
|
@:optional var hitNormal: Vec4;
|
||||||
|
}
|
||||||
|
|
||||||
|
#end
|
@ -85,6 +85,22 @@ class PhysicsWorld extends Trait {
|
|||||||
public static var physTime = 0.0;
|
public static var physTime = 0.0;
|
||||||
#end
|
#end
|
||||||
|
|
||||||
|
public static function getSolverInfo(world:bullet.Bt.DynamicsWorld):Dynamic {
|
||||||
|
return Reflect.callMethod(world, Reflect.field(world, "getSolverInfo"), []);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function setSolverIterations(world:bullet.Bt.DynamicsWorld, iterations:Int):Void {
|
||||||
|
var solverInfo = getSolverInfo(world);
|
||||||
|
if (solverInfo != null) {
|
||||||
|
Reflect.setField(solverInfo, "m_numIterations", iterations);
|
||||||
|
} else {
|
||||||
|
trace("Warning: Could not access solver info. Solver iterations not applied.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public function new(timeScale = 1.0, maxSteps = 10, solverIterations = 10, debugDrawMode: DebugDrawMode = NoDebug) {
|
public function new(timeScale = 1.0, maxSteps = 10, solverIterations = 10, debugDrawMode: DebugDrawMode = NoDebug) {
|
||||||
super();
|
super();
|
||||||
|
|
||||||
@ -164,7 +180,8 @@ class PhysicsWorld extends Trait {
|
|||||||
#else
|
#else
|
||||||
world = new bullet.Bt.DiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
|
world = new bullet.Bt.DiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
|
||||||
#end
|
#end
|
||||||
|
// TO DO: Set the solver iterations from Blender's rigid body world
|
||||||
|
// setSolverIterations(world, solverIterations);
|
||||||
setGravity(gravity);
|
setGravity(gravity);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -378,6 +395,7 @@ class PhysicsWorld extends Trait {
|
|||||||
rayTo.setValue(to.x, to.y, to.z);
|
rayTo.setValue(to.x, to.y, to.z);
|
||||||
|
|
||||||
var rayCallback = new bullet.Bt.ClosestRayResultCallback(rayFrom, rayTo);
|
var rayCallback = new bullet.Bt.ClosestRayResultCallback(rayFrom, rayTo);
|
||||||
|
|
||||||
#if js
|
#if js
|
||||||
rayCallback.set_m_collisionFilterGroup(group);
|
rayCallback.set_m_collisionFilterGroup(group);
|
||||||
rayCallback.set_m_collisionFilterMask(mask);
|
rayCallback.set_m_collisionFilterMask(mask);
|
||||||
@ -387,6 +405,7 @@ class PhysicsWorld extends Trait {
|
|||||||
#end
|
#end
|
||||||
var worldDyn: bullet.Bt.DynamicsWorld = world;
|
var worldDyn: bullet.Bt.DynamicsWorld = world;
|
||||||
var worldCol: bullet.Bt.CollisionWorld = worldDyn;
|
var worldCol: bullet.Bt.CollisionWorld = worldDyn;
|
||||||
|
|
||||||
worldCol.rayTest(rayFrom, rayTo, rayCallback);
|
worldCol.rayTest(rayFrom, rayTo, rayCallback);
|
||||||
var rb: RigidBody = null;
|
var rb: RigidBody = null;
|
||||||
var hitInfo: Hit = null;
|
var hitInfo: Hit = null;
|
||||||
@ -412,6 +431,16 @@ class PhysicsWorld extends Trait {
|
|||||||
#end
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (getDebugDrawMode() & DrawRayCast != 0) {
|
||||||
|
debugDrawHelper.rayCast({
|
||||||
|
from: from,
|
||||||
|
to: to,
|
||||||
|
hasHit: rc.hasHit(),
|
||||||
|
hitPoint: hitPointWorld,
|
||||||
|
hitNormal: hitNormalWorld
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
#if js
|
#if js
|
||||||
bullet.Bt.Ammo.destroy(rayCallback);
|
bullet.Bt.Ammo.destroy(rayCallback);
|
||||||
#else
|
#else
|
||||||
@ -493,7 +522,7 @@ class PhysicsWorld extends Trait {
|
|||||||
if (debugDrawMode == NoDebug) {
|
if (debugDrawMode == NoDebug) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
initDebugDrawing();
|
initDebugDrawing(debugDrawMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if js
|
#if js
|
||||||
@ -517,8 +546,8 @@ class PhysicsWorld extends Trait {
|
|||||||
#end
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
function initDebugDrawing() {
|
function initDebugDrawing(debugDrawMode: DebugDrawMode) {
|
||||||
debugDrawHelper = new DebugDrawHelper(this);
|
debugDrawHelper = new DebugDrawHelper(this, debugDrawMode);
|
||||||
|
|
||||||
#if js
|
#if js
|
||||||
final drawer = new bullet.Bt.DebugDrawer();
|
final drawer = new bullet.Bt.DebugDrawer();
|
||||||
@ -644,10 +673,7 @@ enum abstract DebugDrawMode(Int) from Int to Int {
|
|||||||
// We could use it in the future to toggle depth testing for lines, i.e. draw actual 3D lines if not set and Kha's g2 lines if set.
|
// We could use it in the future to toggle depth testing for lines, i.e. draw actual 3D lines if not set and Kha's g2 lines if set.
|
||||||
var FastWireframe = 1 << 13;
|
var FastWireframe = 1 << 13;
|
||||||
|
|
||||||
/**
|
/** Draw the normal vectors of the triangles of the physics collider meshes. **/
|
||||||
Draw the normal vectors of the triangles of the physics collider meshes.
|
|
||||||
This only works for `Mesh` collision shapes.
|
|
||||||
**/
|
|
||||||
// Outside of Leenkx this works for a few more collision shapes
|
// Outside of Leenkx this works for a few more collision shapes
|
||||||
var DrawNormals = 1 << 14;
|
var DrawNormals = 1 << 14;
|
||||||
|
|
||||||
@ -657,6 +683,8 @@ enum abstract DebugDrawMode(Int) from Int to Int {
|
|||||||
**/
|
**/
|
||||||
var DrawFrames = 1 << 15;
|
var DrawFrames = 1 << 15;
|
||||||
|
|
||||||
|
var DrawRayCast = 1 << 16;
|
||||||
|
|
||||||
@:op(~A) public inline function bitwiseNegate(): DebugDrawMode {
|
@:op(~A) public inline function bitwiseNegate(): DebugDrawMode {
|
||||||
return ~this;
|
return ~this;
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,5 @@
|
|||||||
package zui;
|
package zui;
|
||||||
|
|
||||||
// Immediate Mode UI Library
|
|
||||||
// https://github.com/leenkx3d/zui
|
|
||||||
|
|
||||||
import kha.input.Mouse;
|
import kha.input.Mouse;
|
||||||
import kha.input.Pen;
|
import kha.input.Pen;
|
||||||
import kha.input.Surface;
|
import kha.input.Surface;
|
||||||
@ -255,7 +252,7 @@ class Zui {
|
|||||||
Mouse.get().notifyWindowed(ops.khaWindowId, onMouseDown, onMouseUp, onMouseMove, onMouseWheel);
|
Mouse.get().notifyWindowed(ops.khaWindowId, onMouseDown, onMouseUp, onMouseMove, onMouseWheel);
|
||||||
if (Pen.get() != null) Pen.get().notify(onPenDown, onPenUp, onPenMove);
|
if (Pen.get() != null) Pen.get().notify(onPenDown, onPenUp, onPenMove);
|
||||||
Keyboard.get().notify(onKeyDown, onKeyUp, onKeyPress);
|
Keyboard.get().notify(onKeyDown, onKeyUp, onKeyPress);
|
||||||
#if (kha_android || kha_ios)
|
#if (kha_android || kha_ios || kha_html5 || kha_debug_html5)
|
||||||
if (Surface.get() != null) Surface.get().notify(onTouchDown, onTouchUp, onTouchMove);
|
if (Surface.get() != null) Surface.get().notify(onTouchDown, onTouchUp, onTouchMove);
|
||||||
#end
|
#end
|
||||||
// Reset mouse delta on foreground
|
// Reset mouse delta on foreground
|
||||||
@ -268,7 +265,7 @@ class Zui {
|
|||||||
Mouse.get().removeWindowed(ops.khaWindowId, onMouseDown, onMouseUp, onMouseMove, onMouseWheel);
|
Mouse.get().removeWindowed(ops.khaWindowId, onMouseDown, onMouseUp, onMouseMove, onMouseWheel);
|
||||||
if (Pen.get() != null) Pen.get().remove(onPenDown, onPenUp, onPenMove);
|
if (Pen.get() != null) Pen.get().remove(onPenDown, onPenUp, onPenMove);
|
||||||
Keyboard.get().remove(onKeyDown, onKeyUp, onKeyPress);
|
Keyboard.get().remove(onKeyDown, onKeyUp, onKeyPress);
|
||||||
#if (kha_android || kha_ios)
|
#if (kha_android || kha_ios || kha_html5 || kha_debug_html5)
|
||||||
if (Surface.get() != null) Surface.get().remove(onTouchDown, onTouchUp, onTouchMove);
|
if (Surface.get() != null) Surface.get().remove(onTouchDown, onTouchUp, onTouchMove);
|
||||||
#end
|
#end
|
||||||
endInput();
|
endInput();
|
||||||
@ -1760,7 +1757,7 @@ class Zui {
|
|||||||
button == 0 ? inputStarted = true : inputStartedR = true;
|
button == 0 ? inputStarted = true : inputStartedR = true;
|
||||||
button == 0 ? inputDown = true : inputDownR = true;
|
button == 0 ? inputDown = true : inputDownR = true;
|
||||||
inputStartedTime = kha.Scheduler.time();
|
inputStartedTime = kha.Scheduler.time();
|
||||||
#if (kha_android || kha_ios)
|
#if (kha_android || kha_ios || kha_html5 || kha_debug_html5)
|
||||||
setInputPosition(x, y);
|
setInputPosition(x, y);
|
||||||
#end
|
#end
|
||||||
inputStartedX = x;
|
inputStartedX = x;
|
||||||
@ -1787,7 +1784,7 @@ class Zui {
|
|||||||
button == 0 ? inputReleased = true : inputReleasedR = true;
|
button == 0 ? inputReleased = true : inputReleasedR = true;
|
||||||
}
|
}
|
||||||
button == 0 ? inputDown = false : inputDownR = false;
|
button == 0 ? inputDown = false : inputDownR = false;
|
||||||
#if (kha_android || kha_ios)
|
#if (kha_android || kha_ios || kha_html5 || kha_debug_html5)
|
||||||
setInputPosition(x, y);
|
setInputPosition(x, y);
|
||||||
#end
|
#end
|
||||||
deselectText();
|
deselectText();
|
||||||
@ -1811,7 +1808,7 @@ class Zui {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public function onPenDown(x: Int, y: Int, pressure: Float) {
|
public function onPenDown(x: Int, y: Int, pressure: Float) {
|
||||||
#if (kha_android || kha_ios)
|
#if (kha_android || kha_ios || kha_html5 || kha_debug_html5)
|
||||||
return;
|
return;
|
||||||
#end
|
#end
|
||||||
|
|
||||||
@ -1819,7 +1816,7 @@ class Zui {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public function onPenUp(x: Int, y: Int, pressure: Float) {
|
public function onPenUp(x: Int, y: Int, pressure: Float) {
|
||||||
#if (kha_android || kha_ios)
|
#if (kha_android || kha_ios || kha_html5 || kha_debug_html5)
|
||||||
return;
|
return;
|
||||||
#end
|
#end
|
||||||
|
|
||||||
@ -1829,7 +1826,7 @@ class Zui {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public function onPenMove(x: Int, y: Int, pressure: Float) {
|
public function onPenMove(x: Int, y: Int, pressure: Float) {
|
||||||
#if (kha_android || kha_ios)
|
#if (kha_android || kha_ios || kha_html5 || kha_debug_html5)
|
||||||
return;
|
return;
|
||||||
#end
|
#end
|
||||||
|
|
||||||
@ -1889,7 +1886,7 @@ class Zui {
|
|||||||
isKeyPressed = true;
|
isKeyPressed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if (kha_android || kha_ios)
|
#if (kha_android || kha_ios || kha_html5 || kha_debug_html5)
|
||||||
public function onTouchDown(index: Int, x: Int, y: Int) {
|
public function onTouchDown(index: Int, x: Int, y: Int) {
|
||||||
// Reset movement delta on touch start
|
// Reset movement delta on touch start
|
||||||
if (index == 0) {
|
if (index == 0) {
|
||||||
|
@ -324,6 +324,20 @@ class LeenkxExporter:
|
|||||||
def export_object_transform(self, bobject: bpy.types.Object, o):
|
def export_object_transform(self, bobject: bpy.types.Object, o):
|
||||||
wrd = bpy.data.worlds['Lnx']
|
wrd = bpy.data.worlds['Lnx']
|
||||||
|
|
||||||
|
# HACK: In Blender 4.2.x, each camera must be selected to ensure its matrix is correctly assigned
|
||||||
|
if bpy.app.version >= (4, 2, 0) and bobject.type == 'CAMERA' and bobject.users_scene:
|
||||||
|
current_scene = bpy.context.window.scene
|
||||||
|
|
||||||
|
bpy.context.window.scene = bobject.users_scene[0]
|
||||||
|
bpy.context.view_layer.update()
|
||||||
|
|
||||||
|
bobject.select_set(True)
|
||||||
|
bpy.context.view_layer.update()
|
||||||
|
bobject.select_set(False)
|
||||||
|
|
||||||
|
bpy.context.window.scene = current_scene
|
||||||
|
bpy.context.view_layer.update()
|
||||||
|
|
||||||
# Static transform
|
# Static transform
|
||||||
o['transform'] = {'values': LeenkxExporter.write_matrix(bobject.matrix_local)}
|
o['transform'] = {'values': LeenkxExporter.write_matrix(bobject.matrix_local)}
|
||||||
|
|
||||||
@ -1001,6 +1015,7 @@ class LeenkxExporter:
|
|||||||
action = actions.get('leenkxpose')
|
action = actions.get('leenkxpose')
|
||||||
if action is None:
|
if action is None:
|
||||||
action = actions.new(name='leenkxpose')
|
action = actions.new(name='leenkxpose')
|
||||||
|
adata.action = action
|
||||||
|
|
||||||
# Export actions
|
# Export actions
|
||||||
export_actions = [action]
|
export_actions = [action]
|
||||||
@ -1551,8 +1566,7 @@ class LeenkxExporter:
|
|||||||
log.error(e.message)
|
log.error(e.message)
|
||||||
else:
|
else:
|
||||||
# Assume it was caused because of encountering n-gons
|
# Assume it was caused because of encountering n-gons
|
||||||
log.error(f"""object {bobject.name} contains n-gons in its mesh, so it's impossible to compute tanget space for normal mapping.
|
log.error(f"""object {bobject.name} contains n-gons in its mesh, so it's impossible to compute tanget space for normal mapping. Make sure the mesh only has tris/quads.""")
|
||||||
Make sure the mesh only has tris/quads.""")
|
|
||||||
|
|
||||||
tangdata = np.empty(num_verts * 3, dtype='<f4')
|
tangdata = np.empty(num_verts * 3, dtype='<f4')
|
||||||
if has_col:
|
if has_col:
|
||||||
@ -3025,14 +3039,15 @@ Make sure the mesh only has tris/quads.""")
|
|||||||
if rbw is not None and rbw.enabled:
|
if rbw is not None and rbw.enabled:
|
||||||
out_trait['parameters'] = [str(rbw.time_scale), str(rbw.substeps_per_frame), str(rbw.solver_iterations)]
|
out_trait['parameters'] = [str(rbw.time_scale), str(rbw.substeps_per_frame), str(rbw.solver_iterations)]
|
||||||
|
|
||||||
if phys_pkg == 'bullet':
|
if phys_pkg == 'bullet' or phys_pkg == 'oimo':
|
||||||
debug_draw_mode = 1 if wrd.lnx_bullet_dbg_draw_wireframe else 0
|
debug_draw_mode = 1 if wrd.lnx_physics_dbg_draw_wireframe else 0
|
||||||
debug_draw_mode |= 2 if wrd.lnx_bullet_dbg_draw_aabb else 0
|
debug_draw_mode |= 2 if wrd.lnx_physics_dbg_draw_aabb else 0
|
||||||
debug_draw_mode |= 8 if wrd.lnx_bullet_dbg_draw_contact_points else 0
|
debug_draw_mode |= 8 if wrd.lnx_physics_dbg_draw_contact_points else 0
|
||||||
debug_draw_mode |= 2048 if wrd.lnx_bullet_dbg_draw_constraints else 0
|
debug_draw_mode |= 2048 if wrd.lnx_physics_dbg_draw_constraints else 0
|
||||||
debug_draw_mode |= 4096 if wrd.lnx_bullet_dbg_draw_constraint_limits else 0
|
debug_draw_mode |= 4096 if wrd.lnx_physics_dbg_draw_constraint_limits else 0
|
||||||
debug_draw_mode |= 16384 if wrd.lnx_bullet_dbg_draw_normals else 0
|
debug_draw_mode |= 16384 if wrd.lnx_physics_dbg_draw_normals else 0
|
||||||
debug_draw_mode |= 32768 if wrd.lnx_bullet_dbg_draw_axis_gizmo else 0
|
debug_draw_mode |= 32768 if wrd.lnx_physics_dbg_draw_axis_gizmo else 0
|
||||||
|
debug_draw_mode |= 65536 if wrd.lnx_physics_dbg_draw_raycast else 0
|
||||||
out_trait['parameters'].append(str(debug_draw_mode))
|
out_trait['parameters'].append(str(debug_draw_mode))
|
||||||
|
|
||||||
self.output['traits'].append(out_trait)
|
self.output['traits'].append(out_trait)
|
||||||
|
@ -132,6 +132,7 @@ def always() -> float:
|
|||||||
return 0.5
|
return 0.5
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def poll_threads() -> float:
|
def poll_threads() -> float:
|
||||||
"""Polls the thread callback queue and if a thread has finished, it
|
"""Polls the thread callback queue and if a thread has finished, it
|
||||||
is joined with the main thread and the corresponding callback is
|
is joined with the main thread and the corresponding callback is
|
||||||
@ -141,19 +142,25 @@ def poll_threads() -> float:
|
|||||||
thread, callback = make.thread_callback_queue.get(block=False)
|
thread, callback = make.thread_callback_queue.get(block=False)
|
||||||
except queue.Empty:
|
except queue.Empty:
|
||||||
return 0.25
|
return 0.25
|
||||||
|
if thread.is_alive():
|
||||||
thread.join()
|
|
||||||
|
|
||||||
try:
|
try:
|
||||||
|
make.thread_callback_queue.put((thread, callback), block=False)
|
||||||
|
except queue.Full:
|
||||||
|
return 0.5
|
||||||
|
return 0.1
|
||||||
|
else:
|
||||||
|
try:
|
||||||
|
thread.join()
|
||||||
callback()
|
callback()
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
# If there is an exception, we can no longer return the time to
|
# If there is an exception, we can no longer return the time to
|
||||||
# the next call to this polling function, so to keep it running
|
# the next call to this polling function, so to keep it running
|
||||||
# we re-register it and then raise the original exception.
|
# we re-register it and then raise the original exception.
|
||||||
|
try:
|
||||||
bpy.app.timers.unregister(poll_threads)
|
bpy.app.timers.unregister(poll_threads)
|
||||||
|
except ValueError:
|
||||||
|
pass
|
||||||
bpy.app.timers.register(poll_threads, first_interval=0.01, persistent=True)
|
bpy.app.timers.register(poll_threads, first_interval=0.01, persistent=True)
|
||||||
raise e
|
|
||||||
|
|
||||||
# Quickly check if another thread has finished
|
# Quickly check if another thread has finished
|
||||||
return 0.01
|
return 0.01
|
||||||
|
|
||||||
|
@ -7,48 +7,46 @@ if lnx.is_reload(__name__):
|
|||||||
else:
|
else:
|
||||||
lnx.enable_reload(__name__)
|
lnx.enable_reload(__name__)
|
||||||
|
|
||||||
lnx.keymaps = []
|
#lnx.keymaps = []
|
||||||
|
|
||||||
|
|
||||||
def register():
|
def register():
|
||||||
wm = bpy.context.window_manager
|
wm = bpy.context.window_manager
|
||||||
addon_keyconfig = wm.keyconfigs.addon
|
keyconfig = wm.keyconfigs.user
|
||||||
|
|
||||||
# Keyconfigs are not available in background mode. If the keyconfig
|
# Keyconfigs are not available in background mode. If the keyconfig
|
||||||
# was not found despite running _not_ in background mode, a warning
|
# was not found despite running _not_ in background mode, a warning
|
||||||
# is printed
|
# is printed
|
||||||
if addon_keyconfig is None:
|
if keyconfig is None:
|
||||||
if not bpy.app.background:
|
if not bpy.app.background:
|
||||||
log.warn("No keyconfig path found")
|
log.warn("No keyconfig path found")
|
||||||
return
|
return
|
||||||
|
km = keyconfig.keymaps.get('Window')
|
||||||
km = addon_keyconfig.keymaps.new(name='Window', space_type='EMPTY', region_type="WINDOW")
|
if km is None:
|
||||||
km.keymap_items.new(props_ui.LeenkxPlayButton.bl_idname, type='F5', value='PRESS')
|
log.warn("Window keymaps not available")
|
||||||
km.keymap_items.new("tlm.build_lightmaps", type='F6', value='PRESS')
|
return
|
||||||
km.keymap_items.new("tlm.clean_lightmaps", type='F7', value='PRESS')
|
lnx_start = any(kmi.idname == props_ui.LeenkxPlayButton.bl_idname for kmi in km.keymap_items)
|
||||||
lnx.keymaps.append(km)
|
if not lnx_start:
|
||||||
|
kmw = keyconfig.keymaps.new(name='Window', space_type='EMPTY', region_type="WINDOW")
|
||||||
km = addon_keyconfig.keymaps.new(name='Node Editor', space_type='NODE_EDITOR')
|
kmw.keymap_items.new(props_ui.LeenkxPlayButton.bl_idname, type='F5', value='PRESS')
|
||||||
|
kmw.keymap_items.new('tlm.build_lightmaps', type='F6', value='PRESS')
|
||||||
# shift+G: Create a new node call group node
|
kmw.keymap_items.new('tlm.clean_lightmaps', type='F7', value='PRESS')
|
||||||
km.keymap_items.new('lnx.add_call_group_node', 'G', 'PRESS', shift=True)
|
kmn = keyconfig.keymaps.new(name='Node Editor', space_type='NODE_EDITOR')
|
||||||
|
kmn.keymap_items.new('lnx.add_call_group_node', 'G', 'PRESS', shift=True)
|
||||||
# ctrl+G: make node group from selected
|
kmn.keymap_items.new('lnx.add_group_tree_from_selected', 'G', 'PRESS', ctrl=True)
|
||||||
km.keymap_items.new('lnx.add_group_tree_from_selected', 'G', 'PRESS', ctrl=True)
|
kmn.keymap_items.new('lnx.edit_group_tree', 'TAB', 'PRESS')
|
||||||
|
kmn.keymap_items.new('node.tree_path_parent', 'TAB', 'PRESS', ctrl=True)
|
||||||
# TAB: enter node groups depending on selection
|
kmn.keymap_items.new('lnx.ungroup_group_tree', 'G', 'PRESS', alt=True)
|
||||||
km.keymap_items.new('lnx.edit_group_tree', 'TAB', 'PRESS')
|
|
||||||
|
|
||||||
# ctrl+TAB: exit node groups depending on selectio
|
|
||||||
km.keymap_items.new('node.tree_path_parent', 'TAB', 'PRESS', ctrl=True)
|
|
||||||
|
|
||||||
# alt+G: ungroup node tree
|
|
||||||
km.keymap_items.new('lnx.ungroup_group_tree', 'G', 'PRESS', alt=True)
|
|
||||||
lnx.keymaps.append(km)
|
|
||||||
|
|
||||||
|
|
||||||
def unregister():
|
def unregister():
|
||||||
wm = bpy.context.window_manager
|
kmw = bpy.context.window_manager.keyconfigs.user.keymaps.get('Window')
|
||||||
for km in lnx.keymaps:
|
kmw.keymap_items.remove(kmw.keymap_items[props_ui.LeenkxPlayButton.bl_idname])
|
||||||
wm.keyconfigs.addon.keymaps.remove(km)
|
kmw.keymap_items.remove(kmw.keymap_items['tlm.build_lightmaps'])
|
||||||
del lnx.keymaps[:]
|
kmw.keymap_items.remove(kmw.keymap_items['tlm.clean_lightmaps'])
|
||||||
|
kmn = bpy.context.window_manager.keyconfigs.user.keymaps.get('Node Editor')
|
||||||
|
kmn.keymap_items.remove(kmn.keymap_items['lnx.add_call_group_node'])
|
||||||
|
kmn.keymap_items.remove(kmn.keymap_items['lnx.add_group_tree_from_selected'])
|
||||||
|
kmn.keymap_items.remove(kmn.keymap_items['lnx.edit_group_tree'])
|
||||||
|
kmn.keymap_items.remove(kmn.keymap_items['node.tree_path_parent'])
|
||||||
|
kmn.keymap_items.remove(kmn.keymap_items['lnx.ungroup_group_tree'])
|
||||||
|
@ -5,7 +5,8 @@ class TLM_Logman:
|
|||||||
|
|
||||||
_log = []
|
_log = []
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
|
super(TLM_Logman, self).__init__(*args, **kwargs)
|
||||||
print("Logger started Init")
|
print("Logger started Init")
|
||||||
self.append("Logger started.")
|
self.append("Logger started.")
|
||||||
|
|
||||||
|
@ -10,7 +10,7 @@ class BlendActionNode(LnxLogicTreeNode):
|
|||||||
self.add_input('LnxNodeSocketObject', 'Object')
|
self.add_input('LnxNodeSocketObject', 'Object')
|
||||||
self.add_input('LnxNodeSocketAnimTree', 'Action 1')
|
self.add_input('LnxNodeSocketAnimTree', 'Action 1')
|
||||||
self.add_input('LnxNodeSocketAnimTree', 'Action 2')
|
self.add_input('LnxNodeSocketAnimTree', 'Action 2')
|
||||||
self.add_input('ArmFactorSocket', 'Factor', default_value = 0.5)
|
self.add_input('LnxFactorSocket', 'Factor', default_value = 0.5)
|
||||||
self.add_input('LnxIntSocket', 'Bone Group', default_value = -1)
|
self.add_input('LnxIntSocket', 'Bone Group', default_value = -1)
|
||||||
|
|
||||||
self.add_output('LnxNodeSocketAnimTree', 'Result')
|
self.add_output('LnxNodeSocketAnimTree', 'Result')
|
||||||
|
@ -90,7 +90,8 @@ class BlendSpaceNode(LnxLogicTreeNode):
|
|||||||
draw_handler_dict = {}
|
draw_handler_dict = {}
|
||||||
modal_handler_dict = {}
|
modal_handler_dict = {}
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
|
super(BlendSpaceNode, self).__init__(*args, **kwargs)
|
||||||
array_nodes[str(id(self))] = self
|
array_nodes[str(id(self))] = self
|
||||||
if self.advanced_draw_run:
|
if self.advanced_draw_run:
|
||||||
self.add_advanced_draw()
|
self.add_advanced_draw()
|
||||||
@ -112,8 +113,8 @@ class BlendSpaceNode(LnxLogicTreeNode):
|
|||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
self.add_input('LnxNodeSocketObject', 'Object')
|
self.add_input('LnxNodeSocketObject', 'Object')
|
||||||
self.add_input('LnxNodeSocketArray', 'Actions')
|
self.add_input('LnxNodeSocketArray', 'Actions')
|
||||||
self.add_input('ArmBlendSpaceSocket', 'Cursor X')
|
self.add_input('LnxBlendSpaceSocket', 'Cursor X')
|
||||||
self.add_input('ArmBlendSpaceSocket', 'Cursor Y')
|
self.add_input('LnxBlendSpaceSocket', 'Cursor Y')
|
||||||
self.add_output('LnxNodeSocketAnimTree', 'Out')
|
self.add_output('LnxNodeSocketAnimTree', 'Out')
|
||||||
|
|
||||||
def add_advanced_draw(self):
|
def add_advanced_draw(self):
|
||||||
|
@ -45,7 +45,7 @@ class BoneIKNode(LnxLogicTreeNode):
|
|||||||
self.add_input('LnxBoolSocket', 'Enable Pole')
|
self.add_input('LnxBoolSocket', 'Enable Pole')
|
||||||
self.add_input('LnxVectorSocket', 'Pole Position')
|
self.add_input('LnxVectorSocket', 'Pole Position')
|
||||||
self.add_input('LnxFloatSocket', 'Roll Angle')
|
self.add_input('LnxFloatSocket', 'Roll Angle')
|
||||||
self.add_input('ArmFactorSocket', 'Influence', default_value = 1.0)
|
self.add_input('LnxFactorSocket', 'Influence', default_value = 1.0)
|
||||||
self.add_input('LnxIntSocket', 'Bone Group', default_value = 0)
|
self.add_input('LnxIntSocket', 'Bone Group', default_value = 0)
|
||||||
|
|
||||||
self.add_output('LnxNodeSocketAnimTree', 'Result')
|
self.add_output('LnxNodeSocketAnimTree', 'Result')
|
||||||
|
@ -8,8 +8,8 @@ class OneShotActionMultiNode(LnxLogicTreeNode):
|
|||||||
lnx_version = 1
|
lnx_version = 1
|
||||||
min_inputs = 10
|
min_inputs = 10
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(OneShotActionMultiNode, self).__init__()
|
super(OneShotActionMultiNode, self).__init__(*args, **kwargs)
|
||||||
array_nodes[self.get_id_str()] = self
|
array_nodes[self.get_id_str()] = self
|
||||||
|
|
||||||
property0: HaxeStringProperty('property0', name = 'Action ID', default = '')
|
property0: HaxeStringProperty('property0', name = 'Action ID', default = '')
|
||||||
|
@ -0,0 +1,16 @@
|
|||||||
|
from lnx.logicnode.lnx_nodes import *
|
||||||
|
|
||||||
|
class SetBoneTransformNode(LnxLogicTreeNode):
|
||||||
|
"""Sets the bones transform in world space."""
|
||||||
|
bl_idname = 'LNSetBoneTransformNode'
|
||||||
|
bl_label = 'Set Bone Transform'
|
||||||
|
lnx_version = 1
|
||||||
|
lnx_section = 'armature'
|
||||||
|
|
||||||
|
def lnx_init(self, context):
|
||||||
|
self.add_input('LnxNodeSocketAction', 'In')
|
||||||
|
self.add_input('LnxNodeSocketObject', 'Object')
|
||||||
|
self.add_input('LnxStringSocket', 'Bone')
|
||||||
|
self.add_input('LnxDynamicSocket', 'Transform')
|
||||||
|
|
||||||
|
self.add_output('LnxNodeSocketAction', 'Out')
|
@ -12,5 +12,7 @@ class SetParentBoneNode(LnxLogicTreeNode):
|
|||||||
self.add_input('LnxNodeSocketObject', 'Object')
|
self.add_input('LnxNodeSocketObject', 'Object')
|
||||||
self.add_input('LnxNodeSocketObject', 'Parent')
|
self.add_input('LnxNodeSocketObject', 'Parent')
|
||||||
self.add_input('LnxStringSocket', 'Bone', default_value='Bone')
|
self.add_input('LnxStringSocket', 'Bone', default_value='Bone')
|
||||||
|
self.add_input('LnxBoolSocket', 'Set Inverse')
|
||||||
|
self.add_input('LnxBoolSocket', 'Keep Transform')
|
||||||
|
|
||||||
self.add_output('LnxNodeSocketAction', 'Out')
|
self.add_output('LnxNodeSocketAction', 'Out')
|
||||||
|
@ -7,8 +7,8 @@ class SwitchActionMultiNode(LnxLogicTreeNode):
|
|||||||
lnx_version = 1
|
lnx_version = 1
|
||||||
min_inputs = 8
|
min_inputs = 8
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(SwitchActionMultiNode, self).__init__()
|
super(SwitchActionMultiNode, self).__init__(*args, **kwargs)
|
||||||
array_nodes[self.get_id_str()] = self
|
array_nodes[self.get_id_str()] = self
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -9,7 +9,8 @@ class ArrayNode(LnxLogicVariableNodeMixin, LnxLogicTreeNode):
|
|||||||
lnx_section = 'variable'
|
lnx_section = 'variable'
|
||||||
min_inputs = 0
|
min_inputs = 0
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
|
super(ArrayNode, self).__init__(*args, **kwargs)
|
||||||
self.register_id()
|
self.register_id()
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -12,8 +12,8 @@ class ArrayAddNode(LnxLogicTreeNode):
|
|||||||
lnx_version = 5
|
lnx_version = 5
|
||||||
min_inputs = 6
|
min_inputs = 6
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(ArrayAddNode, self).__init__()
|
super(ArrayAddNode, self).__init__(*args, **kwargs)
|
||||||
array_nodes[self.get_id_str()] = self
|
array_nodes[self.get_id_str()] = self
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -9,8 +9,8 @@ class BooleanArrayNode(LnxLogicVariableNodeMixin, LnxLogicTreeNode):
|
|||||||
lnx_section = 'variable'
|
lnx_section = 'variable'
|
||||||
min_inputs = 0
|
min_inputs = 0
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(BooleanArrayNode, self).__init__()
|
super(BooleanArrayNode, self).__init__(*args, **kwargs)
|
||||||
self.register_id()
|
self.register_id()
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -9,8 +9,8 @@ class ColorArrayNode(LnxLogicVariableNodeMixin, LnxLogicTreeNode):
|
|||||||
lnx_section = 'variable'
|
lnx_section = 'variable'
|
||||||
min_inputs = 0
|
min_inputs = 0
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(ColorArrayNode, self).__init__()
|
super(ColorArrayNode, self).__init__(*args, **kwargs)
|
||||||
self.register_id()
|
self.register_id()
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -9,8 +9,8 @@ class FloatArrayNode(LnxLogicVariableNodeMixin, LnxLogicTreeNode):
|
|||||||
lnx_section = 'variable'
|
lnx_section = 'variable'
|
||||||
min_inputs = 0
|
min_inputs = 0
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(FloatArrayNode, self).__init__()
|
super(FloatArrayNode, self).__init__(*args, **kwargs)
|
||||||
self.register_id()
|
self.register_id()
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
13
leenkx/blender/lnx/logicnode/array/LN_array_index_list.py
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
from lnx.logicnode.lnx_nodes import *
|
||||||
|
|
||||||
|
class ArrayIndexNode(LnxLogicTreeNode):
|
||||||
|
"""Returns the array index list of the given value as an array."""
|
||||||
|
bl_idname = 'LNArrayIndexListNode'
|
||||||
|
bl_label = 'Array Index List'
|
||||||
|
lnx_version = 1
|
||||||
|
|
||||||
|
def lnx_init(self, context):
|
||||||
|
self.add_input('LnxNodeSocketArray', 'Array')
|
||||||
|
self.add_input('LnxDynamicSocket', 'Value')
|
||||||
|
|
||||||
|
self.add_output('LnxNodeSocketArray', 'Array')
|
@ -9,8 +9,8 @@ class IntegerArrayNode(LnxLogicVariableNodeMixin, LnxLogicTreeNode):
|
|||||||
lnx_section = 'variable'
|
lnx_section = 'variable'
|
||||||
min_inputs = 0
|
min_inputs = 0
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(IntegerArrayNode, self).__init__()
|
super(IntegerArrayNode, self).__init__(*args, **kwargs)
|
||||||
self.register_id()
|
self.register_id()
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -9,8 +9,8 @@ class ObjectArrayNode(LnxLogicVariableNodeMixin, LnxLogicTreeNode):
|
|||||||
lnx_section = 'variable'
|
lnx_section = 'variable'
|
||||||
min_inputs = 0
|
min_inputs = 0
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(ObjectArrayNode, self).__init__()
|
super(ObjectArrayNode, self).__init__(*args, **kwargs)
|
||||||
self.register_id()
|
self.register_id()
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -8,7 +8,8 @@ class ArrayRemoveValueNode(LnxLogicTreeNode):
|
|||||||
bl_label = 'Array Remove by Value'
|
bl_label = 'Array Remove by Value'
|
||||||
lnx_version = 1
|
lnx_version = 1
|
||||||
|
|
||||||
# def __init__(self):
|
# def __init__(self, *args, **kwargs):
|
||||||
|
# super(ArrayRemoveValueNode, self).__init__(*args, **kwargs)
|
||||||
# array_nodes[str(id(self))] = self
|
# array_nodes[str(id(self))] = self
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -9,8 +9,8 @@ class StringArrayNode(LnxLogicVariableNodeMixin, LnxLogicTreeNode):
|
|||||||
lnx_section = 'variable'
|
lnx_section = 'variable'
|
||||||
min_inputs = 0
|
min_inputs = 0
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(StringArrayNode, self).__init__()
|
super(StringArrayNode, self).__init__(*args, **kwargs)
|
||||||
self.register_id()
|
self.register_id()
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -9,8 +9,9 @@ class VectorArrayNode(LnxLogicVariableNodeMixin, LnxLogicTreeNode):
|
|||||||
lnx_section = 'variable'
|
lnx_section = 'variable'
|
||||||
min_inputs = 0
|
min_inputs = 0
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(VectorArrayNode, self).__init__()
|
super(VectorArrayNode, self).__init__(*args, **kwargs)
|
||||||
|
|
||||||
self.register_id()
|
self.register_id()
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -9,7 +9,8 @@ class AddTorrentNode(LnxLogicTreeNode):
|
|||||||
lnx_category = 'Leenkx'
|
lnx_category = 'Leenkx'
|
||||||
lnx_version = 1
|
lnx_version = 1
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
|
super(AddTorrentNode, self).__init__(*args, **kwargs)
|
||||||
array_nodes[str(id(self))] = self
|
array_nodes[str(id(self))] = self
|
||||||
|
|
||||||
|
|
||||||
|
@ -17,8 +17,8 @@ class CallWASMNode(LnxLogicTreeNode):
|
|||||||
default=False,
|
default=False,
|
||||||
)
|
)
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(CallWASMNode, self).__init__()
|
super(CallWASMNode, self).__init__(*args, **kwargs)
|
||||||
array_nodes[str(id(self))] = self
|
array_nodes[str(id(self))] = self
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -406,8 +406,8 @@ class CreateStyleNode(LnxLogicTreeNode):
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
super(CreateStyleNode, self).__init__()
|
super(CreateStyleNode, self).__init__(*args, **kwargs)
|
||||||
array_nodes[str(id(self))] = self
|
array_nodes[str(id(self))] = self
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
|
@ -9,7 +9,8 @@ class CreateTorrentNode(LnxLogicTreeNode):
|
|||||||
lnx_category = 'Leenkx'
|
lnx_category = 'Leenkx'
|
||||||
lnx_version = 1
|
lnx_version = 1
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self, *args, **kwargs):
|
||||||
|
super(CreateTorrentNode, self).__init__(*args, **kwargs)
|
||||||
array_nodes[str(id(self))] = self
|
array_nodes[str(id(self))] = self
|
||||||
|
|
||||||
|
|
||||||
|